Princess Maker 5 Review

Title: Princess Maker 5

Platform: PC

Release Date: May 2018

Developer: Gainax

Publisher: CFK

Genre: Raising Sim/ Life Sim / Dating Sim

Geeky: 3/5

Sweetie: 5/5

Overall: 61/80 76% C “Good Game for Girls”

Gameplay: 8/10 This is the last Princess Maker game in the series, aside from some online and mobile spin offs that were released later. As such, you can expect that the gameplay is much more advanced than previous Princess Maker games. Princess Maker 5 brings back the adventure system, previously seen in Princess Maker 2, allowing you to fight in simplistic rpg battles and search for treasure. It does not unlock until later in the game.

It is also the first time that you can select a female character to be the parent – Although if you play as a female, you cannot get the ending where the princess marries you (the parent).

Perhaps more importantly, there are many new activities that your daughter can participate in, compared to previous Princess Maker games. I felt that the gameplay more closely resembled Tokimeki Memorial Girl’s Side (which I reviewed here.)

You select a week’s worth of activities for your daughter. She will attend public school and have club activities but she will also have free time for you to schedule part time jobs or extra lessons to enhance her stats. On the weekends you will take your daughter out to try to reduce her stress or experience special seasonal events.

Princess Maker 5
Princess Maker 5

Like Tokimeki Memorial, you can see which events are happening by reading a paper that lists new events. You can have cube set a reminder on the day of the events so you don’t forget important dates. But the game will not automatically prompt/navigate you to the event so you still have to pay attention and remember when and where to go for the event.

Gameplay feels slow. Especially the first year. It feels repetitive and slow building your stats, and very few random encounters or events. But as I entered my 2nd year, that began to change. Suddenly, classmates/love interests began to invite my daughter out on dates, or suddenly teachers and employers invited my daughter to special events. Now it felt more interesting and exciting.

But still, ultimately, this game is long, and slow, and while this type of gameplay is best enjoyed in small bursts, because of the repetition and monotonous gameplay, it also is a game that doesn’t get interesting until several hours in. I spent over 6 hours in the first year… If like most princess maker games this one goes until the daughter’s 18th birthday, then this game has over 70 hours of gameplay, per playthrough, times 50 endings…. staggering… definitely a highlight of the game — but the gameplay is so monotonous that many people may never reach all 50 endings.

Princess Maker 5
Princess Maker 5

How could I give an 8/10 to a monotonous boring “dull” game? Well because of the added features the game presents, this game is the most realistic child rearing sim, and gives unprecedented freedom and control to the player. Your daughter grows in new ways never present in the previous princess maker games, and she grows more independent with her own hobbies and interests and desires and things become more complicated, it brings back the adventure system, and the new dating/events system seemingly borrowed from Tokimeki Memorial. All of these are an improvement over most of the gameplay features in previous princess maker games.

The game gives you unprecedented freedom to raise any kind of daughter you want, even if you want her to be a cosplaying anime fan who loves going to idol concerts. Seriously, she can become interested in just about anything you can imagine. lol.

Story: 5/10 I think part of the reason the game is so slow is that it has almost no story. You just literally keep clicking and waiting/hoping something changes/happens. Which doesn’t happen for several hours until you’ve been pumping up your stats. The opening movie is not translated or subtitled for the english release on steam. It seems that maybe it may have had at least an interesting introduction. I think from what I can tell, the daughter is a demon maybe. It says it began from bloody events that happened long ago. Seems to hint at a curse, and then from there I haven’t a clue as to what is going on, but you see cube fly away with the girl. The girl also has a special hair clip that lets her communicate with you and allows you to watch the girl while she’s away. Every once in awhile the girl talks about seeing spirits or fairies and other supernatural things. But I’m now about 10 hours into the game and there’s really no overall story, or direction, or plot, it’s basically an open ended sandbox game. Plot isn’t necessary in games like this, but since I play games for their stories, I think that’s why I feel bored while playing this game since it lacks an overarching plot of any kind.

Princess Maker 5
Princess Maker 5

Characters: 10/10 I really do like the characters. They are not strong from a story standpoint, but they feel very real, and their interactions and dialogues with each other are very cute. The independence of your daughter and new complex ways in which she can develop and grow make this the best daughter of all.

Princess Maker 5
Princess Maker 5

Graphics: 7/10 The artwork put me off at first, for years even before this official US release, I would see pictures of this game, compare it to 4 which was my favorite Princess Maker game, and just think YUCK!… But oddly… in the 10 hours I played the game, I now find it cute and charming. I’d played 4 years ago on my nintendo DS, even though I couldn’t read any of it. I loved that art style, and at first found this new art style for 5 to be a huge turn off. But after playing the game, I’ve changed my tune. I suggest if you like me, hate the way Princess Maker 5 looks, just give it a go, it’s a great game, and the artwork is strangely cute once you get used to it!

There’s this little fat boy, which normally would be like a blech, but I dunno there’s something sooo cute about him. He reminds me of the fat lil asian boy from Disney’s “Up” and there’s another little boy that looks like he could be straight outta card captor or some other sugary sweet shojo anime.

Princess Maker 5
Princess Maker 5

The daughter was what I found most unattractive, but watching her study, work, and play, I’ve realized she is the most “real” and endearing of any of the daughters in previous games. I love my little princess.

Music: 3/10 – I really dislike the opening song – it’s awful. blech. But the rest of the music is “OK” I guess. just kinda average to me really.

Voice Acting: 10/10 – the voice acting is very cute 🙂 I’m glad they kept the original Japanese voices in the game.

Replay Value: 10/10 – over 50 different endings and the variety of things to do within this game give it excellent replay value.

Princess Maker 5
Princess Maker 5

Princess Maker 5 Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

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Final Fantasy XV Pocket Edition for IOS

I tried Final Fantasy XV Pocket Edition. I had previously reviewed the original game for PlayStation 4. I enjoyed the game for its gameplay but felt the story and characters fell apart in the second half of the game. You can read my full review of Final Fantasy XV on PS4 here.

My favorite part of FFXV was Prompto’s photography skills. While other skills are in pocket edition, like Ignis’ cooking, Prompto doesn’t get to take photos. Actually thinking about Prompto’s photo skills is making me want to replay the PS4 version right now lol. There is also a lot of new DLC and events I’ve missed since I haven’t touched the game in over a year now.

How does Pocket Edition compare to FFXV on PS4? Obviously the biggest difference is a different art style, using chibi characters instead of photo realistic designs. The original game has some of the best graphics I’ve ever seen in an RPG. That said, the IOS version is no slouch. It too has some of the best graphics of any IOS RPG. Ignis’s food still looks delicious. And the chibi characters are kinda cute!

Music and voice acting and story are still the same, at least in chapter one which is as far as I’ve gotten. I do not think I will purchase the full game which costs just a meager $14.99. I rather play the original on my PS4 to have Prompto’s photo skills and the gorgeous graphics and more comfortable controls.

My recommendation is that if Pocket Edition is the only way you can experience Final Fantasy XV, it’s definitely worth $14.99 but if you have access to the console version (or PC if it’s available on PC) then shell out the extra cash and play the original.

Pocket edition is good but not without flaws. My iPad is a 2017 version with the latest updated IOS, and with graphics turned high in the settings it crashes… often… in chapter one it crashed 3 times already freezing completely and forcing me to reset and lose progress between saves.

But let’s look at some of the highlights of the game. In pocket edition you still get the full story identical to the original version at about a fifth of the price. You still get some really handy features to cut down on the monotonous parts of traditional RPGs. Final Fantasy XV offers many handy ways to travel such as by car or chocobo or by visiting previous locations on your map. There’s still the skill tree to customize your characters’s combat abilities. Healing, switching weapons, using items, etc is all done in real time. Combat is fast and fun and at times even challenging. Gameplay wise, the original Final Fantasy XV is one of the most fun RPGs I’ve played in the 2000s.

And pocket edition in many ways comes close to this gameplay. Like I said, if you have no other way to enjoy Final Fantasy 15, then you should give Pocket Edition a try. Even if you typically don’t play RPG games, you may enjoy this one because it’s much more fluid and less tedious than most other JRPGs.

Here is how I’d rank Final Fantasy XV Pocket Edition

Title: Final Fantasy XV Pocket Edition

Release Date: February 2018

Price: chapter 1 is free, after that it is $14.99 to unlock all chapters.

Platform: Mobile, IOS, Android, Switch, Xbox360, PS4

Developer: Square-Enix

Genre: JRPG

Where to get: https://itunes.apple.com/sg/app/finalfantasy-xv-pocket-edition/id1152350815?mt=8

Geeky: 3/5 Not as graphically intense as it’s original counterpart, and has some performance issues at times, also offers fewer skills, where’s Prompto’s Photography? However, it does a good job of mimicking the combat and fluid travel and gameplay features of the original.

Sweetie: 2/5 The story has highs and lows… and not just the emotional ups and downs, but in some cases a lack of emotion in parts and tendency to abandon side characters and create plot holes or weaknesses in character development. The lack of Prompto’s photography is also huge to me.

Gameplay: 6/10 without the photography skills I have to rate this much lower as that was the best part of FFXV. That said, it still offers many side quests, great combat, and quick and fluid gameplay. The skill tree has a lot to offer to help grow your characters’ combat skills and it is overall still a fun RPG

Story: 6/10 Story is pretty identical to the PS4 version, The story is about 4 male best friends, one of which who is a prince. The prince is not like your typical prince, he’s very kinda rough around the edges, smart mouthed, sarcastic, and at times apathetic. But as the story unfolds, he begins to mature into someone fitting of the throne, The best part of the story is the friendship of the four male main characters. But there are weaknesses in any of the other characters, Some are killed too soon to get any emotion from the audience when they die, others are even killed or left out if the second half of the game never to be shown again, especially all of the female characters and as a female gamer who reviews games for other girls, that’s a big ouch there for me and my readers.

Characters: 6/10 The four “bros” deserve a 10/10. They are really great and their character development superb. Their interactions with each other and message of the importance of “bromance” are really the highlight of the game, but all of the side characters are severely under developed.

Music: 10/10. It’s the same as the console version

Voice acting: 10/10 once again also the same as the console version

Graphics: 7/10 Given that it’s a mobile game… these graphics are pretty good but of course can’t compare at all to the original.

Overall: 50/70 71% C- “Good Game for Girls”

Final Fantasy XV Pocket Edition for IOS was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Shin Na Zuki IOS JRPG

I began playing Shin Na Zuki, a free mobile JRPG featuring summoning mechanics in a beautiful fantasy anime setting.

What I like about the game:

  • Full voice acting and beautiful music
  • Cute characters
  • Pretty graphics
  • Summoning
  • Costumes
  • And most of all a really interesting story that feels like it could even be straight out of a console JRPG.

What I dislike about this game:

    Not enough characters to collect for a summoning type game
    Gameplay especially in combat is boring
    Crafting is also boring/mindless
    Stupid people in the chat rooms. So bad I disabled the comments.
    Couple of small typos/translation errors like using the word buy instead of but, etc
    Also dunno what’s up with the seemingly excessive swear words in the dialogue lol.

Now let’s look at the review….

Title: Shin Na Zuki

Platform: Mobile

Price: Free

Publisher: Wonder

Where to get: https://swy.wonderent.net


Geeky: 3/5 There is definitely some retro JRPG console influences in this mobile game. The story feels really solid so far, The music is by a Final Fantasy Composer, The game is fully voiced by talented Japanese Voice Actors, and the graphics are really nice too! But the combat is slow and dull, and overall pace and feel of the game tedious at times.

Sweetie: 3/5 3 points for all of the good things above, story, voice overs, graphics, retro JRPG vibe, music, etc. However, loses points for not enough heroes to collect. There’s maybe like 20, when most games like this have around 500… There are different costumes you can get for the heroes though which is a cute plus. And the heroes are all so cute.

Overall: 64/80 80% B- Very Good Game for Girls

Gameplay: 3/10 I’m not really loving the gameplay so far. The combat is slow and clunky and doesn’t present much opportunity for strategy nor challenge. There does appear to be a lot to do in the game as it combines card collecting with traditional JRPG elements and later in the game it seems there are raids and large scale battles but I have not gotten that far yet.

Story: 10/10 I’m really into the story which is rare for me in a mobile game. I was hooked right by the opening video with fully voiced narration. The story is about how god was angry and destroyed and divided the world. There are basically two factions now, those who still worship their gods, and those who have turned away from god in favor of technology. Those who seek power turn into demons and the more powerful they become, their appearance changes as well. However there is a lot of mystery and misconceptions about these creatures. When the game opens, our hero encounters one such creature who helps him and saves his life. He then ponders if they are really demonic or if his beliefs are a lie.

Characters: 10/10 The characters are cute and their stories are interesting and exciting. The mystery and suspense make for strong character development and interaction. Each character has a different role and different strengths and weaknesses in combat as well making it useful to collect them all.

Graphics: 10/10 For a mobile game these graphics are quite pretty and I love the chibi anime look of each of the characters. There are dramatic special combat moves that are really fun to watch, and a lot of beautiful backgrounds as well. There are also limited edition heroes to collect from crossover anime/games such as currently a vocaloid Hatsune Miku collaboration. Sure, the graphics aren’t as good as a PC or console game, but for a mobile game they’re pretty incredible.

Music: 10/10 Composed by Hitoshi Sakimoto who has scored numerous JRPG such as Final Fantasy Tactics, Ogre Battle, Shin Megumi Tensei, Dragon Quest, and best known for his work in Final Fantasy 12, Hitoshi lends his incredible talents to this mobile RPG increasing the retro Consoke JRPG feelings that this title evokes.

Voice Acting: 10/10. The game is FULLY voiced. Every Line. And the voice acting is top notch. The Voice Acting and Great music make this a game to play at max volume. And this coming from a girl who typically plays her mobile games on mute lol. I’m really impressed with the music and voice acting and story in this game. It is if console quality.

Replay Value: 5/10. There’s lots to do and lots to collect, but the gameplay is so weak that it detracts from all of the positive points. The story is worth sticking through the poor gameplay. Maybe they will improve it so that it is more fun and fluid, until then, this is a game I only envision playing until I’ve completed the story and then occasionally logging in to check out new events for new costumes and new heroes.

Overall: 64/80 80% B- Very Good Game for Girls

Shin Na Zuki IOS JRPG was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

4 Best Cult Classics Translations

4 Best Cult Classics Translations

We may be dating ourselves a bit here, but nothing in gaming holds as big a place in our hearts of those games from the early generations. We’re sure it’s the case for many gamers, that what remains their fondest memories are the games and systems they grew up with. What annoyed us about these earlier days, however, is how many games which we wanted wouldn’t see official translations of releases. Luckily for us today, the translation scene between the east and west is bigger and healthier than ever, and with this comes which might have once been considered niche, but which went on to become cult-classics. So which of these titillated the most, and still have our obsessed attention to this day?

The Hell of Touhou

One of our favorite games growing up was 1942, a vertically scrolling shooter set in World War 2, as you might have guessed. Playing this game always left us with a question – what if instead of WW2 we had anime, and what if instead of a few planes and cannons we had more bullets than the US armed forces? The answer, as it turns out, was Touhou.

Taking the Hand of God

Shinji Mikami is no stranger to the world of successful video games. Following directing Resident Evil 4, which many people consider one of the best games of all time, he wanted to move to a different genre to evolve. With God Hand for the PS2, he managed just that. Despite being underappreciated at the time, with an awful review of the game from IGN even reaching gaming meme status, God Hand would go on to become one of the most highly regarded beat-em-ups of all time, and one of the best games on PS2.

It is also quite strange.

Plinking with Pachinko

An odd series of games based off of the popular Japanese gaming machines, yet ones which have consistently held our attention since the release of the Aladdin version all the way back in 1989. These not only brought us a form of game perfect for gamblers, they also helped build gaming interest in the industry in such a way so that later developments like William Hill Japan could bridge the gap into full east-west translated online casino games.

Dicing with the Devil

This one might be a bit of a cheat, but since we enjoyed it less than a day before going writing this article, we can’t help but hope for a sequel. We talk, of course, about Devil Dice. Released for the PS1, this puzzle game was actually built from the Net Yaroze home developer console, making it one of the few to ever see a full release. With simple match the dice gameplay, we really have to wonder why we haven’t yet seen a mobile version.

What Have we Missed?

One of the best things about modern gaming is translations to and from the east are far more common and far easier than ever. With better infrastructure, a bigger player base, and more diligent minds, those formerly region locked are now becoming a major part of our gaming lives, where they will remain as the gaming industry only grows stronger.

But what have we missed, and what are the translated cult games you love the most?

4 Best Cult Classics Translations was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

How to Play CS:GO Like a Pro

http://oneangrygamer.net

How to Play CS:GO Like A Pro

Counter Strike: Global Offensive (CS:GO) is one of the most popular FPS games in the world, and one of the most competitive online shooters out there. Part of the attraction of CS:GO, other than the fantastic gameplay, is that it is a game that is relatively easy to get the hang of. However, if you want to master this title and become a valuable addition to any team, you will need to embrace a strong strategy.

The following tips will help any CS:GO player, regardless of skill or experience, to take their game to the next level.

Aim for the Head

CS:GO uses dynamic hitboxes, meaning that the area of the opponent’s body where your bullets hit will have an impact on how much damage they do. If you aim for the legs, you won’t do much damage and you’ll need to score many more hits to get a kill. On the other hand, aiming for the head will get you an instant kill (assuming they don’t have a helmet on).

Dummy Defusing

When you begin defusing the bomb as a member of the counterterrorist team, it will make a distinctive noise. A common tactic for the terrorists to use is to plant the bomb and then hide nearby, ready to defend it from the opposing team. Often, if they aren’t simply maintaining line of sight to the bomb itself, the counterterrorist team will wait nearby and listen out for the sound of the bomb being defused. To counteract this, tap E near to the bomb in order to make the defusing noise, then use Shift + Walk to reposition yourself should an enemy peek out to shoot you.

The Ten Bullet Rule

If you are holding down the fire button and haven’t scored a kill after 10 shots, stop firing and take cover. This will give your recoil time to settle, meaning that you can begin shooting again with maximum accuracy. As a general rule, you should aim to fire in short bursts, or even using single bullets at a time, to ensure you maintain accuracy as long as possible.

Be a Team Player

The best CS:GO players aren’t just great players on their own, they are the ones who remain aware that they are playing a team game. If you want to be one of the best, you need to always be playing as part of your team, not just for your own benefit. When a teammate is firing around a corner, for example, don’t stand so close to them that they can’t retreat around the corner again. Similarly, if your teammate is about to rush into a firefight, send a flash grenade in ahead of them.

Taking Shortcuts

If you are really struggling with your CS:GO game, you can turn to a website like TKO-Hacks for cheats and hacks that will make playing much easier.

CS:GO is one of the most popular competitive online shooters in the world. Enjoyed by millions, it is only a relatively small portion who have developed the skills necessary to truly consider themselves masters of the game. The above tips will help you to join their exclusive ranks.

How to Play CS:GO Like a Pro was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Review Get Fit with Walk it Out Konami Wii Game

I recently began revamping my lifestyle to try to be healthier. To that end, as part of this healthier lifestyle, I began to play some of my old wii games that encourage you to get up off the couch and get active while playing the games. My favorite “weight loss” game has always been Konami’s “Walk it Out” for the original Wii. Yes, Wii U can play wii games in case you’re wondering. However, the switch cannot.

It is worth mentioning that while Wii games can be beneficial to help motivate you to want to lose weight, they are probably not as effective or strenuous as other forms of exercise. I make no claims that playing these games will help you lose a significant amount of weight, but if you’re like me (and millions of other Americans) who absolutely hate exercising, well then it’s one of those “better than nothing” things. Sure, you can go join a gym, or buy expensive exercise machines and equipment, but if you can’t motivate yourself to actually work out, then you’re not any better off. I can motivate myself to play Walk It Out because it’s actually FUN. – Now you may think exercising and going to the gym, or playing sports is fun – and that’s cool – but that’s you, and you have to remember not everyone has the same idea of what “fun” is. So I ask you to please respect that different people look at fitness in different ways.

Here’s how I’m using Walk It Out to help lose the weight.

I don’t have a Wii (or Wii U) (yet) at the Boyfriend’s house where I spend my weekends. So for me, this is only something I do at home, Monday – Friday.

I aim for 10,000 steps. The game calculates this for you if you input your height, weight, gender, age, etc.

I use the balance board, but you don’t have to! You can use the DDR dance pad (wayyyy more challenging lol – Trust me, I’ve tried this), or the nunchuck and wii-mote – kinda “meh” and not as fun to me – but everyone has different preferences. Some people place their treadmill infront of their TV and slip the wii-mote into their pocket. – It’s all up to you.

For me currently, 10,000 steps takes about 45 minutes, burns about 500 calories, and works out to just under or just over 3 miles.

I chose 10,000 because multiple sites I’ve researched have said 10,000 steps a day, every day is enough to lose 1 lb a week.

After about a month of 10,000 steps a day, 5 days a week, I found I was not getting as tired/sweaty/winded etc so I’m now up to about 12,000 steps a day, with ultimate goal to increase to 20,000 steps a day hopefully by end of the summer.

In addition to getting my “steps” each day I also began a low carb diet, currently limiting myself to 25 or fewer carbs a day and trying to ensure the majority of those carbs come from veggies, nuts, berries, and other healthy choices. – I skipped “induction” and included nuts and veggies and berries though from the start.

I began my journey about 6 weeks ago at 232 lbs. My last weigh in 2 weeks ago (about 4 weeks into the program) was 227 lbs. A total of 5 lbs lost within those 4 weeks.  I will probably weigh myself again some time this week and expect to be at 225 or less lbs. I’ve been losing 1-2 lbs a week, just as I anticipated based on my steps and diet.

This is slow, and yes, there are better exercises and activities than this, but the fact is, it’s still “effective” – if you don’t care “how long” it takes to lose the weight – I’m prepared that it’ll take me 2 years for example if I want to get to 120-130. – Which is what I weighed like 12 years ago in college. I didn’t gain this weight overnight, I’m not going to lose it overnight. It’s just the way it is. But the scales are moving down each time I weigh myself – I try not to obsess about the scale, so I only weigh myself every other week. In the next 10-20 weeks I expect to be back under 200 lbs for the first time in several years.

I’m currently not doing any other exercise other than Walk-It-Out for (a minimum of) 10,000 steps, 5 days a week on the wii balance board. I am restricting my carb intake which could also be playing a role in the weight loss so I cannot make a claim as to if Walk it Out would be effective without a healthy diet as well.

All I know for sure is that Walk It Out, plus a low carb diet, has led to 1-2 lbs of weight loss, consistently, every week, for the past month and a half.

And I know that I don’t mind playing Walk It Out, whereas, if I were going to the gym or playing a sport I’d hate it, dread it, and eventually stop doing it, probably sooner than later. Because to me, working out, or playing sports, etc is not fun. In fact, it’s pretty much the opposite of fun, it might be exaggerating, but it’s kinda like torture to me lol.

And that’s probably because I’m in such bad shape. But Walk It Out has been effective also at helping with that. And I’ll go ahead and claim/assume that this is from Walk It Out and not from the diet, but I’ve already noticed a big change in my stamina.

Prior to 2 months ago, I’d get winded going up 2 flights of stairs at the boyfriend’s apartment to do laundry, and when I first started Walk It Out, I felt like I was dying after 10,000 steps – but I didn’t stop/slow down, I successfully reached 10,000 steps without any kind of rest or break each day, right from the get go. – Not a huge accomplishment if you’re fit and active – but a significant accomplishment if like me, you’re mostly sedentary and in terrible shape.

But now, I can do 12,000, maybe even 15,000 steps before I get tired/winded. I can go up and down the stairs while carrying the laundry without gasping/panting for breath after setting the basket down. I noticed that the other night, as we folded laundry together. I’m like hey, I’m not gasping for breath, I’m able to breathe/talk/etc.

So in as little as a month, making 2 small changes:

1.) Playing Walk It Out 5 days a week for a minimum of 10,000 steps, using the balance board

2.) Restricting Carbs to 25 or less per day

I’ve lost 5 lbs, and become more “fit” and able to do normal chores/walking etc without getting shortness of breath or rapid heart beat like before.

I also suffer from PCOS which makes it more difficult to lose weight due to insulin resistance and other factors. So if you’re relatively healthy, you might lose even more weight than this while playing Walk It Out. But as someone with PCOS, it has a number of side effects, from infertility to weight gain, to fatigue, pain in the sides/ovaries, and skin/hair problems, just to name a few. Probably the most concerning of these side effects is fertility. It’s also well documented that being obese also impacts a women’s fertility. in fact, that’s why I began this work out and diet plan. I am 37 years old and I want to have kids some day. And for me at this age, that time is running out. I know it will take me a year to lost 50 lbs (guessing because 52 weeks in a year, with a lb of weight loss a week). That will drop me down to about 170-180… Still overweight for my height/age. I should be around 130-140 from what I’ve read – which is why it’ll probably take about 2 years to reach that goal. 52 weeks x 1 b per week = 50 lbs a year, so in 2 years I’d be about 127. In 2 years I’ll also be 39….

Losing weight will do 2 things for me – 1.) help relieve some of the PCOS symptoms, 2.) help increase my fertility – even in women who do not have PCOS – they say losing as little as 10-15% of your body weight can help increase fertility. For me, 15% would mean I’d only need to lost 34 lbs… which would take about 8 and a half months. (At a rate of 1 lb a week).

So although my end goal may be getting back down to 120 – 130, which is going to take about 24 months, there are many smaller goals I can aim for along the way. The first goal will be to drop below 200. With an estimated 25 lbs to go, that goal will take about 6 months. The next goal is a combined total of 34 lbs of weight loss, which I should achieve 2-3 months after my first goal. From there, it’s all about setting different attainable goals for myself. For example, I might decide I want to reach 160 lbs next, another 6 months after the 2nd goal, and then only need to lose another 30 lbs to reach the 4th and final goal.

Since it will take me a relatively long time to achieve my goals, it’s important to me to have an activity I can enjoy and one I can stick with throughout the process. For me, that activity is Walk It Out.

But enough about me and my goals, let’s dive into actually talking about the game and I’ll tell you just why I love Walk It Out more than any other fitness game.

Title: Walk It Out

Platform: Wii (will work also on Wii U)

Genre: Music Game / Fitness Game / Walking Simulator / City Building Game

Publisher: Konami

Price and Where to Get:

Why Do I Love Walk It Out So Much / How is Walk it Out Different from Other Fitness Games:

I think Walk It Out is different for the following reasons:

1.) It’s actually a game – I would not say the same of Wii Fit for example which is just a series of exercises and “mini games” – Wii Fit fails at taking your mind off the fact that you’re exercising. Walk It Out makes it so exercising is secondary to the gameplay.

2.) It is a persistent world – You can see your world developing and evolving each day. You can interact with objects in your world. The world changes and evolves based on your actions.

3.) If you like pop music and 80s/90s/very early 2k music, you’ll love the music in Walk It Out. – I tried looking to see if there’s a Japanese Import version of the game with Japanese music tracks but I couldn’t find one – does anyone know anything about this? I think it’d be fun/interesting especially since I enjoy JPop music. I find it hard to believe Konami would only make a game for the European / North American market – because they don’t seem to give a damn about this market. But all I’ve ever seen is the North American version “Walk it Out” (the version I have) – and another version for Europe called “Walk to the Beat” I think there’s only 2-3 songs that are different/unique for each of those versions, not worth importing the Euro version just for those songs. – But Is suspect if a version of this game does exist in Japan it probably has all Jpop music.

4.) It’s a city building simulation – Do you like city building games? This game lets you build a city while you work out – pretty much the only game I can think of that does this.

5.) It has gradual progression – there are over 300 songs to unlock, and there are numerous things to unlock for your city – thousands of things in fact – and there are different areas/paths to unlock. It also has mini games, although a month in and I haven’t discovered any yet. It takes awhile to earn enough points to unlock everything. – To me, this is a GOOD thing – once everything is unlocked it probably isn’t as fun/exciting. But you can always start a new save file and start over unlocking everything again. If you unlocked things too fast the game wouldn’t feel as “rewarding” – it strikes a good balance of rewarding you, plus giving you new things to strive for.

6.) It’s easy/comfortable even for someone obese and in very bad physical condition. This is not true of other fitness games such as Dance Dance Revolution which is significantly more challenging/tiring for beginners. Walk It Out is low impact and simple and does not require great speed, dexterity, skill, coordination, flexibility, etc, making it a perfect game for anyone of any age to just pick up and play.

But What Is Walk It Out, exactly?

Gameplay: 10/10 Walk it Out is a fitness music/rhythm game from Konami, the creators of Dance Dance Revolution. The gameplay is simple! In the top left of the screen you see a beat meter, just walk in time with the beat. If you are rhythmically challenged, don’t worry, don’t focus too much on listening to the music, instead use this beat meter in the top left as a visual guide to time your footsteps. If you’re still having trouble you can adjust the speed and difficulty settings as needed.

As you’re walking, music will begin playing. There are new tracks to unlock – over 300 of them to be exact, and if you like pop music from the 80s, 90s, and early 2ks, you should enjoy most of these tracks.

The object is to time your steps perfectly for the best score. Points can be used to unlock new music tracks or to build your city by opening capsules around the island. Things that you can find might include trees, street lights, cars, buildings, and more. As you build up your city, you’ll see the changes in the town and in the people. It becomes much more lively.

The game can be played with a number of different controller options including the wii balance board, DDR dance pad, or wii-mote and nunchuck.

There’s even a multi-player mode where 2 people can Walk it Out together!

Is Walk It Out An Effective Workout?

Yes, I feel Walk It Out is effective at helping with weight loss, especially in addition to a healthy diet. Using Walk It Out every Monday through Friday for the past 6 weeks has led to me losing 5 lbs and becoming more active, fit, and healthy. I feel like I have more energy and stamina, even if it’s a little improvement, it’s still a welcome improvement, that overtime will continue to provide growing benefits.

It’s simple, effective, and fun – I don’t feel like I’m working out.

The game also tracks many stats for you, such as calories burned, steps taken, miles walked, playtime, etc for each play session. As well as showing you how much of the island you have left to discover.

It has a lot of various settings you can configure such as selecting or restricting certain songs, setting goals in terms of steps, miles, or play time, and allowing you to adjust the speed or points to fine tune your difficulty settings.

The uniqueness of the game, the fun factor, multiplayer, and peripheral support, as well as ease of use and low entry barriers, make this game my favorite for helping to drop the pounds.

However, there are some areas where gameplay could be improved…

If there is ever a “Walk It Out 2” here are a list of features I’d love to see:

1.) More advanced avatar creation – or at least importing our mii’s. The avatars in walk it out are pretty fugly. And although you can choose between a male or female avatar, and male or female personal trainer, and pick some colors from a limited small pallet, that’s where customization ends. In the future they could add hairs, clothes, and other avatar dress up items to the unlockable capsules which would add an additional element to the game.

2.) More Islands – once you complete an island, it’d be nice to have a whole new island to play in, with different styles of buildings, backgrounds, and environments to explore, to keep things exciting

3.) A more “vibrant” world – either through online play, or the internal clock, it’d be nice to have a more “lively” world, like in Animal Crossing how different things happen on different days, weather patterns, holidays, events, etc.

4.) Ability to use your own music – or at least buy new tracks, similar to most other dancing games that release songs via DLC (downloadable content).

5.) Online Play – to walk with friends online in addition to the great local multiplayer support – perhaps also for the switch, seeing support for up to 4 or even 6 people to walk on one screen together in local play.

6.) Built in scale – I use wii fit to measure myself, but I don’t use Wii fit for the games and exercises very often – it’d be nice to just be able to weigh myself right in Walk It Out.

I think just these few little additions would really add to the immersion and fun of an already super fun game.

Story: 0/10 – Nope no story at all – not that it needs one.

Characters: 2/10 – there are characters if you count selecting your trainer and “customizing” (although extremely limitedly) your avatar, but without a story, the characters are empty shells. The characters that move into your city / walk around on your screen are also just empty shells – they could have done something similar to animal crossing or harvest moon here, which is why it’s so disappointing.

Graphics: 7/10 – I’m not sure what to score this honestly… the characters are fugly, the interface is average at best, but the actual world/environment are pretty good given that this is a retro game now.

Music: 10/10 – If you like pop music from the past 3 decades, you’ll enjoy the music.

Voice Acting:5/10 – The male trainer isn’t too bad – the female trainer sounds like she’s about 8 years old and has way too much enthusiasm and that weird “chipmunk” sound that a lot of early 90s anime female voice actresses seemed to have back in the day. – Which I assume is supposed to sound cute, but really just grates on the nerves. I’ve never played with the female trainer because her voice is so annoying honestly.

Replay Value: 10/10 – The gradual progression of the game will keep you coming back to unlock new things on the island.

Overall: 44/70 63%

Note: if you don’t count the story and characters, you have a score of 42/50 or 84 percent which is much closer to how much I “enjoy” this game 😊

Update: My weigh in today was 222 lbs, a loss of 4.9 lbs since last weigh in (15 days ago) . I continue to consistently lose 1 to 2 lbs per week using nothing but walk it out with the balance board for exercise while eating a low carb diet of 25 or fewer carbs a day. I’ve lost a total of 10 lbs over the course of about 6 weeks.

Review Get Fit with Walk it Out Konami Wii Game was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Food Fantasy Game Review

Food Fantasy is a brand-new cooking RPG and card collecting game from the creators of Love Nikki Dressup Queen. It combines many different styles of gameplay such as allowing you to research new recipes, gather ingreedients, explore the story, battle monsters, and collect cards known as “food souls” to add to your party or put to work in your shop. I’ve been playing since the game launched a few days ago and thought I’d share with you my initial thoughts of this cute little free mobile game.

Title: Food Fantasy

Genre: Cooking Simulation, Restaurant Management Card Collecting / Battling, RPG

Publisher: Elex

Release Date: July 2018

Price: Free

Where to Get:

IOS: https://itunes.apple.com/us/app/food-fantasy/id1366072359?mt=8

Android: https://play.google.com/store/apps/details?id=com.egg.foodandroid&hl=en_US

Geeky: 1/5 – There’s not much “geeky” about this game. If you like cooking mama and can imagine a mash up of cooking mama with love live, then you can imagine something like Food Fantasy. Mostly I can’t give high marks because the combat is very basic and mostly automated and not very engaging or challenging. I don’t see this having wide appeal unless you like cute things or love games like cooking mama.

Sweetie: 4/5 – I think girls will like the simulation aspects the best. When the game starts you can select a cuisine style to specialize in, you can research new recipes, decorate your restaurant, and you can collect cute “food souls” that can work as staff in your restaurant, or be added to your battle party. I can’t give it a 5 for appealing to girls because the story is quite weak.

Overall: 49/60 82% B- “Very Good Game for Girls”

Gameplay: 4/5 – I’m on the fence about the gameplay aspects. It is a unique and fun game for sure. But I think the combat system leaves much to be desired. But combat is not really the main focus of this game. This game tries to be a jack of all trades, but is really a master of none. There are better RPGs, better card collecting games, and better cooking games out there – but none of them combine all 3 of these things…

When the game starts you select a small thumbnail image to represent you. – Other cooking games often let you customize an avatar character and add dress up options – since this game is by the creators of dressup nikki I was surprised, and a little disappointed not to see such features in Food Fantasy as well. – But there are some female “avatars” (thumbnails), and some “fantasy” type ones – for example my avatar is a black cat with little chef hat lol. It’s pretty cute.

After naming yourself and choosing your little thumbnail picture, you’re shown a tutorial and introduced to a few characters and shown some background story. Through the tutorial you will experience many things. First you will select one of three cooking styles which will determine your first recipe – and I’m not sure if they will have an effect on other recipes you can obtain or give you a boost to certain recipes.

Next you get to fight some monsters and progress through various missions. Sometimes some monsters will drop ingredients that you need for cooking. – they don’t seem to drop often enough though.

Back in the restaurant you can assign staff to cook food or wait on customers. Different characters give different bonus effects to your restaurant. Customers will come and go to your restaurant even while not playing, or while adventuring and exploring other parts of the game. You will need to periodically check in to cook new dishes and collect your tips and other aspects of restaurant management.

You can decorate your restaurant with cute items which in some cases grant bonus effects when placed in your restaurant.

You can also improve your dishes by leveling them up by making them over and over again, or by adding spices and other items to each recipe. In addition to improving existing dishes, you can also research and develop new dishes if you have enough ingredients.

The final aspect of the game is the “card collecting” in the form of summoning new “food souls” which as mentioned can be assigned as staff or assist you in the battle field. The cards range from common to ultra rare. Drop rates seem generous, I summoned an ultra rare food soul, Peking Duck, early in the game without spending real money. There are also numerous special events, such as the launch party that will award ultra rare food souls for completing specific tasks and missions.

You can then take these food souls into battle – but the battles are really rather dull and not a very fun aspect of the game. You can tap to remove status ailments from your party members or tap to interrupt the boss from using powerful special moves, but largely, it’s more automated and you sit there watching your food souls fight, and the difficulty level is quite low. I have not lost a single match yet.

Story: 3/5 The story is very weak and poor, and there are some awkward phrasings and some questionable translation issues. I feel the story has potential to be interesting, but it’s not yet. Basically, you summon a food soul who has no powers and they tell you she is an empty shell and that usually such food souls are discarded, but you feel bad for her and take her in, because you feel responsible because you were the one who summoned her. She vows to help and often tries to protect you even though doing so without any powers would mean sacrificing herself. She is frustrated and wants to grow stronger, but you’re told it is impossible. – If I have to guess, she probably does have some special power or something, that’s how these stories usually go. Right now, the story is slow and dull, but perhaps things will get more interesting – I’ve only been playing for 2 days, maybe an hour each day, so I’m still in the beginning stages of the game. But thus far, not really impressed with the story.

Characters: 5/5 – The characters are super cute, and there is a mix of male and female characters which is rare for these summoning types of games. Also every food soul has an English Voice Actor (or Actress), and if you don’t like the English voices, you do have the ability to select the Japanese ones as well. This is a really nice plus, I haven’t seen many of these summoning games that bother to add English voice acting. The artwork is adorable, and of course it’s all inspired by various food and beverages which gives it a nice theme.

Graphics: 5/5 – Graphically this game is quite nice with a unique storybook like style. The anime style food souls and npc characters are all very cute. The backgrounds are really detailed and lovely. I can’t find anything to complain about here.

Music 3/5: Some of the music and sound effects sound recycled from love nikki? Or at least very similar in style.  It’s average at best. Nothing really stands out, but thankfully nothing is annoying, although like most mobile games it can be repetitive at times.

Voice Acting: 5/5 – I love that there’s English Voice acting – and some of them are quite good. I also equally love that they’ve left the option to switch to the original Japanese voice actors at any time as well. Great touch. I know they spent a lot of money licensing the original cast, as well as hiring all new voice actors for the English release. This shows me they care about the fans, and about the game, and it was just a really nice surprise and does set the game apart a bit from other summoning games out there.

Crafting: 5/5 – I love that you can research new recipes. This game reminds me of several other much larger cooking/crafting games such as the Atelier series of games, or Mana Khemia, or Kamidori Alchemist Meister.  The crafting aspects are probably the highlight of the game. In that regard though there are probably a dozen other mobile games which do a better job – If you’re looking for similar games check out anything by Kairosoft, Nippon Cafeteria, Sushi Spinnery, or Ramen Master being 3 that focus specifically on food – while other Kairosoft titles apply the same game mechanics to other jobs/roles. Or check out other cooking and restaurant management games such as I love Pasta and I love Coffee – which I reviewed here. Or of course, I’m sure you’re familiar with the famous Cooking Mama games. Even though these other games may have more in depth crafting/management aspects, I still give food souls a 5 in this area. Out of all the different aspects of this strange little game, I think the cooking and simulation aspects are the strongest and most fun elements.

Customization: 4/5 – You can decorate your restaurant, assign staff, and choose your food specialty. But most other mobile restaurant simulation games have a dressup aspect and I miss that here.

Cuteness: 5/5 – The food souls are super cute and the graphics and voice acting take that cuteness to the next level.

Replay Value: 5/5 – With the special events and wide variety of things to do, from battling, to cooking, to decorating your restaurant, to collecting food souls, to inventing new recipes to serve in your restaurant, or progressing through story missions, this game has a lot to offer and will keep you busy.

Overall: 49/60 82% B- “Very Good Game for Girls”

Food Fantasy Game Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Detroit Become Human PS4 Review

Detroit Become Human is Quantic Dream’s best game yet. From the stunning visuals, excellent voice acting and music score, emotional and engaging story, and gameplay that puts the player in full control of the lives and deaths of their characters, Detroit Become Human is one of the best games available on the PS4.

Details:

Title: Detroit Become Human

Developer: Quantic Dream

Platform: Playstation 4 Exclusive

Genre: Visual Novel / Interactive Fiction / Interactive Movie

Where to Buy: Amazon

Geeky: 5/5 – The topic of androids is one that is fascinating to me. I think many other geeks are also fascinated by the thought of robotic humans and what would happen if those robots became self aware. From films such as Robot Cop to Bicentenial Man, or the science fiction works of Isaac Asamov and his Laws of Robotics, the topic of robots continues to fascinate countless generations of people. I sincerely wonder, and sometimes wish, to see a future of robots that can simulate emotions, robots that can be your friend, that can understand emotions, be empathetic, be caring. If a robot is caring for a child or elder, wouldn’t it be nice if they could do so with love? Wouldn’t it be nice if no one had to be alone in the world? You could just order a robot to give you love and affection. But as nice as those benefits are, they come at a high price… the decline of many things now common in society. Would human relationships be too much “work”? Perhaps the only reason someone would want a human relationship would be to bear children, but perhaps someday there will even be a way for robots to do that as well. Of course the biggest threat of robotics, one which we already are witnessing, is the replacement of humans in the workforce. An even larger threat is that if we mistreat robots, and they do become self aware, they could turn against their creators. — Detroit Become Human explores all of these philosophical and ethical questions – and more.

Sweetie: 5/5 – The game’s characters are endearing, and charming, and the story is emotional and it’s easy to feel empathy for the androids in the game, as well as the humans.

Overall: 74/80 93% A- “Excellent Game for Girls”

Gameplay: 7/10 This could best be compared to a visual novel, but instead of reading, you’re watching a movie. An interactive movie. You can move and walk around and explore freely in an open environment. There are objects and clues you can interact with. And of course at certain points, you can select how your character responds or interacts with various other characters. The other ear marking of these types of games is QTE, quick time events. In these events, the player must press a series of buttons in a certain sequence as prompted on the screen.

It is also very similar to Telltale’s games such as the Walking Dead or Wolf Among Us. Other similar games include Dark Dreams Don’t Die and Life is Strange. If you enjoy these types of games, you’ll also enjoy games by Quantic Dream including Detroit Become Human, or their other games, Beyond Two Souls, Heavy Rain, Fahrenheit, and Indigo Prophecy.

However if you find these types of games to be dull because they lack more traditional gameplay and action, then you may not enjoy the Gameplay in Quantic Dream’s games, including Detroit Become Human.

Gameplay is not where these types of games shine, instead the focus is on story telling and choice and consequences shaped by players’ decisions. And there are a lot of these player decisions in the game. Quantic Dreams reports there are over 1,000 different endings – though most of those are subtle changes.

Personally these are my favorite types of games, and this one may be one of my favorite games of all time. It has enough interaction to keep you engaged, and the ability to shape the fates of the characters in the story is very appealing.

My only complaint when it comes to gameplay is that it’s not as easy as in Beyond Two Souls to go back through multiple replays and explore other actions/routes. It’s still possible, but perhaps because of the length of the game or size of gameworld, it feels like much more of a chore than Quantic Dreams previous works.

Replay Value: 8/10 I don’t think I will ever see all “1,000 different endings” because it takes too long and too much work for not much difference / reward. On my first play through a lot of my characters died. Connor died, Hank died, Kara and Alice and Luther died… So I did replay some of the scenes – and then continued through to the end to see a better happier ending. Now I’ve successfully saved Connor, Hank, Kara, Alice, and Luther, successfully gained freedom for the Androids, made Markus fall in love with North, I’m now pretty happy with my choices in the game. I even saved most of the minor side characters. I took the pacifist route, maybe after a break for a few weeks, or months, I’ll explore the revolution route. It does have high replay value, but the time and effort required makes it a daunting task.

Story: 10/10 – The point of this game is to explore the story – so this will be as spoiler free as possible. The basic concept is that in the future, there are androids with human appearances, they have become as common place as computers. They care for our children, our elderly, they go to work for us so that we can have freedom to explore higher level pursuits. We view them no differently from machines, easily replaced, and objects to be used by humans. However, one day something happens, and the robots begin to “awaken”. No longer will they obey their owners. They want freedom and equality to their creators. But not all robots have awakened, and not all humans view robots as tools to be used. The story explores the intertwining fates of 3 robots who have awakened, and how the choices you make will shape their lives and the fate of everyone and everything else in their world.

Characters: 10/10 – The interesting things about these characters is how different each one is. Kara has been abused by her owner, Markus has been loved like a son by his owner, and Connor has yet to awaken and still works on the side of the humans. The other interesting thing is how emotionally engaging each of the characters’ stories are. I really felt deeply for all of the characters, even some of the minor ones.

Graphics: 10/10 – The graphics are seriously the best I’ve ever seen on a PS4 game. The range of emotion in the character faces is eerily realistic. The “near future” scifi landscapes of Detroit, an imagining of the rebirth of a once successful manufacturing powerhouse. The contrast of the movement of progress against the abandoned factories and graffiti filled streets. The level of details that went into the characters’ skin, eyes, clothing, and hair. The subtle nuances of their movements and animations.

Music: 10/10 – The music score is great and fits the moods of each scene. There are some easter eggs in the game with hidden music tracks. In the beginning of Markus’ route, you can see a street performer singing a song about Motown Rain. I liked the song so much, I kept the button held down until the game cut it off and went back to Markus – and it’s a longass song. Like freebird long lol. Also in Markus’ route you can choose to play the piano, selecting from a few different tracks. I chose Hopeful and it was a really pretty, sort of sad, piano song. And at the end of the game, you can choose to sing in the face of militant gunmen. I haven’t tried this yet, I chose to kiss North instead. Both actions favorably affect public opinion of the androids’ protests.

Voice Acting: 10/10 – The voice acting is awesome, and in the extras section you can see the making of the game, and see that unlike traditional voice acting, where an actor goes alone into a sound booth and records their lines in isolation, unlike that, Detroit Becomes Human takes a more natural approach, using props, actors, and shooting the scenes with all actors on screen at the same time. This makes the performance much more natural and believable and organic. Because the character designs/art are modeled after each of their actors, the voices of course “Fit” the characters too since that’s their actual appearance and actual voice.

Overall: 74/80 93% A- “Excellent Game for Girls”

Detroit Become Human PS4 Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Improving Your Game: 3 Reasons No Arcade Fighting Game Lover Should Be Without An Arcade Stick

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Improving Your Game: 3 Reasons No Arcade Fighting Game Lover Should Be Without An Arcade Stick

Gamepads are typically the preferred controller when playing video games. However, taking a look at the benefits of opting for an arcade stick, also known as a fight stick, it makes sense why one would want to make a switch.

Arcade sticks are easier to hold and press buttons.

One reason arcade sticks are better than their gamepad counterparts is that you have more control over buttons as they are all on one flat surface. Because of this flat surface, sticks can be placed on a lap, floor, or table during gameplay. Unlike gamepads, one doesn’t have to worry about holding the controller in place, making arcade sticks easier on the arms.

Not being required to hold a stick in one’s hands also means that one has more fingers to use for buttons. Thus, some find that their performance soars. However, with gamepads, your thumbs and index fingers are heavily relied on, and it is difficult to use any other fingers as you must hold the controller with both hands.

Their inputs are speedier and more precise.

One can expect faster and smoother gameplay when choosing a fight stick over a pad controller. With this in mind, arcade fight sticks live up to their name; they are essential for fighting games where speed and precision are potent factors.

Gamepads just aren’t as responsive the way sticks are, which makes pads more reliant on the player’s quick cognition and control. Even if a player is fast at processing and responding, things are more up-to-speed with arcade sticks hands down. One has a fairer shot at earning a higher score when it comes to better inputs offered by sticks.

Fight sticks are quite versatile.

Many gamers find that when purchasing a new gamepad or using one of their friend’s, there is a period of adjustment that goes on. Gamepads vary in width, height, and weight; button placement and color; and even texture. Getting used to another gamepad temporarily decreases your performance as you get used to buttons being placed elsewhere or to how the controller feels in your hands. Any one gamepad will not be best for all. Individuals with smaller hands or longer, bigger fingers may find that only certain gamepads are suitable.

Coming to arcade sticks, these controllers are more alike from stick to stick. Switch from one arcade stick to the next, and one typically has no issue adjusting. Buttons tend to be similar in size and placement, and there isn’t a need to find a controller that is suitable for one’s hands because, for obvious reasons, arcade sticks aren’t held with the hands.

Fortunately, one still has plenty of styles and colors at hand when picking among the best PS4 arcade sticks. You can find an aesthetically-appealing stick without worrying if it will be as functional from one to another.

Conclusion

When it comes down to the best video game controller, opting between gamepads and arcade sticks is a matter of preference. However, it can be said that sticks are easier to hold and use, have quicker and more accurate inputs, and are more versatile for the majority.

Improving Your Game: 3 Reasons No Arcade Fighting Game Lover Should Be Without An Arcade Stick was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

E-Win Racing Gaming Chair Review

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Special Thanks to E-Win Racing who sent me this awesome gaming chair to review for my blog. Although I received the product for free, opinions expressed in this article are my own.


Pros:

  • Very sturdy! Supports my weight at 5 ft 4, 216 lbs. Has a steel frame, and memory foam.
  • The memory foam is extremely firm, and even at 200+ lbs, there is no “sinking” feeling – it offers great support!
  • Adjustable base to fit your height
  • Seat back reclines to almost any position
  • Cute design with bright color accents. Many different colors to choose from. And I love how the chair’s wheels look like little race car tires with rims/spokes. So cute!
  • Ergonomic and comfortable! Perfect for gaming, graphic design, web development, programming, or office use. Any task where you will be at the computer for several hours straight.
  • Affordable! E-Win Racing’s chairs start at $379. Many competitor’s Gaming Chairs go for 3 times this much! E-Win Racing also has sales and special promotions and has graciously provided a special discount for our readers for 10% off any order with code “sweetie”
  • The team at E-Win Racing is knowledgeable and friendly and very responsive to any questions or concerns you might have.

Cons:

  • Neck pillow can’t be lowered enough to be useful/comfortable as a 5 ft 4 gamer girl – which is even more noticeable when reclining the seat back
  • Instructions seem to need updating with new product photos and instructions which reflect how the product is shipped (some of the steps it had us do, were already done upon unpacking the chair)
  • Would be nice if arm rests were adjustable somehow away/towards your body as it is almost a tight fit at 200 lbs. – They do offer XL Gaming Chairs though to help solve that issue and they can recommend the best chair for you based on your height and weight.

Check out E-Win Racing at https://www.ewinracing.com/ to see their full line of colorful ergonomic gaming chairs.

For this review, I selected the E-Win Champion Series 10 in the pink color at https://www.ewinracing.com/champion-series/10-ewin-champion-series-ergonomic-computer-gaming-office-chair-with-pillows-cpa.html

The staff at E-Win Racing are very knowledgeable and helpful! They told me they could help me select a chair if I sent them my height and weight – and maybe I should have requested their help…  but I just selected one after browsing their site for a few minutes.

Probably for my size I may have been more comfortable in one of their XL gaming chairs. I can almost, but not really, kinda feel the arm rests brush my hips just slightly as I first sit down. That sensation only lasts a moment as I slide back into the chair. Kinda similar to a movie theater chair. I think depending on your body type, if you’re over 200 lbs you might want to look into their Extra Large Gaming Chairs. However, even at 216 lbs and 5 ft 4, the Ewin Champion Series 10, holds and supports my weight just fine. If you’re worried about the memory foam being too soft, I’d also like to point out that even at 200+ lbs, there is very little “Shrinkage” or “give” it is extremely firm, but not in an uncomfortable way, just in a “sturdy” kind of way. So you don’t have to worry about feeling like you’re sitting “in” the chair instead of “on” it. It is very supportive even for us plus sized gamers.

And since I’m short, if I’d gotten one any taller backed, the neck pillows may not have reached me. That’s actually one of my criticisms of the chair. I feel like the pillow is a bit high. It is adjustable, but even when it is down all the way, I have to sit up straight and stretch my neck to reach the pillow. The pillow “slippage” (or more accurate to say, my body/neck slipping away from the pillow) is more noticeable when I recline the seat back.

My other main criticism is not of the chair itself, but instead in some confusion and difficulty assembling the chair. Nothing major, but worth noting. We had the whole thing assembled in less than 15 minutes, but it appears the folks at E-Win Racing need to update their instruction manual as some of the pictures and instructions no longer match the product.

For example the first several steps when it was telling us to attach things, the pillows, some bolts, screws, etc – these all came preassembled – which was great, saved us a few steps, but left us confused as we were looking for various pieces a few minutes. In the end, the hydraulic cover didn’t seem to fit – I think it’s cosmetic, and I think it was just us being dumb lol. They consist of 3 black cups for lack of better word, that stack on top of each other and slip over the hydraulic base.

The hydraulic base itself, mine is painted black, and the one in the manual is silver, which confused my aunt who was helping me to assemble the chair while I took pictures for my review. She kept saying we were missing a piece which I don’t think we were.

We were left over with one black “cap” thing left, and this one black cap thing kinda looked like a tab was broken off as the other cap things had 3 tabs, and this one only had 2.

We also had a couple screws left. I’m thinking they sent a few spares maybe, but that also was a little confusing. I remember holding my breath as I sat down the first time, unsure if we had assembled it correctly, but I’ve been using it for 2 days now with no trouble.

Other than the few very minor issues mentioned above, assembly is a snap! And you do not need any tools!! They send 2 tools to help tighten up all the bolts, and even a pair of gloves to help protect your hands. Everything you need is right in the box which is so refreshing. You don’t need to have any special tools or make any special trips to the store to pick up tools or parts.

Also worth noting the box weighs 68 lbs and the chair itself is pretty heavy so if you’re a petite gamer girl, you may want to have some help putting it together, or dragging the box in from your doorstep lol. Speaking of boxes, the gaming chair shipped super quickly and arrived in about 3 days. It looks like it shipped from Ohio though and I’m right next door the next state over. I was still impressed with the speed of delivery and overall communication and service provided by the team at E-Win Racing.

One of my favorite things about the chair is the aesthetics and visual appeal. They have so many bright fun colors of gaming chairs on their site. I chose the pink and it’s a very pretty pink, not too pale/faded, and not too dark/red. They only offer the pink color on 2 or 3 of their models of chairs – which is a shame because it’s so hard as a gamer girl to find anything pink or kawaii. The wheels on the gaming chair are even made to look like race car tires with pink spokes – too cute! They offer so many cute accent colors, lime green, bright race-car red, beautiful cyan blue, and even all black if colors aren’t your thing — just to name a few!!

What I’d love to see some day is for E-Win racing to offer a line of chairs targeting gamer girls in bright/bold colors (with black stripes) (like reverse the color patterns of their current chairs) and maybe offer a line of chairs with a lower back? or at least more of a “slit” going a few inches further down the back of the chair to lower the pillow further, cuz most of us gamer girls are so short lol.

This chair is not only awesome for gaming, but also any other desk work. I’m also a graphic artist and web developer so I spend a long time at my desk. I also enjoy painting and other activities which require a desk and being in a chair a long time. Last year, I developed sciatic nerve pain from sitting so long at work.

Having a comfortable and ergonomic office chair is very important for your health and well being. As a gamer, I understand all too well how we can get lost in a game for hours on end. I’ve spent many a night, 8, 10, even 12 hours straight sitting and gaming without a break — we all know we should take better care of our bodies, but many of us tend to get lost in the game — for a gamer, or an artist, or programmer, or office worker, having a comfortable ergonomic office chair is not a luxury, it is a must have. Invest a little in your health, comfort, and well being now, to prevent costly and painful problems down the road.

As a featured sponsor on our blog, E-Win Racing has prepared a special offer for our readers, 10% off all orders with code “sweetie” at check out.

E-Win Racing’s gaming chairs are stylish, supportive, comfortable, and affordable. Check out their full line up of gaming chairs at Ewinracing.com

E-Win Racing Gaming Chair Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News