Viz Media and Rose City Games Partner to Create Video Games

rosecity

vizmedia

FOR IMMEDIATE RELEASE

 

VIZ MEDIA AND ROSE CITY GAMES PARTNER TO LAUNCH A NEW PUBLISHING PROGRAM FOR INDEPENDENT VIDEO GAMES

 

The First Original Game To Be Published Is The World Next Door

Portland, OR, and San Francisco, CA, February 6, 2018 – Rose City Games and VIZ Media announce a partnership to debut original, narrative-driven games. VIZ Media, publisher of popular gaming adaptations for POKÉMON, SPLATOON, THE LEGEND OF ZELDA, HOMESTUCK, MONSTER HUNTER and more, will deepen its robust connection to the gaming world. Rose City Games, a leader in the rapidly-developing indie game scene, will introduce new and diverse voices from the world of indie games to the massive pop culture audience VIZ Media has cultivated since its founding.

The first title to be published by VIZ Media will be the supernatural action/adventure game, The World Next Door, developed by Rose City Games and featuring character designs by illustrator Lord Gris.

“It’s no secret that anime and manga fans love video games,” says Brad Woods, Chief Marketing Officer, VIZ Media. ”We’re excited to be able to bring an entirely new offering to our audience. VIZ Media has always been fan-first, and the team at Rose City is the perfect fit for developing games that our audience will love.”

“We’re very excited to collaborate with VIZ Media and the amazing creators in our indie game communities,” say Will Lewis and Corey Warning, Co-Directors and Co-Founders of Rose City Games. “The ability to pursue multiple original titles as independent developers is huge for us, and this partnership presents the potential to expand the worlds we’re creating beyond games.”

The World Next Door is a narrative-driven game that centers around Jun, a rebellious teen girl trapped in a parallel world inhabited by magical creatures. Inspired by the emotional storytelling and thrilling action of both anime and indie games, players can expect to meet and develop friendships with an eclectic cast of characters while uncovering the mysteries hidden within this world.

The World Next Door is currently in full production with a planned release on PC. VIZ Media is slated to release two more games developed by Rose City Games over the next few years, and is currently accepting publishing inquiries from developers with games at all stages of production. Stay up to date with the game’s production at theworldnextdoor.com and on Twitter at @worldnextdoor.

 

Press Contact:

Sandra Lanz

sandra@rosecitygames.com

Erik Jansen for VIZ Media

erik@medialab-pr.com

Publisher Contact:

Eric Eberhardt

ericeberhardt@viz.com

About VIZ Media, LLC

Established in 1986, VIZ Media is the premier company in the fields of publishing, animation distribution, and global entertainment licensing. Along with its popular digital magazine WEEKLY SHONEN JUMP and blockbuster properties like NARUTO, DRAGON BALL, SAILOR MOON, and POKÉMON, VIZ Media offers an extensive library of titles and original content in a wide variety of book and video formats, as well as through official licensed merchandise. Owned by three of Japan’s largest publishing and entertainment companies, Shueisha Inc., Shogakukan Inc., and Shogakukan-Shueisha Productions, Co., Ltd., VIZ Media is dedicated to bringing the best titles for English-speaking audiences worldwide.

Learn more about VIZ Media and its properties at viz.com.

About Rose City Games

Rose City Games is a full-service game studio partnering with innovative brands to create original, interactive experiences. Based out of Portland, OR, they specialize in the development of new and existing IPs to tell stories through games. Their mission is to make better games, by assembling teams of passionate developers for whom hard work, authenticity, and creativity are a top priority. Founded by indie game community organizers Will Lewis and Corey Warning in 2015, the studio has produced a game jam event for Cartoon Network, helped launch Headmaster for PlayStation VR, and activated the local development scene by organizing the Portland Indie Game Squad.

Learn more about Rose City Games at rosecitygames.com.

Follow Rose City Games on Twitter for updates: twitter.com/rosecitygames

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Viz Media and Rose City Games Partner to Create Video Games was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

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Curious Expedition – Indie PC Game Review

Title: Curious Expedition

Genre: Adventure Game, Rogue Like

Developer: Maschinen-Mensch

Platform: PC, playable over Steam and also right in your web browser, stand-alone DRM free client coming soon

Release Date: May 19th, 2015

Retail Price: $14.99

Where to Buy: Steam: http://store.steampowered.com/app/358130/The_Curious_Expedition/ or Direct from the official website at http://curious-expedition.com/

Overall: 58 / 80 73% C “Good Game for Girls”

Overview: 8/10 Curious Expedition is a rogue-like adventure game with retro style pixel graphics. It puts you in the role of one of several famous explorers from history and lets you compete for fame and fortune. If you become the most famous explorer, you win, and are honored with a large statue in your likeness.

That is, if you can survive long enough to even return home from your expedition. The game uses some interesting mechanics such as a sanity meter, which when it gets low, bad things begin to happen. Mutiny breaks out among your crew, or random disasters begin to befall the group.

You can restore sanity by eating, drinking, or sleeping. There are also certain units you can recruit, or perks you can receive that increase your max sanity, making it a bit easier to explore without going insane.

There are other resources for you to manage as well, such as fresh water, ammo, first aid kits, torches to explore dungeons, ropes and climbing kits, and numerous other tools to help you discover treasure.

While out exploring you will sometimes enter into battle using various dice (amount of dice and colors of dice are determined by which party members you have with you at the time.)

You can always select from 2 different expedition routes, and are presented with a randomly generated objective to complete while on expedition. You can choose to return home after completing your objective, or continue to search for treasure to bring back.

Your movement speed is greatly reduced when your inventory is over burdened. This will make it even more challenging to manage your sanity and other resources. Terrain obstacles such as sand, snow, ice, mountains, and forests will also slow down your expedition and require careful resource management.

Perhaps the most unforgiving element is if you die, you get one chance to load your auto save, and then that’s it, you’ll have to start a new game. And you will die often. 6 expeditions may not sound like much, but I have yet to make it past the 5th.

The overall experience of the game left me both addicted, and annoyed. I have yet to successfully complete a full series of expeditions. But yet, I played all night, and can’t wait to get home to go on new expeditions.

Pros: Strangely addicting Gameplay paired with retro pixel graphics. D&D style dice-rolls and turn based combat system. Fairly large maps (I typically have to return home without fully exploring the maps). Rogue like elements make it great for multiple replays (but admittedly need some tweaks).

Cons: Normal mode is very challenging… like seriously challenging (There is an easy mode (which I have not tried) and an even more difficult mode as well though so this is not really a bad thing). My chief complaint of Curious Expedition is that there’s not enough choices in places to explore. Maps all feel very same-ish. Scenarios seem to repeat, and even when you get a new scenario, there’s nothing terribly unique about the quest to make it memorable or exciting. Need more maps, more variety in quests, more variety in classes, npcs, treasure, random events, etc. My other chief complaint is there’s no multiplayer mode. This seems like a great game for some multiplayer fun as it does show you how much fame/fortune your competitors are earning. It could even make a great persistent online game with credit going to players for being the first to discover new regions, items, animals, native people, etc. So much potential here for interesting multiplayer options, but instead, your competitors are always controlled by the computer. And lastly, my last complaint is that there’s no Steam Achievements. A game like this would be PERFECT for steam achievements. There are steam trading cards, but no achievements which seems once again like a missed opportunity to add some fun gameplay elements.

Geeky: 5/5 – The retro vibe and random rogue like elements, as well as references from D&D and other old school games make this a blast for all geeks who grew up with fond memories of the 80s/90s.

Sweetie: 3/5 – Although it is very text heavy, a lot of the text repeats and is not very interesting on subsequent playthroughs. However, there are some notable female playable characters that represent real women throughout history, which is just awesome. This game highlights women who did extraordinary things and emphasizes their brains over beauty, making this a great game for young girls.

Gameplay: 7/10 – When the game begins, you select which explorer you want to play as. Some will be locked and can be unlocked through game play to be used on subsequent playthroughs. You will be given a few supplies and some animal and human companions.

You’ll then be shown a map of the world. It will have many expedition points, but only ever 2 at a time will be selectable as your competition will be exploring the other parts of the world. Select one of the two routes and you’ll be offered a quest. You can either accept or reject the quest. I assume if you reject it, you can just freely explore the expedition area without a quest in mind. Or maybe you’re presented other quest options before embarking on your voyage. I’m not really sure.

If you can successfully complete a quest objective you’ll get a large bonus to fame and/or fortune. But if you fail the quest after choosing to accept it, you’ll lose a great deal of fame or fortune as well.

Before leaving the docks, you’re given time to buy supplies, and sometimes you will find new crew members who wish to join your expedition. You can only take 5 members at any time, so if you find new members you wish to recruit, you will have to part ways with someone else first.

While out exploring you are shown a map with perhaps a few areas uncovered, but largely, hidden from your view. You click around the map to move and explore. Points of interest or interaction are designated by a white question mark symbol. As you approach, they will reveal themselves to be one of several different locale such as:

Native Villages: Here you can recruit members for your expedition, buy, sell, trade, rest to restore sanity, compile research, complete various quest objectives, and more. Your likelihood of success depends on the villagers feelings towards you. These are determined by how long you’ve stayed in the village, as well as decisions you make to story prompts both inside and outside of the village, as well as certain class roles of your crew, and any special status conditions possessed by your crew, and lastly, the amount of trading you’ve done with the village thus far.

Caves: If you have a torch, or a class member with “perception” skills (blue dice roll with white eye symbol), you can usually safely explore the caves. If you choose to loot treasure, you may anger the gods, villagers, or spring a trap, but it’s almost always worth the risk, as you can trade the treasure in for fame or fortune after you return home.

Stone Circles: You can use these monuments to reveal more of the map.

Temples and Pyramids: Similar to caves, mostly used as a place to loot treasure which usually has some negative consequences as mentioned above, but still is imperative in raising your fame and fortune which is how you ultimately win the game.

There are different types of maps / expedition areas such as:

Icelands, Jungles, Drylands, Deserts, Mountains, etc. I find the Jungles to be the easiest to traverse. Icelands can be conquered with Snowshoes and sled tickets. Drylands and Deserts requires you to carry more water.

While exploring your food and water rations deplete, and also your sanity begins to dwindle (rapidly). You must eat or sleep or drink to restore these meters. If you ignore them, you will suffer a lot of negative random scenarios, such as killing your crew, sometimes you’ll eat them though which will restore your sanity at least lol.

Encounters with various “monsters” (typically wild animals), happen when you enter an area designated by a red border, you can also see a circle icon representation of the beast in question as he also moves around the map. Should you draw attention, he will likely chase you, and be faster than you. Sometimes it’s better to face your opponents head on. If they sneak up on you, they get a free combat round before you can react.

Combat takes place using various dice rolls. Different items in your inventory, and different class roles of your party members, determines which dice you have available.

Each “turn” consists of 3 “rounds”. Each “round” allows you to either keep or re-roll dice. If you have a combination of dice that result in a combo move, they will shake on your screen. Mousing over a shaking die will show the other dice needed to activate the combo – they will shake too. If multiple combos or other dice had been shaking, their shaking will stop when you’re moused over a die from a combo they don’t belong to.

You can activate your combos each round.

For example, your first roll could reveal that you have 3 dice that activate a combo. You can click on those dice to “hold them” once all three have been held a dialog box will appear – click the box to activate the combo, then select reroll. Your next roll may have another 3 dice that activate a different combo, you can again play this combo in the same way, and roll again for your final round. Each time you hold dice, or activate a combo, however, will remove those used dice from your available dice pool, making it less likely to get good combo rolls as the rounds go on.

If you survive, you may be given items, or fame and fortune. If you should die, you will be taken back to the main menu where you can reload your game. Should you die again, when returning to the main menu you will notice there is no longer an option to continue and you must start a new game.

Also as you explore and fight your way to glory, you will be able to promote your party members to make them stronger. There are also numerous random events that may impact your party members’ skills, stats, and abilities.

Return home with your treasure. You can choose to donate to the museum for fame, sell for fortune, or hold onto various items. When you return home you’ll also be presented with any applicable quest rewards and allowed to select one “perk” from a handful of randomly generated ones. Some of these perks are really neat and significantly alter your gameplay, such as allowing you to do culture studies on native tribes, giving you additional dice rolls, permanent boost to max sanity, increased viewable map areas, or more benefits. After choosing your perks and preparing again for your next adventure you’ll again have an option of 2 expedition areas to explore and be shown a random quest.

Survive all six expeditions and have the highest fame to win the game.

Story: 5/10 – You write your own story. This game plays much like Oregon Trail, Horizons New Dawn, or Banner Saga, so if you’ve played any of those, you have an idea of what to expect here. Unlike Banner Saga, however, Curious Expedition is not very well written, nor engaging, simply because it is almost too random, and at the same time not random enough, so that when you hit subsequent playthroughs, it becomes a bit repetitive. I know the game is only just now at patch 1 point something, but after being out for 2 years now, that’s rather concerning too that there hasn’t been more big content updates. It needs more scenarios and random events, but even that can’t save the story because of the nature of the brief random encounters and quest. Lacking a central story, does not detract from how fun and enjoyable this game is, but for those looking for a solid story and great characters, look elsewhere.

Characters: 8/10 – There are a lot of randomly generated characters including various races, classes, genders, likes, dislikes, stat bonuses, ailments, and little quirks, that really make your party more interesting. There are a few, but not many, scenes that may endear some of these characters to you, but most of the time, they are of little consequence from a story standpoint. As mentioned earlier in the review, I am quite pleased to see the inclusion of many female and minority historical figures as playable characters. Curious Expedition is a great game with great rolemodels and unique characters inspired from historical events.

Graphics: 7/10: Pixel graphics are hot right now. I understand they’re not to everyone’s taste, but as an older gamer myself, I enjoy retro feeling games such as this. I did deduct a few points in this area though simply because of the “sameness” of all of the maps / areas / npcs / etc.

Sound: 6/10: The soundtrack is also extremely retro which gives it a fun 80s feeling with lots of nostalgia. But ultimately, the soundtrack is just not too memorable overall.

Replay Value: 9/10: Although it desperately needs some more variations, more options, and more items, npcs, places, and skills, the game does indeed present a fun randomly generated gameplay element that makes each playthrough unique. The challenge of the game also dictates the need for subsequent playthroughs.

Overall: 58 / 80 73% C “Good Game for Girls”

Other Games You May Like Include Horizons New Dawn on SNES and Oregon Trail Classic or Banner Saga on the PC.

Curious Expedition – Indie PC Game Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Pixel x Pixel Games Announces Guardian of The Rose Action RPG With Branching Plot and Multiple Endings Based On Your Choices

If there’s one thing that I love in a game, it’s a branching plot and multiple endings, as you’ll see from many of the games reviewed or news given here on this website. So I was really excited when Pixel x Pixel Games emailed me yesterday to promote their new Action-RPG.

This game looks really great for retro game lovers. It was clearly made with a lot of love and fond memories of someone growing up in the 90s playing all of the classic games.

I’ll just include the message I received from Pixel x Pixel Games below because it pretty much highlights all of the features that I would want to highlight about this game. I’ve bolded the bits that I thought were the most exciting. Check out what Pixel x Pixel Games has to say about Guardian of the Rose below.

Guardians of the Rose is a story of high adventure, taken on by a small group of companions, that are seeking to overthrow the Great Witches that have assumed control of the kingdom. You are a newly christened member of the Royal Guard, the magic-keepers of the king. With the Royal Guard now tainted by witchcraft you have no choice but to take it upon yourself to form a new Guard that will overthrow the witchcraft that has enslaved the kingdom. Encounters with river spirits, groundlings, giants, and dragons alike are some of the adventures that will befall you.

Open-Ended Adventuring – The world is laid out specifically so that you can choose to explore in any direction you want. You can choose to progress the storyline at your own pace while immersing yourself inside the lore and sidequests of the kingdom. These sidequests are not your typical “save my chicken” type quests but instead are designed to make the player feel like he is making a significant difference in the lands around him.

High Fantasy pitting Magic vs Witchcraft – Magic was taught to the people by a legendary hero that saved the world from the Great Witches long ago. Ever since, witchcraft has been outlawed and users of the craft have been hunted mercilessly by the Royal Guard. Now that witchcraft has risen to power again, you are tasked with saving the Kingdom but you have no magical ability like the great heroes of times before.

Compelling Story – Guardians of the Rose was heavily inspired by the classic tales of Homer, Viking Sagas, and high fantasy novels like Lord of the Rings and Winds of Fate. Not only is the main storyline compelling but there is a focus on enveloping the entire game in epic world lore.

Choose your own way to play – The player must choose what path to take, good or evil. The only goal of the game is to restore peace to the land. How it is done is up to the player. You can choose to incite revolution from the stealth of the shadows or you can wage all out war. With a completely customizable stats and skills system there is very little the player does not have control over.

Multiple Endings – Depending on how you play the game, which path you take in your exploration of the lands, and who you decide to party with, the game’s story and ending can change fairly drastically.

Guardians of the Rose is a story-driven 2D action adventure RPG. It controls like a modernized, fast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.

Along with the inspiration from classic books and stories the games style was inspired by old school Arcade games that I would play as a kid at Pizza Hut and the local bowling Alley.

Check out the press release provided by Pixel x Pixel Games below:

Press Kit

 

DESCRIPTION

Guardians of the Rose is a story-driven 2D action adventure RPG.

  • Controls like a modernizedfast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.
  • Inspired by the Classics of the 8-bit and 16-bit Generations
  • Pixel Art Graphics and Chiptune Sounds
  • Hidden Secrets around every corner
  • Compelling, charming characters
  • Open World Exploration
  • Epic Boss Fights
  • Long lost magical Artifacts
  • Choose how you complete the story: wage all out war, incite a revolution, or something in-between
  • Alternate Endings based on how you play the game

STORY

The illegal art of Witchcraft has tainted the Royal Guard and brought ruin upon the kingdom.  A small group of the Royal Guard has slaughtered the King’s family and taken control of the kingdom.  It is now up to you and a small group of members of the Royal Guard that calls themselves the Guardians of the Rose to save the kingdom.  Your small band of allies has to work together in secret to cause a revolution in the kingdom.  One slip up and you will be on the run from the Royal Guard and wanted by relentless bounty hunters.

And you, a boy with no magical ability, are left with the task to save the kingdom.  Will you choose to taint yourself with witchcraft or will you choose to search out legendary magical items to use in your struggle to save the kingdom?  Explore the Unfellable Forest while avoiding being trampled by Sand Giants and Unfellable Beasts.  Fight off sea serpents and other creatures of the deep that are terrorizing sea port towns.  Venture into the snow-ridden Mountain Lands and discover hidden temples in the wild forests.

(see kickstarter lore for more information on Guardians of the Rose’s Story)

HISTORY OF PIXEL X PIXEL GAMES

My uncle taught me how to play Mario and Duck Hunt on the NES when I was 1 or 2 years old.  Shortly after, he gave me his NES when he was shipped off to Desert Storm.  I’ve wanted to make video games ever since.  I’ve been drawing and selling my art to strangers and my mom’s coworkers since I was 3 years old.

I was a graphic designer/web developer before becoming a stay-at-home dad in 2012 when my son was born.  In late 2012 I published my first flash game to Mochimedia.  After working on a couple more games in ActionScript I realized that I had arrived to the Flash party after everyone else had already left.  I then continued practicing making games on Unity with C# for a couple of years and now have been developing Guardians of the Rose inside of Game Maker Studio using their in-born coding language GML.

SCREENSHOTS

Download all the screenshots, gifs and the trailer as a .zip file:
https://www.dropbox.com/s/f917k4jjiikfacu/Press%20Kit%20Media.zip?dl=0
http://www.mediafire.com/download/633b7ahv3hz998o/Press_Kit_Media.zip
https://drive.google.com/open?id=0B4W6ptGYrY37VGllRmJqbFI0VGs

Pixel x Pixel Games Announces Guardian of The Rose Action RPG With Branching Plot and Multiple Endings Based On Your Choices was originally published on Geeky Sweetie

Third-person Action RPG *Anima: Gate of Memories* due June 3 on Steam (Windows/Linux), PS4 & Xbox One, North American PS4 launch to take place June 7

The folks at Badland Games just emailed me their press release for their upcoming title: Anima: Gate of Memories which is based on a series of books. It is being developed by a small team and heavily involving the author of the novels.

This looks to be a really fun, story-rich RPG with multiple endings, choice-based dialogue system, beautiful graphics, and fun combat system. I’m seeing if I can get a key so I can share some more details and possibly stream or upload some videos for you guys – but until then, enjoy the press release and official trailer below!

Third-person action RPG *Anima: Gate of Memories* due June 3 on Steam (Windows/Linux), PS4 & Xbox One, N. American PS4 launch to take place June 7

FOR IMMEDIATE RELEASE

 

Action RPG Anima: Gate of Memories Available June 3rd (Steam, PS4, Xbox One)

 

North American PS4 Release on Tuesday, June 7th

 

MADRID — May 26, 2016 — BadLand Games and Anima Project proudly announce that the much-anticipated RPG Anima: Gate of Memories will be released digitally on June 3, 2016 on Xbox One, Steam, and PlayStation 4. In North America, the PlayStation 4 launch will take place on June 7th.  Anima: Gate of Memories will have both a standard and collector’s edition PlayStation 4 box release in select territories on June 3rd.

 

Anima: Gate of Memories is a third-person action RPG focused on combat and exploration. Players will enjoy a deep and multifaceted story where their choices and actions directly impact the journey and decide the characters’ fates. As players travel through the tower of Arcane and the gorgeously animated world of Gaia, they’ll endure epic battles with formidable opponents — each with special features and gameplay.

 

Join The Bearer and Ergo — agents of an ancient society called Nathaniel which for centuries has protected mankind from the darkness — on their journey to recover an old artifact called The Byblos that has been stolen by a renegade of the order. After a long pursuit — crossing areas ravaged by war — they are able to corner the fugitive in the middle of an ancient construction. All at once, the entire area is swallowed by light. Our protagonists awake inside a strange structure where they are no longer alone; strange beings have also been summoned there. Soon, both will discover that something darker than they could imagine is about to begin — a war in the shadows in which they will have a leading role.

 

Based on the international Anima: Beyond Fantasy RPG books, Anima: Gate of Memories is being developed by the author and Anima Project — a small team of developers.

 

Key Features

  • Multiple endings: Your choices and actions will influence the journey and decide the destiny of the characters.
  • Epic battles with formidable opponents: Challenge many legendary entities, each with their own special features and gameplay.
  • Deep combat system: The combat system combines RPG elements with fast-paced action and spectacular attacks and spells.
  • Unique locations: Travel through the tower of Arcane and the world of Gaia across stunning backgrounds and places.
  • A huge world: You can move with great freedom — visiting different locations and having the option to always retrace your steps to revisit areas, discover new secrets, and unlock access to previously inaccessible places.
  • Customizable skill trees: Enhanced your characters’ abilities by increasing their stats.

 

Pricing & Availability

Anima: Gate of Memories will be released digitally on June 3, 2016 for Xbox One, Steam (Windows/Linux), and PlayStation 4.  (In North America, the PlayStation 4 launch will be on June 7th.)  On June 3rd, the title will also have a standard and collector’s edition PlayStation 4 box release in select territories. The game will retail for $19.99.

 

Assets

Trailer

YouTube

https://youtu.be/nimAxpPBoVY

 

Download

https://dl.dropboxusercontent.com/u/9186800/announcement_trailer_Anima_Gate_of_Memories_ESRB.zip

 

Screenshots & Logos

IMGUR

http://imgur.com/a/UcDuR

 

Download

https://dl.dropboxusercontent.com/u/9186800/screenshots_Anima_Gate_of_Memories.zip

 

Concept Art & Wallpapers

IMGUR

http://imgur.com/a/4H7e0

 

Download

https://dl.dropboxusercontent.com/u/9186800/concept_art_Anima_Gate_of_Memories.zip

 

Social Media

 

BadLand Games

Facebook – https://www.facebook.com/Badland.Indie

LinkedIn – https://www.linkedin.com/company/badland-indie

Twitter – https://twitter.com/BadLand_Indie


Anima Project

Twitter – https://twitter.com/animaps

 

About BadLand Games

BadLand Games is an international publishing company that firmly believes in the need to support emerging talent. We are passionate gamers on a mission to find the diamonds in the rough. Working alongside talented developers, we bring captivating, outstanding games to the masses. We’re always on the lookout for enthusiastic and dedicated developers with all sorts of games from beat ‘em ups and RPGs to puzzle games — and everything in between. To learn more about BadLand Games, please visit http://badlandgames.com

 

About Anima Project

Anima Project is an indie studio formed by just three people who have dedicated their lives to games. After 10 years working on the acclaimed Anima: Beyond Fantasy RPG book series, they have decided to go further using their experience to create videogames. To learn more about Anima Project, please visit http://www.gateofmemories.com

 

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Media Contact

Luis Levy

Co-Conspirator

Novy PR for BadLand Games

luis@novypr.com

Third-person Action RPG *Anima: Gate of Memories* due June 3 on Steam (Windows/Linux), PS4 & Xbox One, North American PS4 launch to take place June 7 was originally published on Geeky Sweetie

LiEat Releases Tomorrow on Steam for just $2.99

LiEat is a little indie JRPG-inspired trilogy of short games. The entire trilogy can be completed in just 2 or 3 hours. The game was originally Freeware made with a program called WOLF RPG Editor. I’m not sure, but am assuming that some enhancements were made for the Steam Release as is typically the case for free to play games which later get redone for steam.

The story follows a con-artist trying to sell information in various cities and a dragon-girl named Efi who has the ability to turn lies into living things and then eat them. There are multiple endings and turn based combat when Efi encounters various lies who have turned into monsters.

Synopsis from Steam “Welcome to the heart-moving world of LiEat, a fascinating trilogy of JRPGs that captured the minds of thousands. Follow the story of a dragon, Efina, who travels the countryside with her multi-named caretaker/reluctant guardian. Appearing as a young girl, Efina has a unique, magical gift: when someone lies near her, the lie will manifest itself as a living monster. Efina then can consume the lie for strength and sustenance: she can eat food for fun, but only lies make her feel full. As she explores the world, she meets other dragons with interesting powers, discovers bizarre and terrifying mysteries, and finds out about her own history as well as her guardian’s.”

It also looks very kawaii (cute). You’ll be able to order the game from the store page in Steam tomorrow (2/26/2016). http://store.steampowered.com/app/373770

Check out the trailer for the Steam Edition Below.

 

LiEat Releases Tomorrow on Steam for just $2.99 was originally published on Geeky Sweetie

Rogue State Indie PC Game Review

In the interest of transparency and full disclosure, I received this game for free along with another game, “Dungeon Souls”, in order to do a review (of Dungeon Souls) which I still need to do (Dungeon Souls is pretty difficult, I’d like to not be a complete newb when I record a video for it. – Look for some gameplay footage of Dungeon Souls next weekend along with a write up of the game.) I was not asked to review Rogue State, but I spent much of today and lastnight playing it, and I really enjoy the game, so I thought I’d tell my readers about it since it seems like the type of game they would enjoy too :) All opinions expressed within this review are my own.

Title: Rogue State

Publisher: Little Red Dog Games

Genre: Political Simulation

Platform: PC

Where to Buy: Steam

Geeky

Sweetie

Overall: 63/80 79% C+ “Good Game for Girls”

Concept 10/10: You have been put in charge of leading a newly independent nation. You must balance the interests of different party members, your cabinet, foreign and internal government officials, and the general population. Unfortunately, your brother seeks to undermine your success and take power for himself; however he is too popular with the people to be denied a position in your government. You must decide which sacrifices to make in order to minimize the damage that your brother creates.

Gameplay 10/10: Time passes as you build infrastructure, train your troops, create new policies, or call upon your neighbors and allies. You can raise taxes to get income but this will lower the support of your people. You can use a series of sliders to adjust your stance on many different policies trying to strike a balance between preserving your culture and heritage, but also progressing and building a profitable and sustainable future for your nation.

One of the interesting things is that your cabinet members, allies and neighbors are all randomly generated; so sometimes you’ll have a wide mix of conflicting political beliefs, and other times you’ll find less diversity.

As you make new policies, new opportunities for bigger and better policies will unfold. You can also visit the situation room and work on improving your military, invade your bordering nations, or undergo massive research projects which require a lot of capital and time but produce big benefits and earn you more support if successful.

Almost always at some point, your brother will try to overthrow you; depending on how happy the different political factions are, and also depending on how much you’ve researched and advanced, you will be able to successfully defend his onslaught.

Other things like the recession of the economy of the united states, or various natural disasters, or environmental conditions may also occur at random which will greatly impact your reign and your treasury.

At the end of each turn you’ll face a political or moral dilemma which will force you to make a decision which will shift your support and political alignment.

If you can survive 5 years in office, you will get to choose whether to give up your political office to allow the country to elect their own leader, or cling to that power indefinitely for yourself.

At the end of each term in office you must give a speech where you’re presented different dialog options to choose from. You must put together a cohesive speech using strong sentiments that tie into the overall message you want to send. You should align this message with your gameplan for the next term. If you want to focus on bolstering your military for example, give a speech to increase patriotism. Or if you want to focus on helping the poor; give a speech about healthcare reform and education; or if you want to increase profits, give a speech targeted towards capitalism and deregulation.

You need to keep everyone happy while also keeping your treasury profitable. Several military, policy, and research options will require an ongoing upkeep fee which will be deducted at the beginning of each new turn.

You can import and export goods across your borders too to help maximize your profits. Think carefully, you can only sell exports to one country at a time, and you will be locked into a contract for several turns after agreeing to trade to them. The price they are willing to pay depends both on the demand for the item as well as your political relations with the nation in which you wish to trade.

Story 5/10: There’s honestly, not much story, beyond that which I explained in the concept of running a newly independent country and the challenges that entails which will crop up randomly and change each play through.

Graphics 8/10: The graphics, and the user interface, have a very retro feeling to them. There is a bar across the top of the screen which can be accessed via hotkey or mouse press which is where most of the gameplay is carried out. You can also mouse over parts of the screen and if white text pops up it means that you can interact with that object. Your character will walk, sit, stand, and interact with things as you command them to. You can also choose between a male or female ruler; and the government seal is a basenji dog which is pretty cute. Some of the menus are confusing, such as I didn’t realize on my first playthrough how to activate political favors by clicking on parliament and then clicking on the cabinet member you’ve earned favors with, and then clicking on the square which indicates said favor. I think if they would’ve had a tab that listed “available favors” or something it would have been less ambiguous.

Music: 6/10 Ethnic retro chiptune style music, with a bit of comedic value, thanks to recent pop culture references such as Borat. The opening theme to this game reminded me of the national anthem in Borat.

Voice Acting: 8/10 The game is fully voiced and the ethnic accents help create immersion. The only flaw is most of the lines are word for word the same regardless of the different actors used. The delivery changes somewhat, but the dialog itself does not.

Replay Value: 10/10 The replay value is really high thanks to all the random events, and randomly generated characters thrown into the game. As your game comes to an end, for better, or for worse, you are awarded a score and based on that score, you will earn XP which can be used to unlock new campaigns, gameplay modes, or traits that can give you an advantage for your next playthrough, open new dialog options, or more. Each playthrough is fairly short, lasting 60 turns or less which makes it possible to play multiple times in a relatively short time.

Overall: 63/80 79% C+ “Good Game for Girls”

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Rogue State Indie PC Game Review was originally published on Geeky Sweetie

Sometimes Always Monsters Preview Sequel to Always Sometimes Monsters

While trying to promote my recent review of Always Sometimes Monsters over here I came across exciting news on destructoid that a direct sequel is in the works titled Sometimes Always Monsters. As a little aside, that title drives me crazy. I always forget if the first game is titled Sometimes Always Monsters or Always Sometimes Monsters. The only way I can keep it straight now is by reminding myself that A is the “first” letter in the alphabet “Always” and S is the first letter of “Second” or “Sequel”.

Anyways, it aims to preserve the continuity of the first game and be a “direct” sequel. You can import your saved data from Always Sometimes Monsters and your decisions, ending, etc all carry over to the new game.

The main gist of the story appears to follow the “good end” of the first game, in which you win back your love and publish a novel about your crazy journey. You’re now a successful author and you’re going on a book tour to meet your fans. As you travel from city to city, lots of things happen. Some people are jealous of your success, while others adore you and invite you into their lives. Along the way there’s many moral dilemmas and they claim only you can choose the right path. (though in their first game there were some choices which were clearly better choices and imperative to getting certain endings). Like the first game, it will deal with controversial real world issues and ask the player to make some very difficult decisions. The game’s art style seems very reminiscent of the first title as well. From the trailer below, the gameplay seems similar to the first game as well in a sort of “combatless rpg” or “visual novel” in which you can explore the world around you, but won’t find yourself in combat or leveling up or collecting loot. Instead, it aims to be an artistic story and put you on an emotional rollercoaster with very “real” feeling characters and their very “real” feeling problems.

You can pre-order the game already, but they warn there’s still no estimated release date and that it might be a long wait. It is a little pricier than the previous game, going for $15 on Vagabond Dog’s website here: http://www.vagabonddog.com/store/sam

Also, Vagabond Dog is asking you to email them your save files from the first game, and they say that as they work on the sequel they will analyze and incorporate many player’s decisions into the sequel and also exhibit player data at PAX and other game conventions. You can submit your saved game file right here: http://www.vagabonddog.com/blog/continuity

I am floored and excited by the announcement of a sequel. I loved the first game. If you’ve never played it, check out my review for Always Sometimes Monsters

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Sometimes Always Monsters Preview Sequel to Always Sometimes Monsters was originally published on Geeky Sweetie

Review Shira Oka 2nd Chances Indie Visual Novel

Update: It’s been a few weeks without an update to my blog. I’ve been very busy with work, including traveling out of state for work and I haven’t had time lately to write any new reviews. But I’m back. Today I’m reviewing Shira Oka 2nd Chances. I played this game last year and really enjoyed it. Let’s take a look at it together below!

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Title: Shira Oka 2nd Chances

Publisher: Okashi Studios

Genre: Visual Novel with Dating Sim and Stat Raising Elements

Platform: PC

Where to Buy: http://www.okashistudios.com/

Geeky: geekygeekygeeky

Sweetie: 

Overall: 62/80 78% C+ “Good Game For Girls”

Story: 10/10 Note: One really cool thing about this game is all the stuff it teaches you about Japan there’s even a library where you can read about the different cultural terms that you encounter. It explains many of the holidays, traditions, beliefs, and cultural issues in the game. I thought this was really cool. It adds educational value to the game for younger players, or for anyone who wants to learn about Japan.

The story begins by showing that you have wasted your life and have amounted to nothing. Then an angel appears to you in a dream, a nightmare, you’re trapped in hell, but when you wake up, this angel is real and standing in your bedroom. She explains that you are being given a 2nd chance to make up for your mistakes in life. She says you’re being sent back to highschool and must help the other students in order to escape your miserable fate. Some of the students are deeply troubled while others are merely trying to follow their dreams. But whatever they’re going through, they need your help. The story is told through multiple play throughs where by you select a different student to help each time. After helping all of the students, you will unlock Kasumi’s route. If you try to get onto Kasumi’s route before completing the others, you will always reach a bad end – something I learned the hard way, and only discovered when I contacted the company for support. Which is a shame because Kasumi is my favorite character :) Most of the routes and characters are really refreshing, with both touching moments, and comedy thrown in as well. The only route I really didn’t care for was Aya’s.

Gameplay: 8/10 The gameplay combines both visual novel and stat raising gameplay. You attend highschool and as your stats increase, there are new events and opportunities to get closer to the other students. You may find you fail at certain events in the beginning but are able to overcome them on subsequent playthroughs. You can also consult the angel or call a student on the phone to get tips on what you should do next if you ever get stuck. Calling the girls, taking them out on dates, or correctly responding to the dialogue choices through the game will determine which character’s route you “get on”. If you don’t get on any route you’ll be sent back to the beginning to try and try again.

The only thing I will criticize is lack of a skip function. That drove me completely mad. I don’t know if the game has since been patched to include one or not. But really being able to skip seen text is a MUST in these types of games arghhh……. and “Auto Play” is not the same as skip, because its still at a slow pace.

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Now with the bad out of the way, let’s talk about the good, because there’s a TON of good going on in the gameplay. Things that make Shira Oka truly unique in the industry of visual novels. It’s almost ALWAYS a different game every time you play. There’s hundreds of random events which may or may not happen on a play through. I was in my 10th or even later play through before I saw certain events. Also new classes and subjects to train will open up as you advance.

Even if you get a bad ending (or a good ending for that matter), it’s not game over; you’re sent back with your enhanced stats and new dialogue choices open up, and it’s just a really refreshing and unique experience. It makes multiple play throughs amazingly fun.

There are tons of opportunities for player choice and interaction. It’s a very engaging visual novel. You don’t have to read too much before reaching another opportunity to interact which I really love about this game.

I’m deducting 2 points for the lack of a skip function. If it had that, It’d be a flawless 10/10 experience.

Characters: 10/10 I loved most of the characters in this novel. My favorite is poor Kasumi. After that, probably Yui. I also really liked Alice and Naoko. I can’t really get too much into describing the characters without spoiling too much of the game. Here is a VERY brief rundown.

Alice is a foreign exchange student who loves music.

Naoko is a very mature motherly figure who takes care of her little brother while her parents are working overseas. She loves to cook.

Aya is an obnoxious brat who loves anime and has a carefree outlook on life.

Rena is alot like the harry potter character, luna lovegood. She is very kind, quiet, and kinda strange. She loves the occult, and is very superstitious.

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Suzu is a strange young girl who loves building and repairing things and running experiments

Kazuki is Naoko’s little brother and Suzu’s best friend. He has trouble making friends and is rather shy.

Hiroshi is a guy in your class that all the girls love and guys envy. He is both a friend and rival for you throughout the game. He’s also Rena’s brother.

Yui is a very sad and lonely girl without many friends. She gets very nervous talking to anyone so she avoids most of the other students. She loves flowers and cute things such as stuffed animals.

Kiku is an exemplary student with high grades, perfect manners, and active in many different clubs and sports. She’s a popular girl, but she also suffers from pressure and the high expectations that everyone puts on her.

Graphics: 6/10 – Let’s be real, the graphics are not great. This is an American made visual novel and it shows. American’s can “imitate” anime artwork, but they can’t quite get it right. However, the art work is charming in it’s own way. There are different sprites for different expressions and events. There are also a fairly large number of CG events with more detailed artwork. The art and background environments are brightly colored and the chibi sprites when training look cute and seem to take inspiration from games such as Tokimeki Memorial.

Voice Acting: 2/10 – This is my main complaint with this game; my god…. the voice acting is beyond annoying. It is truly truly awful. Horrendous….. It grates on my nerves so much that I almost wish it had no voice acting at all. I do give it 2 points because there are some vocal songs that are pretty. But nearly every single character’s speaking voice is cringe worthy.

Music: 10/10 The music in Shira Oka is really pretty and each of the characters sing their own song and the opening theme is catchy too. I enjoyed the sound track to this game quite a bit.

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Replay Value: 10/10 You have to play all routes to unlock Kasumi’s route. The way the game sends you back with your stats in tact and the way the random events unfold and new activities appear on multiple playthroughs makes replaying this game a blast. The only small flaw is the lack of ability to skip previously read text. Which does admittedly get annoying. However, the fun things on each play through make this game worth playing over and over. You will see new things almost every time even if you’ve played the game a dozen or more times already. I think that’s really unique. I’ve not seen another novel that does that.

Overall: 62/80 78% C+ “Good Game For Girls”

Review Shira Oka 2nd Chances Indie Visual Novel was originally published on Geeky Sweetie

Review Shira Oka 2nd Chances Indie Visual Novel

Update: It’s been a few weeks without an update to my blog. I’ve been very busy with work, including traveling out of state for work and I haven’t had time lately to write any new reviews. But I’m back. Today I’m reviewing Shira Oka 2nd Chances. I played this game last year and really enjoyed it. Let’s take a look at it together below!

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Title: Shira Oka 2nd Chances

Publisher: Okashi Studios

Genre: Visual Novel with Dating Sim and Stat Raising Elements

Platform: PC

Where to Buy: http://www.okashistudios.com/

Geeky: geekygeekygeeky

Sweetie: 

Overall: 62/80 78% C+ “Good Game For Girls”

Story: 10/10 Note: One really cool thing about this game is all the stuff it teaches you about Japan; there’s even a library where you can read about the different cultural terms that you encounter. It explains many of the holidays, traditions, beliefs, and cultural issues in the game. I thought this was really cool. It adds educational value to the game for younger players, or for anyone who wants to learn about Japan.

The story begins by showing that you have wasted your life and have amounted to nothing. Then an angel appears to you in a dream, a nightmare, you’re trapped in hell, but when you wake up, this angel is real and standing in your bedroom. She explains that you are being given a 2nd chance to make up for your mistakes in life. She says you’re being sent back to highschool and must help the other students in order to escape your miserable fate. Some of the students are deeply troubled while others are merely trying to follow their dreams. But whatever they’re going through, they need your help. The story is told through multiple play throughs where by you select a different student to help each time. After helping all of the students, you will unlock Kasumi’s route. If you try to get onto Kasumi’s route before completing the others, you will always reach a bad end – something I learned the hard way, and only discovered when I contacted the company for support. Which is a shame because Kasumi is my favorite character :) Most of the routes and characters are really refreshing, with both touching moments, and comedy thrown in as well. The only route I really didn’t care for was Aya’s.

Gameplay: 8/10 The gameplay combines both visual novel and stat raising gameplay. You attend highschool and as your stats increase, there are new events and opportunities to get closer to the other students. You may find you fail at certain events in the beginning but are able to overcome them on subsequent playthroughs. You can also consult the angel or call a student on the phone to get tips on what you should do next if you ever get stuck. Calling the girls, taking them out on dates, or correctly responding to the dialogue choices through the game will determine which character’s route you “get on”. If you don’t get on any route you’ll be sent back to the beginning to try and try again.

The only thing I will criticize is lack of a skip function. That drove me completely mad. I don’t know if the game has since been patched to include one or not. But really being able to skip seen text is a MUST in these types of games arghhh……. and “Auto Play” is not the same as skip, because its still at a slow pace.

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Now with the bad out of the way, let’s talk about the good, because there’s a TON of good going on in the gameplay. Things that make Shira Oka truly unique in the industry of visual novels. It’s almost ALWAYS a different game every time you play. There’s hundreds of random events which may or may not happen on a play through. I was in my 10th or even later play through before I saw certain events. Also new classes and subjects to train will open up as you advance.

Even if you get a bad ending (or a good ending for that matter), it’s not game over; you’re sent back with your enhanced stats and new dialogue choices open up, and it’s just a really refreshing and unique experience. It makes multiple play throughs amazingly fun.

There are tons of opportunities for player choice and interaction. It’s a very engaging visual novel. You don’t have to read too much before reaching another opportunity to interact which I really love about this game.

I’m deducting 2 points for the lack of a skip function. If it had that, It’d be a flawless 10/10 experience.

Characters: 10/10 I loved most of the characters in this novel. My favorite is poor Kasumi. After that, probably Yui. I also really liked Alice and Naoko. I can’t really get too much into describing the characters without spoiling too much of the game. Here is a VERY brief rundown.

Alice is a foreign exchange student who loves music.

Naoko is a very mature motherly figure who takes care of her little brother while her parents are working overseas. She loves to cook.

Aya is an obnoxious brat who loves anime and has a carefree outlook on life.

Rena is alot like the harry potter character, luna lovegood. She is very kind, quiet, and kinda strange. She loves the occult, and is very superstitious.

KB-728x90_pink

Suzu is a strange young girl who loves building and repairing things and running experiments

Kazuki is Naoko’s little brother and Suzu’s best friend. He has trouble making friends and is rather shy.

Hiroshi is a guy in your class that all the girls love and guys envy. He is both a friend and rival for you throughout the game. He’s also Rena’s brother.

Yui is a very sad and lonely girl without many friends. She gets very nervous talking to anyone so she avoids most of the other students. She loves flowers and cute things such as stuffed animals.

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Kiku is an exemplary student with high grades, perfect manners, and active in many different clubs and sports. She’s a popular girl, but she also suffers from pressure and the high expectations that everyone puts on her.

Graphics: 6/10 – Let’s be real, the graphics are not great. This is an American made visual novel and it shows. Americans can “imitate” anime artwork, but they can’t quite get it right. However, the artwork is charming in it’s own way. There are different sprites for different expressions and events. There are also a fairly large number of CG events with more detailed artwork. The art and background environments are brightly colored and the chibi sprites when training look cute and seem to take inspiration from games such as Tokimeki Memorial.

Voice Acting: 2/10 – This is my main complaint with this game; my god…. the voice acting is beyond annoying. It is truly, truly awful. Horrendous….. It grates on my nerves so much that I almost wish it had no voice acting at all. I do give it 2 points because there are some vocal songs that are pretty. But nearly every single character’s speaking voice is cringe worthy.

Music: 10/10 The music in Shira Oka is really pretty and each of the characters sing their own song and the opening theme is catchy too. I enjoyed the sound track to this game quite a bit.

Replay Value: 10/10 You have to play all routes to unlock Kasumi’s route. The way the game sends you back with your stats in tact and the way the random events unfold and new activities appear on multiple playthroughs makes replaying this game a blast. The only small flaw is the lack of ability to skip previously read text. Which does admittedly get annoying. However, the fun things on each play through make this game worth playing over and over. You will see new things almost every time even if you’ve played the game a dozen or more times already. I think that’s really unique. I’ve not seen another novel that does that.

Overall: 62/80 78% C+ “Good Game For Girls”

Review Shira Oka 2nd Chances Indie Visual Novel was originally published on Geeky Sweetie

Humble Bundle Begins Monthly Subscription Service for Exclusive Game Bundles

Humble Bundle announced today a new subscription service to get games that have never been in their weekly and regular humble bundles. The service costs $12 and the first bundle will be released on November 6th. Each subsequent bundle will be delivered via email to subscribers on the first friday of each month. You are able to sign up now to secure the first bundle. You can cancel at any time or continue your subscription to receive more bundles.

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I’m torn on this one. I would love to sign up, but the fact that you can’t see what games you’re getting makes it much more risky than just purchasing their regular bundles. This is also much more costly than the typical bundles which average $2 or $3 dollars.

I don’t see any information about if there’s a “theme” to the bundle, at least that would give us a hint, similar to how nerd block and loot crate both promote their upcoming bundles with a theme such as “villains” or “outer space” etc.

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I also don’t see how many games are included in the bundle.

But I have a feeling there will be some really great games, especially in this, their debut monthly bundle, because they will want people to tell their friends how awesome it is and get more sign ups; likewise, if they have a weak launch bundle there would be bad feedback and a lot of people would cancel their current subscriptions.

What to do?! I have until November 6th to make up my mind.

If you’d like to check it out, cruise on over to https://www.humblebundle.com/monthly

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Humble Bundle Begins Monthly Subscription Service for Exclusive Game Bundles was originally published on Geeky Sweetie