Beyond Two Souls Similarities to Stranger Things

I just did a guest post over on thenerdmentality.com regarding my thoughts on the PS3 game “Beyond Two Souls“.

Did you know this game has many things in common with the TV Series “Stranger Things”?

For example, both Beyond Two Souls and Stranger things focus on a young girl with strange powers. In both cases, they are raised by a government figure who at first treats the girl as if he was their father, in order to gain the girl’s trust and help her learn to use her powers. In both cases, the government uses the girl to open a portal to the other side which has unintended consequences of letting spirits cross over into this world. Also in both cases, the girl runs away, only to be hunted relentlessly by the government throughout both stories.

As for the actual gameplay, story, graphics, and soundtrack itself, and how it compares to Quantic Dream’s other games such as Heavy Rain, why not head over to thenerdmentality.com and check out my full review of Beyond Two Souls.

Thank you to the nerd mentality for letting me guest post for you guys, and thank all of you readers for looking!

Beyond Two Souls Similarities to Stranger Things was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

5 Best Anime Games of 2016

5 Best Anime Games of 2016

Continuing the long standing tradition of converting shows and comics into video games (or vice versa), 2016 has delivered us a slew of very decent games. Compared to their predecessors, these games have come a long way from the old days when Bandai meant a relatively short and generic gameplay experience.

But enough stalling; you came here for a list of great games, and here it is! Just be sure you’ve got the right console to play on.

Naruto Shippuden: Ultimate Ninja Storm 4

If you’re into fighting games and follow the Naruto universe, this one is definitely for you. Continuing the visually flamboyant style of the previous Ninja Storm games (as well as the absurdly long title conventions), Naruto Shippuden: Ultimate Ninja Storm 4 offers a vast selection of characters from the series and a quick way to catch up on the story if you haven’t been following.

As with the last installments, the gameplay takes place in a 3D arena using a fighter style system. The controls are relatively basic, being nearly identical between each of the characters, but with differences more pronounced in character speed and in visual showoffs.

Much like Marvel vs. Capcom titles, you can choose more than one hero at a time and pair their attacks together for varying combinations. Overall, it’s a satisfying title and one you won’t want to miss if you enjoy fighters, Naruto, or both.

Digimon: Cyber Sleuth

We never expected to see another Digimon game, but here it is in all its shining glory. Digimon: Cyber Sleuth is an RPG that features turned based team combat and mixes elements of mystery solving and monster collecting.

While it may not be breaking into any new territory, what seems to really set this Digimon installment apart is the plot. Despite some of the usual oddities in translation, the story is genuinely well put together with lots of laughs and an unexpectedly adult-oriented depiction of moral ambiguity.

Unlike other monster collectors, adding Digimon to your collection is as simple as just battling. There aren’t any involved capture mechanics, so if you’re looking for something a little simpler, this should do the trick.

We recommend this one for anyone that enjoys sitting down to a good old JRPG plot. Just don’t be surprised if you find it a cut above the usual in the story department.

One Piece: Burning Blood

If it seems like a lot of anime games are fighting games, that’s because it’s largely true. One Piece: Burning Blood is no exception to that rule, but that doesn’t make it any less fun. Faithful to the show’s plot (particularly in the visuals), the game incorporates mechanics into battle not seen in most arena style fighters.

Perhaps one of the most unique game elements is the introduction of Logia type devil fruit powers and Haki. Characters can access their special abilities with a button press and just like in the show, they’ll gain the benefits (for instance Logia types being immune to regular attacks or being able to physically pass through characters).

Although the controls could stand to be a tad more responsive, the game is gorgeous. And for what it’s worth, the lack of game balance seems to fit the character of the show fairly well, considering how characters such as Nami are compared to Doflamingo. Give this one a try if you’re a One Piece fan.

Dragon Ball Xenoverse 2

After the success of the first Dragon Ball Xenoverse and in company with the ongoing Dragon Ball Super series, Dragon Ball Xenoverse 2 takes what made the first title good and runs with it by introducing new types of character customization and abilities and just generally looking nicer.

For those who don’t know, Xenoverse incorporates certain elements of MMO-type games, so expect to do a lot of your play online. Maybe consider picking yourself up a Virtual Private Network service if you’re looking to feel a bit more secure, as it can keep your internet connection safe and encrypted.

Otherwise, it’s an interesting mix of fighting game and RPG. Battles consist of arena style fights, but there’s also world exploration, questing, and character development to keep you busy. In the meantime, there’s also a plot going on that focuses on time travel and allows you to relive some of the more memorable moments from the show.

While we don’t expect Xenoverse will have the same staying power as some of the larger MMOs, that isn’t the goal; online play is largely supplemental to the main game and serves more to give you an opportunity to play with other people without the effort of calling friends over to sit down and play.

Pokémon Sun/Moon

We may be cheating a little with this one considering that the Pokémon anime is based on the games and not the other way around, but how could we not mention such a great game!? Pokémon Sun and Moon add to the franchise what so many of us have been hoping for since 3D started to become a part of the franchise: a nicer looking game.

While building on many of the series’ classic elements by adding new Pokémon and moves, Sun/Moon also adds regional variations to already existing Pokémon, such as the Ice/Steel version of Sandshrew or the Grass/Dragon version of Exeggutor.

Online play has also changed quite a bit with the introduction of the Plaza, where you can meet other players and challenge them to battles or ask for trades. In true Nintendo tradition, it’s also a bit slower and less convenient than we’d like, but it’s functional enough for what it tries to do.

Fortunately for new players, the game’s main story continues to be relatively easy, but thankfully Nintendo has also seen fit to add a considerably harder postgame. Did we mention that Pokémon Snap elements have returned? Get ready to snap some photos!

And stay tuned—rumor has it that the third game version of the Sun/Moon series will be released for Nintendo’s new console, the Switch. We’re waiting with anticipation!

About the Author: Faith has a personal interest in all things anime, particularly when it comes together with video games. She’s also an cybersecurity blogger, focusing her writing on helping users and businesses avoid hackers and malware.

5 Best Anime Games of 2016 was originally published on

Final Fantasy XV Review

It’s been awhile since we’ve done a review around here with the holidays and all. It’s time to fix that. Having just finished FFXV over the weekend, that seems the best candidate for a review this week. I’ve been a fan of Final Fantasy for a long time, ever since “Mystic Quest” on the SNES. Final Fantasy 6 (3 in America) is still my favorite in the series. I’ve played every Final Fantasy Game since the 16 bit era. And I’m “strange” I know, but I don’t really like FF7, not as much as everyone else seems to be in love with that game. But Final Fantasy in general always holds a special place in my heart. If I had to rank my favorite FF games that I’ve played from best to worst, it would look something like this when using the corresponding Japanese numbers for each title… With the newest game, Final Fantasy XV somewhere solidly in the middle. Although I’ve played 11 and 14, I didn’t include them in the list since they are a different genre (mmorpg)

  • FF6
  • FF8
  • FF4
  • FF10
  • FF13
  • FF15
  • FF9
  • FF5
  • FF7
  • FF12

Honestly, my most favorite thing about the new FF game was Prompto’s Photography skills lol. My twitter and facebook looked like a giant marketing website for the game for the past few weeks. Pretty smart move by SquareEnix, getting the public to help promote their game like that on social media. The characters are quite likeable in the game, and although the story starts slow, it eventually builds with a lot of emotion. The first half of the game features an open world environment where you can travel, explore, and quest freely, but the last several chapters are much more linear, and it’s within the later half of the game that the story becomes much darker. The emotions are felt stronger due to the first half focusing on friendship between the main character and his friends and the light hearted feeling of the early chapters.

The story however, is not without flaws, and that is where I have to deduct points. People are killed off much too early in the game to feel any sense of loss or attachment to them. Furthermore, some characters are mysteriously killed off without ever showing exactly what happened to them. The character development between the 4 “bros” is the highlight of the game – and it is beautiful. On the other hand, supporting characters are introduced only to be almost forgotten in later chapters. For example, I really liked Iris in the first half of the game. In the end it’s eluded that she too has become a daemon hunter, but it never shows her again nor does she ever rejoin the bros. Aranea is another forgotten female as well.

The game is supposed to be receiving numerous updates in the coming weeks and months. Among which include new story sequences, special dlc for each of the bros, gameplay enhancements for the later chapters (chapter 13), and the ability to create your own player character. But I shall base my review solely based on the content that was available when I played through the game.

Title: Final Fantasy XV

Platform: PS4 and Xbone (I played the PS4 version, but they are both the same).

Publisher: SquareEnix

Release Date: November 29, 2016

Genre: RPG

Where to buy: Amazon

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Geeky:  5/5 – The new combat system, high production values and cutting edge graphics make this new entry into the Final Fantasy series a new, but amazingly fun experience.

Sweetie:  4/5 – The story and character development sometimes struggles to keep things coherent and cohesive, especially in the later chapters of the game. Many of the side characters, especially female characters, are tossed aside and forgotten in the second half of the game. Some scenes that should have been tear jerkers fell flat due to not enough time spent developing characters before introducing tragic events. However, lots of non-combat activities, such as photography, fishing, cooking, and chocobo racing are sure to delight most girls playing this game. Not to mention ample amounts of glorious man eyecandy.

Overall: 69/80 86% B “Very Good Game For Girls”

Concept: 10/10 Final Fantasy XV is an action RPG with the ability to select Real-time combat or the Active Wait commands which allow you more time to use items and plan your strategy. Early chapters feature an open world with numerous quests, while later chapters shift to a linear narrative focused on building a strong story. Without spoiling it for you, Final Fantasy XV tells a story about a prince trying to rescue his bride to be while avenging his father’s death and reclaiming his kingdom. When the game starts, the prince is a mouthy spoiled brat, who, along with his friends journey to meet the Oracle, who is also the prince’s childhood friend and betrothed. However, shortly after leaving the capital city, their kingdom is attacked which begins a quest to seek the powers of the gods as well as past kings to help defeat evil and bring peace to the lands.

Gameplay: 9/10 – Some people really dislike the new action based combat; however, I find it much more fun, engaging, and fluid than traditional JRPGs (and I love JRPGs don’t get me wrong.). You can chain attacks like crazy, which is really cool, especially later in the game, it’s possible to see triple digits on your chained attacks. You can bring up the menu which in Real-time mode, monsters will still attack, but in Active Wait mode, the monsters will be paused allowing you to select the items you want to use. I had no trouble using items in the Real-time combat modes.  I relied pretty heavily on elixirs and potions, especially in later chapters of the game lol. There are two difficulty settings, and I played on easy and found most of the fights a breeze, even in the dreaded chapter 13 which finds the main character separated from the bros and without any weapons or armor. So I would say the game is of average difficulty probably. I did not need to grind or run into any issues.

Overall the game took me about 55 hours to complete. I spent the first several hours doing side quests, and enjoying the extra content of the game, and about the last 20 hours maybe actually trying to progress through the storyline. FFXV is one of those games that can take you as little as 30 hours or as many as probably 100+ hours depending on what you want to do! I still had plenty of side quests that I could have completed. However, I didn’t feel particularly motivated to do so, too many “fetch quests” – go here, bring back x, or kill x number of monsters, etc. Needed more story based quests. Also money became laughable as a quest reward. I had 99 (the limit it lets you carry) Hi Elixirs, Hi Potions, etc.

Long time fans will be delighted to see the return of chocobo racing (which in my opinion was the best part of FF7 lol). You can also name, customize (with medals and colors), and take your Chocobo on the road with you. Not only that, but as you travel by chocobo, he will level up, gaining more stamina and learning new skills such as being able to help you in combat. In the beginning he may run from a lot of encounters as soon as you dismount, but as he levels up it’s implied he has more affection for you as he will often take initiative to engage in combat and wait for you to mount back up when the fight is finished.

New features in FFXV include Prompto’s photography skills. Prompto will take pics randomly throughout the game. I believe most are randomly generated, but a few are perhaps storyline driven. This is by far my favorite part of FFXV. I filled up all 150 album slots by Chapter 10. You can check out my twitter to see some of my pics. 

The main mini game in Final Fantasy XV is a pachinko game (popular in Japan, these casino games kinda resemble Pinball in a way). You can win trophies and in game items (mostly accessories from what I noticed) by getting high scores in the game. The mini game felt kinda long and tedious in a way to me, too many levels. I made it pretty far, but never did reach the end – if there even is an end to it.

I think there also may be a coliseum fighting tournament thing – I heard NPCs saying “Let’s go out for drinks if we win the tournament” etc. I didn’t fully explore enough to find the arena – so I can’t comment on this feature – if it actually exists.

Fishing is another passtime which you can choose to level up throughout various fishing spots in the game. It is very challenging at first, but if you fish enough your skill increases and you also become accustomed to the controls and it does get easier and more enjoyable as you go on.

There’s also Ignis’ cooking skills. When you make camp you can have Ignis cook a stat-boosting meal for the group. As you travel you will discover new recipes (hint try ordering everything at the taverns you visit, and check shops for recipe books and other key items). Sometimes just foraging for the ingredients out in the wild will be enough to spark Ignis’ inspiration. Characters also have favorite foods that further give an increased boost to their stats when consumed.

Camping can also unlock special scenes between you and the bros. For example, staying at an outpost one night, Prompto approaches the main character to reminisce about their childhood. It’s a very moving scene – one that really does a lot to develop Prompto as a character – and kinda a shame a lot of people may not get to see it.  There’s other scenes too and some include mini games such as cooking with Ignis or racing with Gladiolus.

Traveling in Final Fantasy XV is easier and faster than any other JRPG I’ve ever played. The main mode of transportation is the Regalia, a beautiful black sports car. You can choose to drive yourself, or choose to have Ignis drive automatically for you by selecting quests or map markers kinda mindlessly guiding you through the game. To pass time you can collect and listen to numerous Final Fantasy soundtracks from previous games. You can also shop while driving in your car (or even while it’s parked). At times the radio will have news or other backstory elements you can hear while riding around. Your car will need gas so don’t forget to refill for a measly 10 gil at outposts along the way.

The car is not the only means of transportation though, as mentioned you can take your Chocobo on the road as well. I chose to travel by chocobo throughout much of the game, because I liked the photos Prompto took while on chocoback. Yes, that’s my “fuschia” chocobo in the featured image lol. I later changed him to teal. I named him Cho-Cho. And he was awesome :).

You can also instantly teleport to the last campsite or inn you’ve slept in, or teleport instantly to wherever you parked the car. When traveling by car you can also instantly teleport to any previously visited parking spots. This makes traveling super fast and cuts down on gametime and gameplay that is “boring” in most other JRPG.

With so much to do, Final Fantasy XV gets high marks on gameplay. I only deducted a point for the lackluster nature of most of the side quests which may cause some players such as myself to not want to bother completing them.

Story: 6/10 The bones are in place, but the skeleton needs a little meat on those bones to flesh out the story and characters more. The potential for emotional and gut wrenching scenes is there – and I won’t lie, the end and later chapters did elicit a few tears from me, but I felt a lot more could have been done, especially involving supporting characters who seem to be cast aside in the 2nd half of the game (as mentioned Iris, Aranea, etc). The supposed emotional scenes also would have had more impact had they built more rapport with the characters before killing them off, giving them some more screentime, personality, and showing the bonds between them. I feel they did pretty decently with one of the characters they killed – but I won’t say who so as to not spoil anything. But most of the others it never really explains exactly how they died or why we should even care that they’ve died.

The story starts slow and light hearted, a happy prince on his way to see his bride to be who he has not seen since they were children. Each chapter has setbacks and builds more and more darkness, and misery. Until the final chapters where light no longer exists in the world, very symbolic of the story itself. The final chapters reveal the true nature of the daemons that have been plaguing the lands as well as the role of a wayward god. The middle of the story focuses on seeking favor from the gods and ancient kings to help defeat the evil across the land. The end is left open-ended in a sense that it could be left to interpretation by the players and there is much debate as to what exactly happens. I have my own theories but I won’t spoil anything for anyone here. Make sure you watch through all of the credits, there’s numerous scenes after you may think it has ended. Until you have seen Noctis sleeping on the throne, you haven’t seen the true ending, the logo will also change after you complete the game.

Characters: 8/10 Although as mentioned, I have some serious gripes about how side characters (Iris and Aranea for example) are just forgotten in the later half of the game, I can’t overlook the strong character development of the main character and his friends. He changes from a whiny brat who’s insecure and unsure if he even wants to rule, to someone who is so determined and mature, that he is willing to sacrifice everything for his kingdom. Many sad and many happy things will happen between the bros. The first half of the game will make you love the bros. This is important in making you care about what happens in the later parts of the game. Aided by Prompto’s selfies and group shots, and some solid narratives, the bromance between the group is really the highlight of the game. Each of the bros is very likeable. Ignis is kinda the mother hen of the group, Gladio the rough around the edges strong forceful type who sometimes has to motivate Noctis to stop whining by nearly pummeling some sense into him, and Prompto the carefree high-energy playful sidekick who mostly serves as comic relief Prompto is featured prominently in later chapters of the game, and also as I mentioned you may get lucky and see a special scene with him and Noctis which reveals that he hasn’t always been so outgoing. Prompto has a lot going on under the surface – and for that reason, he may be my favorite character in the game. Although I also really like Ignis who has a tragic event in the later parts of the game which changes not only his character, but his appearance and also his skills and abilities. All of the bros are absolute eyecandy for any girls playing the game, and are often compared to boy bands of the 90s lol. And any guys playing the game will likely relate to the friendship between the group of young guys. Liking the characters goes a long way in motivating me to play through the end of the game and also is instrumental in drawing the desired emotions from the players.

Graphics: 10/10 – Can’t deny that this is one beautiful game. The huge scale monsters create a feeling of awe and terror. The various destinations, from desserts, to large cities, to forests, caves, and the open road give the game a sense of realism and adventure. Your characters can wear different outfits and you can customize the chocobo colors. – Soon you will even be able to create your own playable character as well. The quality of the graphics, especially the hair and the environment are amazing, almost photo realistic.

Music: 8/10 – I actually really liked the ending theme which is Stand by Me by Florence and the Machine. However, I miss days of yore when Final Fantasy had original music, such as Eyes on Me or Suteki Da Ne. That said, the music is still fitting for the game. That song got me at the end, making me cry a little. And it is a great song that fits the theme, because the bros will stand together through all kinds of hardships in this adventure. It’s also super awesome to be able to collect previous Final Fantasy soundtracks to play and listen to in the Regalia. And like most FF games, a large number of the tracks in Final Fantasy XV have been remixed once again (such as the chocobo theme which is a fan favorite).  I deducted a few points for lack of originality in the sound track, but overall, it’s a great soundtrack with a lot of variation and some old throw backs as well :).

Voice Acting: 9/10 – I played the English audio. I will probably do Japanese audio next time I play the game just to see what the original cast is like. But the English voice acting is actually pretty good. There are a few lines that are sometimes either overdramatic or lacking in emotion, but it’s nowhere near as bad as most other dubbed games or anime. The audio goes a long way also in helping the audience to identify with the characters and further creates deeper impact for the emotional scenes throughout the game.

Overall: 69/80 86% B “Very Good Game For Girls”

Replay Value is unknown at this time. As of writing, SquareEnix is reworking Chapter 13. Most notably this will be gameplay “fixes” such as powering up the ring of lucis. However, they have stated plans to introduce new story elements as well which require localization and voice acting and are further down the road. There are multiplayer aspects and the game does present at times choices to the player, but those choices have little bearing on the story which remains largely linear. Replay Value ultimately will be determined by the nature of updates and DLC released by SquareEnix.

Final Fantasy XV Review was originally published on

Humble Bundle Birthday Sale = Free or Heavily Discounted Games for You!

Humble Bundle just kicked off their annual birthday celebration which will run for the next 11 days featuring hundreds of discounted digital PC games from both AAA studios and indie developers. Some of the savings are up to 75 or even 90% off. In fact, they’re even giving you a free game just for visiting the website and registering or logging into your account.

Continue reading

Countdown to Black Friday with New Deals Every Day on Amazon

Amazon just launched their Black Friday Pre-sale event. You can check back every day for new items at http://amazon.com/Black-Friday/…

Already they are offering up some pretty sweet deals for geeks and gamers. I recommend bookmarking and checking back as often as possible. I’m hoping for a PS4 Bundle or Console to go on sale. I have enough already to purchase, but since it is that time of year, saving some money never hurts, and I’ve waited this long already to get myself the newest consoles, so might as well hang in there a few more weeks and see what happens!

Last year, amazon had amazing black friday and cyber monday exclusive gaming bundles for all three major game systems including Xbone, PS4, and WiiU. This year the savings should be even greater since the technology continues to age and the market gets even more competitive with new consoles such as the Xbox Scorpio, PS4 Pro, and (soon to be released) Nintendo Switch, which means the standard Xbox One, PS4 Slim, and possibly Wii U will need to discount their inventory to see a strong finish this year.

PC Gamers are not to be forgotten, RIGHT NOW amazon has awesome Black Friday deals on headsets, lightup keyboards, game controllers, gaming mice, and more. There are some great deals such as headsets for 65% off, hot new release games for both console and pc at up to 75% off and many more.

Amazon even has a page set up specifically for gaming deals here: http://amzn.to/2evLcYi

or a general one for Electronics here: http://amzn.to/2evMYZH

I’m also needing a new gaming laptop, and Amazon has a page for PC and Laptop deals here: http://amzn.to/2elLmON

Video Games not your thing? Maybe you want some boardgames, legos, cute plushies, dolls, or figures? If so amazon also has a page for you here: http://amzn.to/2fp9ssJ

And the sales will continue into cyber monday as well and Cyber Monday has it’s own page for deals which will be located at http://amzn.to/2fk9JB3 once it goes live later this month.

 

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Per Amazon’s site:

“Black Friday Deals–The Party Is Just Getting Started!

Black Friday 2016 will be here soon, but we didn’t want you to wait until the day after Thanksgiving to save on Black Friday deals, so we are counting down to Black Friday 2016 with exciting deals today, and tomorrow, and the next day, and the next day, and…you get the picture. Stop by each day through November 24 for early Black Friday deals, including sales on electronics, low prices on DVDs, magazine subscription specials, toy bargains, and fashionable deals for women, men, kids & baby, and more. You’ll find our best Black Friday deals, and Deal of the Day bargains you won’t want to resist for holiday gifts.

Something else to be excited about–at Amazon, Black Friday 2016 isn’t just a day to us–it’s a whole week! We’ll kick off Black Friday Deals Week early with Black Friday deals and sales all day every day that week, including Black Friday, with those big after-Thanksgiving sales you’ve been waiting for. Trust us, if you love a good deal, you won’t want to miss it!

To continue the excitement, we have made Cyber Monday 2016 a whole week too! We’ll be kicking off Cyber Monday with a week’s worth of cyber deals, just in time for you to get back to work after Thanksgiving … and shop online. Shhh … we won’t tell your boss! You’ll find more great deals every day during Cyber Monday Deals Week.
So stop by any day, or better yet, every day. We’ll be here with great deals!”

 

Countdown to Black Friday with New Deals Every Day on Amazon was originally published on

Cosmic Spacehead Retro Sega Genesis Videogame Review

Title: Cosmic Spacehead

Genre: Point and Click / Puzzle Solving

Release Date: 1993

Platform: (For this Review) Sega Genesis (there were also other versions including NES and Gamegear).

Developer: Codemasters

Where to Buy:    //ws-na.amazon-adsystem.com/widgets/q?ServiceVersion=20070822&OneJS=1&Operation=GetAdHtml&MarketPlace=US&source=ss&ref=as_ss_li_til&ad_type=product_link&tracking_id=anisug-20&marketplace=amazon&region=US&placement=B000035XIP&asins=B000035XIP&linkId=b422bee0e032003554dbe40667f760aa&show_border=true&link_opens_in_new_window=true

 

Geeky:  4/5 – High marks here for the graphics and production values, losing a point for the sometimes challenging/frustrating puzzles as well as challenging platform minigames which create more frustration than enjoyment at times.

Sweetie:  4/5 – High marks here for charm and whimsy – losing a point for weak story and lack of replay value

Concept: 8/10 This is a very cute and cheeky point and click puzzle solving adventure game with a lot of humor and mischief. It also had amazing graphics for its time and technical limitations back in the early 90s. What I like about Cosmic Spacehead is how colorful and detailed the game world is and how it mixes sometimes crude and adult humor into a rather childlike game setting. However, the story is pretty “out there” and if you’re wanting anything serious or emotional or thought provoking this game is not for you :). But if you’re looking for something “different” or just simply “fun” you should check this game out.

Gameplay: 7/10 The 90s was the hay-days for point and click adventure games, however, Cosmic Spacehead takes a slightly different approach to the genre by also combining different game mechanics in the form of dozens of fun minigames, from platforming, side scrolling, even racing. These cute and fun minigames helped breakup some of the tedium which often plagued other point-n-click games of the 90s. Aside from the minigames, the controls in Cosmic Spacehead are your typical run of the mill point-n-click fare. You explore different locations, examine objects, pick up and use objects, talk to various characters, and solve puzzles to continue on your journey.

One of the pitfalls in the gameplay is that many of the puzzles make no logical sense and leave you backtracking or just spending hours via trial and error which takes some of the fun out of the game. There’s also not a large number of puzzles, so assuming you do not get stuck, you can easily complete this game within a few hours.

At the end of each level, you’ll encounter a mario-style platform minigame which is often criticized for being extremely challenging as if you get hit or miss a jump it’s instant death.

Still, it’s the experience of playing a virtual cartoon and enjoying the humor along the way which makes the game so much fun and unique. In an era of a lot of “sameness” this little game was brave enough to be different. It didn’t always pan out, but taking risks, is worth a few brownie points in my opinion. Cosmic Spacehead is a game that wants to make you smile. And it does that very well. It may have been a parody or attempt to mock the success of point and click adventure games at large. Nothing about this game takes itself very seriously.

Story: 5/10 You are Cosmic Spacehead, and you’ve just returned from discovering an ancient forgotten planet called Earth. However, when you get back home, no one seems to believe your story. To make matters worse, you’re dirt poor and have no way to get back to Earth to prove everyone wrong.  To remedy this, you begin to carry out errands and odd jobs which leads to earning in-game currency and puts you closer to your goal to prove Earth exists. The story like everything else in the game is very light hearted and has a tongue and cheek style of humor which may appeal more to adults than young kids despite the simplistic gameplay. Although the story is zany and bright, there’s just not much substance to it to merit giving it a higher score. It’s a fun and enjoyable experience, but not amazing by any means. The story definitely takes a back seat to the gameplay here.

Characters: 7/10 – Although there are few characters in number, they are very unique and memorable. The humor and colorful graphics helps to endear anyone friend or foe that you meet along your travels.

Graphics: 10/10 – One of the best looking games on the Genesis. The world is bright and colorful and animated to help bring the characters to life. It’s a playful and vibrant world and is one of the most charming games you’ll see on this system.

Music: 7/10 – The music in cosmic spacehead is bright and bold and strangely addicting. It helps set the futuristic theme and like the story itself, it keeps an upbeat and sometimes unexpected tempo that seems to fit the game world quite well.

Replay Value: 3/10  – The game is short and linear. However, there’s really no other game like it, and it’s worth replaying just to revisit the colorful worlds and characters. Once you know the puzzles though, replaying games such as this becomes not nearly as fun, therefore, I recommend waiting a few years between replays, so you might forget some of the solutions along the way and get to have fun solving them again – well fun, or hours of frustration – either way, Cosmic Spacehead is a really quirky and cute game that you’ll want to revisit at least once again for nostalgia’s sake.

Overall: 55/80 69%  D+ “Average Game for Girls” – While this is my objective review, I’d still recommend this game anyways – it’s short and sweet, and cute and whimsical enough that it really should be considered a must play as it’s oddly addictive and endearing in so many ways.

Cosmic Spacehead Retro Sega Genesis Videogame Review was originally published on Geeky Sweetie

Talos Principle Game Review

Title: Talos Principle

Release Date: 2014

Genre: Puzzle Solving

Developer: Croteam

Publisher: Devolver Digital

Platform: PC, Mac, or Linux, also available on PS4 and Android

Where to Buy:  //ws-na.amazon-adsystem.com/widgets/q?ServiceVersion=20070822&OneJS=1&Operation=GetAdHtml&MarketPlace=US&source=ss&ref=as_ss_li_til&ad_type=product_link&tracking_id=anisug-20&marketplace=amazon&region=US&placement=B00S6HVSV4&asins=B00S6HVSV4&linkId=020416e3c6f3b68524d6a493a265277f&show_border=true&link_opens_in_new_window=true
Geeky: 5/5 

Sweetie: 4/5 

Concept: 8/10 Many people have compared this game to Myst, but not me. In my opinion, this game is much closer to Portal than it will ever be to Myst. The nature of the puzzles, at least in the first many, many hours of the game bears a striking resemblance to the gameplay in Portal. It’s also these early hours in which I feel the game begins to fall apart, because the puzzles become so much the “same” throughout the first several “worlds” that you explore. However, looking past the often tedious gameplay, this game has a truly amazing story, especially if like myself, you’re fascinated by the philosophical and ethical questions surrounding artificial intelligence.

Gameplay: 6/10 The gameplay in Talos Principle consists of solving more than 100 puzzles. The problem is that probably more than half of those puzzles are so similar that once you’ve solved one, you can easily solve the others. It doesn’t really challenge or require much thinking, which sort of defeats the appeal of a “puzzle solving game”. For example, the first 3 or 4 worlds you will enter consist of puzzles which require you to pick up “jammers” and activate these devices in order to shut down orbs (which travel a predictable patch), or turrets which are firing at you, or use the jammers to open and close gates. Sometimes you’ll only have one or two jammers and 5 or 6 obstacles that need cleared, but it’s still not too challenging once you figure out the patterns and what to expect. Later levels tend to add a few more elements into the puzzles such as letting you climb ontop of boxes, or fling yourself across different areas. However, overall, for there being 120 puzzles, these puzzles lack variety. It wouldn’t matter if there were 50 puzzles or 500 puzzles, if they’re all similar, where’s the fun in that?

However, the game is not without merit, it does feature an extensive open world and for the most part allows you to travel freely (aside from some areas which require key items from other areas first) and solve or return to different puzzles at your own pace. This game does not hold your hand. In fact, that’s part of the charm and it works for creating immersion in this case. You awake into the world with the same knowledge as the main character (which is knowing nothing at all). You begin to piece together what is happening in the world at the same rate as the character himself. In this aspect, it almost becomes a psychological experience, and that I feel, is really the point in playing this game, and not the rather dull puzzles themselves.

Exploration is also another highlight of the gameplay as you travel through multiple worlds you will find clues left behind by other people before you and also clues about your own existence. But it’s up to you to read and explore and interact with every object, every nook and cranny, and complete every world and puzzle.

Story: 10/10 – Story is where the game shines, but it’s up to you to seek this story out. Often times, it’s not what the narrator says, but instead told through files in a corrupt computer system or found by scanning “QR codes” on walls or hidden locations throughout the world. The story itself is about the difference (or sometimes lack there-of) of man vs machine. At what point (if any) does artificial intelligence become “human” – what does it mean to be “human”? The story is told in cryptic bits and pieces and leaves you wanting to explore more and play more to figure things out. Often these are clues left behind by the creators of the AI system, and at other times, they are legends and mythos from ancient times about gods who were made of stone or metal but none the less had characteristics of man. The story also focuses on creation and how man can become a god, by creating AI and AI worlds. And then, what would happen if that AI also went on to create its own worlds and own creations. It’s a very deep and thought provoking story. I’ve always been fascinated by artificial intelligence and these questions that it brings. I would recommend playing this game, despite the slow and tedious gameplay, simply because of this story, but only if you are the type who likes exploration and uncovering these clues yourself. This game handfeeds you nothing. But for those willing to put in the effort, the game is full of rich history, lore, and an emotionally deep story.

Characters: 7/10 – Largely, you are the only character present, though other characters are hinted at from an early point and on throughout the game, including your creators, and even a “god” like figure. You can find emails and recorded messages from these characters and look up project information which details their role in the creation of the AI system. Despite there being a lot of details about these people – largely, this is a solo experience, and therefore character interaction or development is not a highlight here.

Graphics: 5/10 – I don’t see anything that special here. And as with a lot of the puzzles being similar, a lot of assets get re-used multiple times. It’s not very visually appealing or interesting in my opinion. Though there are many worlds, they all largely look the same. This game tries to be large and exciting, but just kinda falls flat in a lot of areas due to repetition.

Music: 6/10 – The soundtrack has a lot of ambient sounds and some key music pieces, but none of them are that impressive or memorable.

Voice Acting: 10/10 – The voice acting is actually really solid in this game which is a big plus. There are not many scenes which are voiced, but it is a nice touch.

Replay Value: 9/10 – There are actually three different endings in Talos Principle, but once you’ve solved most of the psychological questions and encountered most of the story elements, it makes it less enjoyable to replay this game on multiple attempts.

Overall: 70/100 70% C- “Good Game for Girls”

 

Talos Principle Game Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

The Benefits of Playing Pokemon Go Outweigh the Risks

I was not into Pokemon Go when it first launched. It wasn’t until my mom began playing that I took interest. For a few reasons, first, when the game first came out, there were numerous game crippling bugs which made it almost impossible to play. It’s also a rather difficult game to learn at first, it gives absolutely no guidance, direction, tutorial, etc. This combined with the bugs in early days made the game frustrating and a lot less fun than it is now.

Second, I’m not one to enjoy exercise. It’s not that I’m “Lazy”, but well… exercise is “painful” and “tiring” and “annoying”.  When I started playing Pokemon Go, I thought how annoying or stupid it was to have to go outside. This was when I was playing it alone in the first few days of the launch. This began to change when I found someone (my mom) to play the game with. It’s much like the thought of having an exercise buddy.

When I was in college (10 years ago now, wow.) I went to the same school as my best friend. We’d spend our breaks swimming, playing badminton, and even (cringe) running laps. I was also doing atkins diet at the same time, and I ended up going from 200+ lbs to 127 lbs and a size 6/7 in jeans. After college, and my best friend moving to the other side of the state, now a 5 to 6 hour drive away, and going back off the atkins diet, I gained all of that weight back slowly over the years, due to lack of motivation to get out there and exercise.

I did have an xbox 360 with Kinect, and a Wii with some games which tried to add gamification elements the work out experience. I’d play them for a time, but always ultimately get bored and go back to other less “demanding” and more “rewarding” games. I will say out of the “work out” games I own, my favorite has always been “Walk It Out”, a very obscure Wii game that blasts 90s/2k pop music as you walk around a rather empty world at first; and as you walk you unlock new songs as well as begin to see the world come to life. I also enjoy DDR (although I suck at it really badly.) and Just Dance (slightly less challenging than DDR). I even had Wii Fit, and I did love the charting/tracking aspects of that game and even being able to weigh my cats lol.

But ultimately, none of those games held my interest. Was it because I didn’t have anyone to play them with? Perhaps. Was it because I still wasn’t “getting out”? I was still “at home playing videogames” something I’ve done for almost 30 years of my life.

It’s still too soon to tell how long it will be before I get “bored” with Pokemon Go. But it has some elements that are so unique and different from the other work out games I own. When I try to describe Pokemon Go to people who don’t already play, I tell them “It’s basically geocaching with pokemon”. I’d never gone geocaching before but the idea of it had always appealed to me in theory. It encourages you to get out and explore some new and sometimes remote or far away locations and you’re rewarded with small treasures (usually coins) (but in this case, it’s pokemon instead of coins).

Pokemon Go is a social game. Recently, a new dating website opened up and had such overwhelming response that they had to shut down their servers temporarily. This dating service aims to connect Pokemon Go players in their area both for playing Pokemon Go, but also for finding true love (or friendship). I’m also single right now, I’m kinda taking a break at the moment, seeing a few people but nothing serious, and find I’ve kinda backed off a bit on the dating or seeking of a mate at the moment, but when I’m ready again, in a few weeks, or months, or whatever the case may be, I have a feeling I’ll be using this Poke Date service. You can check it out here: https://www.projectfixup.com/pokedates/  – There’s also another site here: https://t.co/7sOATzdApr and probably numerous meetup.com Pokemon Go groups as well (though there weren’t any close by in my area last time I checked.).

Even if you’re not using such a site to interact with the Pokemon Go community, chances are you’re going to run into other players out in the real world, whether it’s at poke stops, gyms, or just walking around your parks or college campus, etc trying to catch pokemon. If you’re like me, you’re probably a shy introvert, who avoids other people (remember that part about sitting at home playing videogames?). I still haven’t started a conversation with anyone while playing Pokemon Go, but I have had people come up and start conversation with me, and I find it’s easy to talk to people when you have a shared interest, common goal, hobby, passion, etc. Pokemon Go can make you more comfortable in social interactions, help to break the ice, and put you in the “right place, at the right time” to meet new friends or potential romantic partners.

Pokemon Go does just that, it makes you GO places. You might find new places nearby that you’ve never visited, or it may encourage you to take a road trip, day trip, weekend trip, etc to go discover new pokemon. While playing the game, you might stumble upon new restaurants, museums, nature trails, parks, or other exciting places. Travel is fun! And Pokemon Go gives you another excuse to get away, take a vacation, take the scenic route, relax, and reconnect with nature while exploring new places and trying new things.

Pokemon Go is fun, relaxing, and addicting. Ignoring the social, psychological, and health benefits of playing the game, the game is just plain fun. The obsession to “catch them all” and to find “rare” Pokemon is a huge draw that keeps you wanting to play more and more. Just imagine if Shiny Pokemon get introduced sometime in the future, or special limited time events with special exclusive Pokemon to catch. This obsession to keep playing, keep seeking out new places with new pokemon, and “catch them all” is what keeps you motivated and interested in the game and continues to reinforce the “good habits” (exercise, social interaction, etc) that come from playing the game each day.

Pokemon Go is free. Yes, there is a cash shop, but you definitely don’t need to spend any money to enjoy this app. You can just visit your closest pokestop, and sit there for an hour or two collecting the items you need. Once again this just encourages you to keep getting out there. It’s win/win.

Pokemon Go is good exercise. It’s even being used in nursing homes to help the elderly. Gamers are not known for a love of working out or healthy habits. I’m no exception. But Pokemon Go makes me want to exercise in order to play the game. I went from being sedentary, to now walking 5 to 7 miles almost every day. I couldn’t tell you the last time I walked even a mile, let alone 5+ miles. Almost daily. Two days ago we walked ten and a half miles which so far is the farthest/longest I’ve walked while playing Pokemon Go. Of course, I am hoping to lose weight. Who doesn’t want to be more fit and healthy right? But even if that never happens simply from walking a few extra miles, I’ll tell you, this exercise has already had several benefits. The main benefit it has had is curing me of my insomnia.

Pokemon Go will help you sleep better! If you’re not used to physical activity (like me), and going through a “hard time” where your mind is just turning non-stop most nights, Pokemon Go will make you fall asleep from the physical exertion and exhaustion that comes when you increase your activity levels. The last 2 weeks I’ve been sleeping like a charm, when most of June was spent in angst and anger and disappointment and hurt feelings, I no longer have TIME to think about that. Pokemon Go keeps me busy! Keeping busy keeps me happy!

Pokemon Go will improve your mood! Exercise creates endorphins which are scientifically proven to create feelings of happiness and euphoria. It also as I mentioned helps “clear” (or otherwise occupy at least) your mind which makes you forget about your worries and troubles. It gets you out into the sunlight and sunlight is also scientifically proven to boost your mood. It helps you connect “spiritually” with nature, or helps you connect “emotionally” to other people. It reminds you you’re not alone. Pokemon Go is a comforting experience for anyone dealing with loss, death, grief, heartbreak, or other traumas.

Yes, there have been some scary stories in the news recently about Pokemon Go, either from neglect and a lack of paying attention to one’s surroundings, such as walking into traffic, falling off a cliff, or criminals using Pokemon Go to identify Poke Stops and wait for passer by to mug/rape/attack/whatever. There are also cases of people playing Pokemon Go at inappropriate times such as while working or driving. – but these incidents are few and far between when compared to the millions of players who are benefiting in some way from playing this game.

Pokemon Go means different things for different people, but for me, it has given me that little boost of motivation that I need to be more active and get out in my community.

The Benefits of Playing Pokemon Go Outweigh the Risks was originally published on Geeky Sweetie

Pixel x Pixel Games Announces Guardian of The Rose Action RPG With Branching Plot and Multiple Endings Based On Your Choices

If there’s one thing that I love in a game, it’s a branching plot and multiple endings, as you’ll see from many of the games reviewed or news given here on this website. So I was really excited when Pixel x Pixel Games emailed me yesterday to promote their new Action-RPG.

This game looks really great for retro game lovers. It was clearly made with a lot of love and fond memories of someone growing up in the 90s playing all of the classic games.

I’ll just include the message I received from Pixel x Pixel Games below because it pretty much highlights all of the features that I would want to highlight about this game. I’ve bolded the bits that I thought were the most exciting. Check out what Pixel x Pixel Games has to say about Guardian of the Rose below.

Guardians of the Rose is a story of high adventure, taken on by a small group of companions, that are seeking to overthrow the Great Witches that have assumed control of the kingdom. You are a newly christened member of the Royal Guard, the magic-keepers of the king. With the Royal Guard now tainted by witchcraft you have no choice but to take it upon yourself to form a new Guard that will overthrow the witchcraft that has enslaved the kingdom. Encounters with river spirits, groundlings, giants, and dragons alike are some of the adventures that will befall you.

Open-Ended Adventuring – The world is laid out specifically so that you can choose to explore in any direction you want. You can choose to progress the storyline at your own pace while immersing yourself inside the lore and sidequests of the kingdom. These sidequests are not your typical “save my chicken” type quests but instead are designed to make the player feel like he is making a significant difference in the lands around him.

High Fantasy pitting Magic vs Witchcraft – Magic was taught to the people by a legendary hero that saved the world from the Great Witches long ago. Ever since, witchcraft has been outlawed and users of the craft have been hunted mercilessly by the Royal Guard. Now that witchcraft has risen to power again, you are tasked with saving the Kingdom but you have no magical ability like the great heroes of times before.

Compelling Story – Guardians of the Rose was heavily inspired by the classic tales of Homer, Viking Sagas, and high fantasy novels like Lord of the Rings and Winds of Fate. Not only is the main storyline compelling but there is a focus on enveloping the entire game in epic world lore.

Choose your own way to play – The player must choose what path to take, good or evil. The only goal of the game is to restore peace to the land. How it is done is up to the player. You can choose to incite revolution from the stealth of the shadows or you can wage all out war. With a completely customizable stats and skills system there is very little the player does not have control over.

Multiple Endings – Depending on how you play the game, which path you take in your exploration of the lands, and who you decide to party with, the game’s story and ending can change fairly drastically.

Guardians of the Rose is a story-driven 2D action adventure RPG. It controls like a modernized, fast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.

Along with the inspiration from classic books and stories the games style was inspired by old school Arcade games that I would play as a kid at Pizza Hut and the local bowling Alley.

Check out the press release provided by Pixel x Pixel Games below:

Press Kit

 

DESCRIPTION

Guardians of the Rose is a story-driven 2D action adventure RPG.

  • Controls like a modernizedfast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.
  • Inspired by the Classics of the 8-bit and 16-bit Generations
  • Pixel Art Graphics and Chiptune Sounds
  • Hidden Secrets around every corner
  • Compelling, charming characters
  • Open World Exploration
  • Epic Boss Fights
  • Long lost magical Artifacts
  • Choose how you complete the story: wage all out war, incite a revolution, or something in-between
  • Alternate Endings based on how you play the game

STORY

The illegal art of Witchcraft has tainted the Royal Guard and brought ruin upon the kingdom.  A small group of the Royal Guard has slaughtered the King’s family and taken control of the kingdom.  It is now up to you and a small group of members of the Royal Guard that calls themselves the Guardians of the Rose to save the kingdom.  Your small band of allies has to work together in secret to cause a revolution in the kingdom.  One slip up and you will be on the run from the Royal Guard and wanted by relentless bounty hunters.

And you, a boy with no magical ability, are left with the task to save the kingdom.  Will you choose to taint yourself with witchcraft or will you choose to search out legendary magical items to use in your struggle to save the kingdom?  Explore the Unfellable Forest while avoiding being trampled by Sand Giants and Unfellable Beasts.  Fight off sea serpents and other creatures of the deep that are terrorizing sea port towns.  Venture into the snow-ridden Mountain Lands and discover hidden temples in the wild forests.

(see kickstarter lore for more information on Guardians of the Rose’s Story)

HISTORY OF PIXEL X PIXEL GAMES

My uncle taught me how to play Mario and Duck Hunt on the NES when I was 1 or 2 years old.  Shortly after, he gave me his NES when he was shipped off to Desert Storm.  I’ve wanted to make video games ever since.  I’ve been drawing and selling my art to strangers and my mom’s coworkers since I was 3 years old.

I was a graphic designer/web developer before becoming a stay-at-home dad in 2012 when my son was born.  In late 2012 I published my first flash game to Mochimedia.  After working on a couple more games in ActionScript I realized that I had arrived to the Flash party after everyone else had already left.  I then continued practicing making games on Unity with C# for a couple of years and now have been developing Guardians of the Rose inside of Game Maker Studio using their in-born coding language GML.

SCREENSHOTS

Download all the screenshots, gifs and the trailer as a .zip file:
https://www.dropbox.com/s/f917k4jjiikfacu/Press%20Kit%20Media.zip?dl=0
http://www.mediafire.com/download/633b7ahv3hz998o/Press_Kit_Media.zip
https://drive.google.com/open?id=0B4W6ptGYrY37VGllRmJqbFI0VGs

Pixel x Pixel Games Announces Guardian of The Rose Action RPG With Branching Plot and Multiple Endings Based On Your Choices was originally published on Geeky Sweetie

Ecco The Dolphin – Retro Game Review

Something a lil bit different today. RPGs and Mobile games are all well and good – but sometimes you just want something different right?

Sometimes you just want to be a dolphin and fly through the air doing barrel rolls and back flips while solving puzzles and eating fish. For that, I recommend Ecco the Dolphin.

Ecco made his first appearance on Sega Genesis. The title was a huge success and spawned many sequels and spin offs including Ecco JR, Ecco 2 – The Tides of Time, and Echo Defender of the Future. There was also another Dreamcast version in the works which never saw the light of day before Dreamcast’s untimely demise. There are also handheld versions, Sega CD versions, Playstation 2 versions, and a PC and Xbox port of the original game.

Title: Ecco The Dolphin

Genre: Platformer / Adventure / Mascot game

Platform: Originally Published On Sega Genesis but now available on PC

Publisher: Sega

Release Date: 1992

Where to Buy: $2.99 for the PC Version from Amazon They also have the original Genesis version with prices ranging from $1.99 to $69.99 for condition of the cartridge, box, manuals, etc which raise the collector’s value.

Geeky: 3/5 

Sweetie: 3/5 

Overall: 57 / 80 71% C- “Good Game for Girls”

Concept: 8/10 Ecco is a young dolphin who lives a carefree life with his family and friends in a small bay until one day a friend challenges him to a dare to see how high he can jump in the sky. Ecco jumps so high that he causes a sea storm which causes all of his friends and family to be sucked up into the sky. Now Ecco must search for clues to help save his home. To do so, he will solve puzzles, swim at high speeds, and perform aerial stunts and tricks to get across obstacles blocking his path. There will be enemies he must face, as well as new friends along the way.

Gameplay: 10/10 As mentioned above, you must solve puzzles and / or clear obstacles by jumping, flipping, skipping, flopping, or flying across them. There are glyphs in certain areas which hold clues for you to get to the next area and also provide some story and context. You need to eat fish, watch your oxygen level, and defeat enemies while exploring the underwater environment. You can also use sonar to communicate with friendly creatures or obtain a map of the area. In the end, the appeal in the gameplay comes in the form of numerous puzzles and the fun of performing aerial maneuvers or darting through the sea.

Story: 6/10 The story is presented through solving puzzles and tied closely in with the game mechanics. Some terms and game mechanics are actually true to life of the behavior of real dolphins which shows that ample research went into developing these title, as well as a good deal of imagination and fantasy elements as well. Overall, while the story is good, and does entertain, it’s mostly a solitary journey through sea and space with an emphasis on puzzle solving and immersion. Story takes a back seat to the fast, and more action oriented gameplay mechanics.

Characters: 6/10 As mentioned above, for most of this journey you are alone. Remember that cyclone that sucked up all your friends? You do occasionally come across NPCs to interact with, but it’s clearly not the focus of this series. Since most of the “characters” are Glyphs – this makes them highly impersonal and not very memorable.  But Ecco himself is a very interesting character – I don’t know of any other games in which you play as a dolphin.

Graphics: 8/10 Although dated by today’s standards, Ecco had some truly beautiful graphics for its time. The graphics really made it feel as if you were exploring a lonely, tranquil, and somewhat oppressive feeling ocean. Throughout the evolution of this series, Ecco has always pushed the limits of whatever console hardware he had available at the time. This is most evident in the dreamcast version which features extremely realistic looking character models.

Music: 8/10 The music and sound effects in Ecco also fit well with the atmosphere and mystery of the game and help build immersion.

Replay Value: 5/10 – While its a linear game, its novelty and unique gameplay, characters, and setting, make it a memorable and enjoyable experience that will be worth revisiting to play multiple times. There’s really no other similar games out there which means if you want to play a similar game you’ll have to replay the few available Ecco games over and over. However, once knowing how to solve the puzzles and ins and outs of the story, it does take a little bit of the mystery and fun away for the next play through.

Overall: 57 / 80 71% C- “Good Game for Girls”

Ecco The Dolphin – Retro Game Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News