This is a reblog of my site http://geekysweetie.com – Other stuff may appear here such as reblogs from other wordpress.com sites. I blog and reblog about anime, video games, kdrama, toys, technology, and kawaii fashion and decor.
Do you enjoy city-building style games? These games focus on time and resource management to let you simulate the excitement of a real casino. Not only do these games allow you to design the floor plan and upgrade and install new poker tables, roulette wheels, or slot machines, they also may allow you to add a gift shop, restaurant, bar, or other establishment making the game much more in depth than just determining the payout rates for your casino games. Some games even allow you to hire and train your own casino staff such as blackjack dealers, entertainers, janitors, or bouncers. Many people enjoy playing at online casinos for real money, but when you can’t afford to pay to play, these casino management games let you get your gambling fix. These games can also be a great way to learn some new casino tips and strategies to help you win big the next time that real money is on the table.
Here is a quick list of some of the most popular Casino Simulation Games.
Casino Inc. – http://store.steampowered.com/app/361320/ Casino Inc allows you to relive the 1970s in a gangster/mafia ran casino. It blends both mafia style gameplay letting you attack or sabotage your rivals along with featuring casino management mechanics such as mentioned above by letting you design floor plans, place gaming tables and machines, and hire casino staff. Read More about Casino Inc.
Casino RPG – This game combines role-playing, tycoon, city-building and your favorite casino games in an open-world free-to-play MMORPG. You can play this one right in your browser without any downloads. Check it out here.
Sim City – Many versions of Sim City allow you to build casinos to attract tourists to your town. These casinos feature different themes such as Sci-fi, Roman, or Elegant themes. Each theme will bring in different types of tourists. You can compliment your casinos by building them next to other tourist destinations such as theme parks. You need to be prepared for the incoming visitors by first building ample mass transit and airports as well as hiring some extra police to fight the increasing crime rates that will result by adding the Casino to your cities. Read more about building Casinos in Sim City.
Sims 3 – The Lucky Simolean is a special casino that can be purchased in the Sims store to be added to your Sims 3 game. This will allow your sims to play blackjack or slot machines. It is also included in the gold edition of Lucky Palms or can be purchased separately.
Sims 2 – The DS version of Sims 2 allows you to build “Snake-Eyes Casino” in one of the hotel rooms. Inside the casino, there is a Slot Machine which costs 1 simoleon per go, and reaps small rewards. On one side of the casino, there is a table with a dealer behind some Keelhaulin’ cards which can be played. If the player wins Keelhaulin’, there is a moderate to large cash reward. However, if you lose there is no penalty or loss so it’s worth having a go. There’s also another Minigame which will unlock if you play on December 14th of any year in game time. Read more about these games here.
We recently did an article about Casino Management Simulation Games in which we mentioned that there’s a lot of custom content for Sims 4 that allows you to create a fun casino for your sims so when you can’t afford to gamble real money at a canadian online casino, but you still want to spin a slot machine or play roulette you can get your gambling fix by re enacting your casino dreams in Sims 4. This article will highlight and provide links to show you where you can get some fun casino themed custom content to add to your game.
One of the things I recommend to help you create a casino in the Sims 4, is the Sims 4 Get Together expansion game. It just happens to be on sale for 50% Off at time of this post as part of their winter sale too. You can grab it for $19.99 for a limited time at https://www.thesims.com/store/… The reason I so highly recommend this is because it adds new items and features such as arcade machines, night clubs, and as the name suggests, it allows for your sims to get together for a fun night “out on the town” which will add new interactions, skills, and discussion topics for your sims.
There’s premium content you can purchase called “Vintage Glamor” which might also be useful in creating a casino in Sims 4. https://www.thesims.com/news/sims-4-vintage-glamour-release – As a side note, this pack also includes a buttler which your sims can hire so they can get more done each day, which makes it a very useful stuff pack to purchase, even if not using it to create a casino in the game. 🙂
Sadly, at time of this post, there are no mods or custom content that allow your sims to actually play the casino games. The best way for your sims to gamble is to go back and play Sims 3 and purchase the add-on module which includes the Lucky Simolean casino. https://simsvip.com/2012/06/09/sims-3-store-the-lucky-simoleon-set-info-screens/ You can also find a ton of customizeable items and skins with a Casino or Vegas theme.
Here are some videos of said casino in Sims 3 – Lets hope something like this comes soon to the Sims 4!
Have you ever wanted to be a mob boss and run your own casino? Maybe you want to hire hitmen to chase after people who don’t pay their debts when they bet on sports such as tennis betting. Or maybe you want to be well known for having the absolutely best entertainment and nightlife attractions such as Elvis impersonators, dancers, magicians, or succulent food and drink. Or maybe you just want to drain wallets dry at your slot machines and blackjack tables. Casino Inc lets you be the mob boss and call the shots in your very own casino.
Casino Inc is 50% off right now on Steam, making it just $3.59. Please note that this game is extremely old, the source code has been lost, and the company claims they cannot fix known issues such as crashing in Windows 10. With that out of the way; however, Casino Inc remains one of the only “Casino Simulation” games on the market, and for that reason alone, it’s worth checking out, especially if you love “sim city style” game play. I bet if you have ever played other “Tycoon” style games such as “Theme Hospital” or “Rollercoaster Tycoon” then you’ll also love Casino Inc. If you happen to fall under one of the people who can’t get this game to work for them, then I would recommend also checking out Casino RPG which requires no download or plugin and works right in your browser.
Betting is only one of many activities that are available for your casino visitors to engage in. And you’ll need to do much more than simply lay out some game machines and wait for visitors to come by. You can hire all sorts of personnel to staff your casino such as security guards, hitmen, bartenders, hosts, and dealers. You can upgrade your facilities including adding rooms to your hotel to host more visitors, or upgrading the food and drinks by adding new bars, etc. Your hitmen can be sent to rival gangs and rival casinos to sabotage the competition. All in a day’s work for a casino mob boss. All of this will dramatically impact the profits and expenses of your casinos so you will need to adjust the bet and wager limits of each machine or gaming table or increase prices at your hotels or bars.
The game not only allows you to manage a casino, but to take control of an entire city, a city which thrives on tourism. There are many different types of visitors that your city will attracts from professional gamblers who are high rollers at your card tables, to young teens who like flashy arcade style games. You design the entire floor plan of your casinos, allocating space as you see fit, but you must try to balance the needs and wants of all the various different visitors by offering something for everyone who stops by. You also can help literally “drive” business to your casino by adding limos and shuttle services.
The user interface is very helpful in allowing you to see exactly which of your attractions are most popular and you can set minimum and maximum bet limits on your games and determine the jackpot and payout frequencies. High rollers will make larger bets, while vacationers and teens will prefer to bet smaller amounts on different types of games. Learning what each of your visitors prefers is the key to running a successful casino city.
The game also now includes the expansion pack, Casino Inc Management, which includes additional new casinos, cities, attractions, and employees to add to your city. With so many unique features and the ability to fine tune each of your attractions, the Casino Inc and Casino Inc Management games are still the best available casino simulation games on the market today.
Yep, another Black Friday Sale Announcement, this one is for everyone’s favorite digital game retailer, Steam. We can also expect their “Holiday Sale” in just a few short weeks, which begs the question, which sale will have the best deals? Traditionally in years past, the Holiday Sale was the biggest sale of the year unlike most retailers who put their best sales on Black Friday / Cyber Monday.
Steam’s Autumn Sale Begins now and Runs through November 29th, 2016. It features hundreds of games on sale, some as much as 75% off and new games go on sale each day.
My friend advised me that Undertale was just $4.99 – I’d been wanting it for a long time so I picked it up 🙂 I hear it’s quite a bit like Earthbound, which I also love.
A quick look at my wishlist reveals these other titles are on sale today (and new games will go on sale each day of the sale as well)
Witcher 3 – $19.99 (God really tempted now to get this lol. It’s number 1 on my wishlist right now… But I am saving for a trip and some other things at the moment.)
Tales of Zestria – $16.99 (Why you doing this to me Steam… lol. The game in my number 2 wishlist slot is almost 70% off lol).
I am Setsuna – $26.79 (not a huge savings, but still)
Sunrider Accademy – $3.99
Tokyo School Life – $5.99
Akiba’s Trip – $14.99
Littlewitch Romanesque – $17.49
The Way We All Go – $1.49
Way of the Samurai 4 – $12.49
If My Heart had Wings $4.94
Fault – Milestone One – $3.74
Manga Maker Comipo – $9.99
Child of Light – $7.49
Most of the Y’s Series is 70% off Making each title around $4 to $5 now
Hunie Pop – $2.49
Baulder’s Gate 1 and 2 are both $7.99
Magical Diary Horse Hall (I’ve played this but wanted it for Steam as I like having all my games in one place — It is an amazing Otome Game ❤ And perfect if you like Harry Potter) – It’s on sale for just $5.99
Ticket to Ride – $2.49
Shelter is just $1.09 – I played it (via Utomik) last week and it’s fun — Shelter 2 is infinitely better and more emotional than Shelter 1 though.
Octodad – $2.99 (been on my wish list awhile)
Planetarian – $4.99
Gods will be watching – $2.49
Civ Beyond Earth – $9.99 – a huge savings as it’s usually around $40
Vanishing of Ethan Carter $3.99
Fahrenheit – from the makers of Heavy Rain is just $2.49
Remember Me – $5.99
Last Inua – $1.99
An Octave Higher – $2.99
Oceanhorn – $8.99 (not sure why this is on my wishlist cuz I know for a fact I have a steam key for it from a humble bundle lol)
Code of Princess – $8.99
World’s Dawn – $5.19
Disgaeia – $9.99
Club Life – $6.99
Strawberry Vinegar $2.49
Animal Complex $6.39
Secrets of Me $7.99
Dangerous Relationship $2.39
Fairy Fencer F – $8.99
200% Mixed Juice – $3.49
My Secret Pets is just $2.39 – I really want this one! It reminds me of Dandelion
Humble Bundle just kicked off their annual birthday celebration which will run for the next 11 days featuring hundreds of discounted digital PC games from both AAA studios and indie developers. Some of the savings are up to 75 or even 90% off. In fact, they’re even giving you a free game just for visiting the website and registering or logging into your account.
Genre: Visual Novel / Idol Simulation / Rhythm Game / Photography Simulation / Dating Sim / Raising Sim
Where to Buy:Jlist – use Coupon Code: MOE-22Y-E8BNV5 to get 5% off!
Geeky: 4/5 – High quality anime style graphics. This version of Sonicomi is the original PC version; however, for the US release, they integrated the new improved graphics from the Playstation version which adds a lot more visual appeal to the game. Sonicomi comes to life with fully animated and expressive movements. Unlike other visual novels which show only static images, the graphics in Sonicomi definitely do impress. There are multiple game modes and tons of achievements to unlock as well. Like most visual novels, this game is light on gameplay, however, there is some challenge to see how high you can score each photoshoot, and the appeal of unlocking new outfits for Sonico. There’s also 18 different endings and a surprisingly touching story.
Sweetie: 5/5 – Sonicomi is very cute! And the ability to customize her with hundreds of different pieces of outfit and tens of thousands of combinations for those outfits, makes this a game that girls are sure to love, just as much as guys who like the busty and sexy appeal of the pink haired gravure idol.
Overall: 76/90 84% B “Very Good Game for Girls”
Concept: 10/10 As I mentioned when I announced the preorder bonuses for the game here, this game basically is like combining Princess Maker (which I reviewed here) with Pokemon Snap (a game in which you photograph pokemon). Of course, Sonico’s lusty and busty figure make this game a lot more “Ecchi” or perverted than those games, but the game mechanics are like a perfect mashup of these two gaming gems. You determine Sonico’s fate and what direction her career will take (similar to Princess Maker), while the gameplay itself is a visual novel with about a dozen different “levels” each defined by a photo shoot. On these photo shoots your client will request different images, from sexy to sweet and innocent, or even weird. You must try to recommend different locations, outfits, and poses to meet the needs of your client. At different points in the story you will be presented opportunities to respond to Sonico in different ways (hence the name of the game), your responses, as well as choices made and how well you perform the various photo shoots will lead you to one of 18 different endings. Each time you play the game, you keep any outfits you unlock and continue to add new items to use to dress up Sonico however you’d like. There’s different difficulty modes, and even a free play mode where you can just photograph Sonico without worrying about a timer or any requests from your clients. You can save and share these images to show off how cute Sonico has become.
Gameplay: 8/10 The story unfolds like a visual novel at different points you can talk to, or even touch Sonico in various ways which raises her affection or changes her mood or even changes how the public views her as an idol. The main gameplay however comes in the form of photoshoots. You start by choosing an outfit for Sonico by combining different pieces and parts, such as a jacket, top, pants, skirt, jewelry, handbag, shoes, socks, hair, skin tone, etc. In these shoots, you must complete all “takes” (ranging from 1 to 3) without wearing any duplicate items from the previous takes, all while taking into account the client request. Once on set, you’ll see Sonico frolicking around and soon begin to see blue and pink “rings” on your screen. It’s your job to mouse over these rings and click them right as they turn pink. Clicking too soon or too late will lower your score. Clicking at just the right time will allow you to “chain” “perfects” which gives a large boost to your score. Getting perfects will also begin to fill up a gauge on the screen which when full, left clicking will open a number of options such as Communication, where you ask Sonico how she’s doing – she may tell you she’s tired, thirsty, nervous, fired up/excited, or able to still go on. Another option is to give Sonico a break which will help refill her stamina, and if executed correctly will extend the time you have in the photoshoot. If you let Sonico get too exhausted you will fail the photoshoot so you must be careful. The remaining options let you change Sonico’s pose and position from standing, sitting, or lying down. If Sonico is “excited and fired up” and you select Communication, you will activate a special mode with new poses and bigger chances for bonuses. After each take you’ll see your score, and after completing all takes, you’ll receive a letter grade which you need to pass to move on to the next scene.
I deducted a few points because this game is impossible to play without a mouse or game controller. I bought a mouse just to play this game. I think a lot of casual gamers, especially those on laptop devices may not have a mouse? I didn’t because I played in bed anyways so where would I put a mouse? (Hint: I ended up putting it on the wrist/rest area near the touchpad, below the keyboard.) The touchpad on my laptop was totally laggy/nonresponsive – which was something weird caused only when playing this game. I couldn’t even get past the tutorial and it wasn’t from a lack of skill, my pointer on screen would not move where I wanted it, and even when it did, I found I couldn’t “snap” the photo, just nothing would happen when I clicked the “mouse button” (built into my touchpad). This seems like a weird glitch or bug? But now that I’m using a mouse, there’s no problem 🙂 And I’ve used the mouse in some other more actiony games too so it’s all good. Mice are cheap enough anyways *under 10 bucks* but I just can’t help thinking that the touchpad should have worked, or my touch screen on my laptop, but both were very laggy and made it impossible to play. Bad controls = bad gameplay. So you’ll want to make sure you have a mouse or steam controller or similar input device.
However, the gameplay is very engaging, and the hunt for new outfit pieces (all of which carry over into any new games you begin) as well as unlocking the achievements and all 18 different endings keeps you playing over and over. The in depth tutorial at the beginning of the game lets anyone just pick up and play the game, but some of the higher difficulty settings offer a large challenge even for more seasoned rhythm game players. The free play mode is really cute and fun too, especially with the ability to take and share steam screenshots, or collect the images in an in-game photo album.
Story: 5/10 I get the feeling that there’s only “illusion of choice” for very much of this game. Yes, there are 18 different endings, but it seems to me that they are determined more in how you do on photoshoots than how you respond to the story prompts. Although those DO impact the game also. I only suspect this, because on multiple play throughs, when I skip “previously read text” I’m skipping about 75-85% of the story. There is a decision later in the game to take Sonico’s career in different directions, such as being a commercial model or a high fashion model, but even that seemingly important decision does little to change the story – though it does change several of the different photo shoots in the later part of the game.
The story itself is pretty cute, but way too short and simplistic to really rank this score any higher than “mediocre” – but it’s a Gravure Idol Sim, people don’t really play this for story. — The story isn’t bad, actually I was pleasantly surprised that it’s very touching and hits close to the heart at times, but that’s mostly attributed to the strong character interaction which I’m scoring separately below. The story has a lot of comedic moments and some truly wtf moments as well which makes it highly entertaining. Perhaps my biggest complaint against the story is that it starts strong, but just as it’s taking off, the game comes to an abrupt and unexpected end, and that’s not from getting a “bad end” but instead it just feels like the second half of the game is rushed, and that more could have been done which could have added not only more story, but more photoshoots and more gameplay too.
Characters: 10/10 The biggest and most pleasant surprise to me was how endearing and likable all of the characters were, especially Sonico. I had heard of Sonico, and seen cameo appearances in other games, but I honestly knew very little about her. As I played, I couldn’t help but think, OMG Sonico is JUST LIKE ME!! Since I related to her, it increased my enjoyment of the game and story and made her even cuter to me. She loves cats, I love cats (like REALLY love cats), She loves her grandma – I love my grandma, we’re like best friends. She loves sweets, I love sweets. She loves shopping, I love shopping. She’s really really naive and ditzy… I’m sadly also really naive and ditzy. She’s clumsy and hurts herself often, I’m clumsy too! It was like seeing myself as an anime character. Of course I’m not as cute or sexy as Sonico, but her pure heart and bubbly happy go lucky and laid back personality are very similar to my own personality and attitude.
Sonico wasn’t the only character who I found likable either. I also really liked Cutie Q who mysteriously turns up and gives you advice throughout the game, and Pandagawa, an idol manager who’s also a cute (and perverted) panda. And Sonico’s rival Angie, who is pretty much like Sonico’s exact polar opposite (and who I think should have her own game, right? she’s pretty amazing). All of the characters are really unique and quirky. Even Danny choo and his Smart Doll Mirai makes an appearance in the game which was a huge plus since I’m such a huge Smartdoll / Dollfie Dream / ABJD fan.
Graphics: 8/10 It’s already been said how cute and sexy Sonico is, and already been said that there’s literally tens of thousands of different outfit combinations possible to make Sonico look however you’d like. The environments and poses and background art is all very lovely. In the photoshoots it’s all 3D, and in free mode you can even adjust lighting and other touches to make the environment look as you please. In the visual novel, the backgrounds are done in an a more anime style. Sonico is a full body and fully animated figure. Her expressions and movements are just like a real person, which makes this visual novel stand out from others that just use static sprites or images. However, and where the game loses some points, is that Sonico is the only character who we ever “see” in the game or any of the photoshoots. There’s at least two occasions where you’re “supposedly” photographing another model with Sonico – and it would have been cute, awesome and AMAZING to have both models in the photoshoot at the same time, playing together, dancing, and frolicking around. — But okay, maybe that’s asking too much, but it would’ve been nice to see some better sprites for the other characters. In true visual novel fashion, every other character in this game, is just like every character in every other visual novel, just a chest and face with a few different expressions, and always over some background, like out of a comic book, which I guess is kinda cool in a stylistic way, but it definitely makes them seem less “alive” or “real” than Sonico. Also the clients and Sonico’s manager always have a mask on, which is just weird to me and makes them kinda unlikable honestly to me even though it also does add humor and make them memorable in a way too.
Music: 7/10 – The soundtrack, while being actually pretty good and not at all irritating, even on multiple playthroughs, just frankly, doesn’t have enough tracks or variation in it to score much higher than this. Each photoshoot has the same soundtrack, regardless of location selected for the shoot. Or if they were in fact different, it wasn’t noticeable enough for me to remember. The music is good, but you will hear the same tracks over and over when walking Sonico home, or at different key moments in the game.
Voice Acting: 9/10 I’m actually surprised how close the English voice for Sonico comes to capturing the original Japanese voice actress’ same “personality”. A bubbly, cute, and somewhat ditzy / brainless type of voice. The English voice actress for Sonico really put a lot of emotion into delivering her lines, which you can tell from how she enunciates or emphasizes different words or phrases. Even her laugh and other mannerisms are quite similar. I thought she did such a good job that I’ve played in English every time except for twice now. The Japanese voice actress is of course cute and adorable and does an excellent job, but that’s usually just a “given” when it comes to Japanese voice acting. They’re all pretty much amazing right? But that’s not the case (typically) with English dubs. (sorry to dubbed anime fans out there). While I think everyone should play the game at least once in it’s native language, you really in this case don’t miss much by playing it in English. I’ve gotten used to the English Sonico now, and actually, surprisingly, prefer her voice over the original Japanese one now. Also I’ve heard that this same voice actress does the Sonico in the anime (which I’ve never watched). But the good thing is, that no matter what you prefer, English or Japanese, they left both tracks in the game for you to choose! — It’d be nice if you could switch this option while playing the game but I think you have to save, exit, and select the option when starting back up. Also if I remember correctly, Sonico is the only character who’s voiced in this game, which is a little disappointing (and why I deducted 1 point).
Replay Value: 10/10 This game is super addictive! As if 18 endings weren’t enough to keep you playing, there’s also achievements, and new outfits to unlock through multiple playthroughs (which carry over into any new games you start), and sonicoins to earn which unlock even more outfits, and a free play mode that lets you enjoy uninterrupted time with Sonico in any location or outfit or pose that you’ve previously unlocked. You can then add the freeplay images into an album in game, or use the steam shortcut (F12 by default) to take pictures and share via steam or social media so you can spam your friends and share Sonico’s charm. There’s also different difficulty modes which let you challenge yourself as you become more familiar with the game. With so much to do and so many different dressup combinations and such a cute and charming idol to control, this is a game that will keep you hooked!
Geeky: 3/5 – On the fence with this score… Production values are fairly low and it shows, also not much “gameplay” as is the nature of visual novels. But it does earn a few points for geeky internet “meme-like” humor.
Sweetie: 5/5 – High marks for being an otome game (a game with a female protagonist) and for having cute cats. Also has pretty good character development and surprisingly good writing.
Concept: 8/10 Cat President is an otome game in which you get to help one of 6 different cat candidates (spoiler: one of them is a dog) become the nominee of their political party. You might also fall in love with your chosen candidate by the end of the game. Like most visual novels there is little to do aside from click and read. I like this genre of games a lot, but if you’re not used to this format, it may not be your cup of tea. On the plus side, Cat President takes a fun, whimsical, and light hearted approach to the visual novel genre. Most of the routes are short (around 2 hours each). There are multiple endings including normal, good, and bad endings which adds some more replay time. If you get all of your desired endings in one try, I estimate this game will take 12-15 hours to complete. Because of the light hearted nature, and short length of this game, it may be a purrfect game to give visual novels a try. However, if you’re a visual novel veteran, you might be disappointed by the “fluffy” nature of the plot, or by the somewhat amateur artwork, especially given the lack of poses of each sprite.
Story: 9/10 You play as a young girl who has been out of work for some time when she decides to attend a debate with her best friend and you are called upon to give a question to the candidates. You mention how you’ve lost your job and want to know how the candidates will help people like you. They all have the purrfect answer, by offering you a spot on their campaign team. These are no ordinary candidates however, as they are all cats (and a dog). This is how the game opens. The backstory explains that politics became so corrupt 20 years ago that humans are no longer allowed to hold any type of political office. It’s also eluded to pretty early on that cats can (and most do) become human (if they can afford it). Although the story does take itself lightly, and has some genuinely WTF moments, it’s not without more serious and delicate moments as well such as relationship drama, political scandals, and very likeable characters who have very human-like flaws. I was very surprised by how relateable the characters felt to me. I could see qualities in them and in myself, in my cats, and surprisingly most of all, in my past relationships with other humans. I went into this not expecting much other than comedy, so I was really surprised when I felt myself identifying with or nodding in understanding/agreement with many of the characters and situations in this game. Plus, if you like comedy (who doesn’t like comedy right?) and even more-so if you like cats, and are familiar with the internet memes, then you will really appreciate the humor in this game.
Gameplay: 5/10 – Unfortunately, as is the nature of visual novels, there’s really no “gameplay” per say, however the game does have all of the basic functions one expects in a visual novel such as being able to review different scenes or endings and gallery items. It does feature a lot of different endings and have high replay value. I’m not really so much of a fan of the “choose which route you want at the begining of the game” it seems to me only cheap “mobile games” use this mechanic, while “real” visual novels like Clannad for example, let you dip in and out of different characters’ routes, so you might experience different parts of the game each time you play. Locking into a route right out of the chute, limits then which stories and experiences you can enjoy in each play through. I’ve noticed this mechanic becoming increasingly popular, but I’m just not a fan of it. I like the “challenge” in trying to get with the guy (or cat in this case) that I want to be with, and putting me on his route right away takes away this challenge, and therefore, in my opinion, diminishes the fun a little bit for me.
Graphics: 5/10 – This is probably my biggest complaint with this novel. The game could have been really “cute” I think if it had “anime” style drawings for the characters and cats in the game, similar to Dandelion Wishes Brought to You, or other Otome games featuring cats and animals. The photographs of the cats are cute, but my biggest complaint is they are COMPLETELY static, they needed to have more photos in different poses, or different expressions. As a cat lover and owner, I find my own cats and those we watch on youtube etc to be extremely expressive. These static sprite images don’t capture much emotion or charm of these cats. They could have used different poses or angles, or tried to get their cats to be more expressive for some of the shoots (but well cats do what they wanna do so I understand maybe it was more difficult lol). I did critique the artwork when I left a brief steam review, and I was told that it was intentional to be more humorous and fit the theme and feeling of the game, and also because the creator wanted to include his friends’ real life cats. I did write back and suggest maybe just adding some more varied photos/poses would help – but I still think anime, ultimately is the way to go – it’s what the target audience wants, and what we expect. I am not a “graphics whore” – and I play all sorts of indie games (sprite based etc) and retro 8 bit and 16 bit games — but with a Visual Novel, the art work becomes highly important, because you don’t have that “gameplay” you need the artwork to help tell the story, hence the name “VISUAL” Novel, right? So the art was disapointing, if for no other reason, than it felt too still / stiff and wasn’t emotive or expressive. Although the writing was full of charm and did a great job defining the characters, the art didn’t help draw out that charm in any way.
Music: 6/10 – Music “gets the job done”, the main track is Hail to the Chief, the official presidential anthem of the USA. It’s really the only track I remember hearing consistently throughout, but I do remember hearing different tracks, including a vocal track even, but they’re ultimately not very memorable. The good news is, since each route is short, they can get by with a very limited number of music tracks, and the music itself does its job by providing background noise while not distracting or detracting anything from the focus of the story.
Replay Value: 10/10 – The replay value is exceptional here due to there being 6 dateable candidates, and each one having multiple endings. The characters are also diverse enough that each route feels like a fun and unique experience. The relatively short nature of each route makes multiple playthroughs easy and enjoyable.
Overall: 51/70 73% “C Good Game for Girls” – If you love games like Hatoful Boyfriend, and love cats, furries, internet humor, memes, youtube, or just want a fun, light hearted visual novel with great characters and a surprisingly warm and touching, though ultimately hilarious story, then you need to check out Cat President – a More Purrfect Union.
Concept: 8/10 Many people have compared this game to Myst, but not me. In my opinion, this game is much closer to Portal than it will ever be to Myst. The nature of the puzzles, at least in the first many, many hours of the game bears a striking resemblance to the gameplay in Portal. It’s also these early hours in which I feel the game begins to fall apart, because the puzzles become so much the “same” throughout the first several “worlds” that you explore. However, looking past the often tedious gameplay, this game has a truly amazing story, especially if like myself, you’re fascinated by the philosophical and ethical questions surrounding artificial intelligence.
Gameplay: 6/10 The gameplay in Talos Principle consists of solving more than 100 puzzles. The problem is that probably more than half of those puzzles are so similar that once you’ve solved one, you can easily solve the others. It doesn’t really challenge or require much thinking, which sort of defeats the appeal of a “puzzle solving game”. For example, the first 3 or 4 worlds you will enter consist of puzzles which require you to pick up “jammers” and activate these devices in order to shut down orbs (which travel a predictable patch), or turrets which are firing at you, or use the jammers to open and close gates. Sometimes you’ll only have one or two jammers and 5 or 6 obstacles that need cleared, but it’s still not too challenging once you figure out the patterns and what to expect. Later levels tend to add a few more elements into the puzzles such as letting you climb ontop of boxes, or fling yourself across different areas. However, overall, for there being 120 puzzles, these puzzles lack variety. It wouldn’t matter if there were 50 puzzles or 500 puzzles, if they’re all similar, where’s the fun in that?
However, the game is not without merit, it does feature an extensive open world and for the most part allows you to travel freely (aside from some areas which require key items from other areas first) and solve or return to different puzzles at your own pace. This game does not hold your hand. In fact, that’s part of the charm and it works for creating immersion in this case. You awake into the world with the same knowledge as the main character (which is knowing nothing at all). You begin to piece together what is happening in the world at the same rate as the character himself. In this aspect, it almost becomes a psychological experience, and that I feel, is really the point in playing this game, and not the rather dull puzzles themselves.
Exploration is also another highlight of the gameplay as you travel through multiple worlds you will find clues left behind by other people before you and also clues about your own existence. But it’s up to you to read and explore and interact with every object, every nook and cranny, and complete every world and puzzle.
Story: 10/10 – Story is where the game shines, but it’s up to you to seek this story out. Often times, it’s not what the narrator says, but instead told through files in a corrupt computer system or found by scanning “QR codes” on walls or hidden locations throughout the world. The story itself is about the difference (or sometimes lack there-of) of man vs machine. At what point (if any) does artificial intelligence become “human” – what does it mean to be “human”? The story is told in cryptic bits and pieces and leaves you wanting to explore more and play more to figure things out. Often these are clues left behind by the creators of the AI system, and at other times, they are legends and mythos from ancient times about gods who were made of stone or metal but none the less had characteristics of man. The story also focuses on creation and how man can become a god, by creating AI and AI worlds. And then, what would happen if that AI also went on to create its own worlds and own creations. It’s a very deep and thought provoking story. I’ve always been fascinated by artificial intelligence and these questions that it brings. I would recommend playing this game, despite the slow and tedious gameplay, simply because of this story, but only if you are the type who likes exploration and uncovering these clues yourself. This game handfeeds you nothing. But for those willing to put in the effort, the game is full of rich history, lore, and an emotionally deep story.
Characters: 7/10 – Largely, you are the only character present, though other characters are hinted at from an early point and on throughout the game, including your creators, and even a “god” like figure. You can find emails and recorded messages from these characters and look up project information which details their role in the creation of the AI system. Despite there being a lot of details about these people – largely, this is a solo experience, and therefore character interaction or development is not a highlight here.
Graphics: 5/10 – I don’t see anything that special here. And as with a lot of the puzzles being similar, a lot of assets get re-used multiple times. It’s not very visually appealing or interesting in my opinion. Though there are many worlds, they all largely look the same. This game tries to be large and exciting, but just kinda falls flat in a lot of areas due to repetition.
Music: 6/10 – The soundtrack has a lot of ambient sounds and some key music pieces, but none of them are that impressive or memorable.
Voice Acting: 10/10 – The voice acting is actually really solid in this game which is a big plus. There are not many scenes which are voiced, but it is a nice touch.
Replay Value: 9/10 – There are actually three different endings in Talos Principle, but once you’ve solved most of the psychological questions and encountered most of the story elements, it makes it less enjoyable to replay this game on multiple attempts.
Tsukihime was my very first visual novel, and still one of my favorites. While looking up images to use in this post, I also came across news that there’s a remake in the works. This is old news I guess as it was first announced clear back in 2012. However, a post from Siliconera indicates that yes, it’s still in development as of July 2015, so that’s a good sign. You can see more updates about this remake over on Siliconera here.
I’m not going to cover those details here, because this review is actually for the original Tsukihime visual novel from 2001. Also, I’ve never watched the anime, I’ve been told by many people that the Tsukihime anime sucked. Please don’t ignore this visual novel, even if you really hated the anime. This is a must play for any visual novel fan.
PS: You can grab the fan translation here. I couldn’t find a link for you guys to buy the game as it is now out of print, but Yahoo Japan Auctions or Ebay may be a good place to look. This game has never officially been released in English; but maybe now with the remake, we’ll finally see a commercial release.
P.P.S: This game is set in the same universe as Fate/Extra which is available in English. Instead of being a visual novel though, it’s an RPG that plays EXTREMELY similar to the Persona series. It’s a great game, and it’s getting older, and may become harder to find. If you like persona, or like Tsukihime, then you need to get this game. You can get Fate/Extra on Amazon for $44.95 here.
Also, Please Note: This is a Hentai Game, which means that it has adult scenes. — However, those scenes are very few in nature. This game is very long with an excellent story, and the hentai is near the end of each route. For example, I estimate it’ll take you at least 60 hours to complete all the routes in this game. The amount of hentai scenes in the game accounts for less than 2 hours from that total. You can always skip past those scenes if it makes you uncomfortable. Also one of the routes is with the main character’s sister, so if that makes you uncomfortable, you may either not want to play that route, or skip this game entirely. This is an adult game, and should not be played by children. Not only does it have a few sex scenes, but it has a TON of gore. It’s a very violent game.
Title: Tsukihime – Blue, Blue Glass Moon, Under the Crimson Sky
Release Date: 2001 (Japan only)
Genre: Visual Novel
Overall: 57/80 71% C- “Good Game for Girls”
Concept: 10/10 Tsukihime is a visual novel with a dark, sad, and super natural story. It’s a very violent game. It’s also a hentai game. The writing in Tsukihime is exceptional. The characters are really unique and detailed. The writing is almost TOO detailed at times. I was really cringing in some of the scenes with Ciel near the end. It still makes my finger nails hurt just thinking about it haha. Overall it’s a great game. It has kinda amateurish artwork. It’s actually a Doujin game – which I guess is the equivalent to what we western folk call “Indie Games” – that is, Type-Moon began as a group of fans working on a game together, and not a big corporation. Given that – I think the artwork is acceptable since they didn’t necessarily have the budget or skill and experience as more established studios.
Gameplay: 3/10 Like most visual novels, there’s nothing to do except read, and click, and read, and click ad nauseam. The choices presented to you are also pretty dang spread out and few in number. The choices do matter and determine which route you get on. If you’re stuck, also there’s a tips section that’s set up in a really unique and humorous way. There’s also of course the option to skip previously read text. But it’s pretty basic visual novel style gameplay here. You don’t really play this game for gameplay, you play it for story, but I’m scoring story separately below. so Gameplay wise, it’s about a 3.
Story: 10/10 The reason I love this visual novel so much is because of the story. It’s a long tale with some surprising twists especially regarding Shiki (the player character) and the two maid twins. It’s been a few years since I played, but I think one of the maid’s routes only unlocks after completing all other good and true endings – and her route really will close the loop nicely on all the questions from the previous routes, bringing the game a good sense of closure.
I don’t want to spoil the story, but the bare bones is as follows (may spoil the first hour or so of the game for you): You play as Shiki; he has been hospitalized and sick for a long time. Shiki has a memory of a girl who disappeared from his life who was very kind to him and encouraged him greatly. The other girls throughout the game will remind him of his mystery girl in his memories. Somewhere along the way while hospitalized, he discovered he could see the “life line” in all things – living or even inanimate objects. Because he was bored and stuck in a hospital bed, he discovered one day that just by idly tracing his finger over this “life line” he could erase whatever that object was from existence. Not just “killing” whatever it was, but making it so it never “was” to begin with. Finally now he’s going home from the hospital. He gets notice that his father died and that he is being requested to move back to his childhood home. He has not been home in many years. Shiki becomes reacquainted with his sister and the maids of the mansion where he used to play as a child. He also begins going back to school. On his way to school one day he passes by a beautiful woman. He doesn’t know why, but he feels compelled to follow her. He waits until she enters her apartment, and he can’t resist the urge to murder her. Shiki is not a violent person; he’s never hurt anyone before, but he feels disgusted by this woman. He cannot control himself and completely destroys her, chopping her to bits with a knife and brutally attacking her. Much to Shiki’s surprise, as he’s leaving school the next day, the woman is there again in the same place where they met the day before. It turns out that she is a vampire, and that’s why Shiki could not kill her. It’s also explained why he felt so compelled to kill her (and about his strange power to see life lines) later on in the story – but I won’t spoil that for you just now. Needless to say, the vampire is pissed, and she also has a mission she’s on, so she forces Shiki to basically become her slave and help her by using his power of being able to see life lines to obliterate anyone or anything from existence.
Characters: 10/10 Each of the characters has a different super natural secret. Also all characters have a “good” ending and a “true” ending which is much sadder. The character interaction is really high. The characters are unique, and as the mystery plays out you do see them evolve and change. You also are drawn to the characters and begin to feel their pain and saddness. Most of their pasts are very sad.
Graphics: 3/10 Sorry to say, but these graphics are bad. They’re ugly, the proportions are weird, and they just look very amateurish. The picture I’ve attached is from the 2001 visual novel. You can see how her head almost seems to be detached from her neck and at a funny angle – and this one of the more “pretty” pictures that I could find. (Not counting the anime or fanart or etc) Luckily, in the new remake the artwork is much higher quality, while still having the same character designs and appearance, just being redrawn and recolored in a more modern style. These graphics are no where nearly as bad as the original Higurashi – but still bad lol. By that, if Higurashi is like a 1 on a 10 scale, Tsukihime is maybe a 3. A slight improvement, but still not even “average” looking.
Music: 7/10 I like the music and sound effects used in Tsukihime. It fits the mood perfectly and gives it a nice dark and mysterious feeling. However, ultimately, none of the tracks really stand out in a memorable way.
Replay Value: 10/10 The game is long in and of itself. Each route will probably take 6-10 hours to complete. When you factor in the multiple endings for each character, that extends that time to 12-20 hours per character with 4 dateable characters – you’re looking around 60-80 hours of gameplay time. And it’s well worth it. The story and each of the routes are really interesting. The stories do start a bit slow, but you learn more and more about Shiki, his powers, his past, and just why he was sent away from his childhood home in the first place. Really great story, worth playing all routes to see how all the puzzle pieces fit together. The new remake is adding more characters and routes, so I’m really looking forward to it. I just hope they don’t change the story too much as it’s so good already as it is!