Final Fantasy XV Review

It’s been awhile since we’ve done a review around here with the holidays and all. It’s time to fix that. Having just finished FFXV over the weekend, that seems the best candidate for a review this week. I’ve been a fan of Final Fantasy for a long time, ever since “Mystic Quest” on the SNES. Final Fantasy 6 (3 in America) is still my favorite in the series. I’ve played every Final Fantasy Game since the 16 bit era. And I’m “strange” I know, but I don’t really like FF7, not as much as everyone else seems to be in love with that game. But Final Fantasy in general always holds a special place in my heart. If I had to rank my favorite FF games that I’ve played from best to worst, it would look something like this when using the corresponding Japanese numbers for each title… With the newest game, Final Fantasy XV somewhere solidly in the middle. Although I’ve played 11 and 14, I didn’t include them in the list since they are a different genre (mmorpg)

  • FF6
  • FF8
  • FF4
  • FF10
  • FF13
  • FF15
  • FF9
  • FF5
  • FF7
  • FF12

Honestly, my most favorite thing about the new FF game was Prompto’s Photography skills lol. My twitter and facebook looked like a giant marketing website for the game for the past few weeks. Pretty smart move by SquareEnix, getting the public to help promote their game like that on social media. The characters are quite likeable in the game, and although the story starts slow, it eventually builds with a lot of emotion. The first half of the game features an open world environment where you can travel, explore, and quest freely, but the last several chapters are much more linear, and it’s within the later half of the game that the story becomes much darker. The emotions are felt stronger due to the first half focusing on friendship between the main character and his friends and the light hearted feeling of the early chapters.

The story however, is not without flaws, and that is where I have to deduct points. People are killed off much too early in the game to feel any sense of loss or attachment to them. Furthermore, some characters are mysteriously killed off without ever showing exactly what happened to them. The character development between the 4 “bros” is the highlight of the game – and it is beautiful. On the other hand, supporting characters are introduced only to be almost forgotten in later chapters. For example, I really liked Iris in the first half of the game. In the end it’s eluded that she too has become a daemon hunter, but it never shows her again nor does she ever rejoin the bros. Aranea is another forgotten female as well.

The game is supposed to be receiving numerous updates in the coming weeks and months. Among which include new story sequences, special dlc for each of the bros, gameplay enhancements for the later chapters (chapter 13), and the ability to create your own player character. But I shall base my review solely based on the content that was available when I played through the game.

Title: Final Fantasy XV

Platform: PS4 and Xbone (I played the PS4 version, but they are both the same).

Publisher: SquareEnix

Release Date: November 29, 2016

Genre: RPG

Where to buy: Amazon

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Geeky:  5/5 – The new combat system, high production values and cutting edge graphics make this new entry into the Final Fantasy series a new, but amazingly fun experience.

Sweetie:  4/5 – The story and character development sometimes struggles to keep things coherent and cohesive, especially in the later chapters of the game. Many of the side characters, especially female characters, are tossed aside and forgotten in the second half of the game. Some scenes that should have been tear jerkers fell flat due to not enough time spent developing characters before introducing tragic events. However, lots of non-combat activities, such as photography, fishing, cooking, and chocobo racing are sure to delight most girls playing this game. Not to mention ample amounts of glorious man eyecandy.

Overall: 69/80 86% B “Very Good Game For Girls”

Concept: 10/10 Final Fantasy XV is an action RPG with the ability to select Real-time combat or the Active Wait commands which allow you more time to use items and plan your strategy. Early chapters feature an open world with numerous quests, while later chapters shift to a linear narrative focused on building a strong story. Without spoiling it for you, Final Fantasy XV tells a story about a prince trying to rescue his bride to be while avenging his father’s death and reclaiming his kingdom. When the game starts, the prince is a mouthy spoiled brat, who, along with his friends journey to meet the Oracle, who is also the prince’s childhood friend and betrothed. However, shortly after leaving the capital city, their kingdom is attacked which begins a quest to seek the powers of the gods as well as past kings to help defeat evil and bring peace to the lands.

Gameplay: 9/10 – Some people really dislike the new action based combat; however, I find it much more fun, engaging, and fluid than traditional JRPGs (and I love JRPGs don’t get me wrong.). You can chain attacks like crazy, which is really cool, especially later in the game, it’s possible to see triple digits on your chained attacks. You can bring up the menu which in Real-time mode, monsters will still attack, but in Active Wait mode, the monsters will be paused allowing you to select the items you want to use. I had no trouble using items in the Real-time combat modes.  I relied pretty heavily on elixirs and potions, especially in later chapters of the game lol. There are two difficulty settings, and I played on easy and found most of the fights a breeze, even in the dreaded chapter 13 which finds the main character separated from the bros and without any weapons or armor. So I would say the game is of average difficulty probably. I did not need to grind or run into any issues.

Overall the game took me about 55 hours to complete. I spent the first several hours doing side quests, and enjoying the extra content of the game, and about the last 20 hours maybe actually trying to progress through the storyline. FFXV is one of those games that can take you as little as 30 hours or as many as probably 100+ hours depending on what you want to do! I still had plenty of side quests that I could have completed. However, I didn’t feel particularly motivated to do so, too many “fetch quests” – go here, bring back x, or kill x number of monsters, etc. Needed more story based quests. Also money became laughable as a quest reward. I had 99 (the limit it lets you carry) Hi Elixirs, Hi Potions, etc.

Long time fans will be delighted to see the return of chocobo racing (which in my opinion was the best part of FF7 lol). You can also name, customize (with medals and colors), and take your Chocobo on the road with you. Not only that, but as you travel by chocobo, he will level up, gaining more stamina and learning new skills such as being able to help you in combat. In the beginning he may run from a lot of encounters as soon as you dismount, but as he levels up it’s implied he has more affection for you as he will often take initiative to engage in combat and wait for you to mount back up when the fight is finished.

New features in FFXV include Prompto’s photography skills. Prompto will take pics randomly throughout the game. I believe most are randomly generated, but a few are perhaps storyline driven. This is by far my favorite part of FFXV. I filled up all 150 album slots by Chapter 10. You can check out my twitter to see some of my pics. 

The main mini game in Final Fantasy XV is a pachinko game (popular in Japan, these casino games kinda resemble Pinball in a way). You can win trophies and in game items (mostly accessories from what I noticed) by getting high scores in the game. The mini game felt kinda long and tedious in a way to me, too many levels. I made it pretty far, but never did reach the end – if there even is an end to it.

I think there also may be a coliseum fighting tournament thing – I heard NPCs saying “Let’s go out for drinks if we win the tournament” etc. I didn’t fully explore enough to find the arena – so I can’t comment on this feature – if it actually exists.

Fishing is another passtime which you can choose to level up throughout various fishing spots in the game. It is very challenging at first, but if you fish enough your skill increases and you also become accustomed to the controls and it does get easier and more enjoyable as you go on.

There’s also Ignis’ cooking skills. When you make camp you can have Ignis cook a stat-boosting meal for the group. As you travel you will discover new recipes (hint try ordering everything at the taverns you visit, and check shops for recipe books and other key items). Sometimes just foraging for the ingredients out in the wild will be enough to spark Ignis’ inspiration. Characters also have favorite foods that further give an increased boost to their stats when consumed.

Camping can also unlock special scenes between you and the bros. For example, staying at an outpost one night, Prompto approaches the main character to reminisce about their childhood. It’s a very moving scene – one that really does a lot to develop Prompto as a character – and kinda a shame a lot of people may not get to see it.  There’s other scenes too and some include mini games such as cooking with Ignis or racing with Gladiolus.

Traveling in Final Fantasy XV is easier and faster than any other JRPG I’ve ever played. The main mode of transportation is the Regalia, a beautiful black sports car. You can choose to drive yourself, or choose to have Ignis drive automatically for you by selecting quests or map markers kinda mindlessly guiding you through the game. To pass time you can collect and listen to numerous Final Fantasy soundtracks from previous games. You can also shop while driving in your car (or even while it’s parked). At times the radio will have news or other backstory elements you can hear while riding around. Your car will need gas so don’t forget to refill for a measly 10 gil at outposts along the way.

The car is not the only means of transportation though, as mentioned you can take your Chocobo on the road as well. I chose to travel by chocobo throughout much of the game, because I liked the photos Prompto took while on chocoback. Yes, that’s my “fuschia” chocobo in the featured image lol. I later changed him to teal. I named him Cho-Cho. And he was awesome :).

You can also instantly teleport to the last campsite or inn you’ve slept in, or teleport instantly to wherever you parked the car. When traveling by car you can also instantly teleport to any previously visited parking spots. This makes traveling super fast and cuts down on gametime and gameplay that is “boring” in most other JRPG.

With so much to do, Final Fantasy XV gets high marks on gameplay. I only deducted a point for the lackluster nature of most of the side quests which may cause some players such as myself to not want to bother completing them.

Story: 6/10 The bones are in place, but the skeleton needs a little meat on those bones to flesh out the story and characters more. The potential for emotional and gut wrenching scenes is there – and I won’t lie, the end and later chapters did elicit a few tears from me, but I felt a lot more could have been done, especially involving supporting characters who seem to be cast aside in the 2nd half of the game (as mentioned Iris, Aranea, etc). The supposed emotional scenes also would have had more impact had they built more rapport with the characters before killing them off, giving them some more screentime, personality, and showing the bonds between them. I feel they did pretty decently with one of the characters they killed – but I won’t say who so as to not spoil anything. But most of the others it never really explains exactly how they died or why we should even care that they’ve died.

The story starts slow and light hearted, a happy prince on his way to see his bride to be who he has not seen since they were children. Each chapter has setbacks and builds more and more darkness, and misery. Until the final chapters where light no longer exists in the world, very symbolic of the story itself. The final chapters reveal the true nature of the daemons that have been plaguing the lands as well as the role of a wayward god. The middle of the story focuses on seeking favor from the gods and ancient kings to help defeat the evil across the land. The end is left open-ended in a sense that it could be left to interpretation by the players and there is much debate as to what exactly happens. I have my own theories but I won’t spoil anything for anyone here. Make sure you watch through all of the credits, there’s numerous scenes after you may think it has ended. Until you have seen Noctis sleeping on the throne, you haven’t seen the true ending, the logo will also change after you complete the game.

Characters: 8/10 Although as mentioned, I have some serious gripes about how side characters (Iris and Aranea for example) are just forgotten in the later half of the game, I can’t overlook the strong character development of the main character and his friends. He changes from a whiny brat who’s insecure and unsure if he even wants to rule, to someone who is so determined and mature, that he is willing to sacrifice everything for his kingdom. Many sad and many happy things will happen between the bros. The first half of the game will make you love the bros. This is important in making you care about what happens in the later parts of the game. Aided by Prompto’s selfies and group shots, and some solid narratives, the bromance between the group is really the highlight of the game. Each of the bros is very likeable. Ignis is kinda the mother hen of the group, Gladio the rough around the edges strong forceful type who sometimes has to motivate Noctis to stop whining by nearly pummeling some sense into him, and Prompto the carefree high-energy playful sidekick who mostly serves as comic relief Prompto is featured prominently in later chapters of the game, and also as I mentioned you may get lucky and see a special scene with him and Noctis which reveals that he hasn’t always been so outgoing. Prompto has a lot going on under the surface – and for that reason, he may be my favorite character in the game. Although I also really like Ignis who has a tragic event in the later parts of the game which changes not only his character, but his appearance and also his skills and abilities. All of the bros are absolute eyecandy for any girls playing the game, and are often compared to boy bands of the 90s lol. And any guys playing the game will likely relate to the friendship between the group of young guys. Liking the characters goes a long way in motivating me to play through the end of the game and also is instrumental in drawing the desired emotions from the players.

Graphics: 10/10 – Can’t deny that this is one beautiful game. The huge scale monsters create a feeling of awe and terror. The various destinations, from desserts, to large cities, to forests, caves, and the open road give the game a sense of realism and adventure. Your characters can wear different outfits and you can customize the chocobo colors. – Soon you will even be able to create your own playable character as well. The quality of the graphics, especially the hair and the environment are amazing, almost photo realistic.

Music: 8/10 – I actually really liked the ending theme which is Stand by Me by Florence and the Machine. However, I miss days of yore when Final Fantasy had original music, such as Eyes on Me or Suteki Da Ne. That said, the music is still fitting for the game. That song got me at the end, making me cry a little. And it is a great song that fits the theme, because the bros will stand together through all kinds of hardships in this adventure. It’s also super awesome to be able to collect previous Final Fantasy soundtracks to play and listen to in the Regalia. And like most FF games, a large number of the tracks in Final Fantasy XV have been remixed once again (such as the chocobo theme which is a fan favorite).  I deducted a few points for lack of originality in the sound track, but overall, it’s a great soundtrack with a lot of variation and some old throw backs as well :).

Voice Acting: 9/10 – I played the English audio. I will probably do Japanese audio next time I play the game just to see what the original cast is like. But the English voice acting is actually pretty good. There are a few lines that are sometimes either overdramatic or lacking in emotion, but it’s nowhere near as bad as most other dubbed games or anime. The audio goes a long way also in helping the audience to identify with the characters and further creates deeper impact for the emotional scenes throughout the game.

Overall: 69/80 86% B “Very Good Game For Girls”

Replay Value is unknown at this time. As of writing, SquareEnix is reworking Chapter 13. Most notably this will be gameplay “fixes” such as powering up the ring of lucis. However, they have stated plans to introduce new story elements as well which require localization and voice acting and are further down the road. There are multiplayer aspects and the game does present at times choices to the player, but those choices have little bearing on the story which remains largely linear. Replay Value ultimately will be determined by the nature of updates and DLC released by SquareEnix.

Final Fantasy XV Review was originally published on

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Steambot Chronicles | Retro Game Review | JRPG | RPG | PS2 | Playstation 2

I hope everyone had an excellent holiday. Today I’m reviewing Steambot Chronicles for PS2. This is one of my favorite games because of the amount of things to do and see as well as the unique steam punk setting within the game.

Title: Steambot Chronicles

Publisher: Atlus

Platform: PS2

Release Date: 2006

Where to Buy: Amazon seems to be the only way to go (aside from ebay of course). The game was a commercial failure in north america, so not many copies exist; and it was before Atlus “struck gold” (and attainted a cult following) with games like Persona 3 and 4. There are currently 2 copies available on Amazon at time of this review for $90 – $120. You can keep checking back. Here is the page for the game on Amazon right here. Edit: Actually there appears to be 2 pages on Amazon; and this one has 11 copies of the game available; some for only $45 – You can check this page also for where to buy Steambot Chronicles on PS2.

Geeky: 

Sweetie: 

Overall: 71/80 89% B+ “Very Good Game For Girls”

Concept: 10/10 Steambot Chronicles combines traditional JRPG elements with a rhythm game. Mechs also play a huge role in the game, as the player can buy or find new mechs, new parts, and customize their mechs to their play style with either fast moving, but weaker mechs, or more heavy duty but slower mechs. Similarly, you can customize your concert experience by purchasing new instruments. You can also find and purchase new outfits and accessories for your characters as well. At the beginning of the game you can customize your hero’s personality by taking a personality test (similar to Tactics Ogre – which I have reviewed here) which will change some of the dialog throughout the game in terms of how the other characters will interact with you. The game is mostly linear with the illusion of choice, with lots of options for you to choose but often resulting in similar outcomes; except for one important choice near the end of the game. In all, the game has a total of 3 different endings. There’s also cooking, dating, and minigames that add to the depth of the gameplay as well.

Gameplay: 10/10 Gameplay is really two fold – the main focus of the game is battling in mechs similar to games such as Xenogears or Robopit. Combat is in real time and you can run, jump, and try to out maneuver your opponent. You pilot your mecha with the two analog sticks and issue commands with the controller buttons. You work on upgrading your mech or can purchase or find new mechs and parts throughout the game. Mechs are used for everything, from travel, to battle, to even mini games. The other main focus is on music, you, and the other members of your party travel around the world putting on concerts. During these events, you, the player, interact with the game in a rythym game that’s similar to games such as Parrapa the Rapper and Umjammer Lammy. There are also other interesting “side” elements to the game such as a stock exchange, dating simulator, city building / interior decorating, cooking, arena battles, and dungeon crawling. There’s also day/night cycles and other elements which make the game feel more lively and immersive.

Story: 6/10 I’ve only played the “good” side. You can also be evil in this game, if you want to, which drastically changes the second half / end of the game. In both sides, the story focuses initially on helping a girl named Coriander whose mother is very sick. This prompts you to join a band with the young girl and several other quirky characters who become your comrades and orchestra members. Most of the conflict and drama in the game comes from rival gangs which are taking over the cities and causing corruption. In the evil side, you cut ties with the band in order to join one such gang in exchange for profits and power. Police will be chasing you and most of the missions will involve things like stealing or breaking and entering. In the good side, you stick by your band members, but like most bands, there are growing pains, and conflicts arise which cause the band members to eventually go their own way. The ending is left somewhat “open” and you can continue to play in sandbox mode after completing the main story. The story is at times heart warming, and even heart breaking, but it takes a back seat to the gameplay. This is not really a game that you play for “story”. The story is not bad of course, but in no way is it the main focus of the game.

Characters: 10/10 Each of the characters are truly unique and it shows through deep attention to detail in character development and the way in which they are all connected through a tragic backstory. It throws a few punches and has a few surprises in store for you when the story is played out and the cards are on the table. The band as mentioned above, has some “growing pains” and the cast who were once all childhood friends, face losing these friendships, or learning that perhaps certain people were harboring dark secrets all along. Actually you become very attached to the characters and when it throws its punches as it will, it will break your heart.

Music: 10/10 – Music plays such a huge role in this game. Similar to Atlus’ other quirky musical rpg (Rhapsody), the localization of this game, in terms of voice acting and singing, is actually very well done. I am usually anti-dub, but I guess when it comes to musical games like this, I enjoy a game where I can “sing along” (in my head lol). I really liked all the tracks in this game, and the way it engages the user with the rhythm game aspects which makes you really pay attention to the music and appreciate it that much more. Also the music itself ties into the storyline and helps you feel closer to the cast of characters.

Voice Acting: 8/10 – The voice acting is good, for a dub. I would have preferred the option left in for Japanese voice acting; but to be honest, not sure I would have played it in Japanese, because I prefer to play similar games such as Rhapsody in English (the later released portable edition of Rhapsody removed the English tracks; and kinda “ruined” the game for me). I think when it comes to a “musical” rpg it just “helps” to have it in your native language. I do listen to jpop and kpop music and enjoy it; but in this case, in Steambot chronicles, the music helps explain the story and helps tell key scenes or helps you to sympathize with the characters. So it’s one of those rare cases where I feel I’d probably enjoy the dub more than the sub. Rhapsody and the upcoming SMT X FE # are two other cases where I could see myself playing the dub more often. I think dubbing it was a smart move in the case of Steambot Chronicles. The dub is not “bad”. It had some big name Anime Voice Acting talent of the 90s.

Graphics: 7/10 – The game is cel shaded and done in a cute and colorful anime style. You can see your outfits which gives it a sorta dressupgame style. You can see the customization to your mech too. The world is lively with traffic in the cities and day and night cycles. The overworld is large with mountains and bumpy terrain (the original japanese title is Bumpy Trot). There’s lots to see and lots to do. But the graphics have some pretty poor textures and the special effects in combat leave a bit to be desired. Still, overall it’s cute with lots of customization, so it gets high marks on graphics from me. The cel shading is not of the quality of say, Catherine (which I’ve reviewed here); but it is also one generation older than that, and a PS2 Game. I think given it’s timeline, the graphics in Steambot Chronicles are quite adorable and vibrant.

Overall: 71/80 89% B+ “Very Good Game For Girls”

Steambot Chronicles | Retro Game Review | JRPG | RPG | PS2 | Playstation 2 was originally published on Geeky Sweetie