Are the Relationships in Scum’s Wish Really So Bad?

I recently discovered Scum’s Wish from an article describing the relationship between Mugi and Hanabi as abusive. While the anime begins with Mugi and Hanabi both in love with other people and only using each other to satisfy their physical desires, is there really anything inherently wrong with this? People have casual relationships all the time. Not all relationships are built around love.

Not only that, but, I think that love is a feeling that can grow over time. Hanabi and Mugi may not be in love just yet; but that doesn’t mean they won’t fall in love by the end of the anime or manga. There has been much foreshadowing already hinting at this possibility.

Could Hanabi and Mugi ever fall in love or have a happy ending?

Here are some clues that hint that they may be falling for eachother:

In Episode 1: Hanabi tells Mugi not to fall in love with her. Mugi tells her don’t worry, you’re not my type. And she tells him “Me Either” (you’re not my type either). This just seems to be setting a stage for them to fall in love by the end.

In Episode 2: Mugi tells Hanabi “Not all happy things have a happy ending, but you still wouldn’t want to erase them from your memory, and that how should I say, makes you even more unhappy.” — Perhaps Mugi and Hanabi will not have their happy ending, but they will look back not with hatred for eachother, but fondness instead.

In Episode 3, Hanabi starts crying and says that she wants to try to love Mugi

In Episode 2, she gets very aggressive and possessive of Mugi when Moca tries to get close to him.

In Episode 2, Mugi encourages Hanabi to go make friends and gently strokes her hair. Hanabi thinks this is strange and comments that it’s almost like he’s her boyfriend.

In Episode 3, when being naughty together, she thinks Mugi and the act of pleasing Mugi is cute. Mugi also reluctantly here gives in to Hanabi. He feels guilty for thinking (dreaming in this case) of the other girls. He tries to avoid Hanabi’s advances at first. In the end he laments that he is just “destined to be used as a plaything for adolescents”. He doesn’t sound very happy about this. He is hurting too and wants a more affectionate and loving relationship – Granted at this point he still wants it with Akane. He even says he can’t believe he’s satisfied by Hanabi and wishes Akane would “punish” him for it.

In all of the episodes, Hanabi is concerned not only with her own pleasure, but also worried if she’s good enough for Mugi and concerned with pleasing him as well.

The lyrics to the opening song seem to be more about Hanabi X Mugi than Hanabi X Oniichan.

“If Fate existed, I’d like to say, “You’re the one I’m destined to be with”, But I feel those words will destroy what we have right now… so I can’t say them. Even when you’re near you seem so distant. This feeling goes in and out like the tide. I’ll give up. I’ll never give up. An endless game of flower fortune telling. If I’ve lost the key to my treasure box, I’ll embrace my brightest emotions, Hiding their faintly colored remains behind my sighs. When our eyes meet, don’t look away! See through this lie hidden within them. I’m a young playgirl, completely confused, so don’t say anything now. I’m in so much pain. I love you so much it’s frightening.”

If we analyze those lyrics…

“I feel those words will destroy what we have right now so I can’t say them.” This could refer to either Mugi or Oniichan. With Oniichan and Hanabi they’ve been such good friends for so long that she’s afraid of ruining their friendship. With Mugi and Hanabi, she’s afraid of losing their relationship, even if it is purely physical.

“Even when you’re near you seem so distant” – Once again this line could apply to either Mugi or Oniichan. But I think it applies more to Mugi. Oniichan still comes over to have dinner and hang out as a friend with Hanabi, and they’re close, perhaps even inappropriately so, having to remind each other that he is now her teacher and she’s his student, so they don’t really seem distant at all. Mugi on the other hand keeps his emotions and thoughts hidden away from Hanabi, and they are close physically, but he always imagines Hanabi to be Mei or Akane. He doesn’t embrace Hanabi as Hanabi. He therefore in my opinion is always distant, even when they’re intimately close.

But the most telling is the line at the end: “When our eyes meet, don’t look away!” (Don’t think about Akane or Mei) See through this lie. (Her lie that she doesn’t love Mugi). “I’m a young playgirl, completely confused, so don’t say anything now” (Don’t tell me you love me, because I don’t know who I love / I love both of them, hence being a “playgirl” or “confused.) (Also “playgirl” would apply directly to how naughty she is with Mugi. With Oniichan she doesn’t have that type of physical relationship).  And “I’m in so much pain. I love you so much it’s frightening.” This could apply to both Mugi or Oniichan, but when you watch the anime, who or what always makes Hanabi cry… It’s Mugi most of the time. Her relationship with Mugi is painful to her… in the beginning, it’s painful to her because she feels like she’s “cheating” on Oniichan… but as time goes on, and at the end of the most recent episode, she’s crying and says she wants to try to love Mugi.

For Hanabi, the chances of ever having a relationship with Oniichan are small because he is her teacher now, and it would create a scandal. For Mugi, although Akane does fool around secretly with her students, this would not be much better already than his relationship with Hanabi or his past with Mei. Akane isn’t ready to be serious about anyone, and yes, she does inappropriate things with the other students, but this is not love either.

At what point (if any) should you give up on someone that you love, knowing that it just can never work out? What if you began seeking comfort from someone else to help fill that loneliness? In the 2nd Episode of Scum’s Wish it’s hinted at what exactly will happen. Hanabi goes out with some girls from her class. One of the girls is dating 2 boys at once. Now she can’t choose because she loves both of them. Hanabi tells her if she doesn’t choose, she will end up alone. This very likely will be in parallel to what will happen to Hanabi. If she can’t give up her crush on Oniichan, but continues to keep dating Mugi, at some point, she will be in love with both of them. She will become stuck and unable to choose either of them, so she will be left alone.

So what do you think? Can Mugi and Hanabi ever fall in love? Will Hanabi or Mugi let go of their crush and find happiness with one another? Is their relationship really that wrong? I don’t feel that they will regret their relationship either way even if they don’t end up together in the end. I think that they will build enough fond memories together that the overall experience of the relationship will have more happy memories than sad ones despite how it may end.

The other article that I read points out that they could find comfort in other things/people. Which may be true, but I still don’t think that comforting each other through their hard time is really that bad. The original article that I read made it sound as if Hanabi and Mugi turn their backs on their friends and family and only turn to each other. This is not true. Mugi has Moca, Hanabi has Oniichan, her mom, and Ecchan. You also see both of them with other classmates, and it’s even stated in the description of the anime that they are both “Popular” and “well liked” at school. So I don’t think that if the relationship were to end that either of them would fall into a hopeless depression.

Are the Relationships in Scum’s Wish Really So Bad? was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

Final Fantasy XV Review

It’s been awhile since we’ve done a review around here with the holidays and all. It’s time to fix that. Having just finished FFXV over the weekend, that seems the best candidate for a review this week. I’ve been a fan of Final Fantasy for a long time, ever since “Mystic Quest” on the SNES. Final Fantasy 6 (3 in America) is still my favorite in the series. I’ve played every Final Fantasy Game since the 16 bit era. And I’m “strange” I know, but I don’t really like FF7, not as much as everyone else seems to be in love with that game. But Final Fantasy in general always holds a special place in my heart. If I had to rank my favorite FF games that I’ve played from best to worst, it would look something like this when using the corresponding Japanese numbers for each title… With the newest game, Final Fantasy XV somewhere solidly in the middle. Although I’ve played 11 and 14, I didn’t include them in the list since they are a different genre (mmorpg)

  • FF6
  • FF8
  • FF4
  • FF10
  • FF13
  • FF15
  • FF9
  • FF5
  • FF7
  • FF12

Honestly, my most favorite thing about the new FF game was Prompto’s Photography skills lol. My twitter and facebook looked like a giant marketing website for the game for the past few weeks. Pretty smart move by SquareEnix, getting the public to help promote their game like that on social media. The characters are quite likeable in the game, and although the story starts slow, it eventually builds with a lot of emotion. The first half of the game features an open world environment where you can travel, explore, and quest freely, but the last several chapters are much more linear, and it’s within the later half of the game that the story becomes much darker. The emotions are felt stronger due to the first half focusing on friendship between the main character and his friends and the light hearted feeling of the early chapters.

The story however, is not without flaws, and that is where I have to deduct points. People are killed off much too early in the game to feel any sense of loss or attachment to them. Furthermore, some characters are mysteriously killed off without ever showing exactly what happened to them. The character development between the 4 “bros” is the highlight of the game – and it is beautiful. On the other hand, supporting characters are introduced only to be almost forgotten in later chapters. For example, I really liked Iris in the first half of the game. In the end it’s eluded that she too has become a daemon hunter, but it never shows her again nor does she ever rejoin the bros. Aranea is another forgotten female as well.

The game is supposed to be receiving numerous updates in the coming weeks and months. Among which include new story sequences, special dlc for each of the bros, gameplay enhancements for the later chapters (chapter 13), and the ability to create your own player character. But I shall base my review solely based on the content that was available when I played through the game.

Title: Final Fantasy XV

Platform: PS4 and Xbone (I played the PS4 version, but they are both the same).

Publisher: SquareEnix

Release Date: November 29, 2016

Genre: RPG

Where to buy: Amazon

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Geeky:  5/5 – The new combat system, high production values and cutting edge graphics make this new entry into the Final Fantasy series a new, but amazingly fun experience.

Sweetie:  4/5 – The story and character development sometimes struggles to keep things coherent and cohesive, especially in the later chapters of the game. Many of the side characters, especially female characters, are tossed aside and forgotten in the second half of the game. Some scenes that should have been tear jerkers fell flat due to not enough time spent developing characters before introducing tragic events. However, lots of non-combat activities, such as photography, fishing, cooking, and chocobo racing are sure to delight most girls playing this game. Not to mention ample amounts of glorious man eyecandy.

Overall: 69/80 86% B “Very Good Game For Girls”

Concept: 10/10 Final Fantasy XV is an action RPG with the ability to select Real-time combat or the Active Wait commands which allow you more time to use items and plan your strategy. Early chapters feature an open world with numerous quests, while later chapters shift to a linear narrative focused on building a strong story. Without spoiling it for you, Final Fantasy XV tells a story about a prince trying to rescue his bride to be while avenging his father’s death and reclaiming his kingdom. When the game starts, the prince is a mouthy spoiled brat, who, along with his friends journey to meet the Oracle, who is also the prince’s childhood friend and betrothed. However, shortly after leaving the capital city, their kingdom is attacked which begins a quest to seek the powers of the gods as well as past kings to help defeat evil and bring peace to the lands.

Gameplay: 9/10 – Some people really dislike the new action based combat; however, I find it much more fun, engaging, and fluid than traditional JRPGs (and I love JRPGs don’t get me wrong.). You can chain attacks like crazy, which is really cool, especially later in the game, it’s possible to see triple digits on your chained attacks. You can bring up the menu which in Real-time mode, monsters will still attack, but in Active Wait mode, the monsters will be paused allowing you to select the items you want to use. I had no trouble using items in the Real-time combat modes.  I relied pretty heavily on elixirs and potions, especially in later chapters of the game lol. There are two difficulty settings, and I played on easy and found most of the fights a breeze, even in the dreaded chapter 13 which finds the main character separated from the bros and without any weapons or armor. So I would say the game is of average difficulty probably. I did not need to grind or run into any issues.

Overall the game took me about 55 hours to complete. I spent the first several hours doing side quests, and enjoying the extra content of the game, and about the last 20 hours maybe actually trying to progress through the storyline. FFXV is one of those games that can take you as little as 30 hours or as many as probably 100+ hours depending on what you want to do! I still had plenty of side quests that I could have completed. However, I didn’t feel particularly motivated to do so, too many “fetch quests” – go here, bring back x, or kill x number of monsters, etc. Needed more story based quests. Also money became laughable as a quest reward. I had 99 (the limit it lets you carry) Hi Elixirs, Hi Potions, etc.

Long time fans will be delighted to see the return of chocobo racing (which in my opinion was the best part of FF7 lol). You can also name, customize (with medals and colors), and take your Chocobo on the road with you. Not only that, but as you travel by chocobo, he will level up, gaining more stamina and learning new skills such as being able to help you in combat. In the beginning he may run from a lot of encounters as soon as you dismount, but as he levels up it’s implied he has more affection for you as he will often take initiative to engage in combat and wait for you to mount back up when the fight is finished.

New features in FFXV include Prompto’s photography skills. Prompto will take pics randomly throughout the game. I believe most are randomly generated, but a few are perhaps storyline driven. This is by far my favorite part of FFXV. I filled up all 150 album slots by Chapter 10. You can check out my twitter to see some of my pics. 

The main mini game in Final Fantasy XV is a pachinko game (popular in Japan, these casino games kinda resemble Pinball in a way). You can win trophies and in game items (mostly accessories from what I noticed) by getting high scores in the game. The mini game felt kinda long and tedious in a way to me, too many levels. I made it pretty far, but never did reach the end – if there even is an end to it.

I think there also may be a coliseum fighting tournament thing – I heard NPCs saying “Let’s go out for drinks if we win the tournament” etc. I didn’t fully explore enough to find the arena – so I can’t comment on this feature – if it actually exists.

Fishing is another passtime which you can choose to level up throughout various fishing spots in the game. It is very challenging at first, but if you fish enough your skill increases and you also become accustomed to the controls and it does get easier and more enjoyable as you go on.

There’s also Ignis’ cooking skills. When you make camp you can have Ignis cook a stat-boosting meal for the group. As you travel you will discover new recipes (hint try ordering everything at the taverns you visit, and check shops for recipe books and other key items). Sometimes just foraging for the ingredients out in the wild will be enough to spark Ignis’ inspiration. Characters also have favorite foods that further give an increased boost to their stats when consumed.

Camping can also unlock special scenes between you and the bros. For example, staying at an outpost one night, Prompto approaches the main character to reminisce about their childhood. It’s a very moving scene – one that really does a lot to develop Prompto as a character – and kinda a shame a lot of people may not get to see it.  There’s other scenes too and some include mini games such as cooking with Ignis or racing with Gladiolus.

Traveling in Final Fantasy XV is easier and faster than any other JRPG I’ve ever played. The main mode of transportation is the Regalia, a beautiful black sports car. You can choose to drive yourself, or choose to have Ignis drive automatically for you by selecting quests or map markers kinda mindlessly guiding you through the game. To pass time you can collect and listen to numerous Final Fantasy soundtracks from previous games. You can also shop while driving in your car (or even while it’s parked). At times the radio will have news or other backstory elements you can hear while riding around. Your car will need gas so don’t forget to refill for a measly 10 gil at outposts along the way.

The car is not the only means of transportation though, as mentioned you can take your Chocobo on the road as well. I chose to travel by chocobo throughout much of the game, because I liked the photos Prompto took while on chocoback. Yes, that’s my “fuschia” chocobo in the featured image lol. I later changed him to teal. I named him Cho-Cho. And he was awesome :).

You can also instantly teleport to the last campsite or inn you’ve slept in, or teleport instantly to wherever you parked the car. When traveling by car you can also instantly teleport to any previously visited parking spots. This makes traveling super fast and cuts down on gametime and gameplay that is “boring” in most other JRPG.

With so much to do, Final Fantasy XV gets high marks on gameplay. I only deducted a point for the lackluster nature of most of the side quests which may cause some players such as myself to not want to bother completing them.

Story: 6/10 The bones are in place, but the skeleton needs a little meat on those bones to flesh out the story and characters more. The potential for emotional and gut wrenching scenes is there – and I won’t lie, the end and later chapters did elicit a few tears from me, but I felt a lot more could have been done, especially involving supporting characters who seem to be cast aside in the 2nd half of the game (as mentioned Iris, Aranea, etc). The supposed emotional scenes also would have had more impact had they built more rapport with the characters before killing them off, giving them some more screentime, personality, and showing the bonds between them. I feel they did pretty decently with one of the characters they killed – but I won’t say who so as to not spoil anything. But most of the others it never really explains exactly how they died or why we should even care that they’ve died.

The story starts slow and light hearted, a happy prince on his way to see his bride to be who he has not seen since they were children. Each chapter has setbacks and builds more and more darkness, and misery. Until the final chapters where light no longer exists in the world, very symbolic of the story itself. The final chapters reveal the true nature of the daemons that have been plaguing the lands as well as the role of a wayward god. The middle of the story focuses on seeking favor from the gods and ancient kings to help defeat the evil across the land. The end is left open-ended in a sense that it could be left to interpretation by the players and there is much debate as to what exactly happens. I have my own theories but I won’t spoil anything for anyone here. Make sure you watch through all of the credits, there’s numerous scenes after you may think it has ended. Until you have seen Noctis sleeping on the throne, you haven’t seen the true ending, the logo will also change after you complete the game.

Characters: 8/10 Although as mentioned, I have some serious gripes about how side characters (Iris and Aranea for example) are just forgotten in the later half of the game, I can’t overlook the strong character development of the main character and his friends. He changes from a whiny brat who’s insecure and unsure if he even wants to rule, to someone who is so determined and mature, that he is willing to sacrifice everything for his kingdom. Many sad and many happy things will happen between the bros. The first half of the game will make you love the bros. This is important in making you care about what happens in the later parts of the game. Aided by Prompto’s selfies and group shots, and some solid narratives, the bromance between the group is really the highlight of the game. Each of the bros is very likeable. Ignis is kinda the mother hen of the group, Gladio the rough around the edges strong forceful type who sometimes has to motivate Noctis to stop whining by nearly pummeling some sense into him, and Prompto the carefree high-energy playful sidekick who mostly serves as comic relief Prompto is featured prominently in later chapters of the game, and also as I mentioned you may get lucky and see a special scene with him and Noctis which reveals that he hasn’t always been so outgoing. Prompto has a lot going on under the surface – and for that reason, he may be my favorite character in the game. Although I also really like Ignis who has a tragic event in the later parts of the game which changes not only his character, but his appearance and also his skills and abilities. All of the bros are absolute eyecandy for any girls playing the game, and are often compared to boy bands of the 90s lol. And any guys playing the game will likely relate to the friendship between the group of young guys. Liking the characters goes a long way in motivating me to play through the end of the game and also is instrumental in drawing the desired emotions from the players.

Graphics: 10/10 – Can’t deny that this is one beautiful game. The huge scale monsters create a feeling of awe and terror. The various destinations, from desserts, to large cities, to forests, caves, and the open road give the game a sense of realism and adventure. Your characters can wear different outfits and you can customize the chocobo colors. – Soon you will even be able to create your own playable character as well. The quality of the graphics, especially the hair and the environment are amazing, almost photo realistic.

Music: 8/10 – I actually really liked the ending theme which is Stand by Me by Florence and the Machine. However, I miss days of yore when Final Fantasy had original music, such as Eyes on Me or Suteki Da Ne. That said, the music is still fitting for the game. That song got me at the end, making me cry a little. And it is a great song that fits the theme, because the bros will stand together through all kinds of hardships in this adventure. It’s also super awesome to be able to collect previous Final Fantasy soundtracks to play and listen to in the Regalia. And like most FF games, a large number of the tracks in Final Fantasy XV have been remixed once again (such as the chocobo theme which is a fan favorite).  I deducted a few points for lack of originality in the sound track, but overall, it’s a great soundtrack with a lot of variation and some old throw backs as well :).

Voice Acting: 9/10 – I played the English audio. I will probably do Japanese audio next time I play the game just to see what the original cast is like. But the English voice acting is actually pretty good. There are a few lines that are sometimes either overdramatic or lacking in emotion, but it’s nowhere near as bad as most other dubbed games or anime. The audio goes a long way also in helping the audience to identify with the characters and further creates deeper impact for the emotional scenes throughout the game.

Overall: 69/80 86% B “Very Good Game For Girls”

Replay Value is unknown at this time. As of writing, SquareEnix is reworking Chapter 13. Most notably this will be gameplay “fixes” such as powering up the ring of lucis. However, they have stated plans to introduce new story elements as well which require localization and voice acting and are further down the road. There are multiplayer aspects and the game does present at times choices to the player, but those choices have little bearing on the story which remains largely linear. Replay Value ultimately will be determined by the nature of updates and DLC released by SquareEnix.

Final Fantasy XV Review was originally published on

CrunchyRoll Announces New Anime Violet Ever Garden Details and Trailer

Check out the new trailer for Violet Ever Garden.

I am so excited for this! (and isn’t the opening theme awesome too? And look how cute she is – and just OMG. Geeking out right now so bad lol.) I had never heard of it, until I saw the trailer on CrunchyRoll’s Facebook page. From the comments on the facebook wall and the official website at http://www.kyotoanimation.co.jp/books/violet/ this anime is about Artificial Intelligence / AI / Robots / Robotics – Similar to Chobits, Time of Eve, Metropolis, HAL, and Plastic Memories. – All favorites of mine – I am fascinated by the concept of humanoid AI creatures – especially those who have feelings, or what we would classify as feelings – and how they would fit into society. It might also be quite similar to Tegami Bachi as it looks like she has the power to convey emotions within letters just like Lag Seeing – Tegami Bachi is another favorite of mine as well – so this is shaping up to be a must watch for me.

Violet Ever Garden is a Japanese light novel, written by Kana Akatsuki and illustrated by Akiko Takase.

I also found the below trailer and story synopsis from http://www.animenewsnetwork.com/news/2016-05-27/kyoani-award-winning-novel-violet-evergarden-gets-anime-project/.102551 

Kyoto Animation describes the story:

Auto Memories Doll.It’s been quite a while since that name caused a fuss. Originally invented by Professor Orland solely for his beloved wife, Auto Memories Dolls eventually spread out into the world, and a machine that allows people to rent out the dolls was also created.

“I will run as fast as I can to wherever my customer desires. I am the Auto Memories Doll, Violet Evergarden.”

A girl who almost appears to have popped out of a fairy tale with her blonde hair and blue eyes said this with her inorganic beauty and sweet voice.

CrunchyRoll Announces New Anime Violet Ever Garden Details and Trailer was originally published on Geeky Sweetie

Tsukihime Visual Novel Review and Details about the Remake

Tsukihime was my very first visual novel, and still one of my favorites. While looking up images to use in this post, I also came across news that there’s a remake in the works. This is old news I guess as it was first announced clear back in 2012. However, a post from Siliconera indicates that yes, it’s still in development as of July 2015, so that’s a good sign. You can see more updates about this remake over on Siliconera here.

I’m not going to cover those details here, because this review is actually for the original Tsukihime visual novel from 2001. Also, I’ve never watched the anime, I’ve been told by many people that the Tsukihime anime sucked. Please don’t ignore this visual novel, even if you really hated the anime. This is a must play for any visual novel fan.

PS: You can grab the fan translation here.  I couldn’t find a link for you guys to buy the game as it is now out of print, but Yahoo Japan Auctions or Ebay may be a good place to look. This game has never officially been released in English; but maybe now with the remake, we’ll finally see a commercial release.

P.P.S: This game is set in the same universe as Fate/Extra which is available in English. Instead of being a visual novel though, it’s an RPG that plays EXTREMELY similar to the Persona series. It’s a great game, and it’s getting older, and may become harder to find. If you like persona, or like Tsukihime, then you need to get this game. You can get Fate/Extra on Amazon for $44.95 here.

Also, Please Note: This is a Hentai Game, which means that it has adult scenes. — However, those scenes are very few in nature. This game is very long with an excellent story, and the hentai is near the end of each route. For example, I estimate it’ll take you at least 60 hours to complete all the routes in this game. The amount of hentai scenes in the game accounts for less than 2 hours from that total. You can always skip past those scenes if it makes you uncomfortable. Also one of the routes is with the main character’s sister, so if that makes you uncomfortable, you may either not want to play that route, or skip this game entirely. This is an adult game, and should not be played by children. Not only does it have a few sex scenes, but it has a TON of gore. It’s a very violent game.

Title: Tsukihime – Blue, Blue Glass Moon, Under the Crimson Sky

Platform: PC

Release Date: 2001 (Japan only)

Developer: Type-Moon

Genre: Visual Novel

Geeky: 2/5 

Sweetie: 2/5 

Overall: 57/80 71% C- “Good Game for Girls”

Concept: 10/10 Tsukihime is a visual novel with a dark, sad, and super natural story. It’s a very violent game. It’s also a hentai game. The writing in Tsukihime is exceptional. The characters are really unique and detailed. The writing is almost TOO detailed at times. I was really cringing in some of the scenes with Ciel near the end. It still makes my finger nails hurt just thinking about it haha. Overall it’s a great game. It has kinda amateurish artwork. It’s actually a Doujin game – which I guess is the equivalent to what we western folk call “Indie Games” – that is, Type-Moon began as a group of fans working on a game together, and not a big corporation. Given that – I think the artwork is acceptable since they didn’t necessarily have the budget or skill and experience as more established studios.

Gameplay: 3/10 Like most visual novels, there’s nothing to do except read, and click, and read, and click ad nauseam. The choices presented to you are also pretty dang spread out and few in number. The choices do matter and determine which route you get on. If you’re stuck, also there’s a tips section that’s set up in a really unique and humorous way. There’s also of course the option to skip previously read text. But it’s pretty basic visual novel style gameplay here. You don’t really play this game for gameplay, you play it for story, but I’m scoring story separately below. so Gameplay wise, it’s about a 3.

Story: 10/10 The reason I love this visual novel so much is because of the story. It’s a long tale with some surprising twists especially regarding Shiki (the player character) and the two maid twins. It’s been a few years since I played, but I think one of the maid’s routes only unlocks after completing all other good and true endings – and her route really will close the loop nicely on all the questions from the previous routes, bringing the game a good sense of closure.

I don’t want to spoil the story, but the bare bones is as follows (may spoil the first hour or so of the game for you): You play as Shiki; he has been hospitalized and sick for a long time. Shiki has a memory of a girl who disappeared from his life who was very kind to him and encouraged him greatly. The other girls throughout the game will remind him of his mystery girl in his memories. Somewhere along the way while hospitalized, he discovered he could see the “life line” in all things – living or even inanimate objects. Because he was bored and stuck in a hospital bed, he discovered one day that just by idly tracing his finger over this “life line” he could erase whatever that object was from existence. Not just “killing” whatever it was, but making it so it never “was” to begin with. Finally now he’s going home from the hospital. He gets notice that his father died and that he is being requested to move back to his childhood home. He has not been home in many years. Shiki becomes reacquainted with his sister and the maids of the mansion where he used to play as a child. He also begins going back to school. On his way to school one day he passes by a beautiful woman. He doesn’t know why, but he feels compelled to follow her. He waits until she enters her apartment, and he can’t resist the urge to murder her. Shiki is not a violent person; he’s never hurt anyone before, but he feels disgusted by this woman. He cannot control himself and completely destroys her, chopping her to bits with a knife and brutally attacking her. Much to Shiki’s surprise, as he’s leaving school the next day, the woman is there again in the same place where they met the day before. It turns out that she is a vampire, and that’s why Shiki could not kill her. It’s also explained why he felt so compelled to kill her (and about his strange power to see life lines) later on in the story – but I won’t spoil that for you just now. Needless to say, the vampire is pissed, and she also has a mission she’s on, so she forces Shiki to basically become her slave and help her by using his power of being able to see life lines to obliterate anyone or anything from existence.

Characters: 10/10 Each of the characters has a different super natural secret. Also all characters have a “good” ending and a “true” ending which is much sadder. The character interaction is really high. The characters are unique, and as the mystery plays out you do see them evolve and change. You also are drawn to the characters and begin to feel their pain and saddness. Most of their pasts are very sad.

Graphics: 3/10 Sorry to say, but these graphics are bad. They’re ugly, the proportions are weird, and they just look very amateurish. The picture I’ve attached is from the 2001 visual novel. You can see how her head almost seems to be detached from her neck and at a funny angle – and this one of the more “pretty” pictures that I could find. (Not counting the anime or fanart or etc) Luckily, in the new remake the artwork is much higher quality, while still having the same character designs and appearance, just being redrawn and recolored in a more modern style.  These graphics are no where nearly as bad as the original Higurashi – but still bad lol. By that, if Higurashi is like a 1 on a 10 scale, Tsukihime is maybe a 3. A slight improvement, but still not even “average” looking.

Music: 7/10 I like the music and sound effects used in Tsukihime. It fits the mood perfectly and gives it a nice dark and mysterious feeling. However, ultimately, none of the tracks really stand out in a memorable way.

Replay Value: 10/10 The game is long in and of itself. Each route will probably take 6-10 hours to complete. When you factor in the multiple endings for each character, that extends that time to 12-20 hours per character with 4 dateable characters – you’re looking around 60-80 hours of gameplay time. And it’s well worth it. The story and each of the routes are really interesting. The stories do start a bit slow, but you learn more and more about Shiki, his powers, his past, and just why he was sent away from his childhood home in the first place. Really great story, worth playing all routes to see how all the puzzle pieces fit together. The new remake is adding more characters and routes, so I’m really looking forward to it. I just hope they don’t change the story too much as it’s so good already as it is!

Overall: 57/80 71% C- “Good Game for Girls”

Tsukihime Visual Novel Review and Details about the Remake was originally published on Geeky Sweetie

Ever17 The Out of Infinity Visual Novel PC Game Review

Ever17 is probably my all time favorite visual novel. It was one of the first that I had played, and the story is so good. It’s not your typical “dating” or “romance” novel. It’s a very thrilling and suspenseful tale about a group of young people trapped in an underwater theme park. They are running out of oxygen, and worse yet, the computer systems are failing which is causing the pressure inside the ship to build, causing leaks. They’re also running out of fresh food and water. Strange things also begin happening aboard the ship. Some characters resign themselves to their doomed fates, while others will do whatever it takes to survive.

I’ve referenced this game in many of my other reviews, most notably, my review of Stein’s Gate (which you can check out here.) The reason for that is because after Kid, the developers of Ever17 and the rest of the series which includes Never7 and Remember 11 (both have been fan-translated) and 12Riven and Code_18,  which to my knowledge have not been translated closed down, many of the staff members joined 5PB (developers of Stein’s Gate).

There are numerous similarities between the two games – both games deal with time travel, both games have the same interface (more or less, Stein’s Gate has the cellphone thing, but other than that, the menu design and especially the Tips section is really similar). But the biggest impression both games leave is a strong scifi mystery regarding time travel which uses true life events, people, theories, and science to create a great sense of immersion. Schrodinger’s Cat, John Titor, Black Holes, etc. I doubt I’m the only person who googled some of these things while playing and became interested in them because of these games.

The same author of Ever17 (and etc.) also wrote the script for 999 9 Persons, 9 Hours, 9 Doors, and Zero Escape, Virtue’s Last Reward (and the sequels).

So if you like any of those “newer” games – please play Ever17 – in my opinion it’s STILL the best out of all of those – in terms especially of story, mystery, and suspense.

If You’re wondering what order to play these games in. This is the proper order: Never7 –> Ever17 –> Remember11 –> 12Riven –> Code18 // Stein’s Gate –> Stein’s Gate 2 (still in development) // 999 9 Persons, 9 Hours, 9 Doors –> Zero Escape: Virtue’s Last Reward –> Zero Time Dilemma (still in development).

Stein’s Gate and 999 are not directly related to Ever17, but they do have spoilers that might deter your enjoyment of Ever17 – especially 999 and Virtue’s Last Reward which are very similar to Ever17. They’re great games, but Ever17 is still better :).

Title: Ever17 The Out of Infinity

Developer: Kid

Publisher: Hirameki International (who are now sadly out of business)

Genre: Visual Novel

Release Date: 2005

Platform: PC (There are numerous other versions, including a 3D version on the Xbox360 – however, none of these ports or remakes have ever made it to North America, despite the surprising success of 999 and Virtue’s Last Reward which you think would cause them to consider bringing this title over. It could perhaps have to do with licensing issues now that Kid and Hirameki are both dissolved. )

Where to Buy: MY GOD!! It’s going for almost $1,000 on Amazon LOL. Or for about $400-600 from other resellers. Now I’m really tempted to sell my copy. But I worry I will want to play it again some day. — Anyways, needless to say, with both KID and Hirameki being out of business, this game is EXTREMELY rare and highly sought after (because it’s awesome). You can keep an eye on this amazon page and see if there are any new listings. http://www.amazon.com/EVER-17 Ebay might also be a good option, it looks like a few recent auctions have gone for around $100-200 (Example from last month: http://www.ebay.com/itm/Ever-17)

Geeky: 5/5 

Sweetie: 5/5 

Overall: 81 / 90 90% A- “Excellent Game For Girls”

Concept: 10/10 Like most visual novels, you progress through the game by reading an interactive story, choosing how to respond at different points which in turn determine what parts of the story you see or which endings you receive. After completing each character ending, a new option will open up when you next start a new game at the title screen which will let you see the true ending – which is a huge mind fuck in this case – in a good way, but it’s very well worth the effort in doing all the endings and being rewarded by finally being told wtf is going on here – and it’s definitely NOT what you think it is. Really surprising / twist ending – I enjoyed it very much. It ties up every single question you have and is just so satisfying. Unlike the next game in the series, Remember11, which up until the true ending, I was liking it even more than Ever17, and then it just kinda ends with an open ending and you feel ripped off lol. Ever17’s routes are all really well fleshed out and tinged with sadness and mystery. But they resolve all of that mystery with the true ending. It’s awesome.

Gameplay: 6/10 The nature of visual novel games makes gameplay always a bit dull. The gameplay here is spiced up a little bit as you will switch between two different characters (which is a concept they also use in Remember11). And like any good visual novel (but sadly not all visual novels) there is a skip function to bypass previously read text to make multiple playthroughs much easier. There’s no minigames or anything of that nature to break up the “monotonous” gameplay of clicking and reading large blocks of text. However, compared to most novels, Ever17 has a ton of choices, and those choices carry a lot of meaning. As mentioned above, the true ending is also really satisfying, making all of that reading well worth it in the end.

Story: 9/10 I deducted one point because of the notoriously bad translation. It’s not really THAT bad where it detracts from the story or my enjoyment of the game – but it really needed another set of eyes to proofread this thing before it went commercial. There’s fan translations that are higher quality than this (I dunno, there might even be a fan patch for this game, I never looked, because like I said, the translation didn’t bother me that much.)

More importantly, this game’s story is amazing. I’ve mentioned a few times, but it uses real world theories and scientific principles which really helps build immersion and buy-in from the audience. The main theme is time travel – although that’s not readily apparent at first. And I won’t comment on how that comes into play, because that’d be a huge spoiler. All I can say is, if you like time travel games like Stein’s Gate – check this game out.

But at the heart of the story, is humanity struggling against their fate, people’s will to survive, and people’s determination to save their friends, family, and loved ones.

It also has an interesting juxtaposition of a childlike setting (a huge themepark), and the impending doom and oppressive feeling and urgency throughout the game.

Of course, the true ending is really satisfying, you’re left without any burning questions or confusion. It ties everything up into a neat little package with a bow on top for you to unwrap.

Characters: 10/10 The characters begin their “vacation” with such innocence and enthusiasm until they realize their sad fates. The characters slowly begin to change (which is a key sign of character development). Some who were anti-social before and independent, become weak and fearful, others who were innocent and bright become reclusive, almost all of the characters become neurotic, and a few become desperate enough to do anything to survive. It’s interesting to watch their struggle, their cooperation, how they begin to organize and band together to ration their food, lift eachother’s spirits, and search for a way to contact the outside to send help.

There’s also numerous mysteries within the main mystery, ghosts, artificial intelligence, children searching for their parents, amnesia, and more.

Graphics: 8/10 For the time, the graphics are quite beautiful. Keep in mind, this game is now 14 years old (the original Japanese version debuted in 2002). For that, the character style, the backgrounds, and even the 3d animation  (in the opening video) are all very well done. Of course, by today’s standards, with technology like Live 2D and fully fluid moving character sprites (such as those in Ensemble Stars or NekoPara), the artwork, especially of the sprites, is stiff and dated. It’s still quite lovely though. — Interestingly enough, the Xbox360 remake features 3D character art – however, fans have often criticized the new art and prefer the original art of the PC version.

Music: 8/10 I loved the soundtrack in this game – it really helped add to the mystery and suspense, and even desperation that the characters were experiencing.

Voice Acting: 10/10 The voice acting is also another highlight of the game. I hear that they re-recorded all of the voice acting for the 360 version – rather this was to improve it, or due to licensing fees I’m not sure. – But in my opinion, the voice acting within the original PC version was excellent.

Replay Value: 10/10 The true ending is worth all of the work – and each of the routes are really well done. Many times a visual novel will have some routes that are not fleshed out well. But that’s not the case here. I tremendously enjoyed each route, making it almost impossible to pick a favorite. Also even though I’ve beaten it to completion and completed the true ending – I’d still play this game again – because it’s so good. Seriously, just go play this game if you’ve never experienced it.

Overall: 81 / 90 90% A- “Excellent Game For Girls”

Ever17 The Out of Infinity Visual Novel PC Game Review was originally published on Geeky Sweetie

Plastic Memories Anime Review

Title: Plastic Memories

Genre: Slice of Life, Romance, Scifi, Comedy

Release Date: 2015

Studio: Doga Kobo

Length: 13 Episodes

Overall: 32/35 91% A- “Excellent Anime For Girls”

Story: 10/10 Plastic Memories is a 2015 anime series about a futuristic society aided by companion android like creations known as Giftia. The giftia live together with humans, and often as an integral role of their family. More often than not, they serve as children for couples unable to conceive on their own, or taking the place of children who died.

Imagine what you would do to protect your child. Now imagine if you knew that your time with your child was limited. You knew at best you’d have 10, maybe 15 years together. You knew this before agreeing to purchase the android – but you didn’t know how attached you’d become and how human-like they’d be. Giftia also have feelings and emotions – or at least artificial intelligence has advanced so far that they perceive some type of understanding towards human emotion.

But technology still has it’s limits. It always will. Technology does not last forever – and Giftia are no exception. They will break. It’s just a matter of when. And when a Giftia breaks, they can become very dangerous, and they may even attack humans. Because of that – there’s a special task force that is sent out to retrieve Giftia who are nearing the end of their life.

This is no easy job. Imagine what you would do if someone showed up on your door step with intent to effectively kill your child?

These special agents only use force when absolutely necessary. They try to spend several days reasoning with the families and making them understand, that it’s much like when you put down a beloved pet. You don’t want them to suffer. You do it as an act of kindness and out of love.

Once reclaimed, they can be reprogrammed and sent back to their owners – but none of the memories of the past 15 years will exist. They will view you as a stranger. It won’t matter how much you talk about the past, or even if you showed them photos, or videos, their memories are lost forever.

Characters: 10/10 The story of the Giftia is just one component, and not even the main focus – the main focus actually is on the team which must retrieve the Giftia from their owners. To do this they work in pairs. One human, and one Giftia make up one pair. The task force has about 5 or 6 pairs working in the office. The story focuses on their newest recruit, a young man named Tsukasa. He is paired up with Isla, a broken Giftia who is nearing the end of her life span. She is aware that she has very little time left and that she has begun to slow down both in mental and physical capabilities. However her team members hate seeing her so sad, so they decide to put her back out in the field – for a long time she has been “out of action” after failing to prevent an accident that occurred and failing to recapture a rogue Giftia. Being given a second chance, she trains hard every day to not be a burden to her team members, especially Tsukasa. The team is worried about Isla pushing herself too hard, so they make the two of them live together so that Tsukasa can help watch over her mental and physical well being. Initially Isla is very cold and almost inhuman like. She is worried about getting attached to anyone when she knows she will soon pass away and cause pain to herself and everyone who cares about her. She has seen far too many times, the painful goodbyes when she has herself reclaimed a Giftia from the people that loved it (and that the Giftia also loved them). Unable to bear the sadness, Isla would rather isolate herself and just await her gloomy fate. — But that slowly changes with Tsukasa in her life. She finds herself wanting to please him, wanting to make him happy, and most of all, just wanting to be near him.

And the story doesn’t just solely focus on them either. The other team members also have interesting back stories. However, what I thought was even more impressive, is how they can make you cry and feel attached to a very minor character within 1, 2, or 3 episodes, before killing them off. All of the Giftia in this series… I really felt for them and their families. I really found myself crying in nearly every episode. The amount of character development, back story, and emotion put into even the tiniest characters who are only there for an episode or 2, that is some seriously good writing!

Artwork: 5/5 – The artwork is very nice given that it is a 2015 anime, using the latest animation techniques and drawn in the current modern style. Isla is cute, especially if you love Tsunderes or TsunTsuns. I still don’t think she’s as cute as Chii lol but she is still none the less adorable. And the production values are much higher than say Chobits or Time of Eve. The bright colors and flashy animation really make this one stand out.

Voice Acting: 5/5 – I really enjoyed the voice actors in this anime. They had so much raw emotion that was necessary to tell such a sad tale. Even the “extras” who were only in one or two episodes at most, they all had so much emotion. There’s no way to watch this anime without crying lol.

Music: 2/5 – The music is just sorta average in my opinion. It’s been less than a year since I watched this and I can’t really even recall the ending theme (I recall the animation that went with it, but not so much the music.) — On the other hand, the opening theme is very catchy. Background music fit the mood and theme of each episode well as well. It’s average to above average, but not as memorable as many other anime soundtracks out there.

Overall: 32/35 91% A- “Excellent Anime For Girls”

Plastic Memories Anime Review was originally published on Geeky Sweetie

Lufia 2 Rise of the Sinistrals Retro SNES JRPG Game Review

Title: Lufia 2 Rise of the Sinistrals

Genre: RPG

Publisher: Natsume

Platform: SNES

Release Date: 1996

Geekygeekygeekygeeky

Sweetie

Overall Score: 60/80 75% C “Good Game For Girls”

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Concept: 9/10 This review is for the 2nd game in the Lufia series. Although, chronologically, the events in this game take place before the events in Lufia & the Fortress of Doom. Which we reviewed by the way over here in our Lufia and the Fortress of Doom Review. The 2nd game improved upon many aspects of the original including some pacing issues with the story and enhanced graphics, more challenging puzzles to solve, and no more random encounters. The story in Lufia 2 Rise of the Sinistrals takes you back to playing as Maxim and the original heroes who helped defeat the sinistrals as shown briefly in the prologue of the first game. Like it’s predecessor, Lufia II: Rise of the Sinistrals also includes some dungeon crawling and adds a new monster taming mechanic, but the game is largely a traditional turn based JRPG with colorful graphics, endearing characters, and a heart warming story.

Story: 8/10 You play as Maxim, a bounty hunter, living in the town of Eclid. His childhood friend, Tia, who runs a shop where Maxim receives new orders and turns in his bounty to be paid worries about the recent increased occurrence of monster attacks near the village. Maxim soon learns from a strange woman named Iris that these attacks are no mere coincidence and that he is “fated” to save the world from evil and thus sets out on a journey to a floating citadel to defeat the sinistrals. As for “plot” this is all that is really “presented” to the player; it is bare bones at best…. but is plot really the only driving force in creating a good “story”? No, it’s not; because the characters themselves are equally as important as their settings and surroundings. There are numerous plot twists which emerge later in the game and many different playable characters who all feel very real because of the way character interaction is handled within this game. The story is less about saving the world, and more about the bonds that are formed along the way between Maxim and his comrades. It seems as if “real” relationships are formed (and sometimes cruelly ripped apart, just as love can be fleeting also in real life). There is death, there is pain, and most of all, there is love, because love is the most important thing in the world. You will experience all of the emotions that the characters are feeling and you will be surprised and shocked a few times along the way as well. Because of it’s excellent character interaction and the way in which the story builds upon the relationships of the different characters, this saves what would otherwise be a fairly run-of-the mill plot, and instead turns it into one of the most touching and memorable experiences on the SNES.

Characters: 10/10 As I mention above, the characters themselves are what keep you engaged in the game’s plot. They seem like they are as real and troubled as many people that we personally know in real life. The drama can be over-the-top at times, but I like a good drama, so for me, that’s not an issue. The characters fight amongst themselves, deal with secret feelings and desires, have conflicting emotions, objectives, and they grow and evolve throughout the game, coming to reconcile their differences and sort through their emotional struggles.

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Gameplay: 8/10 If you enjoy the puzzles in games such as Zelda or Alundra which force you to think outside the box, you will also enjoy the puzzles in Lufia 2. Lufia is well known for having some of the most challenging puzzles for it’s time (I found them much more abstract and challenging than Zelda a Link to the Past which released around the same time). The ability to see monsters on the screen also gives you an element of strategy in your gameplay as you can surprise them to take the advantage or avoid combat to travel more swiftly. Though this mechanic is commonplace in RPGs today, I do believe Lufia 2 was one of the first games to shift away from the random encounters that were prevalent in most RPG back in the late 90s. Other noteable features include the capsule monster system which allows you to gain a 5th (all be it, computer-controlled) party member which you can “raise” in a virtual pet sort of way by “feeding” him items and equipment that you no longer need. The monsters would evolve in various ways and multiple times, getting increasingly stronger and aiding you further in battle. Also, as in all Lufia games, the ancient cave returns providing an (almost) endless and optional dungeon crawling experience to obtain the best loot in the game. Lufia 2 introduces an “IP” system, where as you battle, your IP gauge begins to fill, and upon filling, you can unleash powerful skills. These skills are often obtained by equipping special items (like those found in the ancient cave). The one caveat that people like to pick on is the amount of “fetch” styled quests (many of which are optional) (but some that are required to advance the story). That is, quests which are not “story” driven and merely “go here, kill x monsters, or find x items”. While these quests aren’t very innovative, they are a commonplace mechanic in most JRPGs.

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Graphics: 8/10 The colors are much richer, and there is a wider range of textures and tile sets used in Lufia 2. It addresses the main critique of Lufia 1’s graphics as being reused and dungeons and towns all looking and feeling similar to one another. I enjoyed the super flashy “anime” style colors and enjoyed the large areas that were used for various towns, making them feel more alive than it’s predecessor. The character sprites although not overly detailed are cute and keep with the same anime vibe. The combat screen in Lufia 2 is much better; where as in Lufia 1, you see your characters primarily represented as stat bars, in Lufia 2, the characters are present on the battle field, as in most other RPGs of that era. Lufia 2 is definitely on equal footing with most late 90s RPGs in terms of graphics and presentation.

Music: 7/10 Lufia 2 is often complimented for it’s very large soundtrack. Aside from the first few dungeons, other tunes are seldom reused. When you enter a new area you hear new tracks; and the tracks used vary widely from upbeat peppy tunes to sweeping ballads. However, I find very few of these tracks to be very memorable when compared to other RPGs of the 90s. The music is “good” but not “great”. There are also a number of different sound effects which add an additional depth of immersion to the game world.

Replay Value: 4/10 Lufia 2 has a replay mode that allows you to earn increased XP and Gold on multiple playthroughs; however, it’s a completely linear game, so the story never changes. There are still some interesting side quests and gameplay elements that could keep people coming back to find everything this game has to offer. Replay value is minimal; although I have personally replayed this one many times, because it’s just so fun and the storyline is so touching.

Overall Score: 60/80 75% C “Good Game For Girls”

Lufia 2 Rise of the Sinistrals Retro SNES JRPG Game Review was originally published on Geeky Sweetie

Lufia 2 Rise of the Sinistrals Retro SNES JRPG Game Review

Title: Lufia 2 Rise of the Sinistrals

Genre: RPG

Publisher: Natsume

Platform: SNES

Release Date: 1996

Geekygeekygeekygeeky

Sweetie

Overall Score: 60/80 75% C “Good Game For Girls”

Concept: 9/10 This review is for the 2nd game in the Lufia series. Although, chronologically, the events in this game take place before the events in Lufia & the Fortress of Doom. Which we reviewed by the way over here in our Lufia and the Fortress of Doom Review. The 2nd game improved upon many aspects of the original including some pacing issues with the story and enhanced graphics, more challenging puzzles to solve, and no more random encounters. The story in Lufia 2 Rise of the Sinistrals takes you back to playing as Maxim and the original heroes who helped defeat the sinistrals as shown briefly in the prologue of the first game. Like it’s predecessor, Lufia II: Rise of the Sinistrals also includes some dungeon crawling and adds a new monster taming mechanic, but the game is largely a traditional turn based JRPG with colorful graphics, endearing characters, and a heart warming story.

Story: 8/10 You play as Maxim, a bounty hunter, living in the town of Eclid. His childhood friend, Tia, who runs a shop where Maxim receives new orders and turns in his bounty to be paid worries about the recent increased occurrence of monster attacks near the village. Maxim soon learns from a strange woman named Iris that these attacks are no mere coincidence and that he is “fated” to save the world from evil and thus sets out on a journey to a floating citadel to defeat the sinistrals. As for “plot” this is all that is really “presented” to the player; it is bare bones at best…. but is plot really the only driving force in creating a good “story”? No, it’s not; because the characters themselves are equally as important as their settings and surroundings. There are numerous plot twists which emerge later in the game and many different playable characters who all feel very real because of the way character interaction is handled within this game. The story is less about saving the world, and more about the bonds that are formed along the way between Maxim and his comrades. It seems as if “real” relationships are formed (and sometimes cruelly ripped apart, just as love can be fleeting also in real life). There is death, there is pain, and most of all, there is love, because love is the most important thing in the world. You will experience all of the emotions that the characters are feeling and you will be surprised and shocked a few times along the way as well. Because of it’s excellent character interaction and the way in which the story builds upon the relationships of the different characters, this saves what would otherwise be a fairly run-of-the mill plot, and instead turns it into one of the most touching and memorable experiences on the SNES.

Characters: 10/10 As I mention above, the characters themselves are what keep you engaged in the game’s plot. They seem like they are as real and troubled as many people that we personally know in real life. The drama can be over-the-top at times, but I like a good drama, so for me, that’s not an issue. The characters fight amongst themselves, deal with secret feelings and desires, have conflicting emotions, objectives, and they grow and evolve throughout the game, coming to reconcile their differences and sort through their emotional struggles.

Gameplay: 8/10 If you enjoy the puzzles in games such as Zelda or Alundra which force you to think outside the box, you will also enjoy the puzzles in Lufia 2. Lufia is well known for having some of the most challenging puzzles for it’s time (I found them much more abstract and challenging than Zelda a Link to the Past which released around the same time). The ability to see monsters on the screen also gives you an element of strategy in your gameplay as you can surprise them to take the advantage or avoid combat to travel more swiftly. Though this mechanic is commonplace in RPGs today, I do believe Lufia 2 was one of the first games to shift away from the random encounters that were prevalent in most RPG back in the late 90s. Other noteable features include the capsule monster system which allows you to gain a 5th (all be it, computer-controlled) party member which you can “raise” in a virtual pet sort of way by “feeding” him items and equipment that you no longer need. The monsters would evolve in various ways and multiple times, getting increasingly stronger and aiding you further in battle. Also, as in all Lufia games, the ancient cave returns providing an (almost) endless and optional dungeon crawling experience to obtain the best loot in the game. Lufia 2 introduces an “IP” system, where as you battle, your IP gauge begins to fill, and upon filling, you can unleash powerful skills. These skills are often obtained by equipping special items (like those found in the ancient cave). The one caveat that people like to pick on is the amount of “fetch” styled quests (many of which are optional) (but some that are required to advance the story). That is, quests which are not “story” driven and merely “go here, kill x monsters, or find x items”. While these quests aren’t very innovative, they are a commonplace mechanic in most JRPGs.

Graphics: 8/10 The colors are much richer, and there is a wider range of textures and tile sets used in Lufia 2. It addresses the main critique of Lufia 1’s graphics as being reused and dungeons and towns all looking and feeling similar to one another. I enjoyed the super flashy “anime” style colors and enjoyed the large areas that were used for various towns, making them feel more alive than it’s predecessor. The character sprites although not overly detailed are cute and keep with the same anime vibe. The combat screen in Lufia 2 is much better; where as in Lufia 1, you see your characters primarily represented as stat bars, in Lufia 2, the characters are present on the battle field, as in most other RPGs of that era. Lufia 2 is definitely on equal footing with most late 90s RPGs in terms of graphics and presentation.

Music: 7/10 Lufia 2 is often complimented for it’s very large soundtrack. Aside from the first few dungeons, other tunes are seldom reused. When you enter a new area you hear new tracks; and the tracks used vary widely from upbeat peppy tunes to sweeping ballads. However, I find very few of these tracks to be very memorable when compared to other RPGs of the 90s. The music is “good” but not “great”. There are also a number of different sound effects which add an additional depth of immersion to the game world.

Replay Value: 4/10 Lufia 2 has a replay mode that allows you to earn increased XP and Gold on multiple playthroughs; however, it’s a completely linear game, so the story never changes. There are still some interesting side quests and gameplay elements that could keep people coming back to find everything this game has to offer. Replay value is minimal; although I have personally replayed this one many times, because it’s just so fun and the storyline is so touching.

Overall Score: 60/80 75% C “Good Game For Girls”

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Lufia 2 Rise of the Sinistrals Retro SNES JRPG Game Review was originally published on Geeky Sweetie

Anima Mundi The Dark Alchemist Review

Title: Anima Mundi The Dark Alchemist

Genre: Visual Novel (with crafting minigame)

Platform: PC

Publisher: Hirameki International

Where to Buy: Sometimes Appears on Amazon: http://www.amazon.com/Animamundi-Win-Mac/dp/B000EYXDTM or JLIST / JBOX: (no link available) and sometimes available via Playasia: http://www.play-asia.com/animamundi-dark-alchemist/13/701xnb — It’s out of print, and rare, and a highly regarded game so it can be difficult and expensive to find, but I promise you; this one’s worth it!

Release Date: May 31, 2006

Language: English text with Japanese voice acting

Overall Score: 63/80 79% C+ Good Game for Girls

Geeky Factor: 

Sweetie Factor: sweetiesweetiesweetiesweetiesweetie

Story: 9/10 You play as a young man trying to find a way to save his sister. In the opening of the game, your sister is accused of being a witch and is beheaded and her body burned at the stake; remarkably somehow, her head survives; and her soul/spirit/etc are all in-tact. she’s able to communicate with you, and it’s still your dear sister that you love so much. You hide her head under your cloak and make your way to the palace, where you take on a job as an alchemist, in order to have access to ingredients to perform experiments to create a chimera (a new body) for your sister. However, her head repeatedly rejects all of the transplant attempts. Seeing no other way to save your sister, you head down a dark path, including alchemy, deceit, murder, and intrigue. It’s a very emotionally moving storyline; you’ll feel fear, anger, and sadness right along with the characters. It’s also a fairly unique story for this type of game. The story suffers a couple of typos and some censorship from Hirameki International when it was brought overseas. I deducted 1 point for that; otherwise I’d honestly give this a 10/10 for story; it is a must play if you’re a fan of story rich games. There are a lot of romance options, including several “yaoi” or “boys love” “BL” routes. However; romance is not the main focus of this game; it’s more about horror and death. Where as, most visual novels give romance the center stage, this is a refreshing change of pace and offers something a little more heavy and dark which will keep you up at night thinking about the ethical and emotional questions that are presented within this game.

Gameplay: 8/10  Standard visual novel faire here; you progress through a story, without combat, or much “gameplay” to speak of, by reading and occasionally making choices that determine which parts of the story you will see and ultimately which ending you will reach. If you don’t like this style of game, then this game is not for you obviously. I however, enjoy visual novels, and I find this one to have a nice amount of choices and a plot that branches early on in the game. There are a few mini games along the way which help provide clues as you learn alchemy and uncover more bits of the story. They are pretty simple, but give a nice break from the read and click format of these types of games.

Concept: 10/10 The story is very unique, very dark, very sad, touching, and beautiful. The characters are all interesting, and the minigames are simple but fun. The nature of it being a visual novel, also ensures lots of routes and plot branches which increase the replay value. It’s a very original concept for a visual novel; I’ve not played anything quite like this. It’s executed well and given life by a talented team of voice actors and beautiful anime gothic styled artwork.

Characters: 6/10 The love between the brother and sister and their two characters are very well developed; however, I feel most of the other characters are forgettable and not as well fleshed out as the main characters.

Graphics: 8/10  It has a unique art style, reminds me a bit of Vampire Hunter D. I prefer a more clean / kawaii style; but that obviously would not fit with a game like this which is gothic and dark. The character designs are more european with the longer noses and more stylized lines. The clothing and fashion in the game is very beautiful and reminiscent of the Victorian era. – Loses 2 points for not having anime cut-scenes, but the sprites and backgrounds are still lovely.

Music: 5/10 Nothing special here, it fits the mood of the scene; but I can’t recall any tracks which stood out in my mind. Just “average”

Voice Acting: 10/10 I love the voice acting in this game, I think it really fits the characters and fits the dark mood of the game, they have so much emotion, and really make you feel the characters’ pain and desperation. I really appreciate that they left the Japanese voices in the game, which is what fans of these styles of games want. I wish more companies did this.

Final Scores:

Story: 9/10

Gameplay: 8/10

Concept: 10/10

Characters: 6/10

Graphics: 8/10

Music: 5/10

Voice Acting: 10/10

Geeky: 2/5

Sweetie: 5/5

Overall Score: 63/80 79% C+ Good Game for Girls

 

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Anima Mundi The Dark Alchemist Review was originally published on Geeky Sweetie

Kdrama Angel Eyes Music Video Coldplay Sky Full of Stars

I downloaded Adobe Premiere (Free trial) tonight; and after playing around a bit, I was able to make my first ever music video.

I do not own the rights to anything, other than the editing work within the video.

Music is copyright Coldplay Sky Full of Stars

Video footage is from Kdrama Angel Eyes.

This video may contain Spoilers for those who have not seen the show. I think I used up to episode 8 within the video at some point.

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If you like this video please like, share, comment, or subscribe, and tell me what Kdrama music videos you’d like to see next.

Sorry for poor quality, had trouble finding raw HD torrents so some of my footage is only 240p. Will do better next time :)

Kdrama Angel Eyes Music Video Coldplay Sky Full of Stars was originally published on Geeky Sweetie