Tsukihime Visual Novel Review and Details about the Remake

Tsukihime was my very first visual novel, and still one of my favorites. While looking up images to use in this post, I also came across news that there’s a remake in the works. This is old news I guess as it was first announced clear back in 2012. However, a post from Siliconera indicates that yes, it’s still in development as of July 2015, so that’s a good sign. You can see more updates about this remake over on Siliconera here.

I’m not going to cover those details here, because this review is actually for the original Tsukihime visual novel from 2001. Also, I’ve never watched the anime, I’ve been told by many people that the Tsukihime anime sucked. Please don’t ignore this visual novel, even if you really hated the anime. This is a must play for any visual novel fan.

PS: You can grab the fan translation here.  I couldn’t find a link for you guys to buy the game as it is now out of print, but Yahoo Japan Auctions or Ebay may be a good place to look. This game has never officially been released in English; but maybe now with the remake, we’ll finally see a commercial release.

P.P.S: This game is set in the same universe as Fate/Extra which is available in English. Instead of being a visual novel though, it’s an RPG that plays EXTREMELY similar to the Persona series. It’s a great game, and it’s getting older, and may become harder to find. If you like persona, or like Tsukihime, then you need to get this game. You can get Fate/Extra on Amazon for $44.95 here.

Also, Please Note: This is a Hentai Game, which means that it has adult scenes. — However, those scenes are very few in nature. This game is very long with an excellent story, and the hentai is near the end of each route. For example, I estimate it’ll take you at least 60 hours to complete all the routes in this game. The amount of hentai scenes in the game accounts for less than 2 hours from that total. You can always skip past those scenes if it makes you uncomfortable. Also one of the routes is with the main character’s sister, so if that makes you uncomfortable, you may either not want to play that route, or skip this game entirely. This is an adult game, and should not be played by children. Not only does it have a few sex scenes, but it has a TON of gore. It’s a very violent game.

Title: Tsukihime – Blue, Blue Glass Moon, Under the Crimson Sky

Platform: PC

Release Date: 2001 (Japan only)

Developer: Type-Moon

Genre: Visual Novel

Geeky: 2/5 

Sweetie: 2/5 

Overall: 57/80 71% C- “Good Game for Girls”

Concept: 10/10 Tsukihime is a visual novel with a dark, sad, and super natural story. It’s a very violent game. It’s also a hentai game. The writing in Tsukihime is exceptional. The characters are really unique and detailed. The writing is almost TOO detailed at times. I was really cringing in some of the scenes with Ciel near the end. It still makes my finger nails hurt just thinking about it haha. Overall it’s a great game. It has kinda amateurish artwork. It’s actually a Doujin game – which I guess is the equivalent to what we western folk call “Indie Games” – that is, Type-Moon began as a group of fans working on a game together, and not a big corporation. Given that – I think the artwork is acceptable since they didn’t necessarily have the budget or skill and experience as more established studios.

Gameplay: 3/10 Like most visual novels, there’s nothing to do except read, and click, and read, and click ad nauseam. The choices presented to you are also pretty dang spread out and few in number. The choices do matter and determine which route you get on. If you’re stuck, also there’s a tips section that’s set up in a really unique and humorous way. There’s also of course the option to skip previously read text. But it’s pretty basic visual novel style gameplay here. You don’t really play this game for gameplay, you play it for story, but I’m scoring story separately below. so Gameplay wise, it’s about a 3.

Story: 10/10 The reason I love this visual novel so much is because of the story. It’s a long tale with some surprising twists especially regarding Shiki (the player character) and the two maid twins. It’s been a few years since I played, but I think one of the maid’s routes only unlocks after completing all other good and true endings – and her route really will close the loop nicely on all the questions from the previous routes, bringing the game a good sense of closure.

I don’t want to spoil the story, but the bare bones is as follows (may spoil the first hour or so of the game for you): You play as Shiki; he has been hospitalized and sick for a long time. Shiki has a memory of a girl who disappeared from his life who was very kind to him and encouraged him greatly. The other girls throughout the game will remind him of his mystery girl in his memories. Somewhere along the way while hospitalized, he discovered he could see the “life line” in all things – living or even inanimate objects. Because he was bored and stuck in a hospital bed, he discovered one day that just by idly tracing his finger over this “life line” he could erase whatever that object was from existence. Not just “killing” whatever it was, but making it so it never “was” to begin with. Finally now he’s going home from the hospital. He gets notice that his father died and that he is being requested to move back to his childhood home. He has not been home in many years. Shiki becomes reacquainted with his sister and the maids of the mansion where he used to play as a child. He also begins going back to school. On his way to school one day he passes by a beautiful woman. He doesn’t know why, but he feels compelled to follow her. He waits until she enters her apartment, and he can’t resist the urge to murder her. Shiki is not a violent person; he’s never hurt anyone before, but he feels disgusted by this woman. He cannot control himself and completely destroys her, chopping her to bits with a knife and brutally attacking her. Much to Shiki’s surprise, as he’s leaving school the next day, the woman is there again in the same place where they met the day before. It turns out that she is a vampire, and that’s why Shiki could not kill her. It’s also explained why he felt so compelled to kill her (and about his strange power to see life lines) later on in the story – but I won’t spoil that for you just now. Needless to say, the vampire is pissed, and she also has a mission she’s on, so she forces Shiki to basically become her slave and help her by using his power of being able to see life lines to obliterate anyone or anything from existence.

Characters: 10/10 Each of the characters has a different super natural secret. Also all characters have a “good” ending and a “true” ending which is much sadder. The character interaction is really high. The characters are unique, and as the mystery plays out you do see them evolve and change. You also are drawn to the characters and begin to feel their pain and saddness. Most of their pasts are very sad.

Graphics: 3/10 Sorry to say, but these graphics are bad. They’re ugly, the proportions are weird, and they just look very amateurish. The picture I’ve attached is from the 2001 visual novel. You can see how her head almost seems to be detached from her neck and at a funny angle – and this one of the more “pretty” pictures that I could find. (Not counting the anime or fanart or etc) Luckily, in the new remake the artwork is much higher quality, while still having the same character designs and appearance, just being redrawn and recolored in a more modern style.  These graphics are no where nearly as bad as the original Higurashi – but still bad lol. By that, if Higurashi is like a 1 on a 10 scale, Tsukihime is maybe a 3. A slight improvement, but still not even “average” looking.

Music: 7/10 I like the music and sound effects used in Tsukihime. It fits the mood perfectly and gives it a nice dark and mysterious feeling. However, ultimately, none of the tracks really stand out in a memorable way.

Replay Value: 10/10 The game is long in and of itself. Each route will probably take 6-10 hours to complete. When you factor in the multiple endings for each character, that extends that time to 12-20 hours per character with 4 dateable characters – you’re looking around 60-80 hours of gameplay time. And it’s well worth it. The story and each of the routes are really interesting. The stories do start a bit slow, but you learn more and more about Shiki, his powers, his past, and just why he was sent away from his childhood home in the first place. Really great story, worth playing all routes to see how all the puzzle pieces fit together. The new remake is adding more characters and routes, so I’m really looking forward to it. I just hope they don’t change the story too much as it’s so good already as it is!

Overall: 57/80 71% C- “Good Game for Girls”

Tsukihime Visual Novel Review and Details about the Remake was originally published on Geeky Sweetie

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MappyLand – 8bit Nintendo – Retro Game Review – 1986

MappyLand was one of my favorite games as a little kid. And I must’ve been super little – since I would have only been 5 years old at the release of this game.

It plays a lot like Mario Bros. in that you run, jump, and climb your way through the levels. You play as a cute mouse collecting items in each level to give to his girlfriend while avoiding and distracting all of the cats. – Although simple, it is a cute concept, which is maybe why it appealed to me so much when I was little.

Title: MappyLand

Genre: Platformer / Mascot Game

Release Date: 1986

Publisher: Taxan

Developer: Namco

Platform: 8Bit NES (Also now available on the Wii U E-store)

Where to Buy: You can still find plenty of copies on Amazon, where Mappyland sales for $6-12 bucks depending on the condition of the game, case, and booklets. Or you can get Mappyland in the Wii-U E-shop for $4.99

Geeky: 3/5 

Sweetie: 4/5 

56 / 80 70% C- “Good Game for Girls”

Concept: 8/10 As mentioned, I loved the concept of playing as a cartoon-style mouse collecting items for his girlfriend and tricking cats. It played very similar to Mario, except you can’t jump on the enemies. It’s been awhile, but I also (think that I) remember a password feature that was used to track the progress of the levels instead of a save feature. (It’s been years since my last visit to Mappyland, so maybe I’m wrong there.) It’s a cute and colorful family friendly game with adorable characters and gameplay that’s simple enough to just pick up and play at any time.

Gameplay: 9/10 Mappyland has some interesting game mechanics. Most notably, it has a story, however, the story is randomized and not told in a specific order. There’s also way fewer “stories” than there are game levels, which means you’ll see the same stories multiple times. (Just how many times is he going to marry his girlfriend, and how many fricken birthdays is she going to have? LOL).

But aside from that quirk, there are about 8 different “power ups” that Mappy can equip and then fire off at the cats, each with varying degrees of success. You can also just run and jump to avoid their attacks. It’s an item-centric game – just like Sonic collects gold rings, or mario collects coins, each “story” has a different item that you’re trying to collect. You’re required to collect all of the designated items to proceed to the next level.

There are also numerous traps that can hurt you – however, you can lure the cats over the traps as well which will help you to slow them down.

The level designs themselves were not that challenging – I beat this game when I was probably 7 years old lol. But the level designs were fun. The level I most distinctively remember had Mappy riding aboard a run-away train. You’re also being timed which can add an extra layer of difficulty to some of the levels. Similar to NiGHTS (which I reviewed the Christmas version of here), once your time is up you will be chased by an invincible enemy who you will need to avoid if you want to pass to the next level.

Story: 5/10 The story that is present is cute – but they could have done more – like write enough stories to match the number of different levels so you don’t see the same 3 or 4 stories over and over. The story is adorable but very childlike and simplistic – but hey, most games were that way back then, because of the target audience, but also because of limitations of the hardware at the time, only able to hold small amounts of text, etc.

Characters: 8/10 – It’s true there’s no back story, no real character interaction, no real character development — but still, the characters, and enemies are incredibly cute and charming. If you like cute and kawaii games, this game is worth playing just for cute overload alone.

Graphics: 6/10  Mappy’s character and level designs are cute – however, it’s an 8 bit game; there’s just not much detail that can go into them. Also I feel like the character sprites are too “large” and look a bit out of place. I also feel that similar games, such as the original Mario Bros was more “clean” and less “blocky” looking – once again I know that’s the nature of most  8 bit games, but the proportion and color palette used were maybe to blame for the game looking a bit “muddy” and not quite as crisp and clean as Mario and other 8 bit platformer games. However, when you look at games like Donkey Kong, Pac Man, Burger Time, and etc, which mostly just had black blank backgrounds, the level of attention given to creating unique and fun environments for each level of Mappyland is pretty good!

Music: 5/10 Not memorable, and of course limited by the technology available in 1986. However, it is catchy, although repetitive, and if you like retro games and retro music you may like this. Most of the music is fast/cheerful which fits well with the cute graphics.

Replay Value: 8/10 – Due to the random story/level pairings, new items to find each time you play, and just overall fun factor, I would say this is a game you probably will replay a few times, even if for nothing else other than nostalgia or cute factor. The simplistic gameplay mechanics make it easy to jump in and pick up at any time. It could also be interesting for speed runs, if you’re into that sort of thing due to each level being timed.

56 / 80 70% C- “Good Game for Girls”

Also I just learned that this was originally an arcade game in Japan – and even more interesting, there’s a 13 episode 2012 anime series (Mappy: The Beat) based on Mappy Land. It is a comedic anime which features other lovable Namco characters but stars Mappy in the spotlight. And there’s numerous Mappy Land games – sadly never translated to English, including “Mappy Land Kids” which is a sequel to Mappy Land. — I wish we had more Mappy in North America!

MappyLand – 8bit Nintendo – Retro Game Review – 1986 was originally published on Geeky Sweetie

Ript Apparel – $11 Tshirts For Geeks and Gamers – New Designs Every Day

I just discovered a great new website for Geeky Tees. The prices start at just $11 – although they do charge more for some designs, or for plus sized clothing. They offer both men and womens, and even youth clothing. They also have hoodies and lots of other goodies. Here are a few of my favorite designs. You can click on any of the pictures to go to the Ript Apparel website where you can see how the shirts look on an actual live model.

They have a really cool Exclusive Deadpool X The Walking Dead T-shirt. Deadpool is so hot right now.

Deadpool Tshirt from Ript Apparel
Deadpool Tshirt from Ript Apparel

The one thing I noticed is that their selection of sizes could use some improvement. If you’re a man – they’ve got you covered with sizes going all the way to 5XL. However, if you’re a woman, the sizes only go to 2XL. I’ve seen other sites that go to Women’s 3x or even 4x. And on the opposite end of the body diversity scale – they do not offer Extra Small which many of their competitors have. Luckily I can fit within the range of sizes they offer – but if you’re larger – or smaller – you might have better luck else where.

Despite that one small snaffu – the site has a lot of appeal. Their prices are far more competitive than similar sites, and they have new designs every day.

Today they have an awesome Teenage Mutant Ninja Turtles Tee. Which also happens to be exclusive. (Among a lot of other awesome designs – but being born in the 80s, I found this design the most appealing myself.)

Exclusive Teenage Mutant Ninja Turtle Tee from Ript Apparel

Some of their other designs totally speak to 90s kids (like myself). They have cool Mashups like DBZ (or Deadpool) and Fresh Prince of Bellaire or Minions and Dr Who. They also have childhood favorites such as AH! Real Monsters.

Ah Real Monsters Tee from Ript Apparel

I think my favorite one though is this ADORABLE (KAWAII!!!) Lego Deadpool Chimichunga Tshirt!! I’m totally buying this one when I get paid. I Love, love, love the color and how cute it is! OMG!.

Kawaii Lego Deadpool Exclusive Tee from Ript Apparel

While going through their site – I also noticed they have completely different designs for Women and Men’s tees – including their Exclusive line up. Both of the Deadpool shirts featured in my blog post here are available only in Women’s. – I kinda like this fact 🙂 I feel like they’re aiming designs and characters directly to us geeky girls. I haven’t seen this approach used on other graphic tee sites so it’s just an extra layer of awesome. Of course though it’s a double edged sword as some of the men’s designs I wish were also available as women’s and there may be men who want the designs on the women’s tee, like the first Deadpool X The Walking Dead shirt in my post – or heck – even the Lego one. Who says Men can’t be Kawaii? LOL. And men definitely love Legos and Deadpool and chimichungas.

Still, the neat, exclusivity of their tshirt designs is really awesome. Some designs only stay available for one day. This makes me want to buy more! It’s definitely worth checking out each day to see what their new designs are. You can jump to any of the shirts pictured here by clicking on their picture, or browse their whole collection at www.riptapparel.com

Ript Apparel – $11 Tshirts For Geeks and Gamers – New Designs Every Day was originally published on Geeky Sweetie

Xenogears – Retro JRPG Game Review

Xenogears is easily in my top 10 favorite games of all time. I also enjoy Xenosaga and Xenoblade as well which are spinoffs of this series (and involved most of the same staff). Xenogears was revolutionary for its time because of the extremely dark storyline and incredibly strong religious overtones which were considered to be almost “too mature” for a video game, especially in North America.

It had both scifi and fantasy elements; by that I mean, it really went into depth in some areas explaining the scientific theories and concepts behind certain things – but then other things have a more “magical” feeling that require suspension of belief. It also blended high tech (mecha, A.I., and space travel) with primitive “fantasy” style settings and characters.

Xenogears had some stellar production values and featured beautiful cutscenes, along with possibly the best soundtrack on Playstation One. Not only that, but it had 65+ hours of gameplay. Its storyline was not cookie cutter – it was very different from most other JRPG – and even its combat system was different from the traditional menu-based systems used by most other RPGs of the 90s.

To this day, Xenogears remains quite possibly one of the best JRPGs of all time. It has aged extremely well and is a game that really any JRPG fan should consider a must-play.

Title: Xenogears

Platform: Playstation One

Genre: JRPG

Publisher: SquareSoft

Release Date: 1998

Where to Buy: Your best choice if you have a PSP, PSVita, PS3, or PS4, is to pick it up on the PSN store. At time of writing it is priced at $9.99 – which is such an incredible buy for such an incredible game. https://store.playstation.com/… – However, if like some gamers out there, you are a Retro Game Collector, you may want the physical edition. At time of this review, Amazon has quite a few copies in stock ranging from $29.99 to $115 depending on the condition of the game disc, case, manuals, etc. You can see what they have available right here: http://www.amazon.com/Xenogears…

Geeky: 5/5 geekygeekygeekygeekygeeky

Sweetie: 5/5 sweetiesweetiesweetiesweetiesweetie

Overall: 60/70 86% B “Very Good Game For Girls”

Gameplay: 10/10 The game world is huge and rich in lore and history for those who love to explore and talk to NPCs or search through books and hidden objects. But even if completionism and immersion aren’t your thing – fear not – this little RPG actually has a pretty fun combat system. The combat system is two fold – in some battles you will be controlling human characters, and using martial arts like abilities as well as items to aid you in battle. This part of the combat relies on a slightly modified version of the “ATB” “Active Time Battle” system used in Chrono Trigger. – The second aspect of combat is with the introduction of large mechs known as Gears. While piloting a gear, you have much more powerful attacks and secret abilities for each character. Either way, when battling, things are sped up a great deal over other primarily menu-driven 90s JRPG – In Xenogears, you have various different levels of attacks, strong, moderate, weak, etc, and each are accessed via a simple button press. The trick is learning which orders of these presses will activate new special abilities and combo attacks. This made the large amount of random encounters (too many in my opinion lol) more enjoyable since combat felt more fluid.

Story: 9/10 I’m not going to really go into too much detail on what the story is about, because I feel, the main point in playing the game is to enjoy the story. As a brief overview, the story initially takes place aboard a spaceship but quickly jumps to present day in a tiny village where a child has lived with no memories of his past. Circumstances happen which drive the child (now a man) out of the village. He seems to go berserk when in the presence of mechanical weapons known as “gears” – As more is revealed we learn how the seemingly unconnected spaceship from the prologue has lead to the events in the present day. But that’s all I will say because to say anything more would definitely spoil the surprise.

So instead I will critique the technical writing and setting of the story. To achieve a more mature “scifi” story, they use a lot of technical details in how the mechs or vehicles, or space technologies or artificial intelligence, etc all work. They borrow from real world theories and terminology which if you look into these theories, you will find more details which helps create the impression that the world/story is very real and quite fascinating.

There really are very few games which rival the “scifi” nature of this title – keeping in mind the difference between scifi and fantasy – scifi is something which could in theory at some point become a reality – and in fact many things that authors have written about in the mid 1900s’ have come to pass as reality today – it’s something that although it seems “unbelievable” could in theory work (example Star Trek goes into explicit detail about the way their ships work – to the point where NASA has even tried to borrow ideas from this series) – Where as with fantasy – it’s more of a magical element, where you’re just expected to take it as “faith” that this is how something works (example, Harry Potter, etc.).

There are few games therefore, with very realistic (all be it, futuristic) technology (such as that found in Star Trek, or in this case, such as that found in Xenogears). – However, Xenogears also blends that Scifi with it’s own sense of Fantasy and Charm found in your typical JRPG. Not everything is “Scientific” but compared to just about any other JRPG – Xenogears does a pretty good job staying “Scifi” as opposed to dripping into Fantasy when it comes to describing the tech found within the world – Of course, the exception to this is the glaring point that Xenogears deals with Religion as the MAIN focus of the game – the technical stuff is just a backdrop to the story. It creates a believable lore and setting for the game, but ultimately, in the end, due to the focus being on Religion which is in direct “conflict” with science, it creates an interesting dynamic and blend of these two very opposing viewpoints.

Some similarly written games (which rely on real world theories and science to tell their stories) include Stein’s Gate, Ever 17, 999, Never 7, and Remember 11. If you’ve played any of those, that gives you a clue as to the level of detail that really went into creating the story of Xenogears.

However, much like the similar in concept, Evangelion (an anime about mechs and religion), the concepts of Xenogears are sometimes hard to understand. I don’t think Xenogears is quite as philosophical and heavy as Evangelion which can be really “out there” at times – but the subject matter and technical and religious topics dealt with in the story definitely require some critical thinking to fully understand and appreciate.

Also, we never got to see the entire story the way the developers had intended. Xenogears was supposed to be part of a nine part game series however, the studio largely responsible for developing this game (Monolith), broke away from their parent company (Squaresoft) which left fans without a sequel for many years. It’s widely believed that Xenoblade is a “prequel” to Xenogears, however the developers prefer to think of it as taking place in the same universe, but ultimately, an unrelated and separate entry. Of course there’s also a multitude of Xenosaga games as well which also deal with the same themes of space, mechas, war, and artificial intelligence.

Characters: 8/10 – For me, I didn’t find the characters as likable as in Xenosaga. Out of Gears, Blade, or Saga, in my opinion, Saga had the best and most memorable characters. That said, the characters in Xenogears are far from bad – in fact, they are very unique and unlike most other JRPG characters of the 90s. The story begins with a crew aboard a spaceship, which then transcends to a small village and meeting our “hero” Fei Wong. Fei is an orphan with no memories of his past. Things quickly escalate as the village is under attack. Fei goes into some kind of rage which leads to him accidentally destroying most of the village and being banished. He is joined by a village doctor who has extensive knowledge of technology and history. Together they begin to search for clues to Fei’s past. They meet up many other memorable characters including a desert pirate, a prisoner, a religious zealot, and even a cute, fat pink rodent, and of course, a lady love for our hero.

Character Development is really high in this game. The story is told primarily through character interactions and the characters themselves evolve and shift motives and change deeply as the story progresses.

What I really enjoyed was all the mystery in this game. Things, and people, are not at all what they seem at first. From our hero, to the doctor, to the king, to even god, – what you think of the characters and their roles initially will be turned completely on it’s head by the final quarter of the game. It’s a long game (65+ hours for a single play through) – and the way the story slowly unfolds and learning the true pasts and identities of our “heroes” is very interesting. In fact, I’d say that solving these mysteries is what makes Xenogears such a well-written and fun, and memorable video game.

Graphics: 8/10 – I love the blend of hand-drawn anime cut scenes as well as stunning 3D cut-scenes to help tell the story. However, I feel some of the graphics outside of these cutscenes don’t use the PS1 to it’s fullest capabilities. The textures have a distinctively grainy feel to them – even for a ps1 game, and the battle animations were not as flashy as I had hoped. Overall though, it is a very detailed game with a high variety in both enemy design as well as environments.

Music: 10/10 – This was the first Squaresoft game to use vocal tracks (something that is super common now among their titles) – and it is a freaking FANTASTIC vocal track too: “Small Two of Pieces”. The piano pieces throughout the game are also just simply beautiful. Small Two of Pieces is maybe my favorite single song from videogame history. Of course there are numerous more up-tempo tracks for battles and when the suspense and action of a scene calls for it.  But what I really enjoyed were the serene and melodic tracks that made up a majority of the album. The music also stands out from any other game with a distinctive Celtic influence.

Replay Value: 5/10 – This is a super long linear game. It is interesting to replay however, as you go into it with a different perspective and knowledge that you didn’t know on your first play through. There may be things that make more sense now, or new things that you notice in the story now that you have all parts of the puzzle. However the 65+ hour long time and huge number of random battles can make multiple replays a bit of a chore.

Overall: 60/70 86% B “Very Good Game For Girls”

Xenogears – Retro JRPG Game Review was originally published on Geeky Sweetie

Dark Cloud 2 – Dark Chronicle – Retro JRPG Videogame Review for PS2

A day later than promised, but here is my review for Dark Cloud 2. Dark Cloud 2 improves upon Dark Cloud 1 in almost every way.

(By the way, I reviewed Dark Cloud 1 yesterday, which you can read here.)

You may want to read the review for Dark Cloud 1 first to get the fullest understanding of the Gameplay mechanics, as a lot of those same mechanics are carried over to Dark Cloud 2.

Dark Cloud 2, like it’s predecessor is an Action-RPG with real-time combat and unique weapon leveling system, procedurally generated dungeons and world and city building gameplay elements.

Title: Dark Cloud 2 (also sometimes referred to by the Japanese title, Dark Chronicle).

Platform: PS2

Genre: Action-RPG

Publisher: Level 5

Where to Buy: Playstation Store has Dark Cloud 2 (digital version) for $14.99. Amazon has the physical disc with prices ranging from $32 to $92 at time of this review, depending on the game’s condition. http://www.amazon.com/Dark-Cloud-2… Amazon also has the digital version, the same as the Playstation Store, for $14.99 – accessible from the same amazon link above.

Geeky: 5/5 geekygeekygeekygeekygeeky

Sweetie: 5/5 sweetiesweetiesweetiesweetiesweetie

Overall: 77/90 86% B “Very Good Game For Girls”

Concept: 10/10 The concept of Dark Cloud 2 is very similar to that in Dark Cloud 1. It’s a Dungeon Crawler with randomly generated dungeons and real-time combat. There’s also multiple quick time events. The city and world building elements return in Dark Cloud 2. The weapon system, and the non-leveling characters also return. The game is enhanced with new features such as fishing and character customization through a unique costume system. Combat is improved, and the game is given a much needed makeover with adorable anime style cel-shaded artwork that looks like it came out of a painting or storybook. The Soundtrack is almost double the size of the original, and has some truly amazing tracks. It also adds voice acting to the game which helps highlight key events and scenes. Yep, in every single way, this game is much better than the original – which was already pretty darn great!

Gameplay: 10/10 Dark Cloud 2 takes everything that made Dark Cloud 1 so great, and then adds in some new features as I mentioned above, an improved combat system, a new fishing “minigame”, ability to customize your characters with different costumes, etc. But at the core, it’s still the Dark Cloud that we all know and love from the first game. You crawl through multiple procedurally generated dungeons, in which you will find artifacts called Geostones which when taken back to town, allow you to place objects, people, houses, even landscaping elements into your city. As you add more to your city, you will begin to recruit new npcs which will open new shops, give you new quests, and make your city come to life. The weapon system also makes a return in Dark Cloud 2. In the Dark Cloud series your characters do not level up or have any stats or abilities. Instead, it is their equipment which levels up during combat and can be refined back in town to add attributes and abilities directly into the Equipment. Also as in Dark Cloud 1, If you over-use the equipment and forget to repair it though you will permanently lose the items, which sucks for rare or high powered gear. However, this element of “risk” definitely makes Gameplay more fun and challenging.

Story: 6/10 Dark Cloud 2’s story is a significant improvement over the bare bones story of Dark Cloud 1. But to me it’s still just not “great”. I still think story is a weak point for this series overall. Dark Cloud 2’s story focuses on Time Travel. A Princess from the future is sent 100 years back in time to try to save her kingdom. To do so, she joins forces with our hero, who is able to also Time Travel (to the future). Using their powers combined they can freely go to the past, present, or future. As you make changes in your town, things begin to change in the future also. It’s a unique and fun concept. As the story progresses you travel between the past, present, and future re-writing certain events to prevent a terrible war from taking place while seeking help from the moon people. I just felt overall, the story lacked a lot of heart or emotion which prevents me from being able to score it higher. I enjoy the time travel concept, but just never felt as immersed or connected to the story as I have in many other JRPG.

Characters: 5/10 Here we have fewer playable characters, down to 2 from 6 in the original game. Also both characters are human looking in appearance and no where near as creative looking as in Dark Cloud 1 (a cat girl, moon person, etc). I just felt the characters themselves also, just like in Dark Cloud 1 were rather flat and didn’t engage me right away. I think maybe it’s the way they interact with other characters and overall a lack of character development that really hurt both games in this series.

Graphics: 8/10 The graphics are a tremendous step up from those in the first game. Gone are the grainy textures and poor lighting. Also gone is the more realistic art style. Instead we have adorable anime inspired cel-shaded artwork. I did deduct 2 points because the characters facial expressions and animations felt stiff as is often a problem with 3d games especially from this time period. Overall I feel Dark Cloud 2 is adorable, and beautiful to look at. Dark Cloud 1 looked more like a PS1 game, while Dark Cloud 2, clearly took full advantage of the PS2 Hardware. It’s not as beautiful and fluid as say, Dawn of Mana, which is another PS2 game that utilizes similar cel-shaded art styles, but it’s very attractive in it’s own right, and the added touch of being able to customize the characters with various costumes really made the game’s art stand out even more.

Music: 10/10 The soundtrack to Dark Cloud 2 has nearly 80 unique tracks (up from the 40-ish tracks in the original game.). Some of these tracks are amazing. It is really a hidden gem among retro JRPG soundtracks. The game is relatively obscure, but I’d rank Dark Cloud 2’s music right up there with other great JRPG such as Final Fantasy or Chrono Trigger.

Voice Acting: 10/10 No expense was spared in localizing this game. Although I’m not really a fan of dubbed voice overs, most of the ones in Dark Cloud 2 are fairly decent. And it’s nice to have Voice Acting added to help highlight key scenes in the story. The game featured almost every high profile voice actor of the 90s.

Replay Value: 8/10 Still a linear (and not great) story, but with a plethora of new gameplay additions, enhanced combat, and already addictive and unique world/city building elements, the randomness of the dungeons, and great music score – this is a game that you will definitely want to replay.

Overall: 77/90 86% B “Very Good Game For Girls”

Dark Cloud 2 – Dark Chronicle – Retro JRPG Videogame Review for PS2 was originally published on Geeky Sweetie

Dark Cloud PS2 Retro JRPG Game Review

Reviewing one of my all time favorite games today, Dark Cloud. I will also be reviewing the very similar, but slightly better, Dark Cloud 2 later today as well.

This game is extremely similar to Legend of Zelda. Our main hero even has a green floppy hat just like Link lol. But it brings with it some unique new features such as rouge-like random proceduraly generated level design, multiple playable characters, and most notably, a world-creation and city building system.

Also, if you missed out on this awesome game back in 2001, you can play it again now if you have a PS4 via the playstation store.

You can grab Dark Cloud 1 for $14.99 at  https://store.playstation.com… and also pick up Dark Cloud 2 for $14.99 at https://store.playstation.com…

This was Level 5’s first game – and definitely a classic must-own for any JRPG collector. Interestingly enough, when the game came to North America, it was enhanced with new content and features that don’t exist in the Japanese version such as better AI control, an entire new dungeon, and dozens of new weapons.

Title: Dark Cloud

Platform: PS2

Release Date: 2001

Publisher: Level 5

Genre: Action RPG

Where to Buy: In addition to the digital versions on the Playstation Store, you can still find hard copies of the game on sites like Amazon. At time of this writing there’s about 10 copies on Amazon with prices ranging from $12 to $99 depending on the condition and quality of the disc, book, case, etc. Check out this page for more info: http://www.amazon.com/Dark-Cloud…

Geeky: 4/5 geekygeekygeekygeeky

Sweetie: 4/5 sweetiesweetiesweetiesweetie

Overall: 59/80 74% C “Good Game for Girls”

Concept: 10/10 As mentioned, this action RPG feels very Zelda-ish in design but brings with it a few surprises, namely the city and world building aspects along with procedurely generated dungeons. The dungeon crawling and city building style of gameplay reminds me a lot of Azure Dream which I reviewed here.

Gameplay: 10/10 This game combines real time combat such as that found in Zelda or Secret of Mana with Occasional Quick Time Events and of course, lots of world building and city building gameplay. The dungeons are proceduraly generated and it also features multiple playable characters each with their own abilities and fighting style. However, Atla (the items needed for city building) can only be found when playing as the main character.

In city building mode, you place the Atla retrieved from the dungeons onto your town. The atla may be something like a shop, house, or even something as simple as a tree or pond, or even a new NPC. As you continue to add Atla, and continue to talk to the NPC’s you will learn more about what they want you to build in their cities. Once you reach a certain level within that city, you can move on to create additional cities as well.

The game is also unique in how characters level up. In fact, your characters never level up at all. Only their equipment levels up as you battle your way through the dungeons. However, the weapons also break if not repaired between uses. Once a weapon breaks it is lost forever. Weapons can also be upgraded by attaching different effects to the weapon which can give it bonuses such as agility, strength, or elemental properties. Although it can be aggravating at times (to lose a really powerful weapon), I really enjoyed this weapon system and felt that it really added something to the gameplay to differentiate it from all the other Action RPGs of the 90s/early 2k.

The dungeon crawling aspects can get dull at times – but I feel it’s spiced up enough with plenty of other gameplay elements to keep it from getting overly repetitive. There’s just so many other fun things to do in this game.

Story: 5/10 Unfortunately, story is what misses the mark for me in this game. I just felt it was a little too slowly paced and that both the story and the characters felt bland and not very engaging. The story tells of a time when 2 continents existed peacefully governed by two moons. One day a Dark Cloud appeared over one of the lands (hence the title of the game). Anything touched by this cloud was destroyed (Sounds very Never Ending Story-ish with the Nothing destroying entire cities, erasing people, creatures, forests, etc – Unfortunately, Never Ending Story was actually exciting and interesting, while the same can’t really be said of Dark Cloud). To protect the people and places of the land, a benevolent fairy king sealed each of them away in a magic orb known as Atla. The Main character appears when his village is destroyed by the Dark Cloud. He encounters the fairy king who tells him how he can rebuild the world but that he must first find the orbs which have been scattered throughout the continent. While the bare bones for an interesting story are in place, it just doesn’t really captivate or connect with the audience.

Characters: 7/10  The physical design and appearance of the characters is quite cute and unique (aside from the main character who looks way too much like Link lol). But their personalities and interactions often feel like an empty shell. The characters include a cat who is stuck inside one of the dungeons that the Main Character encounters. She is rescued by the main character and taken by to the city where she is transformed into a human-like girl with cat ears and tail. Another interesting character is a robotics engineer who wears almost like a hazmat suit that’s very form fitting. He’s unique because he has large rabbit like ears and appears to have a custom suit built to take into account his large pointy ears. – So the concepts and creativity for the character design definitely gets high marks, but the dialog and interaction between them, not so much.

Graphics: 6/10 I take issue with how grainy the textures are in this game. However, I like the overall character design and game world. Dark Cloud 2 features a much cleaner (and cuter) art style.

Music: 7/10 I feel that the music just isn’t anything special overall. It’s not very memorable. Dark Cloud 2 has great music, Dark Cloud 1, on the other hand, is average to good, but falls just short of greatness. It’s also only half the size of the soundtrack in terms of number of tracks as compared to Dark Cloud 2.

Replay Value: 6/10 Although it’s a linear story, the world and city building aspects make it interesting enough to come back to.

Overall: 59/80 74% C “Good Game for Girls”

Dark Cloud PS2 Retro JRPG Game Review was originally published on Geeky Sweetie

Legend of Mana Review – Part 4 of 4 of Secret of Mana Review Series

Check out Parts 1 – 3 of Our Secret of Mana Review Series here:

Secret of Mana / Secret of Mana 2

Secret of Evermore

Secret of Mana 3

Welcome to our 4th and final review of the Secret of Mana series. This time we’re covering the PS1 classic, Legend of Mana. Like Seiken Densetsu 3, Legend of Mana also features several intertwining stories. It brings with it several new gameplay concepts as well such as a world-building aspect, gardening, crafting, and more, making it easily one of the most fun titles in the series. However, like most of the mana games, it suffers from a somewhat weak story, made even weaker by the non-linear nature of this particular game. Of course, out of all of the mana titles, it is by far the prettiest to look at and has a new painting or picture-book like quality to the artwork.

Title: Legend of Mana

Platform: Playstation One

Genre: Action-RPG

Release Date: 1999

Where to Buy: Amazon has the game in used condition for about $28, “collectors” condition for around $60, or brand new in shrink wrap for $140 http://www.amazon.com/Legend… But if collecting is not your thing, it’s much more affordable to go digital and pick it up in the PSN store for just $5.99 https://store.playstation.com/…

Geeky: 5/5 

Sweetie: 2/5 

Overall: 58/80 73% C. “Good Game for Girls”

Concept: 10/10 As mentioned above, Legend of Mana brings several new features to the series which greatly expands upon the gameplay. It also loosely ties into the other games’ stories by revisiting the concept of the Mana tree (which was a very prominent concept in Seiken Densetsu 3). However no previous experience with the series is necessary to enjoy this title. I’ve never understood why this title is slammed by so many critics when gameplay wise, it’s definitely more solid than any other title in the franchise. As for story, in my opinion, the entire Mana series is more light on story than say Squaresoft’s other titles such as Chronotrigger and Final Fantasy. Legend of Mana is just plain fun with so many different things to do from gardening to world building to crafting and of course questing and leveling and experiencing the story. It’s also very nonlinear which is rare for a JRPG, especially one from the 90s.

Gameplay: 10/10 You start the game by selecting either a male or female hero. Your other party members rotate in and out depending on which story or quest you are on at the time. Like most of the other mana games, a 2nd player can play co-op mode by taking control of one of the other NPCs. Also like the other mana games, your party consists of 3 members at a time. Unlike the other mana games, this game features a series of mini stories and lots of quests strung together in a nonlinear fashion through a world building system where you get artifacts to place on the map. Depending on where you place them, you will earn different bonuses to certain abilities while in combat. The biggest draw in gameplay is the extensive crafting and gardening system. There’s also a virtual pet raising aspect, and the pets you raise can even join you in battle. The choices you make also impact the storyline and fates of the various characters. Combat once again is in real time, and this time it takes place right on the main screen without loading a new scene for rendering the battle.

Story: 5/10 Story is not a strong point in any of the mana games if you ask me, at least not compared to most other JRPG. The story does suffer due to the nonlinear nature of the game, which is true for many nonlinear titles. It’s not without it’s merits though as well. There are some very touching and tender scenes, interesting mysteries, and the lore and history of all the other mana games.

Characters: 3/10 This game also suffers from lack of strong centralized characters. The main character never speaks, has no back story, no motivation, no real connection to any of the events in the game. The supporting cast depends on which quest and part of the story you’re exploring, giving them so little screen time that we never really develop much attachment for any of them.

Music: 10/10 In my opinion, this is the best soundtrack of any of the mana games. I especially love the opening theme song and had it on my ipod for years after playing this game.

Graphics: 8/10 Beautiful hand-painted or painterly styled artwork gives the game a cute storybook feeling. It’s also very brightly colored and lush feeling. I only wish there were some anime cutscenes to help flesh out key moments within the game.

Replay Value: 5/10 There are some choices which alter the events or impact the lives (or deaths) of key characters in the game; but ultimately, those changes are very insignificant that I don’t see them being a huge motivator for replaying the game again. However, the crafting, pet raising, gardening, and nonlinear nature of the game do lend themselves to multiple playthroughs. In fact, even after completing the game, you will be sent back to the hero’s home and can still engage in many of these activities.

Overall: 58/80 73% C. “Good Game for Girls”

Legend of Mana Review – Part 4 of 4 of Secret of Mana Review Series was originally published on Geeky Sweetie

Rumor: Mother 3 Getting Official English Release in 2016

2016 marks the 10th anniversary of Mother 3 – known to gamers in the west as “Earthbound” – Lately, there have been a lot of rumors online, including some started by people from within Nintendo which indicate that we MAY be getting an official English release of the game now a decade after it’s original release in Japan.

Even if the rumors prove false, you can play Mother 3 in English already right now today. You can always purchase the Japanese cart and patch it with the free 100% completed English fan translation which you can get here. If you need help on where to buy the cart for the game, check out Play-Asia who specializes in Japanese import games. There’s also some available that are already “pre-patched” which saves you the trouble of patching it yourself on sites like ebay and amazon here for about $25

But let’s hope that the rumors are true since this is what fans really want from Nintendo, an “official” translation. In fact, the creator of the fan-translation patch has offered his full translation to Nintendo for absolutely free. Though this was years ago now. However, stranger things have happened, Nintendo of America decided to bring out Mother 1 (rebranded as Earthbound Beginnings) just last year which sold better than expected and is much older than Mother 3.  And with the success of the re-release of Earthbound on Wii U, it seems quite profitable (and plausible)  for Nintendo to give fans what they want.

If you’ve never played an Earthbound (or Mother) game, they are very similar to Undertale with lots of customization and freedom, such as specifying your favorite food, favorite color, etc which all get used throughout various parts of the game, as well as a cute, quirky feeling but also very deep and moving story. The charm of the 2nd game, known as Earthbound to western audiences, made it a cult classic among Super Nintendo owners, and it definitely differentiated itself from any other 90s RPG in a very good way.

You can check out a gameplay trailer of Mother 3 to show off the fan translation patch in the video below:

 

Check out some of the sources below to read more about the Mother 3 Rumors Online:

http://gamerant.com/mother-3-nintendo-114/

http://dorkshelf.com/2016/02/04/mother-3-could-finally-be-coming-to-north-america/

http://www.eurogamer.net/articles/2016-02-04-mother-3-will-finally-get-western-release-report

http://kotaku.com/the-mother-3-rumors-are-getting-intense-1757072418

We’re Not Telling You Mother 3 Is Being Released In English

http://www.toonzone.net/2016/02/were-not-telling-you-mother-3-is-being-released-in-english/embed/#?secret=CBlf6wZf2C

 

Rumor: Mother 3 Getting Official English Release in 2016 was originally published on Geeky Sweetie

Secret of Mana Retro Videogame Review for Super Nintendo SNES Part 1 of 4

Secret of Mana is a series of real-time adventure RPGs from the 1990s. The “first” installment, which we’re reviewing today, is Secret of Mana for the SNES. This game was actually the 2nd in the Secret of Mana series, but was the first one to make it overseas. There’s also Secret of Mana 3 (Sometimes mistakenly referred to as Secret of Mana 2) which we also never got in the USA (but which has been fan translated), Secret of Evermore – which is a completely different, but equally fun game, which is what we got in America instead of Secret of Mana 3, and Legend of Mana on the PS1.

I say this review is part 1 of 4 because I plan to review the other installments in the series in the near future. I’ve never played the original “first” game (from Japan), so that one will not be included in the series of reviews. It may be available somewhere fan translated, I’ve just never sought it out. I have however, played the rest of the series, including Secret of Mana 3 which is among my favorites in the series. But we’ll start this series of reviews off with good old Secret of Mana, because it was the “gateway” for most english speaking players into this series.

Title: Secret of Mana

Platform: Super Nintendo

Release Date: 1993

Genre: Action RPG

Where to Buy: Amazon has the original SNES cartridge for as low as $67.00 – This is a good buy, as this game is a classic and sure to retain or increase in value among collectors. Just take a look at some of our other retro reviews around the site, similar RPGs from the 90s are going for upwards of $160 a piece. Secret of Mana is a bit more obscure than say, Chrono Trigger or Final Fantasy, but it’s still an amazing little game.

However, if you are not a collector, I would recommend the mobile edition of this game which features a completely new translation. The original game had many bugs and a translation from Japanese to English which took only 30 days to complete. As a result, much of the original story was cut from the English version – Whether that was due to a hastily translated script and pressure to meet holiday deadlines from Nintendo, or as a result of the limitations of the cartridge format, the fact is, that the IOS and Android versions provide a much better experience – and cost a lot less than the actual Super Nintendo cartridge too.

You can get Secret of Mana on IOS here for just $7.99

And Android here also for $7.99

Geeky: 5/5 

Sweetie: 3/5 

Overall: 48 / 70 69% D+ “Average Game for Girls”

Gameplay: 10/10 The most unique thing about these games is the weapon “wheel” in which you can quickly switch between different weapons. Every character in the party can use every weapon in the game, in sort of a class-less system. If you try to equip the same weapon on 2 different characters though, you will only switch their weapons instead.

The weapons can be upgraded with weapon orbs found in various dungeons. Also by using a weapon, it will begin to level up and unlock new special abilities.

Since all the combat is real-time (much like Zelda, Ys, and other Action Adventure RPGs) you have to be fast thinking and take into account the movements of your enemy as well as use the terrain to your advantage to kite your monster around the map.

The game features an AI system as well in which you can decide if your party members should engage enemies directly or stay in the back to minimize their damage.

There’s also a magic “wheel” but the main hero does not have access to this; however, the other party members can use offensive or healing magic to aid the hero. You cycle through and select spells in the same way that you cycle through and select weapons. And similar to the weapons, magic also levels up the more you use it.

Some spells will be specific only to certain characters, and others will be shared by both of the magic users in the game.

Aside from the unique wheel like mechanism for choosing spells and weapons, the game plays much like other action JRPG of the 90s. You control a party of 3 heroes, and complete quests, level up, go into dungeons, and progress through the storyline.

Story: 7/10 As I mentioned above, the original SNES translation (which to be fair, is the version I’m reviewing) suffered from time constraints and/or physical limitations of the technology of the time. While we did get the game just a few weeks after the Japanese release, we really missed out on a lot of the storyline and character development.

The premise of the story is very interesting. It tells of an ancient war fought with magic which resulted almost in the end of the world. However, a hero emerged and using the Legendary Mana Sword was able to bring peace back to the world. To prevent a similar war from occuring again, the mana seeds were sealed and scattered across the earth. Powerful guardians were charged with protecting each mana seed.

Foreshadowing tells us however that the peace will not last, and a time skip brings us to our main hero as he is playing outside the village with his friends. An accident occurs in which you get separated from your friends and must find your way home but your path home is blocked by thick weeds. Conveniently, there’s a sword sticking up out of the ground, so you figure you’ll just use that to cut your way through. However, as you pick up the sword, a voice speaks to you telling you that you are the chosen one (similar to the legend of the sword in the stone) and that you now posses the legendary Mana Sword. As you make your way home, you see there appear to be monsters closer to the village than usual, so you get to try out your new sword in some real combat practice.  When you finally make it back home, the villagers blame you for the appearance of the monsters and banish you from the village.

As the story unfolds, you learn of the plan to release the mana seeds and restore the ancient technology from the first war. Knowing that this will again anger the gods, you become like the hero from the first war, destined to once again seal away the power of mana from the hands of man.

The story is actually pretty well written with some interesting surprises, and was very dark for a game of the 90s including suicide, spiritual possession, and themes of war and sorcery.

Characters: 3/10 But in the end it felt like there was more that could have been told here. Perhaps as a result of things lost in the original translation. I especially felt that the characters themselves were flat and never really connected with them in the way that I would in most other games. This made the game ultimately less enjoyable and less immersive than I would’ve liked. I should have been devastated when a major plot thread occurs which effects one of the playable characters and a love interest, but ultimately, I was just not moved or able to feel as much emotion for as grave as the plot had become, because I just didn’t care that much about any of the characters. And I am not a cold person, there are many games which have brought me to tears. This just isn’t one of them. To be fair, I’ve not played the improved new translation from the mobile games. I suspect a lot of what was cut from the script may have filled in this void in character depth and may be restored in the new mobile version.

Graphics: 8/10 I really liked how colorful and bright this game world is. Most of it features outdoor environments with lush green fields, bright blue rivers, and the character sprites are also very brightly colored.

Music: 10/10 Another iconic 90s Squaresoft soundtrack. Very memorable tracks which helped to set the mood throughout the game.

Voice Acting – N/A Not Voiced.

Replay Value: 2/10 This is a completely linear game with little to no replay value, aside from the fact that it is an enjoyable little rpg that you may wish to revisit down the road.

Overall: 48 / 70 69% D+ “Average Game for Girls”

Secret of Mana Retro Videogame Review for Super Nintendo SNES Part 1 of 4 was originally published on Geeky Sweetie

Chrono Trigger Squaresoft Retro Super Nintendo SNES RPG Videogame Review

I’m sure the majority of my readers have played this one, but it’s a great game and deserves to be included on our site. I still remember when Chrono Trigger first came out, I was only a child then, and my mother had gone with me to the game store where I was browsing through the games. Since I seemed to be taking awhile, the clerk offered help and my mom told him that I needed a game that would be challenging and last me a long time because I used to beat my games very quickly. The clerk recommended Chrono Trigger because of the high replay value with 13 multiple endings and some challenging boss fights, and the rest is history 🙂 It quickly became one of my favorite and most memorable RPG experiences from my childhood, and still remains a fun game even to this day.

Title: Chrono Trigger

Genre: RPG

Platform: Super Nintendo

Publisher: Squaresoft

Where to Buy: Since the original SNES version is a collector’s edition, and an immensely popular game even to this day, the prices are about $100 – as you can see on Amazon here. However, there are many cheaper alternatives. The game was later re-released on numerous other (newer) consoles including a version for Playstation 1 which you can get on Amazon for under $18 at this link here. There’s also a version for Nintendo DS for about $25 on Amazon here – This version even has extra scenes which help to tie it into the sequel Chrono Cross which are not found in any other versions of the game. I believe there’s even digital editions of these games available in the PSN store and Nintendo’s Eshop for those who prefer digital versions. But there is still no PC version for Steam yet. However the cheapest way to get the game is if you are an Iphone or Ipad user. You can pick the game up for just $9.99 in the app store. And Android Users can also get the game in the Google Play store for $9.99 – Though I suspect many android users had rather just install the rom on their mobile device.

Geeky: 5/5 

Sweetie: 3/5 

Overall: 72 / 80 90% A-. “Excellent Game for Girls!

Concept: 10/10 The concept of Chrono Trigger revolves around time travel (hence the name, duh lol) to both the future and past as well as back and forth to the present. You play the role of a young boy whose friend is a “tinkerer” always making new inventions. There’s a big faire coming up and she has a “teleporter” that she’s put on exhibit, however, her invention malfunctions and creates a time gate, teleporting people not only from one place to another, but one time to another as well! – What begins as a quest to save their friend who is lost in the time gate, becomes a quest to save the entire world. You see many interesting locale from futuristic cities or prehistoric villages. The characters are also equally as diverse, including some anthropomorphic in nature such as a cavegirl/catgirl and a frog prince. The biggest draw to chrono trigger is the freedom of choice and multiple endings. It was perhaps one of the first games to have multiple endings, at least such a huge number of them, which greatly added to the replay value.

Gameplay: 10/10 Gameplay is the highlight of this title. Everything is so fun, and believe it or not, but almost everything you do matters in this game. I remember one scene in which you can have a drinking contest and eat another man’s chicken, if you eat his chicken you will later hear about it when you’re accused of a crime. Little touches like this, and the freedom it gives to the player to travel back and forth between eras and encourages exploration really made it stand out from any other RPGs of the 90s.

Story: 7/10 The long winding path between different eras in time, is a rewarding experience, with tons of character development and excitement. It has a very epic feeling to it. However, it can at times, be bogged down by the sheer number of side quests and running back and forth which does little but drag out the game.

Characters: 9/10 I’m not the biggest fan of the designs for the characters, I know he’s an immensely popular mangaka, but I just don’t like his art style. — But looking past the outside appearances of the characters, you find a lot of heart and a story that very much relies on character interaction and character development to move the plot. The characters are not as diverse nor as many as in the sequel, Chrono Cross, however, they are all exceptionally well written and endearing. You really come to care about your little group of heroes and become invested into what happens to them as you play the game.

Graphics: 8/10 Graphically speaking, Chrono Trigger was one of the most detailed and best looking SNES games of its time. The character designs are not my cup of tea, but that just boils down to personal tastes. The character designs are instantly recognizeable, and for most people who are a fan of his other work such as dragon quest and dragon ball z, this really helped to sell the title. Some of the newer versions of the game even have new animated cutscenes added in to key scenes to further draw the player into the world of Chrono Trigger

Music: 10/10 Chrono Trigger has one of the best soundtracks to come off of an SNES cartridge. It’s also highly memorable and equally appropriate for the scenes in the game. Music can be used to help tell a story or create emotions in the audience playing the game, and that’s exactly what this soundtrack accomplishes.

Voice Acting: N/A – Not Voiced

Replay Value: 10/10 – Not only due to the plethora of multiple endings, but also the large number of sidequests which can be easily missed on the first playthrough. Also the ability to start a new game and keep your character stats and most equipment in place really encourages users to go back through to try to find all the extra endings or hidden sidequests.

Overall: 72 / 80 90% A-. “Excellent Game for Girls!

Chrono Trigger Squaresoft Retro Super Nintendo SNES RPG Videogame Review was originally published on Geeky Sweetie