Kodocha Child’s Toy Anime Review

Title: Kodocha

Alternate Title: Child’s Toy

Genre: Romantic Comedy / Slice of Life / Drama

StudioStudio Gallop, NAS

Length: 102 Episodes

Release Date: 1996

Based Upon: “Kodomo no Omocha” manga by Miho Obana

Where to Buy: Amazon.com/Kodocha.. – This is a pretty old and rare / obscure series. At time of writing, there’s only 2 copies of the Kodocha Season 1 DVD box set available – for about $45. I’d encourage you to snap them up now, rather than later, as it will become harder and harder to find as time goes on. The Season 2 Kodocha DVD boxset is even more rare, with only 1 copy for $135 at time of this review.

Overall: 30/35 86% B “Very Good Anime For Girls”

Story: 10/10 The story in Kodocha is very unique. I can’t think of any other anime that 1.) Deal with child stars or 2.) Focus on a romantic relationship in elementary and middle school (most romantic comedies are set in highschools or universities). The main story centers around an elementary student named Sana who is a child star, she does acting, modeling, and singing for movies, tv series, and commercials. It’s about how she balances her work with her school, family, and personal life. Of course being famous gets you sometimes unwanted attention, such is the case for the main love interest, who comes from a broken home and troubled past. He is jealous of Sana’s “perfect” life and innocent child-like qualities. But it’s also her youth, exuberrance, and innocence that draws him to her. Like most little elementary boys, he doesn’t know what to do about his feelings towards Sana, which leads to him teasing or picking on and bullying her. Because of his actions, Sana of course hates him in the beginning. But over the course of the series, she too begins to have feelings for him as well. The first half of the anime focuses on their time spent together in Elementary school, while the second season continues on through middle school.

Characters: 10/10 In addition to our two young love birds, there’s a slew of really quirky, unique, outlandish characters. For example, Sana’s mother is very eccentric; she is an author and often late with her deadlines sneaking around trying to avoid her publisher who’s pressuring her for her next release. Sana’s mama hires a manager to help her daughter’s young career. Sana is confused by this since she is so young and she tells everyone that her incredibly handsome manager is actually her boyfriend or even her pimp (because she is aware that her parents pay him to spend time with her.) Besides just helping in her career, he often chauffers her to and from school and to and from her modeling and acting appointments. He also cares a lot for Sana and treats her as a good friend. Although all of the characters are eccentric, they are very warm and heart felt and endearing too and a good deal of time is spent focusing on character interaction, back story, and development.

Voice Acting: 2/5 I didn’t really enjoy some of the voices in this anime, I found them to be rather grating on my nerves at times. I understand they were doing their best to sound cute or child like… I just really found some of the voices to be like nails on a chalk board at times :( Not all of the voices are that bad, but a few definitely stand out as being over dramatic or just their tone of voice put me on edge at times.

Music: 5/5 The music is really as zany/crazy as all the characters in this show. Most is very youthful, energetic, fast paced, featuring a lot of tracks which are more along the lines of JRap and JHiphop (if that’s even a thing) as opposed to “pop” or “ballad” like arrangements. This works well however for this series as it gives it a young feeling to match the setting and energy of the anime – It also differentiated itself in this choice of music which is definitely a departure from other 90s anime themes.

Art: 3/5 As far as 90s anime goes, this artwork is not too bad. I find the character designs to be cute, and even cleaner looking than many of their 90s counterparts in other similar series. Still of course, the animation techniques look dated by today’s standards as the anime is now 20 years old!

Overall: 30/35 86% B “Very Good Anime For Girls”

Kodocha Child’s Toy Anime Review was originally published on Geeky Sweetie

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Growlanser Generations: Growlanser II and Growlanser III Review

Hang tight; things are going to get confusing if you’ve never heard of this series before. Growlanser Generations is the name of an American version of Growlanser II and III (that’s the one I’m reviewing below). BUT Growlanser Generations is the name of a Japanese game in the same game series, which is Growlanser V (and this game was also released in America as Growlanser Heritage of War, but I hate (or at least strongly dislike) that one, so I’m not reviewing it (at least not right now).

So Keep in mind, this is a review of Growlanser II and Growlanser III (Generations NA). And it is NOT a review of Growlanser V (Generations JP) Got it? Good :)

Title: Growlanser Generations

Publisher: Working Designs

Release Date: 2004

Platform: PS2

Genre: Strategy RPG with Dating Sim Elements

Where to buy: Amazon has a few available ranging in price from $65 to $95 depending on quality and deluxe or standard editions. You can browse whats available on this page here: http://www.amazon.com/Growlanser…

Geeky: 3/5 

Sweetie: 5/5 

Overall: 71/90 79% C+ “Good Game For Girls”

Concept: 7/10 Though packaged in America as a single game, this is originally two separate games (though from the same series) in Japan. Growlanser I was never released in America, which puts us at a disadvantage because Growlanser II’s story takes place at the same time as, and has the same characters as, Growlanser I. It is basically letting you play as the opponent’s army  from the first game, to draw sympathy and give you another look at the war from a different view point. But since we never got Growlanser I in America (I’m sure Working Designs would have if they could, but this game actually was one of their last games and probably partly responsible for the ultimate demise of the company – selling two games, for the price of one, at the expense of double the staff hours, wages, localization fees, etc.) — Anyways, since we never got the first game, Growlanser II is mostly a stand alone story for English speaking players – and I felt its story, while good, was weaker than III – which is intended to be a new stand alone story – because Growlanser II is supposed to be enjoyed with Growlanser I.

Anyways, beyond that, they are both real-time strategy rpgs with a high amount of freedom and player choice and consequence. Choices matter, and there’s a branching plot, mostly focused around who you date in the game. There’s multiple endings and of course the data from one game to the next can be carried over from game to game.

Gameplay: 8/10 The gameplay in these two games features real-time (as opposed to turn-based) strategy rpg battles which sometimes have you trying to reach the edge of the map to “escape” or sometimes destroy all enemies on the map, or sometimes must protect an NPC from being killed. Growlanser III expands on the gameplay of II by allowing you to freely move around the overworld instead of just choosing points on a map. However, Growlanser III cuts the active party members in half from 8 in Growlanser II to just 4 in Growlanser III. Growlanser III also raises the encounter rate significantly from that of II and introduces proceduraly generated dungeons which are sometimes rather hit or miss in their design.

Upon gaining a level you can spend attribute points to customize your party members to your liking, which is just another testament to the freedom of choice these games provide. Also as you level up your equipment, you can unlock new spells and abilities that are tied to the equipment, making the equipment a key focus of your battle strategy. You can team up with party members to unleash joint spells and abilities and you are also free to move around the map, not stuck using a grid based system in other Japanese strategy games such as tactics ogre and final fantasy tactics.

Because the game has a branching plot and multiple endings, there are some things which may happen in battle which would typically be a gameover in most games, but in this case, the game goes on (not always, haha sometimes it REALLY IS a gameover lol.) – Sometimes though this can throw you off the route you want in the game so save often and make use of multiple save files.

Outside of battle there is not much to do in this game (aside from talking to your comrades which can influence the storyline which is a big draw to this series) — That is changed years later with Growlanser Wayfayer of Time on PSP which introduces city building and “pet” raising elements to the game series. (But that’s a review for another day (maybe soon).)

That’s not to say that all you do is hack and slash your way through Growlanser Generations either. Both games feature a huge branching storyline with several secret hidden side quests and dialog scenes which unless you take time to back track to previous locations and explore the map fully, are very easy to overlook. If you enjoy exploring  every nook and cranny of every location, you’ll really enjoy the huge worlds and the fact that this game does not hold your hand or force you down any “correct” path as it’s very non-linear. However, there are some gamers, who may find all this back tracking and side questing to be tedious.

Storyline: 10/10 Both games have a very emotional and action packed story which is fueled by the theme of war and focuses strongly on character backstory and development. They take place in a fantasy setting, however; it is draped around a very modern and realistic atmosphere that makes the characters and story feel quite engaging and believable. Mostly, what I enjoyed about these stories is the overarching theme of betrayal, trust, sadness, and pain that are told through the events and actions that happen in each game. As mentioned above, Growlanser II definitely has the weaker story, because in America, we only experience “one half” of the “game” (although it is in fact 2 games in Japan too, Growlanser II is a “direct sequel” – and not only takes place “after” but also concurrently during the first game. So I can’t deduct points here, because it’s no fault of the game that we only have “half” the story here.) Overall, the story becomes very emotional and the sheer volume of the game world itself and lore added into every nook and cranny and dialog options and extra scenes really help bring these games to life.

Characters: 8/10 Growlanser II is packed full of dozens and dozens of interesting characters. Like most branching plot games, some character routes are more well developed than others. Growlanser III significantly cuts back on the number of characters, BUT in exchange, they devote the time to writing a very interesting and well developed story around those characters. As I’ve said a few times, III is definitely the more story-focused of the two games in this collection, and that also shows through character development and interaction – not that it was terrible in II either, but III just really digs into it more. 12 years later I still deeply remember the story and characters of Growlanser III – while I only sorta vaguely recall some of the characters of Growlanser II.

Graphics: 7/10 While the character portraits themselves are LOVELY and very appealing, especially I think to females, as they’re rather “Shoujo” in nature, the battle effects, background environments, and other artistic elements are very underwhelming, even for a PS2 game.

Music: 5/10 – It’s been awhile since I’ve played, but I can’t recall having a strong opinion of either like, or dislike, for the music in these games. I’ll update this the next time I play :)

Voice Acting: 8/10 Working Designs is always pretty good with their localizations – of course they westernize things and take some pretty big liberties with their translations (which some fans criticize them for) but for me, I’ve always enjoyed their sense of humor and found it often times make a dry script more engaging – not that I think Growlanser is dry by any means, but it’s always fun to see Working Design’s little touches. That said, the cast is very good, reusing many actors from previous Working Designs titles (such as Lunar and Vay). So if you enjoy the voice acting in those games, you’ll enjoy it in Growlanser as well. Each game has probably about 2 or 3 hours of voice over content – which isn’t much when each game probably spans hundreds of hours through multiple story lines and endings. But hey, there are games from early 2k that don’t have any voice overs at all, so can’t complain much. I would’ve liked the option left in for Japanese voices as well but I understand those are expensive with licensing fees and Working designs was such a small little studio. I appreciate all the love and care they always put into their games and I feel out of all the 90s Dubs out there, Working Designs were some of the best!

Replay Value: 10/10 Both games feature Multiple endings, though the differences to these endings are definitely more distinctive in Growlanser II as opposed to III. There’s also tons of hidden side quests and dialog options which will require multiple playthroughs to experience everything these games have to offer. Between both games, you’ll probably spend hundreds of hours to get 100%. I’d wager it’s about 35-40 hours per single play through.

Overall: 71/90 79% C+ “Good Game For Girls”

Growlanser Generations: Growlanser II and Growlanser III Review was originally published on Geeky Sweetie