This is a reblog of my site http://geekysweetie.com – Other stuff may appear here such as reblogs from other wordpress.com sites. I blog and reblog about anime, video games, kdrama, toys, technology, and kawaii fashion and decor.
According to the official game page gameplay seems to be that of a rhythm game:
“What’s NEKOPALIVE? Why, it’s a “cat-certo!” The catgirls of La Soleil take to the stage and step into the spotlight with their very own live concerts. Dancing, singing, MIX’ing and purring, this is the NEKOPARA event that comes right home to you, and you’ve got the best seat in the house! No idol can compare to a catgirl! 🐾
I put together a quick little list of my research on the HTC Vive and Oculus Rift – I don’t have hands on experience yet, because I’m poor, and my blog is not popular enough to score me sweet free demo equipment LOL. — But I’m very interested in these – especially the Rift.
In my opinion, I’d buy the Oculus Rift because 1.) Exclusive Games – though it’s early days still, it’s estimated the Oculus Rift will have far more exclusives than the HTC Vive – I kinda view these headsets as actual gaming platforms (though they’re not because they still require a PC to play) – and we all know the most important thing in “living room gaming” is not the specs under the hood (which in the case of the Vive and Rift are pretty equal) – but instead, the importance has always been on Exclusives. — It’s why I have no console bias – If a console has a great exclusive that I want, I will buy the console. Now granted, these headsets are more expensive than a traditional console, but they’re also a lot more technologically advanced under the hood.
The other main benefit of the Rift is that it (supposedly) is much more comfortable than the Vive. This is a huge issue for anyone who does 6-8 hours of gaming a day or in one session (which I think most “gamers” do).
But their price point does make it so that one has to “pick a side” — unless one has a lot of money or one works in the gaming industry and gets products to review for free. So in the interest of helping you to pick a side, I’ve compiled some of my research here for you. I hope that it will be helpful for you.
Oculus Rift Pros:
Lighter Weight 1.03 lbs vs 1.2lbs
Includes (removable) headphones
Expected to host more exclusive games
360-degree positional head tracking
Price $600 vs $799
Easy Setup in 10 minutes or Less
Great for apartments or tiny living spaces
Several sources have cited that the Oculus is much more comfortable on the face (probably due to the lighter weight)
Comes with two actual full games for free bundled with the headset (compared to just some mini games on the Vive)
Oculus Rift Cons:
No adjustable screen distance
No Ability to connect to phone to display and answer messages
No Safety Measures to Prevent You from Running into Walls or Tripping over furniture
No Augmented Reality
VR Space is limited to 5ft X 11ft compared to 15X15ft tracking on the Vive
Controllers will cost $150 – $200 Making the price difference of the headset moot.
Designed to be played while sitting down (less immersive experience)
HTC Vive Pros:
Chaperon Safety System via front facing camera to prevent you from bumping into objects
Screen can be adjusted further or closer to your face via an adjustable knob
Able to connect to phone via bluetooth to answer calls and messages
The controllers are already available — and included for free with the headset
Designed to be played while walking around (more immersive)
HTC Vive Cons:
Heavier Weight 1.21 lbs vs 1.03 lbs
Expected to have fewer exclusive games
When the Oculus Touch arrives it will probably be better than the HTC controllers
Price: $799 vs $600
More complex setup and installation
Requires a lot of space for actually playing the games – not ideal for apartments, tiny homes, or mobile homes
Several sources cite that the Vive is not as comfortable as the Rift – probably due to the extra weight.
Comes bundled with some minigames to show off motion-control – but ultimately not as fun as the games bundled with the Rift.
Both are Tethered Devices (cords everywhere)
Neither Require a Phone (such as Samsung gear or google cardboard)
Both Require a high power Windows PC (Expensive and still an extra component)
Both are powered by two OLED panels that combine for a 2160 x 1200 resolution. That means each eye has its own 1080 x 1200 resolution
Editor’s Comments: Today’s Guest Post comes from Gamingbabe who wants to share news about Samsung’s new stand-alone VR headset. I’m excited to see another VR headset coming to market. Although it’s not available in the US yet, it recently released a much improved version of their Samsung Gear VR in South Korea for a price tag equivalent to just $350 which makes it less than half the cost of the HTC Vive or Occulus Rift. It’s also much beefier tech wise compared to Samsung’s current VR headsets – It will be interesting to see how it fits into the picture and how much attention and market share it will receive if and when it releases in the US.
Dedicated and Untethered VR headset to be released by Samsung
Virtual reality is gaining significant momentum, as more headsets using the technology are making the once futuristic idea into a reality. But, so far, most VR headsets are highly dependent on mobile devices. When can we finally see a dedicated virtual reality device that can run its own apps?
Samsung might take the lead as the company discussed plans of releasing a standalone, untethered Gear VR headset. Currently, the Korean tech firm is developing the gadget that will incorporate positional tracking (hand and gesture tracking), which most high-end headsets already have such as the HTC Vive and the Oculus Rift.
During the developer conference of Samsung in San Francisco, the company’s head of R&D for software and services Injong Rhee said that it might take them a few more years before releasing said headset.
“We are working on wireless and dedicated VR devices, not necessarily working with our mobile phone,”
said Rhee. “VR is amazing, but the industry is still at its infancy.”
Samsung’s current VR state
Samsung has bundled their recent flagship, Galaxy S7, in with their new updated Gear VR. The handset, based on the product info by O2, comes with a super AMOLED screen, 200GB memory slot, inbuilt cooling system, and Octacore processor – making it the perfect mobile device to use with the VR headset. Initially, rumors predicted that the Gear VR will be compatible with their previous handset, the Galaxy S6, but Samsung was mum as to why this didn’t come to life. Nevertheless, the a specification page revealed that the handset comes with a world-class processor that is 38 times faster than computers, ensuring that VR games and other HD titles are played smoothly and seamlessly without any freezing time.
Although the tech company has started bundling the Gear VR with their new flagship, the headset hasn’t gained as much momentum as they hoped. Though, in November 2015, the wearable was reported to be sold out online. Amazon and Best Buy both showed the message “temporarily out of stock” and “sold out online” respectively on their websites for the Samsung Gear VR. However contrary to reports, sales have been steady for the virtual reality accessory, even with the recent release of the commercial model of Facebook’s Oculus Rift.
Samsung vs Google
But with the arrival of Samsung’s standalone headset, they will be competing against Google in this department since the latter has been initially reported to be developing their own dedicated VR device.
The search giant has been exploring various ways to provide everyone a chance to have a view of thevirtual reality world, from the most expensive Android-based headset to a cutout cardboard one that can be made at home. However, Google isn’t stopping there as they have expressed their desire to also develop a standalone VR headset, which Samsung will directly compete with.
A source close to the company said that the headset will feature a screen, outward-facing cameras, and high-powered processors to run apps and games seamlessly. Google will be working with startup Movidius Inc. to use its camera chips for the motion sensor.
The release of the device is still undetermined, yet Google may want to speed up the development since they already have a competitor planning to take the lead in the race for the first standalone VR headset.
However, the company said it will not be releasing their Gear 360 in the United States and would focus on other selected countries, particularly China, India, and the UK, where sales of their Galaxy S7 and S7 Edge were outstanding. Will they also avoid the US market once they release their standalone VR headset, even if the country is well known as one of the top markets when it comes to technology?