Dark Cloud 2 – Dark Chronicle – Retro JRPG Videogame Review for PS2

A day later than promised, but here is my review for Dark Cloud 2. Dark Cloud 2 improves upon Dark Cloud 1 in almost every way.

(By the way, I reviewed Dark Cloud 1 yesterday, which you can read here.)

You may want to read the review for Dark Cloud 1 first to get the fullest understanding of the Gameplay mechanics, as a lot of those same mechanics are carried over to Dark Cloud 2.

Dark Cloud 2, like its predecessor is an Action-RPG with real-time combat and unique weapon leveling system, procedurally generated dungeons and world and city building gameplay elements.

Title: Dark Cloud 2 (also sometimes referred to by the Japanese title, Dark Chronicle).

Platform: PS2

Genre: Action-RPG

Publisher: Level 5

Where to Buy: Playstation Store has Dark Cloud 2 (digital version) for $14.99. Amazon has the physical disc with prices ranging from $32 to $92 at time of this review, depending on the game’s condition. http://www.amazon.com/Dark-Cloud-2… Amazon also has the digital version, the same as the Playstation Store, for $14.99 – accessible from the same amazon link above.

Geeky: 5/5 geekygeekygeekygeekygeeky

Sweetie: 5/5 sweetiesweetiesweetiesweetiesweetie

Overall: 77/90 86% B “Very Good Game For Girls”

Concept: 10/10 The concept of Dark Cloud 2 is very similar to that in Dark Cloud 1. It’s a Dungeon Crawler with randomly generated dungeons and real-time combat. There’s also multiple quick time events. The city and world building elements return in Dark Cloud 2. The weapon system, and the non-leveling characters also return. The game is enhanced with new features such as fishing and character customization through a unique costume system. Combat is improved, and the game is given a much needed makeover with adorable anime style cel-shaded artwork that looks like it came out of a painting or storybook. The Soundtrack is almost double the size of the original, and has some truly amazing tracks. It also adds voice acting to the game which helps highlight key events and scenes. Yep, in every single way, this game is much better than the original – which was already pretty darn great!

Gameplay: 10/10 Dark Cloud 2 takes everything that made Dark Cloud 1 so great, and then adds in some new features as I mentioned above, an improved combat system, a new fishing “minigame”, ability to customize your characters with different costumes, etc. But at the core, it’s still the Dark Cloud that we all know and love from the first game. You crawl through multiple procedurally generated dungeons, in which you will find artifacts called Geostones which when taken back to town, allow you to place objects, people, houses, even landscaping elements into your city. As you add more to your city, you will begin to recruit new npcs which will open new shops, give you new quests, and make your city come to life. The weapon system also makes a return in Dark Cloud 2. In the Dark Cloud series your characters do not level up or have any stats or abilities. Instead, it is their equipment which levels up during combat and can be refined back in town to add attributes and abilities directly into the Equipment. Also as in Dark Cloud 1, If you over-use the equipment and forget to repair it though you will permanently lose the items, which sucks for rare or high powered gear. However, this element of “risk” definitely makes Gameplay more fun and challenging.

Story: 6/10 Dark Cloud 2’s story is a significant improvement over the bare bones story of Dark Cloud 1. But to me it’s still just not “great”. I still think story is a weak point for this series overall. Dark Cloud 2’s story focuses on Time Travel. A Princess from the future is sent 100 years back in time to try to save her kingdom. To do so, she joins forces with our hero, who is able to also Time Travel (to the future). Using their powers combined they can freely go to the past, present, or future. As you make changes in your town, things begin to change in the future also. It’s a unique and fun concept. As the story progresses you travel between the past, present, and future re-writing certain events to prevent a terrible war from taking place while seeking help from the moon people. I just felt overall, the story lacked a lot of heart or emotion which prevents me from being able to score it higher. I enjoy the time travel concept, but just never felt as immersed or connected to the story as I have in many other JRPG.

Characters: 5/10 Here we have fewer playable characters, down to 2 from 6 in the original game. Also both characters are human looking in appearance and no where near as creative looking as in Dark Cloud 1 (a cat girl, moon person, etc). I just felt the characters themselves also, just like in Dark Cloud 1 were rather flat and didn’t engage me right away. I think maybe it’s the way they interact with other characters and overall a lack of character development that really hurt both games in this series.

Graphics: 8/10 The graphics are a tremendous step up from those in the first game. Gone are the grainy textures and poor lighting. Also gone is the more realistic art style. Instead we have adorable anime inspired cel-shaded artwork. I did deduct 2 points because the characters facial expressions and animations felt stiff as is often a problem with 3d games especially from this time period. Overall I feel Dark Cloud 2 is adorable, and beautiful to look at. Dark Cloud 1 looked more like a PS1 game, while Dark Cloud 2, clearly took full advantage of the PS2 Hardware. It’s not as beautiful and fluid as say, Dawn of Mana, which is another PS2 game that utilizes similar cel-shaded art styles, but it’s very attractive in it’s own right, and the added touch of being able to customize the characters with various costumes really made the game’s art stand out even more.

Music: 10/10 The soundtrack to Dark Cloud 2 has nearly 80 unique tracks (up from the 40-ish tracks in the original game.). Some of these tracks are amazing. It is really a hidden gem among retro JRPG soundtracks. The game is relatively obscure, but I’d rank Dark Cloud 2’s music right up there with other great JRPG such as Final Fantasy or Chrono Trigger.

Voice Acting: 10/10 No expense was spared in localizing this game. Although I’m not really a fan of dubbed voice overs, most of the ones in Dark Cloud 2 are fairly decent. And it’s nice to have Voice Acting added to help highlight key scenes in the story. The game featured almost every high profile voice actor of the 90s.

Replay Value: 8/10 Still a linear (and not great) story, but with a plethora of new gameplay additions, enhanced combat, and already addictive and unique world/city building elements, the randomness of the dungeons, and great music score – this is a game that you will definitely want to replay.

Overall: 77/90 86% B “Very Good Game For Girls”

Dark Cloud 2 – Dark Chronicle – Retro JRPG Videogame Review for PS2 was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

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Dark Cloud PS2 Retro JRPG Game Review

Reviewing one of my all time favorite games today, Dark Cloud. I will also be reviewing the very similar, but slightly better, Dark Cloud 2 later today as well.

This game is extremely similar to Legend of Zelda. Our main hero even has a green floppy hat just like Link lol. But it brings with it some unique new features such as rouge-like random proceduraly generated level design, multiple playable characters, and most notably, a world-creation and city building system.

Also, if you missed out on this awesome game back in 2001, you can play it again now if you have a PS4 via the playstation store.

You can grab Dark Cloud 1 for $14.99 at  https://store.playstation.com… and also pick up Dark Cloud 2 for $14.99 at https://store.playstation.com…

This was Level 5’s first game – and definitely a classic must-own for any JRPG collector. Interestingly enough, when the game came to North America, it was enhanced with new content and features that don’t exist in the Japanese version such as better AI control, an entire new dungeon, and dozens of new weapons.

Title: Dark Cloud

Platform: PS2

Release Date: 2001

Publisher: Level 5

Genre: Action RPG

Where to Buy: In addition to the digital versions on the Playstation Store, you can still find hard copies of the game on sites like Amazon. At time of this writing there’s about 10 copies on Amazon with prices ranging from $12 to $99 depending on the condition and quality of the disc, book, case, etc. Check out this page for more info: http://www.amazon.com/Dark-Cloud…

Geeky: 4/5 geekygeekygeekygeeky

Sweetie: 4/5 sweetiesweetiesweetiesweetie

Overall: 59/80 74% C “Good Game for Girls”

Concept: 10/10 As mentioned, this action RPG feels very Zelda-ish in design but brings with it a few surprises, namely the city and world building aspects along with procedurely generated dungeons. The dungeon crawling and city building style of gameplay reminds me a lot of Azure Dream which I reviewed here.

Gameplay: 10/10 This game combines real time combat such as that found in Zelda or Secret of Mana with Occasional Quick Time Events and of course, lots of world building and city building gameplay. The dungeons are proceduraly generated and it also features multiple playable characters each with their own abilities and fighting style. However, Atla (the items needed for city building) can only be found when playing as the main character.

In city building mode, you place the Atla retrieved from the dungeons onto your town. The atla may be something like a shop, house, or even something as simple as a tree or pond, or even a new NPC. As you continue to add Atla, and continue to talk to the NPC’s you will learn more about what they want you to build in their cities. Once you reach a certain level within that city, you can move on to create additional cities as well.

The game is also unique in how characters level up. In fact, your characters never level up at all. Only their equipment levels up as you battle your way through the dungeons. However, the weapons also break if not repaired between uses. Once a weapon breaks it is lost forever. Weapons can also be upgraded by attaching different effects to the weapon which can give it bonuses such as agility, strength, or elemental properties. Although it can be aggravating at times (to lose a really powerful weapon), I really enjoyed this weapon system and felt that it really added something to the gameplay to differentiate it from all the other Action RPGs of the 90s/early 2k.

The dungeon crawling aspects can get dull at times – but I feel it’s spiced up enough with plenty of other gameplay elements to keep it from getting overly repetitive. There’s just so many other fun things to do in this game.

Story: 5/10 Unfortunately, story is what misses the mark for me in this game. I just felt it was a little too slowly paced and that both the story and the characters felt bland and not very engaging. The story tells of a time when 2 continents existed peacefully governed by two moons. One day a Dark Cloud appeared over one of the lands (hence the title of the game). Anything touched by this cloud was destroyed (Sounds very Never Ending Story-ish with the Nothing destroying entire cities, erasing people, creatures, forests, etc – Unfortunately, Never Ending Story was actually exciting and interesting, while the same can’t really be said of Dark Cloud). To protect the people and places of the land, a benevolent fairy king sealed each of them away in a magic orb known as Atla. The Main character appears when his village is destroyed by the Dark Cloud. He encounters the fairy king who tells him how he can rebuild the world but that he must first find the orbs which have been scattered throughout the continent. While the bare bones for an interesting story are in place, it just doesn’t really captivate or connect with the audience.

Characters: 7/10  The physical design and appearance of the characters is quite cute and unique (aside from the main character who looks way too much like Link lol). But their personalities and interactions often feel like an empty shell. The characters include a cat who is stuck inside one of the dungeons that the Main Character encounters. She is rescued by the main character and taken by to the city where she is transformed into a human-like girl with cat ears and tail. Another interesting character is a robotics engineer who wears almost like a hazmat suit that’s very form fitting. He’s unique because he has large rabbit like ears and appears to have a custom suit built to take into account his large pointy ears. – So the concepts and creativity for the character design definitely gets high marks, but the dialog and interaction between them, not so much.

Graphics: 6/10 I take issue with how grainy the textures are in this game. However, I like the overall character design and game world. Dark Cloud 2 features a much cleaner (and cuter) art style.

Music: 7/10 I feel that the music just isn’t anything special overall. It’s not very memorable. Dark Cloud 2 has great music, Dark Cloud 1, on the other hand, is average to good, but falls just short of greatness. It’s also only half the size of the soundtrack in terms of number of tracks as compared to Dark Cloud 2.

Replay Value: 6/10 Although it’s a linear story, the world and city building aspects make it interesting enough to come back to.

Overall: 59/80 74% C “Good Game for Girls”

Dark Cloud PS2 Retro JRPG Game Review was originally published on Geeky Sweetie

Growlanser Generations: Growlanser II and Growlanser III Review

Hang tight; things are going to get confusing if you’ve never heard of this series before. Growlanser Generations is the name of an American version of Growlanser II and III (that’s the one I’m reviewing below). BUT Growlanser Generations is the name of a Japanese game in the same game series, which is Growlanser V (and this game was also released in America as Growlanser Heritage of War, but I hate (or at least strongly dislike) that one, so I’m not reviewing it (at least not right now).

So Keep in mind, this is a review of Growlanser II and Growlanser III (Generations NA). And it is NOT a review of Growlanser V (Generations JP) Got it? Good :)

Title: Growlanser Generations

Publisher: Working Designs

Release Date: 2004

Platform: PS2

Genre: Strategy RPG with Dating Sim Elements

Where to buy: Amazon has a few available ranging in price from $65 to $95 depending on quality and deluxe or standard editions. You can browse whats available on this page here: http://www.amazon.com/Growlanser…

Geeky: 3/5 

Sweetie: 5/5 

Overall: 71/90 79% C+ “Good Game For Girls”

Concept: 7/10 Though packaged in America as a single game, this is originally two separate games (though from the same series) in Japan. Growlanser I was never released in America, which puts us at a disadvantage because Growlanser II’s story takes place at the same time as, and has the same characters as, Growlanser I. It is basically letting you play as the opponent’s army  from the first game, to draw sympathy and give you another look at the war from a different view point. But since we never got Growlanser I in America (I’m sure Working Designs would have if they could, but this game actually was one of their last games and probably partly responsible for the ultimate demise of the company – selling two games, for the price of one, at the expense of double the staff hours, wages, localization fees, etc.) — Anyways, since we never got the first game, Growlanser II is mostly a stand alone story for English speaking players – and I felt its story, while good, was weaker than III – which is intended to be a new stand alone story – because Growlanser II is supposed to be enjoyed with Growlanser I.

Anyways, beyond that, they are both real-time strategy rpgs with a high amount of freedom and player choice and consequence. Choices matter, and there’s a branching plot, mostly focused around who you date in the game. There’s multiple endings and of course the data from one game to the next can be carried over from game to game.

Gameplay: 8/10 The gameplay in these two games features real-time (as opposed to turn-based) strategy rpg battles which sometimes have you trying to reach the edge of the map to “escape” or sometimes destroy all enemies on the map, or sometimes must protect an NPC from being killed. Growlanser III expands on the gameplay of II by allowing you to freely move around the overworld instead of just choosing points on a map. However, Growlanser III cuts the active party members in half from 8 in Growlanser II to just 4 in Growlanser III. Growlanser III also raises the encounter rate significantly from that of II and introduces proceduraly generated dungeons which are sometimes rather hit or miss in their design.

Upon gaining a level you can spend attribute points to customize your party members to your liking, which is just another testament to the freedom of choice these games provide. Also as you level up your equipment, you can unlock new spells and abilities that are tied to the equipment, making the equipment a key focus of your battle strategy. You can team up with party members to unleash joint spells and abilities and you are also free to move around the map, not stuck using a grid based system in other Japanese strategy games such as tactics ogre and final fantasy tactics.

Because the game has a branching plot and multiple endings, there are some things which may happen in battle which would typically be a gameover in most games, but in this case, the game goes on (not always, haha sometimes it REALLY IS a gameover lol.) – Sometimes though this can throw you off the route you want in the game so save often and make use of multiple save files.

Outside of battle there is not much to do in this game (aside from talking to your comrades which can influence the storyline which is a big draw to this series) — That is changed years later with Growlanser Wayfayer of Time on PSP which introduces city building and “pet” raising elements to the game series. (But that’s a review for another day (maybe soon).)

That’s not to say that all you do is hack and slash your way through Growlanser Generations either. Both games feature a huge branching storyline with several secret hidden side quests and dialog scenes which unless you take time to back track to previous locations and explore the map fully, are very easy to overlook. If you enjoy exploring  every nook and cranny of every location, you’ll really enjoy the huge worlds and the fact that this game does not hold your hand or force you down any “correct” path as it’s very non-linear. However, there are some gamers, who may find all this back tracking and side questing to be tedious.

Storyline: 10/10 Both games have a very emotional and action packed story which is fueled by the theme of war and focuses strongly on character backstory and development. They take place in a fantasy setting, however; it is draped around a very modern and realistic atmosphere that makes the characters and story feel quite engaging and believable. Mostly, what I enjoyed about these stories is the overarching theme of betrayal, trust, sadness, and pain that are told through the events and actions that happen in each game. As mentioned above, Growlanser II definitely has the weaker story, because in America, we only experience “one half” of the “game” (although it is in fact 2 games in Japan too, Growlanser II is a “direct sequel” – and not only takes place “after” but also concurrently during the first game. So I can’t deduct points here, because it’s no fault of the game that we only have “half” the story here.) Overall, the story becomes very emotional and the sheer volume of the game world itself and lore added into every nook and cranny and dialog options and extra scenes really help bring these games to life.

Characters: 8/10 Growlanser II is packed full of dozens and dozens of interesting characters. Like most branching plot games, some character routes are more well developed than others. Growlanser III significantly cuts back on the number of characters, BUT in exchange, they devote the time to writing a very interesting and well developed story around those characters. As I’ve said a few times, III is definitely the more story-focused of the two games in this collection, and that also shows through character development and interaction – not that it was terrible in II either, but III just really digs into it more. 12 years later I still deeply remember the story and characters of Growlanser III – while I only sorta vaguely recall some of the characters of Growlanser II.

Graphics: 7/10 While the character portraits themselves are LOVELY and very appealing, especially I think to females, as they’re rather “Shoujo” in nature, the battle effects, background environments, and other artistic elements are very underwhelming, even for a PS2 game.

Music: 5/10 – It’s been awhile since I’ve played, but I can’t recall having a strong opinion of either like, or dislike, for the music in these games. I’ll update this the next time I play :)

Voice Acting: 8/10 Working Designs is always pretty good with their localizations – of course they westernize things and take some pretty big liberties with their translations (which some fans criticize them for) but for me, I’ve always enjoyed their sense of humor and found it often times make a dry script more engaging – not that I think Growlanser is dry by any means, but it’s always fun to see Working Design’s little touches. That said, the cast is very good, reusing many actors from previous Working Designs titles (such as Lunar and Vay). So if you enjoy the voice acting in those games, you’ll enjoy it in Growlanser as well. Each game has probably about 2 or 3 hours of voice over content – which isn’t much when each game probably spans hundreds of hours through multiple story lines and endings. But hey, there are games from early 2k that don’t have any voice overs at all, so can’t complain much. I would’ve liked the option left in for Japanese voices as well but I understand those are expensive with licensing fees and Working designs was such a small little studio. I appreciate all the love and care they always put into their games and I feel out of all the 90s Dubs out there, Working Designs were some of the best!

Replay Value: 10/10 Both games feature Multiple endings, though the differences to these endings are definitely more distinctive in Growlanser II as opposed to III. There’s also tons of hidden side quests and dialog options which will require multiple playthroughs to experience everything these games have to offer. Between both games, you’ll probably spend hundreds of hours to get 100%. I’d wager it’s about 35-40 hours per single play through.

Overall: 71/90 79% C+ “Good Game For Girls”

Growlanser Generations: Growlanser II and Growlanser III Review was originally published on Geeky Sweetie

Steambot Chronicles | Retro Game Review | JRPG | RPG | PS2 | Playstation 2

I hope everyone had an excellent holiday. Today I’m reviewing Steambot Chronicles for PS2. This is one of my favorite games because of the amount of things to do and see as well as the unique steam punk setting within the game.

Title: Steambot Chronicles

Publisher: Atlus

Platform: PS2

Release Date: 2006

Where to Buy: Amazon seems to be the only way to go (aside from ebay of course). The game was a commercial failure in north america, so not many copies exist; and it was before Atlus “struck gold” (and attainted a cult following) with games like Persona 3 and 4. There are currently 2 copies available on Amazon at time of this review for $90 – $120. You can keep checking back. Here is the page for the game on Amazon right here. Edit: Actually there appears to be 2 pages on Amazon; and this one has 11 copies of the game available; some for only $45 – You can check this page also for where to buy Steambot Chronicles on PS2.

Geeky: 

Sweetie: 

Overall: 71/80 89% B+ “Very Good Game For Girls”

Concept: 10/10 Steambot Chronicles combines traditional JRPG elements with a rhythm game. Mechs also play a huge role in the game, as the player can buy or find new mechs, new parts, and customize their mechs to their play style with either fast moving, but weaker mechs, or more heavy duty but slower mechs. Similarly, you can customize your concert experience by purchasing new instruments. You can also find and purchase new outfits and accessories for your characters as well. At the beginning of the game you can customize your hero’s personality by taking a personality test (similar to Tactics Ogre – which I have reviewed here) which will change some of the dialog throughout the game in terms of how the other characters will interact with you. The game is mostly linear with the illusion of choice, with lots of options for you to choose but often resulting in similar outcomes; except for one important choice near the end of the game. In all, the game has a total of 3 different endings. There’s also cooking, dating, and minigames that add to the depth of the gameplay as well.

Gameplay: 10/10 Gameplay is really two fold – the main focus of the game is battling in mechs similar to games such as Xenogears or Robopit. Combat is in real time and you can run, jump, and try to out maneuver your opponent. You pilot your mecha with the two analog sticks and issue commands with the controller buttons. You work on upgrading your mech or can purchase or find new mechs and parts throughout the game. Mechs are used for everything, from travel, to battle, to even mini games. The other main focus is on music, you, and the other members of your party travel around the world putting on concerts. During these events, you, the player, interact with the game in a rythym game that’s similar to games such as Parrapa the Rapper and Umjammer Lammy. There are also other interesting “side” elements to the game such as a stock exchange, dating simulator, city building / interior decorating, cooking, arena battles, and dungeon crawling. There’s also day/night cycles and other elements which make the game feel more lively and immersive.

Story: 6/10 I’ve only played the “good” side. You can also be evil in this game, if you want to, which drastically changes the second half / end of the game. In both sides, the story focuses initially on helping a girl named Coriander whose mother is very sick. This prompts you to join a band with the young girl and several other quirky characters who become your comrades and orchestra members. Most of the conflict and drama in the game comes from rival gangs which are taking over the cities and causing corruption. In the evil side, you cut ties with the band in order to join one such gang in exchange for profits and power. Police will be chasing you and most of the missions will involve things like stealing or breaking and entering. In the good side, you stick by your band members, but like most bands, there are growing pains, and conflicts arise which cause the band members to eventually go their own way. The ending is left somewhat “open” and you can continue to play in sandbox mode after completing the main story. The story is at times heart warming, and even heart breaking, but it takes a back seat to the gameplay. This is not really a game that you play for “story”. The story is not bad of course, but in no way is it the main focus of the game.

Characters: 10/10 Each of the characters are truly unique and it shows through deep attention to detail in character development and the way in which they are all connected through a tragic backstory. It throws a few punches and has a few surprises in store for you when the story is played out and the cards are on the table. The band as mentioned above, has some “growing pains” and the cast who were once all childhood friends, face losing these friendships, or learning that perhaps certain people were harboring dark secrets all along. Actually you become very attached to the characters and when it throws its punches as it will, it will break your heart.

Music: 10/10 – Music plays such a huge role in this game. Similar to Atlus’ other quirky musical rpg (Rhapsody), the localization of this game, in terms of voice acting and singing, is actually very well done. I am usually anti-dub, but I guess when it comes to musical games like this, I enjoy a game where I can “sing along” (in my head lol). I really liked all the tracks in this game, and the way it engages the user with the rhythm game aspects which makes you really pay attention to the music and appreciate it that much more. Also the music itself ties into the storyline and helps you feel closer to the cast of characters.

Voice Acting: 8/10 – The voice acting is good, for a dub. I would have preferred the option left in for Japanese voice acting; but to be honest, not sure I would have played it in Japanese, because I prefer to play similar games such as Rhapsody in English (the later released portable edition of Rhapsody removed the English tracks; and kinda “ruined” the game for me). I think when it comes to a “musical” rpg it just “helps” to have it in your native language. I do listen to jpop and kpop music and enjoy it; but in this case, in Steambot chronicles, the music helps explain the story and helps tell key scenes or helps you to sympathize with the characters. So it’s one of those rare cases where I feel I’d probably enjoy the dub more than the sub. Rhapsody and the upcoming SMT X FE # are two other cases where I could see myself playing the dub more often. I think dubbing it was a smart move in the case of Steambot Chronicles. The dub is not “bad”. It had some big name Anime Voice Acting talent of the 90s.

Graphics: 7/10 – The game is cel shaded and done in a cute and colorful anime style. You can see your outfits which gives it a sorta dressupgame style. You can see the customization to your mech too. The world is lively with traffic in the cities and day and night cycles. The overworld is large with mountains and bumpy terrain (the original japanese title is Bumpy Trot). There’s lots to see and lots to do. But the graphics have some pretty poor textures and the special effects in combat leave a bit to be desired. Still, overall it’s cute with lots of customization, so it gets high marks on graphics from me. The cel shading is not of the quality of say, Catherine (which I’ve reviewed here); but it is also one generation older than that, and a PS2 Game. I think given it’s timeline, the graphics in Steambot Chronicles are quite adorable and vibrant.

Overall: 71/80 89% B+ “Very Good Game For Girls”

Steambot Chronicles | Retro Game Review | JRPG | RPG | PS2 | Playstation 2 was originally published on Geeky Sweetie

Disgaea comes to PC for the First Time with Disgaea PC – an HD Remake of the first game, Disgaea: Hour of Darkness

Disgaea is a cult classic Strategy RPG by Nipponichi and now, for the first time ever, PC Master Race players (those who refuse to play on a console) are about to experience this epic game series.

Technobuffalo recently reported that this is the “definitive” edition of the first Disgaea game, “Hour of Darkness” because of not only the new HD graphics, but also the bonus content that was previously only available in the PSP version “Afternoon of Darkness”

Steam already has a store page set up; and an expected release date in February 2016.

According to the Steam store page, the game will include Japanese and English audio, as well as Japanese, English, Chinese, or Korean text, making it a world-wide edition.

Also in the announcements on the steam page, users will be able to choose from the old “pixelated” graphics, or the new HD graphics, OR mix and match between the two – such as choosing the old character sprites, but using the new HD environments. The interface has also been enhanced for PC play.

For those who have never played Disgaea, or even long-time fans who want to have a copy in their steam library, this is very exciting news.

Here is some info taken from the Steam Store Page to help explain what this game is all about to new players, and to show long-time fans the new features in the PC port.

About This Game

Download the Darkness, Level Up Evil!

Two years after the death of his father, Overlord Krichevskoy, the demon prince Laharl awakens to discover that the Netherworld is in turmoil. With unlikely allies, his devious vassal Etna and the angel trainee Flonne, he must battle his way to supremacy to retake the throne and become the next Overlord. Experience the SRPG classic, now on PC!

Key Features:

  • An SRPG from the most prolific SRPG creators in the world, Nippon Ichi Software

  • Choose from over 40 unique character types

  • Even with a max level of 9999, use Transmigration to start all over again, but your characters will be even stronger per level!

  • Delve into the Item World, a randomly generated dungeon world, to level up your items!

  • With max level characters and leveled-up items, dish out millions of points of damage!

  • Over-the-top battle animations

  • Geo Panels – A puzzle game within a Strategy RPG

  • Lift & Throw – Throw your allies up ledges to reach enemies in hard-to-reach spots, or toss your enemies around instead!

  • A zany story set in the Netherworld, where the notions of good and evil are reversed New to Disgaea PC (It’s not just a port!):

    • Updated UI and textures
    • Keyboard/Mouse and controller support
    • Includes all content from Disgaea: Afternoon of Darkness
    • New Steam features, such as Achievements, Cloud Saves, Badges, and trading cards

    Learn about the long and prestigious history of the Disgaea series @ http://disgaea.us/

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Disgaea comes to PC for the First Time with Disgaea PC – an HD Remake of the first game, Disgaea: Hour of Darkness was originally published on Geeky Sweetie

Christmas Nights – Sega Saturn Retro Game Review – Special Limited Edition Disc

It’s beginning to look a lot like Christmas – at least in the Retro Sega Saturn Special Disc called Christmas Nights. I received this game as a kid when I purchased a gaming magazine (I can’t remember which magazine now though as this was back in the 90s).

But if you didn’t grow up in the 90s, you can still play Christmas Nights after beating the HD Remastered Nights into Dreams at least one time.

Christmas Nights is a special game that expands on the great gameplay of Nights into Dreams. Players can play as either Claris or Elliot and explore a Christmas themed rendition of the first level of Claris’ Spring Valley dream, including the battle with Gillwing at the end of the level.

Although the game is short, it has high replay value because you earn presents which will unlock additional Nights related content such as special artwork, story content, or even the ability to play additional levels, including a sonic the hedgehog/robotnik themed level.

Perhaps the best feature, is the use of the internal clock which changes the game levels depending on how close it is to Christmas. For most of the months, the game is simply “Nights Limited Edition” however, in the month prior to and the month following Christmas (November and January) the game’s title changes to “Winter Nights” and the typical bright green graphics and scenery are replaced with mountains of snow. In December, the title changers again to “Christmas Nights” and Christmas trees, Christmas presents, wreaths, bows, lights, and garland decorate the screen. The music also changes to reflect the seasons.

For those who have never played a Nights game, the gameplay consists of flying around 3d level designs, where you can go anywhere, any direction, explore, do tricks in the air, and collect orbs which you need to advance through different check points. You’re also racing against the clock (literally) if you fail to complete the level in a certain amount of time, you will fall to the ground and most complete the level on foot while running from and avoiding a giant alarm clock. (If it touches you, it’s game over).

The more tricks you do, and the faster you complete each level, the higher your score. You need to pass with I believe a C or higher to move on to the next level.

At the time of it’s original release, back in the 90s, it was a revolutionary game due to the style of gameplay floating, flying, and racing around the map.

The game itself is short on story and in fact, plops you down into the first level without a clue what’s going on. As you complete each level you will see brief bits of a very simplistic story which is a bit childlike.

You can pick Claris or Elliot, each with their own levels to play, and each with their own story. Both children are afraid of failure and it’s holding them back from accomplishing their dream. For Claris that dream is singing, and for Elliot, that dream is playing basketball. When they become Night, it gives them courage and helps them realize they can accomplish their dreams.

The story in Christmas Nights is one where Claris and Elliot are trying to find the missing star on top of the christmas tree in the town square. I also got the vibe that Clairs and Elliot are a couple now, as it depicts them holding hands in some of the scenes.

Christmas Nights is too short to have any real story, but the story that is there is presented with nice still frame animations that are quite attractive and give a warm and fuzzy feeling. It’s a very cute but simple story.

While it’s mainly a demo/teaser of Nights, or meant to be enjoyed by Nights fans due to the bonus content which you unlock while playing, I think Christmas Nights could stand alone as it’s own game as well.

Overall: 55/80 69% D+ Average Game For Girls.

Geeky: 

Sweetie: 

Concept: 10/10 for good use of internal clock, fun way to expand Nights world, and fun bonus content. Keeping in mind, this was a free game, it was intended as a “christmas gift” from sega to fans of the original Nights into Dreams.

Gameplay: 10/10 Nights and Christmas Nights both feature really fast, fun, and addictive gameplay with the ability to do tricks while flying and the free range 3d environments with lots of objects to interact with along the way.

Story: 3/10 There is a story, but it’s not great. Christmas Nights at least presents some story before dropping you into the game; but the original Nights into dreams just thrusts you into the first level right away. Clearly this is a game that focuses on Gameplay, and it doesn’t really need a story to be fun; but for gamers who like story centric games, this isn’t one of them.

Characters: 3/10 There is some character development, watching the children overcome their fears; but they’re just too childlike and too simplistic for me to identify with, and that’s true of even when I was a kid myself back in the 90s.

Graphics: 5/10 The game looks ugly now, even the High Def remastered version on Playstation Network and Xbox Live. It has not aged well. Of course, when it first came out, the graphics were amazing, but now, 20 years later, not so much. The textures especially look bad. And the bright garish color scheme (made even more gaudy in Christmas Nights) just looks tacky and trashy.

Music: 10/10 Nights does have a good sound track, and Christmas Nights use of the internal clock to christmas-ify the soundtrack is very clever.

Replay Value: 10/10 Christmas Nights has even higher replay than the original Nights into Dreams, because Christmas Nights has so many unlockable bonus items.

Overall: 55/80 69% D+ Average Game For Girls.

Note: If We don’t take into account the story and characters then this game becomes a 49/60 or 82% B- Very Good Game for Girls which more accurately reflects my enjoyment of the game.

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Christmas Nights – Sega Saturn Retro Game Review – Special Limited Edition Disc was originally published on Geeky Sweetie

Katamari Damacy Review

Title: Katamari Damacy

Genre: Platform / Puzzle

Platform: PS2, Xbox 360

Publisher: Namco

Release Date: September 21, 2004

Language: English

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Geeky Factor: 

Sweetie Factor: 

Overall: 53/70 76% C  “Good Game For Girls”

Story: 2/10 The story in Katamari is really silly and crazy (as is much of the game itself). It follows a prince whose father has accidentally destroyed the universe and you find yourself in the role of said, young prince, ordered by your father, to go “roll up” the planets to put them back into the sky; meanwhile your actions are also impacting a human family back on earth whose father is an astronaut who’s unable to travel to the moon due to the king of the universe destroying the cosmos. The story is often told with still images, or silent clips and movies, and really plays a huge backseat compared to the gameplay. The fact is, story is not this game’s strong suit, but it doesn’t NEED to be, because the gameplay stands alone.

Gameplay: 10/10 The gameplay in Katamari is what it’s all about! This game is CRAZY fun and addictive! It’s easily one of my favorite games of all time based solely on gameplay alone. The concept is simple but yet challenging and incredibly fun. You start off as a very small creature given a magic ball with the power to “roll up” any objects which are smaller in diameter than it; you start “rolling up” small objects such as paperclips, buttons, etc; and grow bigger, and as you grow bigger the objects that were obstacles for you before, now get rolled up when you come into contact with them, cars, people, animals, entire buildings, everything in the environment is interactive. If however, you bump into something larger than your current ball, it will break a few pieces of your ball, making you smaller. You are under intense time limits and have to have mad skills to race around the map rolling up as many objects as possible before the time is up while avoiding obstacles which would take away from your mass. You also can rollup “cousins” (other characters to play as), and presents on each level; which give reason to replay some levels to get 100% of the goodies.

Concept: 10/10 As weird, crazy, silly, and possibly drug induced, as this game is, it’s still delightful. At the time of its debut it was a revolutionary, one of a kind, masterpiece that quickly became classic due to its unique concept and fun and addictive gameplay. You do have to wonder what these creators were thinking though. They have some fantastic imaginations, that’s for sure!

Characters: 5/10 Character development is not this game’s strong suit, none of the characters have much history, back story, lore, personality, etc and none of the characters really mature or evolve throughout the game. The characters however ARE all very unique and cute/funny, although not very deep or relatable.

Graphics: 8/10 I love the cute, colorful, “sugary sweet” art style of this series of games. However, the polygons are rather simplistic, and the graphics look a bit dated even for their time back then; but I still rate it highly, especially when looking at it from the prospective of my target audience (young female gamers) I think they will love the colorful and zany level designs in this game.

Music: 10/10 The music is one of my favorite parts of this game; and one of my favorite soundtracks of any game. I had the theme song for years as my ring tone 🙂 The track is memorable and distinctive to this series; and it puts me in a happy “peppy” mood and fits the mood of the game perfectly.

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Final Scores:

Geeky Factor: 4/5

Sweetie Factor: 4/5

Story: 2/10

Gameplay: 10/10

Concept: 10/10

Characters: 5/10

Graphics: 8/10

Music: 10/10

 

Overall: 53/70 76% C  “Good Game For Girls”

I want to stress that this game is “better than a 76” but due to my scoring system I cannot overlook the fact that it essentially has no story or character development; however it’s one of those games that doesn’t really need one! If you ignore those two score marks, then it becomes 56/60 or 93%!! That probably more accurately reflects my own opinion regarding my enjoyment of the game and how much I’d be willing to recommend this game to anyone; but my readers expect story-centric games, and this falls short in that area so I had to give it a more objective review.

Katamari Damacy Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Katamari Damacy Review

Title: Katamari Damacy

Genre: Platform / Puzzle

Platform: PS2, Xbox 360

Publisher: Namco

Release Date: September 21, 2004

Language: English

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Geeky Factor: 

Sweetie Factor: 

Overall: 53/70 76% C  “Good Game For Girls”

Story: 2/10 The story in Katamari is really silly and crazy (as is much of the game itself). It follows a prince who’s father has accidentally destroyed the universe and you find yourself in the role of said, young prince, ordered by your father, to go “roll up” the planets to put them back into the sky; meanwhile your actions are also impacting a human family back on earth who’s father is an astronaut who’s unable to travel to the moon due to the king of the universe destroying the cosmos. The story is often told with still images, or silent clips and movies, and really plays a huge backseat compared to the gameplay. The fact is, story is not this game’s strong suit, but it doesn’t NEED to be, because the gameplay stands alone.

Gameplay: 10/10 The gameplay in Katamari is what it’s all about! This game is CRAZY fun and addictive! It’s easily one of my favorite games of all time based solely on gameplay alone. The concept is simple but yet challenging and incredibly fun. You start off as a very small creature given a magic ball with the power to “roll up” any objects which are smaller in diameter than it; you start “rolling up” small objects such as paperclips, buttons, etc; and grow bigger, and as you grow bigger the objects that were obstacles for you before, now get rolled up when you come into contact with them, cars, people, animals, entire buildings, everything in the environment is interactive. If however, you bump into something larger than your current ball, it will break a few pieces of your ball, making you smaller. You are under intense time limits and have to have mad skills to race around the map rolling up as many objects as possible before the time is up while avoiding obstacles which would take away from your mass. You also can rollup “cousins” (other characters to play as), and presents on each level; which give reason to replay some levels to get 100% of the goodies.

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Concept: 10/10 As weird, crazy, silly, and possibly drug induced, as this game is, it’s still delightful. At the time of it’s debut it was a revolutionary, one of a kind, masterpiece that quickly became classic due to it’s unique concept and fun and addictive gameplay. You do have to wonder what these creators were thinking though. They have some fantastic imaginations, that’s for sure!

Characters: 5/10 Character development is not this game’s strong suit, none of the characters have much history, back story, lore, personality, etc and none of the characters really mature or evolve throughout the game. The characters however ARE all very unique and cute/funny, although not very deep or relateable.

Graphics: 8/10 I love the cute, colorful, “sugary sweet” art style of this series of games. However, the polygons are rather simplistic, and the graphics look a bit dated even for their time back then; but I still rate it highly, especially when looking at it from the prospective of my target audience (young female gamers) I think they will love the colorful and zany level designs in this game.

Music: 10/10 The music is one of my favorite parts of this game; and one of my favorite soundtracks of any game. I had the theme song for years as my ring tone :) The track is memorable and distinctive to this series; and it puts me in a happy “peppy” mood and fits the mood of the game perfectly.

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Final Scores:

Geeky Factor: 4/5

Sweetie Factor: 4/5

Story: 2/10

Gameplay: 10/10

Concept: 10/10

Characters: 5/10

Graphics: 8/10

Music: 10/10

Overall: 53/70 76% C  “Good Game For Girls”

I want to stress that this game is “better than a 76” but due to my scoring system I cannot overlook the fact that it essentially has no story or character development; however it’s one of those games that doesn’t really need one! If you ignore those two score marks, then it becomes 56/60 or 93%!! That probably more accurately reflects my own opinion regarding my enjoyment of the game and how much I’d be willing to recommend this game to anyone; but my readers expect story-centric games, and this falls short in that area so I had to give it a more objective review.

Katamari Damacy Review was originally published on Geeky Sweetie

Persona 4 Review

image

Title: Persona 4

Genre: RPG, Dating Sim, Raising Sim, Monster Collection, Dungeon Crawler

Publisher: Atlus

Platforms: PS2, Vita (Persona 4 Golden)

Languages: Japanese, English, Other

Buy this game now on Amazon

Geeky Factor: geekygeekygeekygeekygeeky

Sweetie Factor: sweetiesweetiesweetiesweetie

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Story: People have been disappearing lately, and there’s rumors at school about a mysterious channel that comes on at midnight every night. This midnight show can show you a better “you”, a you that is your soul’s true desire; but you might not like the “you” you find here. A group of youths with a strange ability to call upon powers known as “personas” find that they must fight to save their friends, and ultimately the world, by calling upon different reflections of their inner selves.

Concept & Gameplay: The Persona series focuses on building relationships with monsters found in randomly generated dungeons. There’s only one dungeon in the game and its map changes each time you enter. You are free to explore as often as you want and climb as high as you want (though there are locks at certain points where you have to progress the story further before you may continue). In addition to a dungeon crawler, it blends dating sim elements by allowing you to forge relationships with not just members of your party, but even the NPCs which you encounter. Increasing these relationships reveals story information and also makes your personas much stronger in battle. You can fuse and combine personas within the velvet room in order to create new personas. Once a persona has been registered, it can be summoned again without needing to capture it again first. Also at certain points you will make small choices in how you respond to characters or in which activities you take part in (such as joining clubs), this allows you to meet certain characters and see certain scenes, while forcing you to miss out on other characters and scenes, increasing the replay value, but ultimately, not impacting the story or ending of the game (aside from one very important choice near the very end of the game which results in either the good or bad ending). If your game continues after the train sequence in the epilogue you will know you are headed for the “good” ending or “true ending” as they call it. Which adds at least another 2 hours of gameplay to the game. The only slight flaw with the gameplay is it is possible to screw up so badly that you might have to start the game all over from the beginning, because of this, save often! You have until the “next full moon” to level up before being forced into boss encounters; if you forget and don’t have the level, gears, equipment, items, potions, personas, etc that you should have by then, you will probably be resetting your game out of desperation. I use 3 or 4 save slots, and alternate every 20 minutes or so between which slots I save in. This way I have a few options to try and salvage the mess I’ve gotten into. While I never had a problem where I felt I needed to reload an old save, it never hurts to be ready for a “what-if” scenario.  Also, unlike other games I’ve reviewed so far, this game has combat and action elements too, and the combat is very fun and intriguing using the monsters you have collected for various abilities and teaching your monsters new abilities. You can also split up and search the dungeons for treasures or stairs to the next floor. The AI seems fairly intelligent too.

Characters: There are hundreds of characters in this game, you might not meet them all, and you definitely won’t be able to max your relationship with all of them in a single play through. The characters are diverse and have depth and as you progress your relationship with each of them you witness the strength of character development that went into this game and how human and realistic these characters are. They have flaws, they have worries, troubles, joys, memories, pain, pasts, families, etc. It’s very touching and really the highlight of the game for me.

Graphics: The graphics are a bit dated by today’s standards. The 3d especially looks pretty bad. Keep in mind, this is a ps2 rpg, not ps3 or ps4. I think for its time that the graphics were fairly decent and I loved the added touch of the animated cutscenes and expressive character portraits.

Music: The music is very good, I dunno of anyone who’s played it who hasn’t had the “Junes Theme” stuck in their head at one time or another lol. It’s simple but catchy music. My favorite music is within the velvet room :).

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Voice Acting: I played the official/commercial English version of the game, therefore my review and scores of voice acting are for the English version and the English actors. I thought it was actually really well done and I am not a fan of most dubs. I like that the script was left fairly untouched with a lot of mature decisions, such as allowing characters to use foul language; this makes their emotions seem stronger and more “real” to me. If you’re in a situation of high stress, it sounds more natural to curse rather than to use children safe alternatives. (just my opinion) Most of the cast did really really well. They showed a really wide range of emotion and versatility, and even many of the NPCs are voiced, it was probably a huge undertaking to record that much dialogue.

Final Scores:

Story: 8/10

Concept: 8/10

Gameplay: 10/10

Characters: 8/10

Graphics: 7/10

Music 9/10

Voice Acting: 9/10

Overall: 84% B “Very Good Game For Girls”

Persona 4 Review was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Persona 4 Review

image

Title: Persona 4

Genre: RPG, Dating Sim, Raising Sim, Monster Collection, Dungeon Crawler

Publisher: Atlus

Platforms: PS2, Vita (Persona 4 Golden)

Languages: Japanese, English, Other

Buy this game now on Amazon

Geeky Factor: geekygeekygeekygeekygeeky

Sweetie Factor: sweetiesweetiesweetiesweetie

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Story: People have been disappearing lately, and there’s rumors at school about a mysterious channel that comes on at midnight every night. This midnight show can show you a better “you”, a you that is your soul’s true desire; but you might not like the “you” you find here. A group of youths with a strange ability to call upon powers known as “personas” find that they must fight to save their friends, and ultimately the world, by calling upon different reflections of their inner selves.

Concept & Gameplay: The Persona series focuses on building relationships with monsters found in randomly generated dungeons. There’s only one dungeon in the game and it’s map changes each time you enter. You are free to explore as often as you want and climb as high as you want (though there are locks at certain points where you have to progress the story further before you may continue). In addition to a dungeon crawler, it blends dating sim elements by allowing you to forge relationships with not just members of your party, but even the NPCs which you encounter. Increasing these relationships reveals story information and also makes your personas much stronger in battle. You can fuse and combine personas within the velvet room in order to create new personas. Once a persona has been registered, it can be summoned again without needing to capture it again first. Also at certain points you will make small choices in how you respond to characters or in which activities you take part in (such as joining clubs), this allows you to meet certain characters and see certain scenes, while forcing you to miss out on other characters and scenes, increasing the replay value, but ultimately, not impacting the story or ending of the game (aside from one very important choice near the very end of the game which results in either the good or bad ending). If your game continues after the train sequence in the epilogue you will know you are headed for the “good” ending or “true ending” as they call it. Which adds at least another 2 hours of gameplay to the game. The only slight flaw with the gameplay is it is possible to screw up so badly that you might have to start the game all over from the beginning, because of this, save often! You have until the “next full moon” to level up before being forced into boss encounters; if you forget and don’t have the level, gears, equipment, items, potions, personas, etc that you should have by then, you will probably be resetting your game out of desperation. I use 3 or 4 save slots, and alternate every 20 minutes or so between which slots I save in. This way I have a few options to try and salvage the mess I’ve gotten into. While I never had a problem where I felt I needed to reload an old save, it never hurts to be ready for a “what-if” scenario.  Also, unlike other games I’ve reviewed so far, this game has combat and action elements too, and the combat is very fun and intriguing using the monsters you have collected for various abilities and teaching your monsters new abilities. You can also split up and search the dungeons for treasures or stairs to the next floor. The AI seems fairly intelligent too.

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Characters: There are hundreds of characters in this game, you might not meet them all, and you definitely won’t be able to max your relationship with all of them in a single play through. The characters are diverse and have depth and as you progress your relationship with each of them you witness the strength of character development that went into this game and how human and realistic these characters are. They have flaws, they have worries, troubles, joys, memories, pain, pasts, families, etc. It’s very touching and really the highlight of the game for me.

Graphics: The graphics are a bit dated by today’s standards. The 3d especially looks pretty bad. Keep in mind, this is a ps2 rpg, not ps3 or ps4. I think for it’s time that the graphics were fairly decent and I loved the added touch of the animated cutscenes and expressive character portraits.

Music: The music is very good, I dunno of anyone who’s played it who hasn’t had the “Junes Theme” stuck in their head at one time or another lol. It’s simple but catchy music. My favorite music is within the velvet room :).

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Voice Acting: I played the official/commercial English version of the game, therefore my review and scores of voice acting are for the English version and the English actors. I thought it was actually really well done and I am not a fan of most dubs. The only voice I did NOT like was the loli villain girl (name is escaping me); she sounded like an old lady instead of a kawaii gothic lolita. I like that the script was left fairly untouched with a lot of mature decisions, such as allowing characters to use foul language; this makes their emotions seem stronger and more “real” to me. If you’re in a situation of high stress, it sounds more natural to curse rather than to use children safe alternatives. (just my opinion) Most of the cast did really really well for Americans. They showed a really wide range of emotion and versatility, and even many of the NPCs are voiced, it was probably a huge undertaking to record that much dialogue.

Final Scores:

Story: 8/10

Concept: 8/10

Gameplay: 10/10

Characters: 8/10

Graphics: 7/10

Music 9/10

Voice Acting: 9/10

Overall: 84% B “Very Good Game For Girls”

Persona 4 Review was originally published on Geeky Sweetie