Animal Crossing Pocket Camp Nintendo Mobile Game Review for IOS and Android

Title: Animal Crossing Pocket Camp

Developer: Nintendo

Genre: Simulation

Release Date:

Price: Free with optional in-game purchases

Where to Get:

IOS: https://itunes.apple.com/…

Android: https://play.google.com/…

Overall: 56/70 80% “B-” Very Good Game for Girls!

Geeky: 5/5 – Animal Crossing has a huge cult following because of its unique and strange gameplay and quirky cute characters. There is so much to do and see and it all takes place in an ever evolving changing persistent world that keeps you playing for hundreds or thousands of gaming hours.

Sweetie: 5/5 – Very few games come close to being as cute as animal crossing with its chibi anthropomorphic citizens and bright colors. This game is full of charm and wonder.

Gameplay: 8/10 – Animal Crossing is finally on mobile, which quite frankly is where this franchise has always belonged. It just makes sense as a mobile game given the style of gameplay which it innovated back in 2005. Now almost 12 years later, technology has evolved to where mobile makes the most sense for these types of games, having it with us in our pockets and purses, playing it on commutes, or while waiting in line at a busy store, or while at an appointment, or those few moments before sleeping or getting out of bed.

Animal Crossing is best enjoyed in these little breaks and little moments. It’s also best enjoyed when played often as things change and happen in a living breathing world inside of your game. There are holidays and special events and animals come and go in and out of your areas. Having it on your phone puts it always at your finger tips.

If you’ve never heard of Animal Crossing before (which is highly unlikely but just in case lol), Animal Crossing’s gameplay consists of quiet, calming activities, and cute, and quirky characters, who are, as you have probably guessed by now, animals.

These animals may ask you to complete quests for them and in exchange give you random furniture and clothing. You can also craft your own furniture and clothing as well. Certain games in the series even score you and award you more items and points for decorating your home such as Animal Crossing Happy Home Designer.

In fact, collecting these things and dressing up and designing has always been a big draw to the series. But it’s not the only thing that players love. Many players love to spend hours fishing, gardening, or catching bugs in the game. You can use them as items to trade with NPCs to complete quests or give them to other players or display them in your home or the museum, or sell them for bells (the game’s currency) to buy new items.

Buying new items is addictive too, every day you turn on your game, you will see new items to purchase. Only available for that one day, and completely unique to just you. Not that the same items won’t appear again for you, or for other players, but this particular “collection” of items is unique to you. You may have on one day, a boom box, kitchen sink, and pink sofa, while your friend may have a dining room table, expensive rug, and statue of Link from Zelda. – Of course some items are more rare than others, and since friends can visit your home, you can show off all your rare items and score bragging rights.

Nearly everything about these games are customizeable, from your character’s gender, name, appearance (initially determined by answers to questions presented when first starting the game), to your home, to your world around you. This also is another big draw to these types of games.

New animals will appear and disappear from time to time in your world. This also increases incentive to stay active and stay in touch with your favorite NPCs. After an NPC leaves (in the traditional versions of this game, not sure about mobile), they will send letters to you and sometimes give you gifts.

The games also feature night and day and weather cycles which add more variety to each play through. What you do on any given day is up to you! There is no objective, no goal, no ending, no progression it’s just a sandbox, a living breathing world for you to explore and interact with each day.

This sounds like a huge plus – and in many ways it is, but it can also be a drawback as there is very little urgency or pressure or nothing really compelling you to keep pushing forward. Many times my love for these games starts strong, but 3 or 4 months in and I find I’m barely logging in, but without fail always 6 months later I’m back to being addicted and wanting to play daily. My interest in these types of games goes through spurts like that. I think I burn out from the casual nature, but then find myself wanting to relax and enjoy a cute game and gravitating right back to it, for the same reason that I left it in the first place. It’s almost a double edged sword.

Anyways now that I’ve given you the basics of the franchise, let’s talk about what Animal Crossing Pocket Camp does differently than the other games in the series. For starters, as the name suggests, the entire game takes place in the great outdoors. You’re given a campsite you can decorate. And you have a camper trailer that you can decorate both inside and out. You travel and visit other animals (or visit your friends) and you can take quests, craft, shop, and do all the good basic animal crossing stuff.

Some areas will be blocked from exploring initially. You need to either pay leaf tickets (special in game currency obtainable with real money (but quite often also given for free as quest rewards), or get the help of friends to enter these new areas.

New areas open sometimes for special events like right now there’s a Christmas area where you can get more candy canes to help craft the time limited Christmas themed items which you need 5 friends to help you unlock.

You can link the account to your nintendo account or link your facebook and twitter to find more friends! 🙂 Playing animal crossing with your friends is now easier than ever.

So those are a few of the positive features.

On the downside, they’ve removed the actual houses, so that’s a bit disappointing for those of us who liked modeling our homes.

Also my biggest gripe is too much is just “handed” to us. In previous games, we each had a random fruit. In this game, when I get to the tutorial, I’m given tons of different fruits I can hoarde to plant back at my own campsite. Making the need to work with friends less important in this game.

I also don’t know / haven’t tested how inviting a friend over to your campsite works and how or if you can communicate with them and what activities you can do together. I feel like it may be more limited than in the other games, but maybe I’m wrong.

Other than that, the game offers a feeling of playing the console and handheld Animal Crossing games right on your mobile phone.

Story: 4/10 – Story has never ever been Animal Crossing’s strong suit, and I think for me personally, that’s why I get bored of the games so fast and have an on/off love/hate relationships with them. I play games primarily for story above anything else. So lack of really much to offer here makes it a bit dull to me.

Characters: 10/10 – The characters are charming and cute and have always been the best part of the animal crossing games.

Graphics: 10/10 These graphics look just as good as any Animal Crossing game I have ever played, and it’s a free mobile game, now that’s impressive!

Music: 5/10 Music is just sort of average. Nothing to write home about. Sometimes it can be cute and catchy, other times repetitive and annoying. Depends on my mood and the song in question.

Replay Value: 9/10 – The very nature of Animal Crossing as a franchise is a slow and steady journey meant to be enjoyed through several (often times daily) small playing sessions. Animal Crossing offers much to do, from fishing, bug catching, gardening, to crafting, to shopping, to collecting, to decorating your home and dressing up your avatar. However, it does get repetitive because of the slow and lackadaisical gameplay style. – Which don’t get me wrong, that gameplay style has also always been the game’s strong suit and its unique charm, and what makes it so much fun. There also are time limited goals, time limited items, and time limited quests to complete which will keep you logging back in. However, it’s also the type of game you can play for 10 hours a day for 6 months straight and then feel bored of. It’s much better to enjoy it about an hour a day, as if you immerse yourself too long, you will burn out quickly. But kept in small doses, you will be playing this, or any other animal crossing title for years to come. Now that animal crossing is on our mobile phones we are all doomed to be playing it religiously for the foreseeable future. And future updates will make this even more enticing.

Overall: 56/70 80% “B-” Very Good Game for Girls!

Other Games You May Like:

Castaway Paradise – pretty much an animal crossing clone. It was fun, but ain’t no animal crossing. Now that animal crossing is on mobile, I see no reason to play this.

Animal Days by Gree  Sadly this is no longer around, but probably one of my all time favorite mobile games, you should check it out since there’s still a wealth of images and info available online with a quick Google search; it’s interesting to read about just because of how unique and fun it was. It had the cute animals, moving in and out of your village, and most excitingly, you could BREED your animal villagers to create new villagers. There were time limited release villagers, and all kinds of really cute things to decorate your home, and a cute story too. I was sad when it closed. I heard they underestimated how popular it was going to become and couldn’t manage well with the production schedule for new releases and updates. I wish someone would buy the code from them and revive this project, but it’s been dead for 5 years now, so it’s not likely to happen. I would rather play Animal Days by Gree over even the best Animal Crossing game, because the breeding and randomized aspects make me so excited.

Happy Street – “sort of” a clone of animal crossing, but completely different gameplay, still, animals at random move into your village, and you fish and mine and craft and so on. but yeah, just it’s different, it’s more like mobile clicker type gameplay, but it has the same charm and theme as animal crossing and is a fun and different enough game that you should play both! 🙂 — There’s also a version of this put out by Line Play, and the name is escaping me right now. Same game / user interface, but different graphic assets and run by different companies. It still has cute animals moving in and out of your village and same gameplay mechanics. I think Happy Street was marketed more and took off more rapidly, and thus the Line Play “clone version” is a lot less widely known – might be worth checking out for you if you love Animal Crossing or Happy Street though!

Seabeard – This has a huge massive open sandbox world and captures some of the unique gameplay aspects of animal crossing.

Line Play – for the fishing and dressing up and decorating and kawaii style.

Animal Crossing Pocket Camp Nintendo Mobile Game Review for IOS and Android was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

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Stardew Valley Review

As mentioned in another post here, I spent much of this past weekend playing Stardew Valley on the PC. Stardew Valley is a game that harkens back memories of popular retro games such as Harvest Moon and Rune Factory. The game is fun and relaxing… however, like most games in this genre, the gameplay can get tedious and repetitive at times. Stardew Valley also suffers significant development delays and setbacks, which is not surprising considering the entire game, from the graphics, to music, to programming, was all made by just one person. It doesn’t get anymore “indie” than that. Despite these few small flaws, the game is one of the highest rated Steam games of all time with nearly 50,000 Overwhelmingly Positives since its release in February 2016. If you’re still wondering if Stardew Valley is worth playing, read my Stardew Valley Review below.

Title: Stardew Valley

Developer: ConcernedApe

Publisher: Chucklefish

Platform: PC (also recently released for Xbox One, PS4, and soon to be released for Nintendo Switch)

Genre: Farming Simulation

Where to Buy: PC Version on Steam Here.

Release Date: February 2016

Geeky: 2/5  –  This is a low budget indie game, so you won’t see triple A graphics here. And given the genre and nature of farming simulation games there isn’t much action going on. I also feel the controls and UI are clunky, to the point of detracting from the gameplay (read more about that later in this review). However, given that 1 man made everything in this game, that’s pretty impressive and worth an extra star at least for effort!

Sweetie: 4/5  – Everything about this game exudes charm and cuteness. However, the characters feel impersonal and the story a bit lacking, costing it to lose 1 heart for “sweetie” factor.

Overall: 60/80 75% D- “Average Game for Girls”

Concept: 8/10 It’s hard to believe this game has been out for less than a year; it’s so wildly popular and became an instant fan classic, that even games by fully staffed development teams have not made nearly as successful games or seen as many sales or positive reviews in years worth of time. And day by day new fans come to experience Stardew Valley for their very first time and fall in love, and continue to share their experiences. I was somewhat late to join the party, starting back in maybe July of 2016.

At that time, people were growing restless with lack of progress made on features that had been promised such as multiplayer. Here we are another 6 months later, and there’s still no word on when multiplayer will be added, just simply that it is in the works. The game has received several updates and improvements, including finishing “routes” for “new” characters (The characters were already present, but now you can date more of them).

And that’s important because really… the game of Stardew Valley is like the game of your life. Stardew Valley’s open sandbox environment and multiple choices and decisions that you will make, all shape what will happen. Will you get married? have kids? Choose a life of adventure exploring dungeons, fishing all day, or focus on rebuilding your grandfather’s farm? Or maybe just sit at the tavern, playing games, and wasting your virtual life – the choice is yours.

Although the game starts slow, once it picks up, there will be numerous choices you must make (which you’ll start to notice around maybe Fall of the first year or so)… Things such as deciding if you want to let fruit bats live in the cave near your farm or if you want to use the cave to grow mushrooms. Hopefully by Fall of the first year you’ve had time and resources to upgrade your house or add new buildings that let you craft new recipes and add new gameplay elements such as making pickled vegetables, fruit preserves, wine, cooking meals from your crops in your new kitchen, etc. Characters at times may also ask you questions which may impact the game or change their friendship towards you, such as asking you what types of books you like to read, etc. Lil bit by lil bit you will begin to see how YOUR farm in Stardew Valley differs from that of your friends’ farms. (Or how it will differ for you on subsequent playthroughs).

There are also numerous in-game events held throughout each season such as festivals, cooking contests, dance parties, and more. If you’ve been working on your social skills in the game and making friends, or even romances, these special events will be even more special, having someone to share them with.

You start with little in way of resources to begin the game and with little to do. When I first started playing, it was tedious. It felt like work, like real life. It was made somewhat worse by bad controls and UI… However now, as my first year in Stardew Valley draws to a close, the game has me firmly hooked. I couldn’t believe I stayed up until 1am playing it lastnight, and I want nothing more than to go home and play it again as soon as possible. — Soon you will be able to take Stardew Valley with you everywhere you go with the Nintendo Switch! For many, this means starting all over from scratch though and replaying through these tedious first few hours of gameplay as I seriously doubt it will sync your game saves — though it would be awesome if it did!

Stardew Valley is slow paced, and definitely not for everyone. There is some combat; however, at least on the PC, the combat is simple and basic at best, and involves no strategy, and just mindless clicking. The controls also make any actions, from combat, to fishing, to farming, a real pain at times. However, despite these flaws, Stardew Valley shines because of the charming retro vibe and relaxing gameplay mechanics. It’s one of the best casual games around and guaranteed to make you feel warm and fuzzy. It is just simply a “Feel Good Kind of Game”.

Gameplay: 6/10 If you’ve ever played a Harvest Moon or Rune Factory game then you will be right at home in Stardew Valley. The basics of gameplay include planting, watering, and harvesting crops, conversing with townsfolk, dating/marrying a townsfolk, upgrading/decorating your home, exploring dungeons, collecting and crafting items, and joining in various events. — It was also marketed as an “Online or Multiplayer” farming game (which drew many fans who have long dreamed of an Online Harvest Moon — however, that feature, which arguably is the game’s MAIN feature, is still no where to be seen and with no estimated release date a year later.

I’m critiquing the gameplay for the PC version right now since it’s the only version I have played as of time of review. While the features of the gameplay would get high marks here in terms of the vast amount of things to see, do, choices and consequences, and customization, the score ultimately suffers due to terrible controls and UI. Please note for this review I play on a laptop and do not use a mouse. I am a keyboard only user. As such, there are some things that just DON’T work. Period.

Like for example, I read that to put bait on a fishing pole you left click the bait then right click the fishing pole, but nothing happens when I do this. Luckily, you can fish without bait, but with some tools you aren’t so lucky. I assume that loading the slingshot with stones also works in the same fashion but can’t figure out how to load it with ammunition either which makes it completely useless to me. At the fall grange faire, the controls for fishing were different than fishing on the main map too! In the main map I can use my button shortcode which is C as opposed to mouse clicking, — this for some reason does not work at the fall grange faire and you have to use the mouse (in my case keep in mind, I’m using my laptop’s “touchpad” which you can click/scroll/operate like a mouse.) —

I have read that PS4 controllers will now work in Steam so I may have to try that and hope they are supported in Stardew Valley. I also do have a usb mouse – but given that I play largely from my bed, it makes finding a place to put the mouse a challenge. I am surprised because quite simply, this is a casual game. If I were expecting to smoothly play a triple A title without a mouse, from my bed, well that would be my own fault for having unreasonable expectations… but the truth is, there’s nothing here that should require finesse or skill.

And it’s not just a little bit cumbersome, it’s that things completely don’t work in some cases as illustrated above at worst. At best, I find myself constantly turning away from my target while fighting in the dungeon, or watering an empty square next to the plant I’m trying to water. Or I’ll forget I have an axe equipped and accidentally kill a crop I’m trying to work with (OK so that last one is my fault 🙂 lol).

The gameworld is not that large, but you walk really slow, which makes it seem a bit larger (Please note for this review, I’m critiquing the default map, not the new ones added in after release). You will also find that you get weak from exhaust and/or injuries easily when you first begin playing, and that even adding new weapons, armor, and accessories, doesn’t seem to speed up combat as much as you might hope.

Despite these weaknesses, the gameplay is actually fun and enjoyable with a wide variety of things to do and see. In fact, there’s often not enough in-game hours in a day to do everything. I love rainy days in the game so I can go fishing or explore the dungeons without wasting half a day tending to my crops. I also love that as you continue to do something in game, such as fish or fight monsters, you gain levels of proficiency with different skills and at certain levels, these skills branch off and force you to choose a path, with different pros and cons, which further customizes your experience from that of your friends – and also greatly adds to replay value.

There could be some other features added that would further enhance gameplay, difficulty and challenge, such as making certain foods expire – would also create need to use the preserve machine — or making for example icecream melt after so many in-game hours. As it stands right now you could buy or grow an item in year one, and eat it 5 years later without risk of getting sick, etc. They could even add a temporary debuff “Food Poisoning” that would wear off after so many in game hours.

Story: 6/10 – Well the story is that you write your own story. You decide exactly what you want to do, who you want to be with, and shape your own virtual life. It offers a ton of customization and the story does branch and reveal different routes based on who you date and other decisions you make within the game, but largely, by the end of the first year, the story has felt weak and bare bones at best. The in-game events do help to spice things up however, I suspect that after the first year they will be less exciting since you’ve already seen them. — However, it makes up for this in the amount of customization, freedom, and exploration that these open world sandbox games are best known for. Watching slowly as your farm takes shape and beginning to set a path for yourself and discover how to make your farm uniquely your own is truly the best aspect of this game, and that will become even more of a big selling point once multi-player finally gets implemented so you can visit friends’ farms.

Characters: 6/10 – Well, there’s a lot of them, but none of them are terribly interesting… They will recycle through the same dialog over and over. In the beginning, as to be expected, many of the characters are distrustful of you (You’re a stranger afterall!), and so they do not talk about anything meaningful or overly deep. Getting close to people, just like in real life, takes time. Relationships take work, and Stardew Valley is no exception to that rule… I have yet to see if the characters, or story for that matter, get more interesting past the first year, but with well over 30 hours of real life put into the game, that’s more time than one should be expected to “wait and see” if things improve.

Right now my highest relationship, according to the fortune teller at the fall grange fair, is with Shane, one of the newly added routes in a recent update. He is sorta the Tsundere type. Rough on the outside. He often plays guitar in the tavern. He likes Hot Peppers, Spaghetti, and Pizza for presents, and he is a cold unfeeling jerk lol. At least initially. I think there may be more to him, which is why I was curious to pursue him. I think his route shows the most promise for “character development” if written correctly. It will be nice to see him warm up and hopefully be less of a jerk over time lol.

Other characters seem to pay homage to various Harvest Moon games, there’s a guy named Linus (not dateable) living in a tent who reminds me of Gustafa from Harvest Moon on the Gamecube. There’s Harvey who is a doctor, Demetrius a scientist (who at time of this review is not dateable), Sebastian who is a stereotypical Emo/Goth guy, Alex a fitness nut,  a Magician (I don’t believe he’s dateable either), Clint who is a Blacksmith, and Elderly couple. The tavern workers, a Museum worker, a Carpenter (female), Goth girl, Librarian (female), and a handful of others.

Despite not having much “depth” to the characters (at least after almost a whole year of time passing in game), the characters themselves are charming, and always busy and on the move. They breathe life into the game and keep it feeling active and bustling year round. Not only these human characters, but the animals on your farm, the monsters in the dungeon, and even just little touches like birds and butterflies randomly flying or a squirrel quickly climbing a tree, or a rabbit running through the bushes, they all make the game seem… living. It seems as if every character has a mind of their own and a life of their own. This is a big plus and part of the game’s unique charm.

Graphics: 8/10 – Keep in mind, this is an indie game that wanted to go for a retro-vibe. If you’re not a fan of “outdated” graphics, RPG Maker style games, and Isometric Top-Down view style games, then this is not the game for you. — That said, Stardew Valley is for you if you grew up with the 16 bit Harvest Moon games, don’t mind “indie-retro” games, like to customize the appearance of your character, and like “cute” bright graphics.

Everything about Stardew Valley is exceptionally charming. And there is a lot of work that went into everything from the tile sets used in town or your farm, to the dungeons, character portraits, or animations. As mentioned above, the environment really feels almost like it’s alive somehow, with so many small details and little touches, falling leaves, wind, rain, animals, and background animations that really add to the charm and little extra love that was poured into this game.

I’d like to see maybe a tad more detail on the character sprites, and even more options added for character customization and more interior decorating items, or more various monster designs and not just recolors – but that’s just a wishlist, already, the artwork is pretty great if you’re a fan of pixel style games.

I did take off a few points for the following:

  • It gets pretty hard to see where I’m going at night. I dunno if it’s my monitor settings – and I am well aware you can craft items like torches and etc to brighten things up, but I get pretty lost.
  • Also some items can be hard to see if they’re behind trees, or other tall graphic items, and this too, can at times cause you to feel “stuck”.
  • Lastly, back to the UI again, it is just a lil bit clunky and could use some refinement.

Music: 10/10 – The soundtrack is one of my favorite things about this game. It is infectiously catchy. Not only does it feature great music, but sound effects are skillfully used to further create immersion and once again give rise to a game world that feels bursting with life. Sound effects for weather effects, animals, monsters, and machines and tools all help paint a picture of what life in Stardew Valley is all about.

Replay Value: 10/10 – Despite myself criticizing many things in this game such as terrible controls and user interface, lack of promised features and development setbacks, and a rather barebones story and characters who are dull and cliche, there’s just something indescribable about the gameplay itself. It is just a fun game. It’s not a perfect game… but it is one that I would recommend. I can seriously see myself sinking hundreds, or even thousands, of hours into the game, a single playthrough takes probably a hundred hours or more, and if you want to try a different profession or pick a different husband or wife, you’ll be starting a new farm, as the game autosaves every night which takes the freedom of creating multiple save files from a single playthrough out of your hands.

When I play Stardew Valley, I feel like I’m living a second virtual life, I come to care about my character, her friends and relationships, the farm, the city, and everything that’s going on in the game world. It offers me a challenge with several aspects being only discovered later in the game, and that too keeps the experience feeling fun and fresh and wondering what will happen each time I play.

Stardew Valley is a game that pulls you in with all of its charm — However, it could do with some fine tuning to greatly improve certain gameplay and story aspects.

Would I play it again? Absolutely. Given the sheer amount of things to see and do, it is impossible to accomplish everything on a single playthrough and no two farms are exactly alike.

It is that feeling, that my farm, my village, my animals, my crops, my house, my little virtual family, that they are unique and truly unlike anyone elses’ that is the driving force that makes me want to sit down and invest my precious time and energy into this game. That and the kawaii cute graphics and charming nature of the game that seem to just suck you right in.

And once Multiplayer gets implemented, kiss your real life goodbye, as the 50,000 people who think “Overwhelmingly Positive” things about the game, as well as thousand of new players, will be busy visiting their friends’ farms and experiencing brand new gameplay elements.

Stardew Valley is constantly evolving with new maps, new characters, new skills, new recipes, and new fun!

Overall: 60/80 75% D- “Average Game for Girls”

Stardew Valley Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Princess Maker 2 Refine – Now Available in English on Steam

I reviewed Princess Maker 2 awhile back, one of my all-time favorite games. You can check out my review of Princess Maker 2, here.

In that review, you will see that I say the game was never released in English – because at time of my writing that review, that was true – although the game was fully translated and a leaked copy could be found online — with age and technology, it became increasingly difficult for some people to get that old dos copy of the game to run on their newer machines…

It seemed Princess Maker 2 was destined to just fall into obscurity – although many similar games (typically by English speaking fans) both indie and commercial have come out in recent years… Princess Maker 2 never saw the light of day…. Nor did any of the sequels….

Until this happened…. It appears while no one was looking, somehow Princess Maker 2 has had a commercial release in English at last!! It is now available for $19.99 on Steam. – You can also get the soundtrack for $9.99 if you feel so inclined. Here is how to get the game or soundtrack on the steam store: http://store.steampowered.com/app/523000/

Being out for just shy of 5 weeks now, the game has overwhelmingly positive reviews from hundreds of gamers.

I believe the gameplay to be left largely unchanged – however, the game has been “enhanced” with new graphics – while the overall designs of the characters have been left more or less unchanged, the artwork has been made more clean and crisp — In this (and the old 90s PM 2) game, the daughter has frizzy brown curly hair — much like myself in real life. I always mused that if I were an anime character, that’s pretty much how I would look lol. Still not a big fan of that look – compared to newer versions of the Princess Maker games — but none the less — perhaps this long awaited gem will usher in the following sequels in the series which have never before had an English translation.

Future is looking a lil bit brighter for gamer girls and otome fans.

Princess Maker 2 Refine – Now Available in English on Steam was originally published on

Sonicomi Communication with Sonico English PC Game Review

Title: Sonicomi Communication with Sonico

Genre: Visual Novel / Idol Simulation / Rhythm Game / Photography Simulation / Dating Sim / Raising Sim

Platform: PC

Developer: Nitro+

Publisher: JASTUSA

Where to Buy: Jlist – use Coupon Code: MOE-22Y-E8BNV5 to get 5% off!

Geeky: 4/5 – High quality anime style graphics. This version of Sonicomi is the original PC version; however, for the US release, they integrated the new improved graphics from the Playstation version which adds a lot more visual appeal to the game. Sonicomi comes to life with fully animated and expressive movements. Unlike other visual novels which show only static images, the graphics in Sonicomi definitely do impress. There are multiple game modes and tons of achievements to unlock as well. Like most visual novels, this game is light on gameplay, however, there is some challenge to see how high you can score each photoshoot, and the appeal of unlocking new outfits for Sonico. There’s also 18 different endings and a surprisingly touching story.

PC Game Review: Super Sonico Sonicomi Communication With Sonico
PC Game Review: Super Sonico Sonicomi Communication With Sonico

Sweetie: 5/5 – Sonicomi is very cute! And the ability to customize her with hundreds of different pieces of outfit and tens of thousands of combinations for those outfits, makes this a game that girls are sure to love, just as much as guys who like the busty and sexy appeal of the pink haired gravure idol.

Gamers Pro Tip: Did you know? Now you can load and access your favorite PC games from anywhere , anytime on the go with Virtual PC`s by virtual desktop providers powered by Apps4Rent.com .

Overall: 76/90 84% B “Very Good Game for Girls”

Concept: 10/10  As I mentioned when I announced the preorder bonuses for the game here, this game basically is like combining Princess Maker (which I reviewed here) with Pokemon Snap (a game in which you photograph pokemon). Of course, Sonico’s lusty and busty figure make this game a lot more “Ecchi” or perverted than those games, but the game mechanics are like a perfect mashup of these two gaming gems. You determine Sonico’s fate and what direction her career will take (similar to Princess Maker), while the gameplay itself is a visual novel with about a dozen different “levels” each defined by a photo shoot. On these photo shoots your client will request different images, from sexy to sweet and innocent, or even weird. You must try to recommend different locations, outfits, and poses to meet the needs of your client. At different points in the story you will be presented opportunities to respond to Sonico in different ways (hence the name of the game), your responses, as well as choices made and how well you perform the various photo shoots will lead you to one of 18 different endings. Each time you play the game, you keep any outfits you unlock and continue to add new items to use to dress up Sonico however you’d like. There’s different difficulty modes, and even a free play mode where you can just photograph Sonico without worrying about a timer or any requests from your clients. You can save and share these images to show off how cute Sonico has become.

Gravure Idol Simulation PC Game Super Sonico Communications with Sonico Review
Gravure Idol Simulation PC Game Super Sonico Communications with Sonico Review

Gameplay: 8/10 The story unfolds like a visual novel at different points you can talk to, or even touch Sonico in various ways which raises her affection or changes her mood or even changes how the public views her as an idol. The main gameplay however comes in the form of photoshoots. You start by choosing an outfit for Sonico by combining different pieces and parts, such as a jacket, top, pants, skirt, jewelry, handbag, shoes, socks, hair, skin tone, etc. In these shoots, you must complete all “takes” (ranging from 1 to 3) without wearing any duplicate items from the previous takes, all while taking into account the client request. Once on set, you’ll see Sonico frolicking around and soon begin to see blue and pink “rings” on your screen. It’s your job to mouse over these rings and click them right as they turn pink. Clicking too soon or too late will lower your score. Clicking at just the right time will allow you to “chain” “perfects” which gives a large boost to your score. Getting perfects will also begin to fill up a gauge on the screen which when full, left clicking will open a number of options such as Communication, where you ask Sonico how she’s doing – she may tell you she’s tired, thirsty, nervous, fired up/excited, or able to still go on. Another option is to give Sonico a break which will help refill her stamina, and if executed correctly will extend the time you have in the photoshoot. If you let Sonico get too exhausted you will fail the photoshoot so you must be careful. The remaining options let you change Sonico’s pose and position from standing, sitting, or lying down. If Sonico is “excited and fired up” and you select Communication, you will activate a special mode with new poses and bigger chances for bonuses. After each take you’ll see your score, and after completing all takes, you’ll receive a letter grade which you need to pass to move on to the next scene.

I deducted a few points because this game is impossible to play without a mouse or game controller. I bought a mouse just to play this game. I think a lot of casual gamers, especially those on laptop devices may not have a mouse? I didn’t because I played in bed anyways so where would I put a mouse? (Hint: I ended up putting it on the wrist/rest area near the touchpad, below the keyboard.) The touchpad on my laptop was totally laggy/nonresponsive – which was something weird caused only when playing this game. I couldn’t even get past the tutorial and it wasn’t from a lack of skill, my pointer on screen would not move where I wanted it, and even when it did, I found I couldn’t “snap” the photo, just nothing would happen when I clicked the “mouse button” (built into my touchpad). This seems like a weird glitch or bug? But now that I’m using a mouse, there’s no problem 🙂 And I’ve used the mouse in some other more actiony games too so it’s all good. Mice are cheap enough anyways *under 10 bucks* but I just can’t help thinking that the touchpad should have worked, or my touch screen on my laptop, but both were very laggy and made it impossible to play. Bad controls = bad gameplay. So you’ll want to make sure you have a mouse or steam controller or similar input device.

However, the gameplay is very engaging, and the hunt for new outfit pieces (all of which carry over into any new games you begin) as well as unlocking the achievements and all 18 different endings keeps you playing over and over. The in depth tutorial at the beginning of the game lets anyone just pick up and play the game, but some of the higher difficulty settings offer a large challenge even for more seasoned rhythm game players. The free play mode is really cute and fun too, especially with the ability to take and share steam screenshots, or collect the images in an in-game photo album.

Story: 5/10 I get the feeling that there’s only “illusion of choice” for very much of this game. Yes, there are 18 different endings, but it seems to me that they are determined more in how you do on photoshoots than how you respond to the story prompts. Although those DO impact the game also. I only suspect this, because on multiple play throughs, when I skip “previously read text” I’m skipping about 75-85% of the story. There is a decision later in the game to take Sonico’s career in different directions, such as being a commercial model or a high fashion model, but even that seemingly important decision does little to change the story – though it does change several of the different photo shoots in the later part of the game.

The story itself is pretty cute, but way too short and simplistic to really rank this score any higher than “mediocre” – but it’s a Gravure Idol Sim, people don’t really play this for story. — The story isn’t bad, actually I was pleasantly surprised that it’s very touching and hits close to the heart at times, but that’s mostly attributed to the strong character interaction which I’m scoring separately below. The story has a lot of comedic moments and some truly wtf moments as well which makes it highly entertaining.  Perhaps my biggest complaint against the story is that it starts strong, but just as it’s taking off, the game comes to an abrupt and unexpected end, and that’s not from getting a “bad end” but instead it just feels like the second half of the game is rushed, and that more could have been done which could have added not only more story, but more photoshoots and more gameplay too.

Cameo Appearance: Danny Choo Mirai Culture Japan Smart Doll Smartdoll
Cameo Appearance: Danny Choo Mirai Culture Japan Smart Doll Smartdoll

Characters: 10/10 The biggest and most pleasant surprise to me was how endearing and likable all of the characters were, especially Sonico. I had heard of Sonico, and seen cameo appearances in other games, but I honestly knew very little about her. As I played, I couldn’t help but think, OMG Sonico is JUST LIKE ME!! Since I related to her, it increased my enjoyment of the game and story and made her even cuter to me. She loves cats, I love cats (like REALLY love cats), She loves her grandma – I love my grandma, we’re like best friends. She loves sweets, I love sweets. She loves shopping, I love shopping. She’s really really naive and ditzy… I’m sadly also really naive and ditzy. She’s clumsy and hurts herself often, I’m clumsy too! It was like seeing myself as an anime character. Of course I’m not as cute or sexy as Sonico, but her pure heart and bubbly happy go lucky and laid back personality are very similar to my own personality and attitude.

Sonico wasn’t the only character who I found likable either. I also really liked Cutie Q who mysteriously turns up and gives you advice throughout the game, and Pandagawa, an idol manager who’s also a cute (and perverted) panda. And Sonico’s rival Angie, who is pretty much like Sonico’s exact polar opposite (and who I think should have her own game, right? she’s pretty amazing). All of the characters are really unique and quirky. Even Danny choo and his Smart Doll Mirai makes an appearance in the game which was a huge plus since I’m such a huge Smartdoll / Dollfie Dream / ABJD fan.

Pandagawa - Super Sonico - PC Game Review - Sonicomi Communication with Sonico
Pandagawa – Super Sonico – PC Game Review – Sonicomi Communication with Sonico

Graphics: 8/10 It’s already been said how cute and sexy Sonico is, and already been said that there’s literally tens of thousands of different outfit combinations possible to make Sonico look however you’d like. The environments and poses and background art is all very lovely. In the photoshoots it’s all 3D, and in free mode you can even adjust lighting and other touches to make the environment look as you please. In the visual novel, the backgrounds are done in an a more anime style. Sonico is a full body and fully animated figure. Her expressions and movements are just like a real person, which makes this visual novel stand out from others that just use static sprites or images. However, and where the game loses some points, is that Sonico is the only character who we ever “see” in the game or any of the photoshoots. There’s at least two occasions where you’re “supposedly” photographing another model with Sonico – and it would have been cute, awesome and AMAZING to have both models in the photoshoot at the same time, playing together, dancing, and frolicking around. — But okay, maybe that’s asking too much, but it would’ve been nice to see some better sprites for the other characters. In true visual novel fashion, every other character in this game, is just like every character in every other visual novel, just a chest and face with a few different expressions, and always over some background, like out of a comic book, which I guess is kinda cool in a stylistic way, but it definitely makes them seem less “alive” or “real” than Sonico. Also the clients and Sonico’s manager always have a mask on, which is just weird to me and makes them kinda unlikable honestly to me even though it also does add humor and make them memorable in a way too.

Angie Gravite the Black Ship - Super Sonico - Sonicomi Communication with Sonico PC Game Review
Angie Gravite the Black Ship – Super Sonico – Sonicomi Communication with Sonico PC Game Review

Music: 7/10 – The soundtrack, while being actually pretty good and not at all irritating, even on multiple playthroughs, just frankly, doesn’t have enough tracks or variation in it to score much higher than this. Each photoshoot has the same soundtrack, regardless of location selected for the shoot. Or if they were in fact different, it wasn’t noticeable enough for me to remember. The music is good, but you will hear the same tracks over and over when walking Sonico home, or at different key moments in the game.

Voice Acting: 9/10  I’m actually surprised how close the English voice for Sonico comes to capturing the original Japanese voice actress’ same “personality”. A bubbly, cute, and somewhat ditzy / brainless type of voice. The English voice actress for Sonico really put a lot of emotion into delivering her lines, which you can tell from how she enunciates or emphasizes different words or phrases. Even her laugh and other mannerisms are quite similar. I thought she did such a good job that I’ve played in English every time except for twice now. The Japanese voice actress is of course cute and adorable and does an excellent job, but that’s usually just a “given” when it comes to Japanese voice acting. They’re all pretty much amazing right? But that’s not the case (typically) with English dubs. (sorry to dubbed anime fans out there). While I think everyone should play the game at least once in it’s native language, you really in this case don’t miss much by playing it in English. I’ve gotten used to the English Sonico now, and actually, surprisingly, prefer her voice over the original Japanese one now. Also I’ve heard that this same voice actress does the Sonico in the anime (which I’ve never watched). But the good thing is, that no matter what you prefer, English or Japanese, they left both tracks in the game for you to choose! — It’d be nice if you could switch this option while playing the game but I think you have to save, exit, and select the option when starting back up. Also if I remember correctly, Sonico is the only character who’s voiced in this game, which is a little disappointing (and why I deducted 1 point).

Sonicomi - Free Style Game Mode - Sonicomi Review for PC - Sonicomi Communication with Sonico
Sonicomi – Free Style Game Mode – Sonicomi Review for PC – Sonicomi Communication with Sonico

Replay Value: 10/10 This game is super addictive! As if 18 endings weren’t enough to keep you playing, there’s also achievements, and new outfits to unlock through multiple playthroughs (which carry over into any new games you start), and sonicoins to earn which unlock even more outfits, and a free play mode that lets you enjoy uninterrupted time with Sonico in any location or outfit or pose that you’ve previously unlocked. You can then add the freeplay images into an album in game, or use the steam shortcut (F12 by default) to take pictures and share via steam or social media so you can spam your friends and share Sonico’s charm. There’s also different difficulty modes which let you challenge yourself as you become more familiar with the game. With so much to do and so many different dressup combinations and such a cute and charming idol to control, this is a game that will keep you hooked!

Overall: 76/90 84% B “Very Good Game for Girls”

Sonicomi Communication with Sonico English PC Game Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Romantic Diary Anime Otome Dressup Game Dating Sim with Cooking and Crafting

I just discovered, Romantic Diary, an anime Otome Dating Sim which is part Dressup Game, part Visual Novel, part Cooking Game, and has an extensive crafting system. At the core, this game looks quite similar to Hello Nikki! Which I reviewed here. However, it seems to have more robust features, and a heavier emphasis on story telling and dating elements. It’s also a “Stat-Raising” game similar to Princess Maker (which I reviewed here) or Tokimeki Memorial Girl’s Side (which I reviewed here).

Are you thinking about playing this game? If so please use my friend code (input it later after the tutorial at the “friend” screen). We’ll both get free stuff! ❤ Use Invite Code: 82477180

Title: Romantic Diary

Price: Free

Platforms: IOS and Android

Where To Get Romantic Diary:

Google Play Store: https://play.google.com/…

Apple App Store: https://itunes.apple.com…

Genre: Otome Visual Novel Dating Sim (With Stat-Raising Sim elements)

Publisher: NGames Interactive

Geeky:  3/5 – Technically speaking, this game is more advanced than about 95% of other Otome Dating Sims. It uses Live 2D to make the characters fully animated on dates, like Ensemble Stars or NekoPara. It also has much more to offer than just “dating” or “just dressup”.

Sweetie:  5/5 – One of the cutest games you’ll ever play.

Overall: 78 / 90 87% B+ “Very Good Game For Girls”

Concept: 10/10 This is fast becoming one of my favorite mobile games because of the wide variety of things to do from dressing up yourself, or one of several boys. It has full voice acting, and uses Live 2D to bring the characters “to life” – It has sky high production values. But not only that, but it’s a ton of fun. You can cook sweets to give to the boys to boost their affection, or plan a date by selecting different locations. You can work part time to earn in game currency, or study different subjects to boost your stats which helps unlock new event scenes, jobs, or even new guys to meet. There’s TONS of in game events too, which makes you want to keep playing, and an interesting story too.

Gameplay: 10/10 This game is unlike any of the other “dressup” games out there – it’s also equally different than some of the voltage/ntt solomare/kyonplete etc visual novels which have “dressup” components to them. This is more like a brand new genre of gaming that balances both dressup challenge type gameplay, with otome multiple ending/branching plot gameplay, as well as throwing in “Stat-Raising” gameplay ala Princess Maker or Tokimeki Memorial. It really captures several of my favorite genres here.

The basics of gameplay begin in “Story Mode” – here each “level” will present a new dressup challenge. You’re given hints at each level as to what to wear to pass to the next stage. For example you might be asked to wear “Pretty and Pure” clothes or “Mature and Sexy” or “Casual Streetwear” or “vintage” just to name a few. The different items you can get in the game all have these different traits (Once again like Tokimeki Memorial Girl’s Side), and when combined, you can create different looks. At the end you’re scored on how well you met the requirements. As you progress, you learn more about the strange fantasy world and explore deeper the character backgrounds and story.

But Gameplay doesn’t stop in story mode, it’s only beginning. From the main menu you have many different options, from cooking sweets, to tailoring or upgrading your own clothes, to dating, to playing various daily minigames to earn free items.

Story Mode helps you unlock new recipes for cooking or tailoring your clothes. (PS: the cooking and tailoring modes don’t open until later in story mode). Story mode is also how you meet new guys to date. As you play you keep unlocking new ways to play the game, making it an exciting and fresh experience on multiple playthroughs.

It even has a Skinship feature on the dates. If you don’t know what Skinship is, you might’ve heard about the recent controversy and removal of Skinship from Fire Emblem Fates which I covered in a news article here. But if you haven’t heard, Skinship is a concept common in many Japanese dating games, in which as your affection grows between you and the characters, you can “try your luck” at “petting” them in different parts of their body, stomach, arms, hair, face, lips, ear, etc. But if you are too bold or too forward, the affection will decrease, but if you are “petting” appropriately, it helps you bond with the character and thus, your affection will increase.

There is really a lot of things to do! You could play this game for hours a day, or devote as little as 20 minutes a day to collect your login bonus and free items for the day. It’s up to you.

Story: 7/10 – I think the story is cute, and SURPRISINGLY the translation is NOT terrible – I say surprisingly because if you look at their googleplay or itunes app store page…. their English is VERY poor. They must have outsourced the game’s translation or hired an editor though because there is little beyond minor typos which you see in almost all games with heavy text.

The story itself is about a girl (you) who is summoned into another world. When she first arrives, she can’t speak the language or understand what is happening. A young man casts a spell on her so that she may understand the native language of the world, and another young man begins helping her collect emblems as she begins life in the new world a “transfer student” in a magical school.

You learn that by helping others with their problems or concerns, you can extract magic shards from them which are causing their anxiety (and also which are valuable in this new world.) The events in the story focus on helping others and learning about why you’ve been summoned to the strange magic world.

Characters: 7/10 The characters are cute, both how they are drawn, as well as their personalities. There’s also ample character depth and progression as you increase affection with the different guys and turn that Tsundere or Shy boy into hopeless romantics for you lol. The characters also have unique fantasy elements to them, such as the main “cannon” character being an “elf” which is similar to a “druid” in that he can shapeshift – and sometimes not always “at will” similar to anime such as Fruits Basket or Ranma 1/2.

Graphics: 10/10 — I love this game’s graphics. Dozens of dressup options, high customization, you can make your own makeup, and combine different pieces of clothing, from dresses, to stockings, shoes, hair styles, hats, purses, jewelry, and more. Things have a soft, sweet, “dreamlike” vibe, and lots of pinks are used making it super cute and girly. Plus, as I mentioned, when you enter the dates, the game uses Live 2D which is a relatively new technology that can create fully animated models which appear 2D or anime like. — This sets it apart from other games which just use still images, which still, unfortunately, is the norm for almost all games of this type.

Music: 7/10: There’s a lot of cute and catchy tunes in this app, but a lot of them do get reused pretty often.

Voice Acting: 9/10 The game has the original voice acting in tact. I could be wrong, but I think it’s Chinese voice acting? It’s definitely not Japanese. It may be Korean, I dunno — That said, regardless of what it is, it’s highly expressive and further helps bring the characters to life. I deducted a point (maybe somewhat unfairly) because I didn’t like a few of the voices, but I’m not overly used to hearing Chinese (or whatever language this is). I just felt some of the voices were a little “jarring” on my nerves. Might just take some getting used to though. At least they kept the voice acting in so yay. Similar games such as Hello Nikki were originally fully voiced, and the voices removed for US release, so I really appreciate that this game kept the voices in tact.

Replay Value: 10/10 – I’ve said throughout this review, but the multitude of different things to do, from cooking, crafting, dating, minigames, dressup, questing, and in game limited time events, and of course exploring the story, keeps you wanting to play each day. This game is a huge time sink, but an enjoyable one!

Overall: 78 / 90 87% B+ “Very Good Game For Girls”

Romantic Diary Anime Otome Dressup Game Dating Sim with Cooking and Crafting was originally published on Geeky Sweetie

Princess Maker 2 Review | Retro PC Game | Simulation Game | Life Sim | Anime Game

IMPORTANT NEWS!!!!!!!!!!!!!!!!!!!! YOU CAN NOW LEGALLY BUY AND PLAY THIS GAME ON STEAM. RE-Released with new art work as “Princess Maker 2 Refine” You can grab the game, and learn more about the release on my news article here: Princess Maker 2 Refine Now Available in English on Steam for the PC.

Princess Maker 2 is part of the Princess Maker Franchise – Note – none of these games were ever released in English. Princess Maker 2’s translation was mostly complete – 99.99999% when their licensing agreement fell through and also the game met tough criticism (by American media and press outlets) from people that viewed it as too pedophiliac in nature despite there being absolutely no sex scenes in this game. The (western) world was just not ready for Princess Maker 2 (and may never be ready either).

There are many websites which offer Princess Maker 2 (in English) as “abandonware” however; it is the wish of the creators and those involved in the (failed) localization that you never download or play this game (you can google about that too, there’s copies of letters from people involved in the project all over the internet, in which they remind us that this is NOT abandonware and to not “pirate” the game. — So Take that as you will. It’s a little bit different from a “Fan Translation” in which you can still support the creators by buying the original game and “patching” it with the english translation – in order to play Princess Maker 2 (in a language you can understand), you’re going to have to pirate it – I’m not putting a link here, I’m not condoning it, I’m not promoting it – I’m just telling you, it’s out there, if you search for it and if you care to play it. And that that is the only way to play this game in a language that you can read and understand.

There are many similar, but ultimately inferior, games which have been developed by English speaking fans, drawing inspiration from the Princess Maker franchise. These games include but are not limited to Cutie Knight Deluxe, Prince Maker, Long Live the Queen, and Spirited Heart Deluxe. I recommend checking them out, they’re still great games, but I found myself constantly comparing them to Princess Maker, and found them to be inferior to it in every way (art, story, number of activities, number of endings, variety of things to do, etc.) – That is not to say they are bad games – I own them all and love them – but they are no Princess Maker.

Anyways, Princess Maker 2 is a great game – as are all the other games in the series which I have supported and purchased despite not being able to understand them. There’s even a (relatively) new mobile game – in Korean language which I play on Bluestacks (an android simulator). As far as I know there’s no plans to bring those games to an English audience any time soon. The same people who fan translated Tokimeki Memorial Girl’s Side (which I reviewed here by the way) – had indicated interest in Princess Maker 4 or 5 translation – however, to my knowledge that translation has not even begun yet. Many other translations have begun, but never gotten further than intro or menu translations for any of these games. I sincerely hope, maybe someone in the fan translation community might visit my little blog one day and see that there is a “need” to translate these games which have no hope of ever being commercially released outside of Asian territories.

With all of that out of the way, here’s my review of Princess Maker 2:

Title: Princess Maker 2

Publisher: Gainax

Genre: Life Sim / Raising Sim / Dating Sim / RPG

Release Date: 1993 Japan Only

Platform: (all different kinds, but the one I’m reviewing is the PC version) (It was also on Sega Saturn, PS2, and more consoles)

Geeky: 1 star 

Sweetie: 5 hearts 

Overall: 77/100 77% C+ “Good Game for Girls”

Concept: 10/10 You raise a daughter from the age of 8 to 18. You see her grow and change as you manage her schedule in different ways, and you also battle in turn based rpg fights and dungeon crawling elements (I think that feature is unique to Princess Maker 2 – I know some of the other games don’t include the battling / dungeoneering elements.) You lead her to her destiny in dozens of different endings. Her sprite will change to reflect her mood, her condition, and her age as time goes on.

Gameplay: 10/10 You set your girl’s schedule choosing different tasks for her such as cooking, magical battle, dancing, etiquette, visiting the palace, reading, etc, etc. There’s probably about 20 different options to choose from. You can also choose to give her a break by giving her some allowance to go shopping in town, or splurging and taking her on a vacation. She’ll randomly encounter different people, sometimes they will attack her, other times sell or give her items, or sometimes just chat with her all of which may effect her stats. You can also choose to explore dungeons for treasure, items, and more which greatly alter her stats. There’s also a dressup element to the game and what you have her wear also effects her stats. All of these stats and her relationships with all of the other characters are taken into account when deciding what ending you will receive.

Storyline: 7/10 You are a war hero who defeats a demon – the gods are so thankful to you that they grant your lifelong wish for a family – you are all alone, and unmarried. Now you become a single father to a very young cute girl who needs your guidance. The plot is up to you! Will she become a powerful fierce wizard, a war general just like daddy, or a princess in the palace, or maybe she’ll even fall in love with you and become your wife! (which is why the game was so opposed in America lol – dunno why they couldn’t just remove that one ending and release the game still – but whatever, I’m not in the game industry so I dunno all the details, just what I’ve read online. Seems like such a waste to have completed all that work and spent money localizing this game and then cave to media pressure and pull the plug at the 11th hour.) It’s a very loose gloss-over type of plot, that doesn’t get very deep while playing the game, but that branches into dozens and dozens of endings and hidden scenes and lets you chart out your own destiny.

Characters: 6/10 – Most of the characters are not really well fleshed out – It’s not about them it’s about your daughter! You have a cute “demon” butler that assists you (or maybe I’m thinking of one of the other princess maker games) anyways he’s cute and provides some comic relief, but ultimately their character development is pretty low. The other characters you meet, like the guards and prince, and king, etc never really feel very well developed either. — Despite not really having any character development, somehow, it is still an awesome game, you “write” your own story, and decide who your “princess” is. It gives you great freedom of choice on unprecedented levels.

Graphics: 4/10 – They’re “cute” but the graphics in the later installments of this game, are not only “higher quality” but a hell of a lot more “attractive” either “kawaii” (cute) or “sexy” etc. — The characters and graphics in this game, are by no means “ugly” – but their age is definitely showing! There’s also lack of animation of the (large “portrait”) sprites. The smaller sprites you see in training are detailed and animated. There are numerous kawaii cut scenes to unlock with more detailed artwork – but even that artwork is rather pixelated and not as vivid as many other games in this genre. I can’t really give this a high score in artwork. Even the background environments are drab looking. There are other games from the 90s which look way better than this, so it’s not just that it’s “old” either.

Music: 4/10 Uhm, the music was not that great. I think it was just due to the limits of the technology at the time of release. It also was not very memorable.

Customization: 10/10 – Your girl’s figure will change as she grows, she may become athletic looking, frail, fat, strong, etc. She will wear different clothes, even her breasts will change in size, and of course each year she will change and grow more and more. It’s awesome for dressup game fans. Highly recommend.

Kawaii Factor: 10/10 – despite the outdated graphics, there’s some seriously cute moments between you and your daughter. And despite being pixelated she’s still adorable. Actually she reminded me of myself. lol. I have long brown super thick naturally curly hair – so if there ever was an anime character that looked like me, it’d be her haha which helped me to “identify” and “immerse” into the game lol. She grows and evolves into a supposedly beautiful woman – but the art style kinda misses the mark there for me – but still – adorable adorable little game.

Replay Value: 10/10 – Multitude of random events, dozens of ways to plan your schedule, people to talk to, dungeons to explore, and dozens of endings to unlock (I think it has 20 or 30 different endings) — So yes, you will want to keep replaying this game to achieve 100%.

Overall: 77/100 77% C+ “Good Game for Girls”

Princess Maker 2 Review | Retro PC Game | Simulation Game | Life Sim | Anime Game was originally published on

Sonicomi Communication English Preorders Begin. Game Release Date Scheduled for Summer 2016

Sonicomi English Preorder is now live on JLIST. Up til now, the game has only been available in Asian regions. This new English release is the original Sonicomi Game from 2011 for the PC; however, JLIST has licensed the visuals from the much improved 2014 PS3 version.

Preorder Sonicomi Communication – and use Coupon Code: MOE-22Y-E8BNV5 to get 5% off!

Gameplay puts you in the role of a professional cameraman as you photograph a “Gravure Idol” (which loosely translates to Magazine Model), the busty, pink haired, Sonico. You get scores and combos for taking better photos. Outside of the photography element, you interact with the model in visual novel fashion.

The game features a ton of customization with well over 100 items to dressup in.

The replay value is also very high, because depending on your advice, Sonico’s career is at stake and she will evolve to reach one of 18 different endings, including a special ending where she falls in love with you.

Unlike most visual novels, this one is fully animated and in 3D.

In all, from the descriptions, Gameplay reminds me of a very perverse, echi style “Pokemon Snap” X Princess Maker 2 Crossover lol.

Super Sonico is Nitro+ special mascot and makes cameo appearances in many other games, and even has her own anime series.

There are 2 editions available for preorder. The standard edition includes preorder bonuses of an action figure, steam key (for when the game is later released on steam), and art cards. The special “collector’s edition” includes a “full body” mouse pad which is “2 times larger than other moe mouse pads” and they said the mousepad has never been sold before anywhere, not even in Japan, and features brand new artwork by the designer of the game, just for the US English release and once preorders end this Mousepad will no longer be available. $100 bucks seems Crazy to me for a Mousepad – but if you’re really into this character, I guess some people may be interested in it. Meanwhile, the standard edition will run $55 – which yes, is a lot for a visual novel. Clannad recently released with a $50 price tag too. Now that visual novels are gaining popularity in the west it seems we can expect typical “new release” prices on par with other genres of gaming. I plan to preorder the standard edition when I get paid this week.

Preorder Sonicomi Communication

Sonicomi Communication English Preorders Begin. Game Release Date Scheduled for Summer 2016 was originally published on Geeky Sweetie

Sometimes Always Monsters Preview Sequel to Always Sometimes Monsters

While trying to promote my recent review of Always Sometimes Monsters over here I came across exciting news on destructoid that a direct sequel is in the works titled Sometimes Always Monsters. As a little aside, that title drives me crazy. I always forget if the first game is titled Sometimes Always Monsters or Always Sometimes Monsters. The only way I can keep it straight now is by reminding myself that A is the “first” letter in the alphabet “Always” and S is the first letter of “Second” or “Sequel”.

Anyways, it aims to preserve the continuity of the first game and be a “direct” sequel. You can import your saved data from Always Sometimes Monsters and your decisions, ending, etc all carry over to the new game.

The main gist of the story appears to follow the “good end” of the first game, in which you win back your love and publish a novel about your crazy journey. You’re now a successful author and you’re going on a book tour to meet your fans. As you travel from city to city, lots of things happen. Some people are jealous of your success, while others adore you and invite you into their lives. Along the way there’s many moral dilemmas and they claim only you can choose the right path. (though in their first game there were some choices which were clearly better choices and imperative to getting certain endings). Like the first game, it will deal with controversial real world issues and ask the player to make some very difficult decisions. The game’s art style seems very reminiscent of the first title as well. From the trailer below, the gameplay seems similar to the first game as well in a sort of “combatless rpg” or “visual novel” in which you can explore the world around you, but won’t find yourself in combat or leveling up or collecting loot. Instead, it aims to be an artistic story and put you on an emotional rollercoaster with very “real” feeling characters and their very “real” feeling problems.

Sometimes Always Monsters – Teaser Trailer

Sometimes Always Monsters is a game about our life choices, the circumstances that define them, and their inevitable consequences. Learn more: http://www.vagabonddog.com Follow us: @vagabonddog You play the author of a widely debated hit. Recently married, pressure to provide for your household mounts.

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You can pre-order the game already, but they warn there’s still no estimated release date and that it might be a long wait. It is a little pricier than the previous game, going for $15 on Vagabond Dog’s website here: http://www.vagabonddog.com/store/sam

Also, Vagabond Dog is asking you to email them your save files from the first game, and they say that as they work on the sequel they will analyze and incorporate many player’s decisions into the sequel and also exhibit player data at PAX and other game conventions. You can submit your saved game file right here: http://www.vagabonddog.com/blog/continuity

I am floored and excited by the announcement of a sequel. I loved the first game. If you’ve never played it, check out my review for Always Sometimes Monsters

Sometimes Always Monsters Preview Sequel to Always Sometimes Monsters was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Always Sometimes Monsters Review

This game is one that you either love, or you hate. I love it; but there are a lot of people who give this game low and negative reviews. Your mileage may vary. It is not a happy sunshiney game. And since it is a visual novel, you’re not going to do much besides read, play a few mini games, and make some choices to reach a few different endings. It’s a very personal game, and you come to care a lot about the characters, which makes some (most) of the endings pretty gut-wrenching which enrages a lot of people.

The one thing I would like to point out, 99% of the negative reviews on steam, mention the scene where you’re moving boxes from conveyor belts and into a truck. YOU CAN STOP AT ANY TIME. People get bored here, and never play the game any further, or they bitch about this one particular scene (there are a few other similar scenes) and ignore the other more emotionally engaging scenes when writing their review. The game is only as “boring” and “repetitive” as you want to make it lol.

Title: Always Sometimes Monsters

Platform: PC

Publisher: Vagabond Dog

Genre: Visual Novel (I guess? or RPG without any combat. Visual Novel’s probably the closest description, but you get to wander around rpg-maker style maps and play a lot of minigames.) (Actually it played kinda similar to To the Moon; but is more about making choices, instead of just reading one story. There’s several stories within this story.)

Where to Buy: Steam for the PC version $9.99.

And apparently there are cheaper IOS and Android versions? Interesting.

Pick up the Android version on amazon here: $4.99 http://www.amazon.com/Devolver-Digital-Always-Sometimes-Monsters/dp/B00QXF3B7A

Pick up the IOS version here: https://itunes.apple.com/us/app/always-sometimes-monsters/id968827222?mt=8 also $4.99

Geeky: geekygeekygeeky

Sweetie: sweetiesweetiesweetie

Overall: 70 / 90 78% C+ “Good Game for Girls”

Concept: 10/10 This is a game with a lot of personalization and customization. It allows you to select the gender, appearance, and name of your main character (as well as your significant other) and then throughout the game, you are presented with moral dilemmas which impact the ending you receive.

Story 10/10: I won’t spoil much here. But the main overarching story is that your ex invites you accidentally to their wedding. This makes you realize that you still love them and that you intend to go to the wedding to confess your love or try to stop the couple from getting married. You have no job, no car, no money, and you need to get half way across the country. In order to do this, you do favors for people and little by little get rides in return that help you reach your destination. Often you have to sleep outside, eat out of garbage cans, and wonder if you’re making the right decisions. There are numerous setbacks and lots of plot twists as well. As mentioned, because it is a visual novel styled game, your story will be slightly different from any one else’s, and you can replay it to get different outcomes.

Characters 10/10: The script is written in a very “down to earth” way; and it makes the characters seem very real. There are some really strong emotions in this game. From anger, jealousy, resentment, fear, sadness, guilt, empathy, forgiveness, redemption, etc. Most all of the characters have flaws, from stealing, to infidelity, to jealousy, selfishness, indulgence, even addictions (gambling, drugs, sex, etc). This makes the cast very real and really helps with immersion.

Gameplay: 8/10 As mentioned, it plays a lot like To the Moon, an RPG-maker style game in which you do have free reign to explore the map and environment, but in which there is no combat. It also features numerous choices and decision points with branching plots and multiple endings, similar to a visual novel game. There are also numerous Mini-Games sprinkled in which help to break up the sometimes slow gameplay.

The game is often criticized for only giving the illusion of choice, but actually there are different outcomes in the end. Most of the endings are “imperfect” with some part of the game, some character, or some circumstance, always being unhappy in the end. This is also often criticized; but that’s the point of the game, which it tries to stress. Humans become victims of the choices they make.

For me, the ending I got was quite satisfactory. I won back my love, and the person that had done wrong to me over and over, the person that had been just moments ago in a position to redeem themselves but had chosen to continue to be a “bad person” well karma kicked their ass – one way or another, there’s a couple of different endings and ways in which they can be punished. I found it immensely satisfying that the tables had been turned so to speak.

The one caveat in the gameplay, and the reason I can’t in good faith give it a perfect 10, is that there are some (or at least one for sure) choices that if you don’t pick the “right” answer, you get a pretty shitty ending. I picked the “correct” choice because I wanted to “be the better person”. Despite what this other person had done to me, I wasn’t going to be a “monster” to them. There’s a lot of weight on this one choice at the very end of the game, which then it kinda makes me feel like the other choices in the game do not matter. No matter how good or bad you are up until then, it feels like if you do or don’t do this one thing, which then leads to another similar do or don’t do this one thing, then you get or don’t get the good ending. I don’t like that one choice being so weighted. But such is the nature of visual novel games; it is totally possible to get on/off of a certain branch in the plot just from one bad/good choice. Therefore, its not necessarily a fault of Always Sometimes Monsters, but perhaps a fault of this genre of games in general.

There are also SOME moments which are slow and bogged down in this game. Such as the box moving scenario which I mentioned at the beginning of my review. Some people exaggerate this element though. As I prefaced my review by saying, the gameplay is only as boring as YOU make it. You can quit these scenes at any time; you might not realize it at first, but it’s all about “free choice”. Move 10 boxes, or 100, or 1,000. Your call. But yeah, I will agree, some parts of the game are not terribly interesting; but, no where NEAR as bad as the negative reviews make this seem.

The other odd thing in gameplay is, does eating have any impact on the game? I don’t think it does, yet you have a hunger gage and you have in game currency and must eat and buy food. They say if you don’t eat and try to go to bed something bad might happen? Does anything bad really happen if you don’t eat? I don’t know.

Music 6/10: The music had a fun and funky retro vibe to it, which I really enjoyed. Ultimately though, it’s not very memorable. Just kinda average. It’s been about a year since I played the game now, and I can’t really recall any specific tracks from the game.

Graphics 7/10: The graphics also went for a retro feeling. I like RPG-Maker games and 16 bit games, so this is fine with me. But a lot of gamers may not really dig the retro style. I gotta give high marks for allowing you to customize your and your ex’s appearance and I feel the character art/portraits are quite good. The sprites themselves and the tile sets used in the world are sorta reminiscent of games such as pokemon, earthbound, or other 90s era RPGs. The sprites have a cutesy feel with big heads and very large eyes. The game environment is nice and colorful too. The area in which I feel it loses some points is that there are no what I call “CG” or “Event” scenes. Which are pretty common in almost all visual novels. These scenes are usually high quality still or panning camera shots, which show key moments with a more detailed and stylistic art style to help highlight certain scenes and events. This game doesn’t have any of those.

Customization 8/10: This game allows you to have same sex relationships if you would like. It also allows you to choose your race and gender and appearance of yourself, and your ex. Most of all, it gives you freedom to play the game the way you want, and make the choices you want to make; you just might have to live with the consequences of those choices later on.

Replay Value 5/10: This is a long, and sometimes slowly paced game, and the only time the plot branches significantly is at the end. This makes replaying not as much fun if you’ve already reached a satisfactory ending. However, I enjoyed this game and would say, it’s a title I could see myself replaying at some point, just because, I had fun. I mean, I have replayed completely linnear games with only one ending before lots of times too if I like the game. And Always Sometimes Monsters is a game I like.

Overall: 70 / 90 78% C+ “Good Game for Girls”

Always Sometimes Monsters Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

This Magical School Anime JRPG Simulator is Everything – and it needs your help!

I just discovered Valthirian Arc: Red Covenant which according to the developer, “is an action-packed magical school simulator with a classic JRPG twist. You play the principal of an academy, tasked with training your students to save the world, all while finding missing cats, delivering love letters, and helping elderly ladies to cross the road… oh and fighting monsters.”

Features:

  • School-simulation JRPG
  • Unique 2.5D graphics
  • Real-time battle system
  • Manage and build your school
  • Recruit and train your students
  • Promote your students into various class levels
  • Multiple endings
  • For Pc, Mac, and Linux, Available on Steam and DRM Free
  • Job Class System similar to FF5
  • Crafting System

The gameplay is 2 fold, focusing on managing your students so that they graduate, and then selecting a job class for them similar to Final Fantasy 5. Your students then go out and battle monster with a real-time active combat system.

Also, if you back the kickstarter, you get access to kickstarter exclusive backer reward “Night Mode” In which you may be surprised by your students’ behaviors after hours. Such things, remind me fondly of Graduation 95 by Mixx.

Kickstarter page here: https://www.kickstarter.com/projects/agatestudio/valthirian-arc-red-covenant

It’s also being compared to Harry Potter.

The bad news is… they only have 2 weeks left to reach their funding goal! OH NOES. We need to #MakeItHappen

Go go throw money at your screens. We NEED this game!

The game has already been Greenlit on Steam. https://steamcommunity.com/sharedfiles/filedetails/?id=526696289 – though I’m getting an error when I try to access this page right now.

Also, you can play the previous Valthirian Arc games to understand its gameplay.

Valthirian Arc 1: agate.id/playva1
Valthirian Arc 2: agate.id/playva2

 

This Magical School Anime JRPG Simulator is Everything – and it needs your help! was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News