The Legend of Zelda: Four Swords -Legendary Edition- Preorder Now Available

Source: The Legend of Zelda: Four Swords -Legendary Edition- (The Legend of Zelda: Legendary Edition): Akira Himekawa: 9781421589633: Amazon.com: Books

Zelda Legendary Edition Zelda Manga
Zelda Legendary Edition Zelda Manga

I just came across a press release in my inbox sent to me by someone at Viz Media with details about the upcoming Legend of Zelda: Four Swords – Legendary Edition which compiles all 10 volumes of Akira Himekawa’s manga based on the Legend of Zelda video games. Each Legendary Edition Contains 2 volumes of the manga. This is the 5th, and final Legendary Edition.

Amazon currently has the Legend of Zelda: Four Swords – Legendary Edition available for Preorder at the link below. It will begin arriving on door steps on July 11th.

Zelda Legendary Edition Manga

https://www.amazon.com/Legend-Zelda-Legendary-Vol-Swords/dp/142158963X

The Legend of Zelda: Four Swords -Legendary Edition- (The Legend of Zelda: Legendary Edition) [Akira Himekawa] on Amazon.com. *FREE* shipping on qualifying offers. Link must defeat evil at every turn in his perilous quest to help Princess Zelda!
The Legend of Zelda: Legendary Edition contains two volumes of the beloved The Legend of Zelda manga series

Additional LEGENDARY EDITIONS that are currently available from VIZ Media include:

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THE LEGEND OF ZELDA: OCARINA OF TIME –LEGENDARY EDITION–

THE LEGEND OF ZELDA: ORACLE OF SEASONS / ORACLE OF AGES –LEGENDARY EDITION–

THE LEGEND OF ZELDA: MAJORA’S MASK / A LINK TO THE PAST –LEGENDARY EDITION

and THE LEGEND OF ZELDA: THE MINISH CAP / PHANTOM HOURGLASS – LEGENDARY EDITION.

Ah! There’s a Link to the Past Legendary Edition. I really want that, because Link to the Past is still my favorite Zelda game :).

Full Press Release Below:

FOR IMMEDIATE RELEASE

VIZ MEDIA ANNOUNCES LATEST THE LEGEND OF ZELDA MANGA RELEASE WITH THE LEGEND OF ZELDA: FOUR SWORDS –LEGENDARY EDITION–

Fifth Deluxe Edition Of The Manga Series Based On The Classic Nintendo Video Game Property Debuts This Summer

 San Francisco, CA, June 28, 2017 – VIZ Media, LLC (VIZ Media), a premier company in the fields of publishing, animation distribution, and global entertainment licensing, invites manga readers and adventure fans to enjoy creator Akira Himekawa’s classic THE LEGEND OF ZELDA story in a whole new way with the release of THE LEGEND OF ZELDA: FOUR SWORDS –LEGENDARY EDITION– on July 11th.

The LEGENDARY EDITIONS adapt Akira Himekawa’s 10-volume manga series based on the classic Nintendo® role playing, puzzle-solving, action video game into a line of deluxe omnibus 2-in-1 editions that each feature new cover art and color illustrations. THE LEGEND OF ZELDA: FOUR SWORDS –LEGENDARY EDITION– is the fifth release in the LEGENDARY EDITION series. FOUR SWORDS is rated ‘A’ for All Ages and will carry a print MSRP of $17.99 U.S. / $24.99 CAN.

In FOUR SWORDS, Link finds himself broken into four different versions of himself – Green, Red, Blue and Violet Link – and pitted against a fifth, the malevolent Shadow Link who has kidnapped Princess Zelda. The Links must find the Four Sword, the only thing that can combine them so that they are strong enough to stop Shadow Link and save the princess – and the world!

“The latest volume of our LEGENDARY EDITIONS tells the classic FOUR SWORDS story arc,” says Joel Enos, Senior Editor. “Whether it’s the first or fifth volume of the LEGENDARY EDITION that you pick up, all fans will enjoy Link’s enduring and timeless adventures in these deluxe editions filled with bonuses and extras!”

THE LEGEND OF ZELDA manga series was created by Akira Himekawa, which is the pen name of two women known simply as A. Honda and S. Nagano. The pair createdTHE LEGEND OF ZELDA manga series which was inspired by several games and story arcs in the Zelda video game series. They have created a variety of manga adventures, which are published by VIZ Media, featuring Link and the popular video game world of THE LEGEND OF ZELDA, including OCARINA OF TIMEORACLE OF SEASONSFOUR SWORDS and more.

Additional LEGENDARY EDITIONS that are currently available from VIZ Media include THE LEGEND OF ZELDA: OCARINA OF TIME –LEGENDARY EDITION–, THE LEGEND OF ZELDA: ORACLE OF SEASONS / ORACLE OF AGES –LEGENDARY EDITION–, THE LEGEND OF ZELDA: MAJORA’S MASK / A LINK TO THE PAST –LEGENDARY EDITION– and THE LEGEND OF ZELDA: THE MINISH CAP / PHANTOM HOURGLASS – LEGENDARY EDITION.

Readers also are invited to enjoy VIZ Media’s THE LEGEND OF ZELDA: TWILIGHT PRINCESS, the latest and ongoing manga series based on the beloved Nintendo® video game with story and artwork also created by Akira Himekawa.

For additional information on THE LEGEND OF ZELDA and other manga titles distributed and published by VIZ Media, please visit VIZ.com.

About VIZ Media, LLC

Established in 1986, VIZ Media is the premier company in the fields of publishing, animation distribution, and global entertainment licensing. Along with its popular digital magazine WEEKLY SHONEN JUMP and blockbuster properties like NARUTO, DRAGON BALL, SAILOR MOON, and POKÉMON, VIZ Media offers an extensive library of titles and original content in a wide variety of book and video formats, as well as through official licensed merchandise. Owned by three of Japan’s largest publishing and entertainment companies, Shueisha Inc., Shogakukan Inc., and Shogakukan-Shueisha Productions, Co., Ltd., VIZ Media is dedicated to bringing the best titles for English-speaking audiences worldwide.

Learn more about VIZ Media and its properties at VIZ.com.

 

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The Legend of Zelda: Four Swords -Legendary Edition- Preorder Now Available was originally published on GeekySweetie.com – Geeky & Kawaii Anime, Tech, Toys, & Game Reviews & News

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5 Best Anime Games of 2016

5 Best Anime Games of 2016

Continuing the long standing tradition of converting shows and comics into video games (or vice versa), 2016 has delivered us a slew of very decent games. Compared to their predecessors, these games have come a long way from the old days when Bandai meant a relatively short and generic gameplay experience.

But enough stalling; you came here for a list of great games, and here it is! Just be sure you’ve got the right console to play on.

Naruto Shippuden: Ultimate Ninja Storm 4

If you’re into fighting games and follow the Naruto universe, this one is definitely for you. Continuing the visually flamboyant style of the previous Ninja Storm games (as well as the absurdly long title conventions), Naruto Shippuden: Ultimate Ninja Storm 4 offers a vast selection of characters from the series and a quick way to catch up on the story if you haven’t been following.

As with the last installments, the gameplay takes place in a 3D arena using a fighter style system. The controls are relatively basic, being nearly identical between each of the characters, but with differences more pronounced in character speed and in visual showoffs.

Much like Marvel vs. Capcom titles, you can choose more than one hero at a time and pair their attacks together for varying combinations. Overall, it’s a satisfying title and one you won’t want to miss if you enjoy fighters, Naruto, or both.

Digimon: Cyber Sleuth

We never expected to see another Digimon game, but here it is in all its shining glory. Digimon: Cyber Sleuth is an RPG that features turned based team combat and mixes elements of mystery solving and monster collecting.

While it may not be breaking into any new territory, what seems to really set this Digimon installment apart is the plot. Despite some of the usual oddities in translation, the story is genuinely well put together with lots of laughs and an unexpectedly adult-oriented depiction of moral ambiguity.

Unlike other monster collectors, adding Digimon to your collection is as simple as just battling. There aren’t any involved capture mechanics, so if you’re looking for something a little simpler, this should do the trick.

We recommend this one for anyone that enjoys sitting down to a good old JRPG plot. Just don’t be surprised if you find it a cut above the usual in the story department.

One Piece: Burning Blood

If it seems like a lot of anime games are fighting games, that’s because it’s largely true. One Piece: Burning Blood is no exception to that rule, but that doesn’t make it any less fun. Faithful to the show’s plot (particularly in the visuals), the game incorporates mechanics into battle not seen in most arena style fighters.

Perhaps one of the most unique game elements is the introduction of Logia type devil fruit powers and Haki. Characters can access their special abilities with a button press and just like in the show, they’ll gain the benefits (for instance Logia types being immune to regular attacks or being able to physically pass through characters).

Although the controls could stand to be a tad more responsive, the game is gorgeous. And for what it’s worth, the lack of game balance seems to fit the character of the show fairly well, considering how characters such as Nami are compared to Doflamingo. Give this one a try if you’re a One Piece fan.

Dragon Ball Xenoverse 2

After the success of the first Dragon Ball Xenoverse and in company with the ongoing Dragon Ball Super series, Dragon Ball Xenoverse 2 takes what made the first title good and runs with it by introducing new types of character customization and abilities and just generally looking nicer.

For those who don’t know, Xenoverse incorporates certain elements of MMO-type games, so expect to do a lot of your play online. Maybe consider picking yourself up a Virtual Private Network service if you’re looking to feel a bit more secure, as it can keep your internet connection safe and encrypted.

Otherwise, it’s an interesting mix of fighting game and RPG. Battles consist of arena style fights, but there’s also world exploration, questing, and character development to keep you busy. In the meantime, there’s also a plot going on that focuses on time travel and allows you to relive some of the more memorable moments from the show.

While we don’t expect Xenoverse will have the same staying power as some of the larger MMOs, that isn’t the goal; online play is largely supplemental to the main game and serves more to give you an opportunity to play with other people without the effort of calling friends over to sit down and play.

Pokémon Sun/Moon

We may be cheating a little with this one considering that the Pokémon anime is based on the games and not the other way around, but how could we not mention such a great game!? Pokémon Sun and Moon add to the franchise what so many of us have been hoping for since 3D started to become a part of the franchise: a nicer looking game.

While building on many of the series’ classic elements by adding new Pokémon and moves, Sun/Moon also adds regional variations to already existing Pokémon, such as the Ice/Steel version of Sandshrew or the Grass/Dragon version of Exeggutor.

Online play has also changed quite a bit with the introduction of the Plaza, where you can meet other players and challenge them to battles or ask for trades. In true Nintendo tradition, it’s also a bit slower and less convenient than we’d like, but it’s functional enough for what it tries to do.

Fortunately for new players, the game’s main story continues to be relatively easy, but thankfully Nintendo has also seen fit to add a considerably harder postgame. Did we mention that Pokémon Snap elements have returned? Get ready to snap some photos!

And stay tuned—rumor has it that the third game version of the Sun/Moon series will be released for Nintendo’s new console, the Switch. We’re waiting with anticipation!

About the Author: Faith has a personal interest in all things anime, particularly when it comes together with video games. She’s also an cybersecurity blogger, focusing her writing on helping users and businesses avoid hackers and malware.

5 Best Anime Games of 2016 was originally published on

Final Fantasy XV Review

It’s been awhile since we’ve done a review around here with the holidays and all. It’s time to fix that. Having just finished FFXV over the weekend, that seems the best candidate for a review this week. I’ve been a fan of Final Fantasy for a long time, ever since “Mystic Quest” on the SNES. Final Fantasy 6 (3 in America) is still my favorite in the series. I’ve played every Final Fantasy Game since the 16 bit era. And I’m “strange” I know, but I don’t really like FF7, not as much as everyone else seems to be in love with that game. But Final Fantasy in general always holds a special place in my heart. If I had to rank my favorite FF games that I’ve played from best to worst, it would look something like this when using the corresponding Japanese numbers for each title… With the newest game, Final Fantasy XV somewhere solidly in the middle. Although I’ve played 11 and 14, I didn’t include them in the list since they are a different genre (mmorpg)

  • FF6
  • FF8
  • FF4
  • FF10
  • FF13
  • FF15
  • FF9
  • FF5
  • FF7
  • FF12

Honestly, my most favorite thing about the new FF game was Prompto’s Photography skills lol. My twitter and facebook looked like a giant marketing website for the game for the past few weeks. Pretty smart move by SquareEnix, getting the public to help promote their game like that on social media. The characters are quite likeable in the game, and although the story starts slow, it eventually builds with a lot of emotion. The first half of the game features an open world environment where you can travel, explore, and quest freely, but the last several chapters are much more linear, and it’s within the later half of the game that the story becomes much darker. The emotions are felt stronger due to the first half focusing on friendship between the main character and his friends and the light hearted feeling of the early chapters.

The story however, is not without flaws, and that is where I have to deduct points. People are killed off much too early in the game to feel any sense of loss or attachment to them. Furthermore, some characters are mysteriously killed off without ever showing exactly what happened to them. The character development between the 4 “bros” is the highlight of the game – and it is beautiful. On the other hand, supporting characters are introduced only to be almost forgotten in later chapters. For example, I really liked Iris in the first half of the game. In the end it’s eluded that she too has become a daemon hunter, but it never shows her again nor does she ever rejoin the bros. Aranea is another forgotten female as well.

The game is supposed to be receiving numerous updates in the coming weeks and months. Among which include new story sequences, special dlc for each of the bros, gameplay enhancements for the later chapters (chapter 13), and the ability to create your own player character. But I shall base my review solely based on the content that was available when I played through the game.

Title: Final Fantasy XV

Platform: PS4 and Xbone (I played the PS4 version, but they are both the same).

Publisher: SquareEnix

Release Date: November 29, 2016

Genre: RPG

Where to buy: Amazon

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Geeky:  5/5 – The new combat system, high production values and cutting edge graphics make this new entry into the Final Fantasy series a new, but amazingly fun experience.

Sweetie:  4/5 – The story and character development sometimes struggles to keep things coherent and cohesive, especially in the later chapters of the game. Many of the side characters, especially female characters, are tossed aside and forgotten in the second half of the game. Some scenes that should have been tear jerkers fell flat due to not enough time spent developing characters before introducing tragic events. However, lots of non-combat activities, such as photography, fishing, cooking, and chocobo racing are sure to delight most girls playing this game. Not to mention ample amounts of glorious man eyecandy.

Overall: 69/80 86% B “Very Good Game For Girls”

Concept: 10/10 Final Fantasy XV is an action RPG with the ability to select Real-time combat or the Active Wait commands which allow you more time to use items and plan your strategy. Early chapters feature an open world with numerous quests, while later chapters shift to a linear narrative focused on building a strong story. Without spoiling it for you, Final Fantasy XV tells a story about a prince trying to rescue his bride to be while avenging his father’s death and reclaiming his kingdom. When the game starts, the prince is a mouthy spoiled brat, who, along with his friends journey to meet the Oracle, who is also the prince’s childhood friend and betrothed. However, shortly after leaving the capital city, their kingdom is attacked which begins a quest to seek the powers of the gods as well as past kings to help defeat evil and bring peace to the lands.

Gameplay: 9/10 – Some people really dislike the new action based combat; however, I find it much more fun, engaging, and fluid than traditional JRPGs (and I love JRPGs don’t get me wrong.). You can chain attacks like crazy, which is really cool, especially later in the game, it’s possible to see triple digits on your chained attacks. You can bring up the menu which in Real-time mode, monsters will still attack, but in Active Wait mode, the monsters will be paused allowing you to select the items you want to use. I had no trouble using items in the Real-time combat modes.  I relied pretty heavily on elixirs and potions, especially in later chapters of the game lol. There are two difficulty settings, and I played on easy and found most of the fights a breeze, even in the dreaded chapter 13 which finds the main character separated from the bros and without any weapons or armor. So I would say the game is of average difficulty probably. I did not need to grind or run into any issues.

Overall the game took me about 55 hours to complete. I spent the first several hours doing side quests, and enjoying the extra content of the game, and about the last 20 hours maybe actually trying to progress through the storyline. FFXV is one of those games that can take you as little as 30 hours or as many as probably 100+ hours depending on what you want to do! I still had plenty of side quests that I could have completed. However, I didn’t feel particularly motivated to do so, too many “fetch quests” – go here, bring back x, or kill x number of monsters, etc. Needed more story based quests. Also money became laughable as a quest reward. I had 99 (the limit it lets you carry) Hi Elixirs, Hi Potions, etc.

Long time fans will be delighted to see the return of chocobo racing (which in my opinion was the best part of FF7 lol). You can also name, customize (with medals and colors), and take your Chocobo on the road with you. Not only that, but as you travel by chocobo, he will level up, gaining more stamina and learning new skills such as being able to help you in combat. In the beginning he may run from a lot of encounters as soon as you dismount, but as he levels up it’s implied he has more affection for you as he will often take initiative to engage in combat and wait for you to mount back up when the fight is finished.

New features in FFXV include Prompto’s photography skills. Prompto will take pics randomly throughout the game. I believe most are randomly generated, but a few are perhaps storyline driven. This is by far my favorite part of FFXV. I filled up all 150 album slots by Chapter 10. You can check out my twitter to see some of my pics. 

The main mini game in Final Fantasy XV is a pachinko game (popular in Japan, these casino games kinda resemble Pinball in a way). You can win trophies and in game items (mostly accessories from what I noticed) by getting high scores in the game. The mini game felt kinda long and tedious in a way to me, too many levels. I made it pretty far, but never did reach the end – if there even is an end to it.

I think there also may be a coliseum fighting tournament thing – I heard NPCs saying “Let’s go out for drinks if we win the tournament” etc. I didn’t fully explore enough to find the arena – so I can’t comment on this feature – if it actually exists.

Fishing is another passtime which you can choose to level up throughout various fishing spots in the game. It is very challenging at first, but if you fish enough your skill increases and you also become accustomed to the controls and it does get easier and more enjoyable as you go on.

There’s also Ignis’ cooking skills. When you make camp you can have Ignis cook a stat-boosting meal for the group. As you travel you will discover new recipes (hint try ordering everything at the taverns you visit, and check shops for recipe books and other key items). Sometimes just foraging for the ingredients out in the wild will be enough to spark Ignis’ inspiration. Characters also have favorite foods that further give an increased boost to their stats when consumed.

Camping can also unlock special scenes between you and the bros. For example, staying at an outpost one night, Prompto approaches the main character to reminisce about their childhood. It’s a very moving scene – one that really does a lot to develop Prompto as a character – and kinda a shame a lot of people may not get to see it.  There’s other scenes too and some include mini games such as cooking with Ignis or racing with Gladiolus.

Traveling in Final Fantasy XV is easier and faster than any other JRPG I’ve ever played. The main mode of transportation is the Regalia, a beautiful black sports car. You can choose to drive yourself, or choose to have Ignis drive automatically for you by selecting quests or map markers kinda mindlessly guiding you through the game. To pass time you can collect and listen to numerous Final Fantasy soundtracks from previous games. You can also shop while driving in your car (or even while it’s parked). At times the radio will have news or other backstory elements you can hear while riding around. Your car will need gas so don’t forget to refill for a measly 10 gil at outposts along the way.

The car is not the only means of transportation though, as mentioned you can take your Chocobo on the road as well. I chose to travel by chocobo throughout much of the game, because I liked the photos Prompto took while on chocoback. Yes, that’s my “fuschia” chocobo in the featured image lol. I later changed him to teal. I named him Cho-Cho. And he was awesome :).

You can also instantly teleport to the last campsite or inn you’ve slept in, or teleport instantly to wherever you parked the car. When traveling by car you can also instantly teleport to any previously visited parking spots. This makes traveling super fast and cuts down on gametime and gameplay that is “boring” in most other JRPG.

With so much to do, Final Fantasy XV gets high marks on gameplay. I only deducted a point for the lackluster nature of most of the side quests which may cause some players such as myself to not want to bother completing them.

Story: 6/10 The bones are in place, but the skeleton needs a little meat on those bones to flesh out the story and characters more. The potential for emotional and gut wrenching scenes is there – and I won’t lie, the end and later chapters did elicit a few tears from me, but I felt a lot more could have been done, especially involving supporting characters who seem to be cast aside in the 2nd half of the game (as mentioned Iris, Aranea, etc). The supposed emotional scenes also would have had more impact had they built more rapport with the characters before killing them off, giving them some more screentime, personality, and showing the bonds between them. I feel they did pretty decently with one of the characters they killed – but I won’t say who so as to not spoil anything. But most of the others it never really explains exactly how they died or why we should even care that they’ve died.

The story starts slow and light hearted, a happy prince on his way to see his bride to be who he has not seen since they were children. Each chapter has setbacks and builds more and more darkness, and misery. Until the final chapters where light no longer exists in the world, very symbolic of the story itself. The final chapters reveal the true nature of the daemons that have been plaguing the lands as well as the role of a wayward god. The middle of the story focuses on seeking favor from the gods and ancient kings to help defeat the evil across the land. The end is left open-ended in a sense that it could be left to interpretation by the players and there is much debate as to what exactly happens. I have my own theories but I won’t spoil anything for anyone here. Make sure you watch through all of the credits, there’s numerous scenes after you may think it has ended. Until you have seen Noctis sleeping on the throne, you haven’t seen the true ending, the logo will also change after you complete the game.

Characters: 8/10 Although as mentioned, I have some serious gripes about how side characters (Iris and Aranea for example) are just forgotten in the later half of the game, I can’t overlook the strong character development of the main character and his friends. He changes from a whiny brat who’s insecure and unsure if he even wants to rule, to someone who is so determined and mature, that he is willing to sacrifice everything for his kingdom. Many sad and many happy things will happen between the bros. The first half of the game will make you love the bros. This is important in making you care about what happens in the later parts of the game. Aided by Prompto’s selfies and group shots, and some solid narratives, the bromance between the group is really the highlight of the game. Each of the bros is very likeable. Ignis is kinda the mother hen of the group, Gladio the rough around the edges strong forceful type who sometimes has to motivate Noctis to stop whining by nearly pummeling some sense into him, and Prompto the carefree high-energy playful sidekick who mostly serves as comic relief Prompto is featured prominently in later chapters of the game, and also as I mentioned you may get lucky and see a special scene with him and Noctis which reveals that he hasn’t always been so outgoing. Prompto has a lot going on under the surface – and for that reason, he may be my favorite character in the game. Although I also really like Ignis who has a tragic event in the later parts of the game which changes not only his character, but his appearance and also his skills and abilities. All of the bros are absolute eyecandy for any girls playing the game, and are often compared to boy bands of the 90s lol. And any guys playing the game will likely relate to the friendship between the group of young guys. Liking the characters goes a long way in motivating me to play through the end of the game and also is instrumental in drawing the desired emotions from the players.

Graphics: 10/10 – Can’t deny that this is one beautiful game. The huge scale monsters create a feeling of awe and terror. The various destinations, from desserts, to large cities, to forests, caves, and the open road give the game a sense of realism and adventure. Your characters can wear different outfits and you can customize the chocobo colors. – Soon you will even be able to create your own playable character as well. The quality of the graphics, especially the hair and the environment are amazing, almost photo realistic.

Music: 8/10 – I actually really liked the ending theme which is Stand by Me by Florence and the Machine. However, I miss days of yore when Final Fantasy had original music, such as Eyes on Me or Suteki Da Ne. That said, the music is still fitting for the game. That song got me at the end, making me cry a little. And it is a great song that fits the theme, because the bros will stand together through all kinds of hardships in this adventure. It’s also super awesome to be able to collect previous Final Fantasy soundtracks to play and listen to in the Regalia. And like most FF games, a large number of the tracks in Final Fantasy XV have been remixed once again (such as the chocobo theme which is a fan favorite).  I deducted a few points for lack of originality in the sound track, but overall, it’s a great soundtrack with a lot of variation and some old throw backs as well :).

Voice Acting: 9/10 – I played the English audio. I will probably do Japanese audio next time I play the game just to see what the original cast is like. But the English voice acting is actually pretty good. There are a few lines that are sometimes either overdramatic or lacking in emotion, but it’s nowhere near as bad as most other dubbed games or anime. The audio goes a long way also in helping the audience to identify with the characters and further creates deeper impact for the emotional scenes throughout the game.

Overall: 69/80 86% B “Very Good Game For Girls”

Replay Value is unknown at this time. As of writing, SquareEnix is reworking Chapter 13. Most notably this will be gameplay “fixes” such as powering up the ring of lucis. However, they have stated plans to introduce new story elements as well which require localization and voice acting and are further down the road. There are multiplayer aspects and the game does present at times choices to the player, but those choices have little bearing on the story which remains largely linear. Replay Value ultimately will be determined by the nature of updates and DLC released by SquareEnix.

Final Fantasy XV Review was originally published on

Humble Bundle Birthday Sale = Free or Heavily Discounted Games for You!

Humble Bundle just kicked off their annual birthday celebration which will run for the next 11 days featuring hundreds of discounted digital PC games from both AAA studios and indie developers. Some of the savings are up to 75 or even 90% off. In fact, they’re even giving you a free game just for visiting the website and registering or logging into your account.

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Save Up to 70% off Idea Factory Titles at Bundle Stars Featuring Hyperdimension Neptunia and Hyperdevotion Noire

Bundle Stars just announced a big sale on Anime RPGs which seems to focus mostly on Idea Factory’s Hyperdimension Neptunia series with the largest discount being 70% off Hyperdevotion Noire and 50% off Hyperdevotion Noire DLC. Other titles also have 50-70% off in the Anime RPG sale which include Hyperdimension Neptunia Rebirth 1, 2, and 3, Megadimension Neptunia VII, and Hyperdimension NeptuniaU Action Unleashed.

I’m unsure on the dates for this promotion so if you’re looking to get some cheap anime PC games, here’s your chance!

Click here to visit Bundle Stars and see what’s on sale.

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Hyper Dimension Neptunia isn’t the only Idea Factory title on sale either! Amnesia Memories is also 70% Off, and Fairy Fencer F is 65% Off right now. Disgaea PC is also 25% off. You can see all the Idea Factory International titles below:

https://www.bundlestars.com/en/games?page=1&publishers=Idea%20Factory%20International

 

Save Up to 70% off Idea Factory Titles at Bundle Stars Featuring Hyperdimension Neptunia and Hyperdevotion Noire was originally published on

The Benefits of Playing Pokemon Go Outweigh the Risks

I was not into Pokemon Go when it first launched. It wasn’t until my mom began playing that I took interest. For a few reasons, first, when the game first came out, there were numerous game crippling bugs which made it almost impossible to play. It’s also a rather difficult game to learn at first, it gives absolutely no guidance, direction, tutorial, etc. This combined with the bugs in early days made the game frustrating and a lot less fun than it is now.

Second, I’m not one to enjoy exercise. It’s not that I’m “Lazy”, but well… exercise is “painful” and “tiring” and “annoying”.  When I started playing Pokemon Go, I thought how annoying or stupid it was to have to go outside. This was when I was playing it alone in the first few days of the launch. This began to change when I found someone (my mom) to play the game with. It’s much like the thought of having an exercise buddy.

When I was in college (10 years ago now, wow.) I went to the same school as my best friend. We’d spend our breaks swimming, playing badminton, and even (cringe) running laps. I was also doing atkins diet at the same time, and I ended up going from 200+ lbs to 127 lbs and a size 6/7 in jeans. After college, and my best friend moving to the other side of the state, now a 5 to 6 hour drive away, and going back off the atkins diet, I gained all of that weight back slowly over the years, due to lack of motivation to get out there and exercise.

I did have an xbox 360 with Kinect, and a Wii with some games which tried to add gamification elements the work out experience. I’d play them for a time, but always ultimately get bored and go back to other less “demanding” and more “rewarding” games. I will say out of the “work out” games I own, my favorite has always been “Walk It Out”, a very obscure Wii game that blasts 90s/2k pop music as you walk around a rather empty world at first; and as you walk you unlock new songs as well as begin to see the world come to life. I also enjoy DDR (although I suck at it really badly.) and Just Dance (slightly less challenging than DDR). I even had Wii Fit, and I did love the charting/tracking aspects of that game and even being able to weigh my cats lol.

But ultimately, none of those games held my interest. Was it because I didn’t have anyone to play them with? Perhaps. Was it because I still wasn’t “getting out”? I was still “at home playing videogames” something I’ve done for almost 30 years of my life.

It’s still too soon to tell how long it will be before I get “bored” with Pokemon Go. But it has some elements that are so unique and different from the other work out games I own. When I try to describe Pokemon Go to people who don’t already play, I tell them “It’s basically geocaching with pokemon”. I’d never gone geocaching before but the idea of it had always appealed to me in theory. It encourages you to get out and explore some new and sometimes remote or far away locations and you’re rewarded with small treasures (usually coins) (but in this case, it’s pokemon instead of coins).

Pokemon Go is a social game. Recently, a new dating website opened up and had such overwhelming response that they had to shut down their servers temporarily. This dating service aims to connect Pokemon Go players in their area both for playing Pokemon Go, but also for finding true love (or friendship). I’m also single right now, I’m kinda taking a break at the moment, seeing a few people but nothing serious, and find I’ve kinda backed off a bit on the dating or seeking of a mate at the moment, but when I’m ready again, in a few weeks, or months, or whatever the case may be, I have a feeling I’ll be using this Poke Date service. You can check it out here: https://www.projectfixup.com/pokedates/  – There’s also another site here: https://t.co/7sOATzdApr and probably numerous meetup.com Pokemon Go groups as well (though there weren’t any close by in my area last time I checked.).

Even if you’re not using such a site to interact with the Pokemon Go community, chances are you’re going to run into other players out in the real world, whether it’s at poke stops, gyms, or just walking around your parks or college campus, etc trying to catch pokemon. If you’re like me, you’re probably a shy introvert, who avoids other people (remember that part about sitting at home playing videogames?). I still haven’t started a conversation with anyone while playing Pokemon Go, but I have had people come up and start conversation with me, and I find it’s easy to talk to people when you have a shared interest, common goal, hobby, passion, etc. Pokemon Go can make you more comfortable in social interactions, help to break the ice, and put you in the “right place, at the right time” to meet new friends or potential romantic partners.

Pokemon Go does just that, it makes you GO places. You might find new places nearby that you’ve never visited, or it may encourage you to take a road trip, day trip, weekend trip, etc to go discover new pokemon. While playing the game, you might stumble upon new restaurants, museums, nature trails, parks, or other exciting places. Travel is fun! And Pokemon Go gives you another excuse to get away, take a vacation, take the scenic route, relax, and reconnect with nature while exploring new places and trying new things.

Pokemon Go is fun, relaxing, and addicting. Ignoring the social, psychological, and health benefits of playing the game, the game is just plain fun. The obsession to “catch them all” and to find “rare” Pokemon is a huge draw that keeps you wanting to play more and more. Just imagine if Shiny Pokemon get introduced sometime in the future, or special limited time events with special exclusive Pokemon to catch. This obsession to keep playing, keep seeking out new places with new pokemon, and “catch them all” is what keeps you motivated and interested in the game and continues to reinforce the “good habits” (exercise, social interaction, etc) that come from playing the game each day.

Pokemon Go is free. Yes, there is a cash shop, but you definitely don’t need to spend any money to enjoy this app. You can just visit your closest pokestop, and sit there for an hour or two collecting the items you need. Once again this just encourages you to keep getting out there. It’s win/win.

Pokemon Go is good exercise. It’s even being used in nursing homes to help the elderly. Gamers are not known for a love of working out or healthy habits. I’m no exception. But Pokemon Go makes me want to exercise in order to play the game. I went from being sedentary, to now walking 5 to 7 miles almost every day. I couldn’t tell you the last time I walked even a mile, let alone 5+ miles. Almost daily. Two days ago we walked ten and a half miles which so far is the farthest/longest I’ve walked while playing Pokemon Go. Of course, I am hoping to lose weight. Who doesn’t want to be more fit and healthy right? But even if that never happens simply from walking a few extra miles, I’ll tell you, this exercise has already had several benefits. The main benefit it has had is curing me of my insomnia.

Pokemon Go will help you sleep better! If you’re not used to physical activity (like me), and going through a “hard time” where your mind is just turning non-stop most nights, Pokemon Go will make you fall asleep from the physical exertion and exhaustion that comes when you increase your activity levels. The last 2 weeks I’ve been sleeping like a charm, when most of June was spent in angst and anger and disappointment and hurt feelings, I no longer have TIME to think about that. Pokemon Go keeps me busy! Keeping busy keeps me happy!

Pokemon Go will improve your mood! Exercise creates endorphins which are scientifically proven to create feelings of happiness and euphoria. It also as I mentioned helps “clear” (or otherwise occupy at least) your mind which makes you forget about your worries and troubles. It gets you out into the sunlight and sunlight is also scientifically proven to boost your mood. It helps you connect “spiritually” with nature, or helps you connect “emotionally” to other people. It reminds you you’re not alone. Pokemon Go is a comforting experience for anyone dealing with loss, death, grief, heartbreak, or other traumas.

Yes, there have been some scary stories in the news recently about Pokemon Go, either from neglect and a lack of paying attention to one’s surroundings, such as walking into traffic, falling off a cliff, or criminals using Pokemon Go to identify Poke Stops and wait for passer by to mug/rape/attack/whatever. There are also cases of people playing Pokemon Go at inappropriate times such as while working or driving. – but these incidents are few and far between when compared to the millions of players who are benefiting in some way from playing this game.

Pokemon Go means different things for different people, but for me, it has given me that little boost of motivation that I need to be more active and get out in my community.

The Benefits of Playing Pokemon Go Outweigh the Risks was originally published on Geeky Sweetie

Pixel x Pixel Games Announces Guardian of The Rose Action RPG With Branching Plot and Multiple Endings Based On Your Choices

If there’s one thing that I love in a game, it’s a branching plot and multiple endings, as you’ll see from many of the games reviewed or news given here on this website. So I was really excited when Pixel x Pixel Games emailed me yesterday to promote their new Action-RPG.

This game looks really great for retro game lovers. It was clearly made with a lot of love and fond memories of someone growing up in the 90s playing all of the classic games.

I’ll just include the message I received from Pixel x Pixel Games below because it pretty much highlights all of the features that I would want to highlight about this game. I’ve bolded the bits that I thought were the most exciting. Check out what Pixel x Pixel Games has to say about Guardian of the Rose below.

Guardians of the Rose is a story of high adventure, taken on by a small group of companions, that are seeking to overthrow the Great Witches that have assumed control of the kingdom. You are a newly christened member of the Royal Guard, the magic-keepers of the king. With the Royal Guard now tainted by witchcraft you have no choice but to take it upon yourself to form a new Guard that will overthrow the witchcraft that has enslaved the kingdom. Encounters with river spirits, groundlings, giants, and dragons alike are some of the adventures that will befall you.

Open-Ended Adventuring – The world is laid out specifically so that you can choose to explore in any direction you want. You can choose to progress the storyline at your own pace while immersing yourself inside the lore and sidequests of the kingdom. These sidequests are not your typical “save my chicken” type quests but instead are designed to make the player feel like he is making a significant difference in the lands around him.

High Fantasy pitting Magic vs Witchcraft – Magic was taught to the people by a legendary hero that saved the world from the Great Witches long ago. Ever since, witchcraft has been outlawed and users of the craft have been hunted mercilessly by the Royal Guard. Now that witchcraft has risen to power again, you are tasked with saving the Kingdom but you have no magical ability like the great heroes of times before.

Compelling Story – Guardians of the Rose was heavily inspired by the classic tales of Homer, Viking Sagas, and high fantasy novels like Lord of the Rings and Winds of Fate. Not only is the main storyline compelling but there is a focus on enveloping the entire game in epic world lore.

Choose your own way to play – The player must choose what path to take, good or evil. The only goal of the game is to restore peace to the land. How it is done is up to the player. You can choose to incite revolution from the stealth of the shadows or you can wage all out war. With a completely customizable stats and skills system there is very little the player does not have control over.

Multiple Endings – Depending on how you play the game, which path you take in your exploration of the lands, and who you decide to party with, the game’s story and ending can change fairly drastically.

Guardians of the Rose is a story-driven 2D action adventure RPG. It controls like a modernized, fast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.

Along with the inspiration from classic books and stories the games style was inspired by old school Arcade games that I would play as a kid at Pizza Hut and the local bowling Alley.

Check out the press release provided by Pixel x Pixel Games below:

Press Kit

 

DESCRIPTION

Guardians of the Rose is a story-driven 2D action adventure RPG.

  • Controls like a modernizedfast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.
  • Inspired by the Classics of the 8-bit and 16-bit Generations
  • Pixel Art Graphics and Chiptune Sounds
  • Hidden Secrets around every corner
  • Compelling, charming characters
  • Open World Exploration
  • Epic Boss Fights
  • Long lost magical Artifacts
  • Choose how you complete the story: wage all out war, incite a revolution, or something in-between
  • Alternate Endings based on how you play the game

STORY

The illegal art of Witchcraft has tainted the Royal Guard and brought ruin upon the kingdom.  A small group of the Royal Guard has slaughtered the King’s family and taken control of the kingdom.  It is now up to you and a small group of members of the Royal Guard that calls themselves the Guardians of the Rose to save the kingdom.  Your small band of allies has to work together in secret to cause a revolution in the kingdom.  One slip up and you will be on the run from the Royal Guard and wanted by relentless bounty hunters.

And you, a boy with no magical ability, are left with the task to save the kingdom.  Will you choose to taint yourself with witchcraft or will you choose to search out legendary magical items to use in your struggle to save the kingdom?  Explore the Unfellable Forest while avoiding being trampled by Sand Giants and Unfellable Beasts.  Fight off sea serpents and other creatures of the deep that are terrorizing sea port towns.  Venture into the snow-ridden Mountain Lands and discover hidden temples in the wild forests.

(see kickstarter lore for more information on Guardians of the Rose’s Story)

HISTORY OF PIXEL X PIXEL GAMES

My uncle taught me how to play Mario and Duck Hunt on the NES when I was 1 or 2 years old.  Shortly after, he gave me his NES when he was shipped off to Desert Storm.  I’ve wanted to make video games ever since.  I’ve been drawing and selling my art to strangers and my mom’s coworkers since I was 3 years old.

I was a graphic designer/web developer before becoming a stay-at-home dad in 2012 when my son was born.  In late 2012 I published my first flash game to Mochimedia.  After working on a couple more games in ActionScript I realized that I had arrived to the Flash party after everyone else had already left.  I then continued practicing making games on Unity with C# for a couple of years and now have been developing Guardians of the Rose inside of Game Maker Studio using their in-born coding language GML.

SCREENSHOTS

Download all the screenshots, gifs and the trailer as a .zip file:
https://www.dropbox.com/s/f917k4jjiikfacu/Press%20Kit%20Media.zip?dl=0
http://www.mediafire.com/download/633b7ahv3hz998o/Press_Kit_Media.zip
https://drive.google.com/open?id=0B4W6ptGYrY37VGllRmJqbFI0VGs

Pixel x Pixel Games Announces Guardian of The Rose Action RPG With Branching Plot and Multiple Endings Based On Your Choices was originally published on Geeky Sweetie

Third-person Action RPG *Anima: Gate of Memories* due June 3 on Steam (Windows/Linux), PS4 & Xbox One, North American PS4 launch to take place June 7

The folks at Badland Games just emailed me their press release for their upcoming title: Anima: Gate of Memories which is based on a series of books. It is being developed by a small team and heavily involving the author of the novels.

This looks to be a really fun, story-rich RPG with multiple endings, choice-based dialogue system, beautiful graphics, and fun combat system. I’m seeing if I can get a key so I can share some more details and possibly stream or upload some videos for you guys – but until then, enjoy the press release and official trailer below!

Third-person action RPG *Anima: Gate of Memories* due June 3 on Steam (Windows/Linux), PS4 & Xbox One, N. American PS4 launch to take place June 7

FOR IMMEDIATE RELEASE

 

Action RPG Anima: Gate of Memories Available June 3rd (Steam, PS4, Xbox One)

 

North American PS4 Release on Tuesday, June 7th

 

MADRID — May 26, 2016 — BadLand Games and Anima Project proudly announce that the much-anticipated RPG Anima: Gate of Memories will be released digitally on June 3, 2016 on Xbox One, Steam, and PlayStation 4. In North America, the PlayStation 4 launch will take place on June 7th.  Anima: Gate of Memories will have both a standard and collector’s edition PlayStation 4 box release in select territories on June 3rd.

 

Anima: Gate of Memories is a third-person action RPG focused on combat and exploration. Players will enjoy a deep and multifaceted story where their choices and actions directly impact the journey and decide the characters’ fates. As players travel through the tower of Arcane and the gorgeously animated world of Gaia, they’ll endure epic battles with formidable opponents — each with special features and gameplay.

 

Join The Bearer and Ergo — agents of an ancient society called Nathaniel which for centuries has protected mankind from the darkness — on their journey to recover an old artifact called The Byblos that has been stolen by a renegade of the order. After a long pursuit — crossing areas ravaged by war — they are able to corner the fugitive in the middle of an ancient construction. All at once, the entire area is swallowed by light. Our protagonists awake inside a strange structure where they are no longer alone; strange beings have also been summoned there. Soon, both will discover that something darker than they could imagine is about to begin — a war in the shadows in which they will have a leading role.

 

Based on the international Anima: Beyond Fantasy RPG books, Anima: Gate of Memories is being developed by the author and Anima Project — a small team of developers.

 

Key Features

  • Multiple endings: Your choices and actions will influence the journey and decide the destiny of the characters.
  • Epic battles with formidable opponents: Challenge many legendary entities, each with their own special features and gameplay.
  • Deep combat system: The combat system combines RPG elements with fast-paced action and spectacular attacks and spells.
  • Unique locations: Travel through the tower of Arcane and the world of Gaia across stunning backgrounds and places.
  • A huge world: You can move with great freedom — visiting different locations and having the option to always retrace your steps to revisit areas, discover new secrets, and unlock access to previously inaccessible places.
  • Customizable skill trees: Enhanced your characters’ abilities by increasing their stats.

 

Pricing & Availability

Anima: Gate of Memories will be released digitally on June 3, 2016 for Xbox One, Steam (Windows/Linux), and PlayStation 4.  (In North America, the PlayStation 4 launch will be on June 7th.)  On June 3rd, the title will also have a standard and collector’s edition PlayStation 4 box release in select territories. The game will retail for $19.99.

 

Assets

Trailer

YouTube

https://youtu.be/nimAxpPBoVY

 

Download

https://dl.dropboxusercontent.com/u/9186800/announcement_trailer_Anima_Gate_of_Memories_ESRB.zip

 

Screenshots & Logos

IMGUR

http://imgur.com/a/UcDuR

 

Download

https://dl.dropboxusercontent.com/u/9186800/screenshots_Anima_Gate_of_Memories.zip

 

Concept Art & Wallpapers

IMGUR

http://imgur.com/a/4H7e0

 

Download

https://dl.dropboxusercontent.com/u/9186800/concept_art_Anima_Gate_of_Memories.zip

 

Social Media

 

BadLand Games

Facebook – https://www.facebook.com/Badland.Indie

LinkedIn – https://www.linkedin.com/company/badland-indie

Twitter – https://twitter.com/BadLand_Indie


Anima Project

Twitter – https://twitter.com/animaps

 

About BadLand Games

BadLand Games is an international publishing company that firmly believes in the need to support emerging talent. We are passionate gamers on a mission to find the diamonds in the rough. Working alongside talented developers, we bring captivating, outstanding games to the masses. We’re always on the lookout for enthusiastic and dedicated developers with all sorts of games from beat ‘em ups and RPGs to puzzle games — and everything in between. To learn more about BadLand Games, please visit http://badlandgames.com

 

About Anima Project

Anima Project is an indie studio formed by just three people who have dedicated their lives to games. After 10 years working on the acclaimed Anima: Beyond Fantasy RPG book series, they have decided to go further using their experience to create videogames. To learn more about Anima Project, please visit http://www.gateofmemories.com

 

###

 

Media Contact

Luis Levy

Co-Conspirator

Novy PR for BadLand Games

luis@novypr.com

Third-person Action RPG *Anima: Gate of Memories* due June 3 on Steam (Windows/Linux), PS4 & Xbox One, North American PS4 launch to take place June 7 was originally published on Geeky Sweetie

Dark Cloud 2 – Dark Chronicle – Retro JRPG Videogame Review for PS2

A day later than promised, but here is my review for Dark Cloud 2. Dark Cloud 2 improves upon Dark Cloud 1 in almost every way.

(By the way, I reviewed Dark Cloud 1 yesterday, which you can read here.)

You may want to read the review for Dark Cloud 1 first to get the fullest understanding of the Gameplay mechanics, as a lot of those same mechanics are carried over to Dark Cloud 2.

Dark Cloud 2, like it’s predecessor is an Action-RPG with real-time combat and unique weapon leveling system, procedurally generated dungeons and world and city building gameplay elements.

Title: Dark Cloud 2 (also sometimes referred to by the Japanese title, Dark Chronicle).

Platform: PS2

Genre: Action-RPG

Publisher: Level 5

Where to Buy: Playstation Store has Dark Cloud 2 (digital version) for $14.99. Amazon has the physical disc with prices ranging from $32 to $92 at time of this review, depending on the game’s condition. http://www.amazon.com/Dark-Cloud-2… Amazon also has the digital version, the same as the Playstation Store, for $14.99 – accessible from the same amazon link above.

Geeky: 5/5 geekygeekygeekygeekygeeky

Sweetie: 5/5 sweetiesweetiesweetiesweetiesweetie

Overall: 77/90 86% B “Very Good Game For Girls”

Concept: 10/10 The concept of Dark Cloud 2 is very similar to that in Dark Cloud 1. It’s a Dungeon Crawler with randomly generated dungeons and real-time combat. There’s also multiple quick time events. The city and world building elements return in Dark Cloud 2. The weapon system, and the non-leveling characters also return. The game is enhanced with new features such as fishing and character customization through a unique costume system. Combat is improved, and the game is given a much needed makeover with adorable anime style cel-shaded artwork that looks like it came out of a painting or storybook. The Soundtrack is almost double the size of the original, and has some truly amazing tracks. It also adds voice acting to the game which helps highlight key events and scenes. Yep, in every single way, this game is much better than the original – which was already pretty darn great!

Gameplay: 10/10 Dark Cloud 2 takes everything that made Dark Cloud 1 so great, and then adds in some new features as I mentioned above, an improved combat system, a new fishing “minigame”, ability to customize your characters with different costumes, etc. But at the core, it’s still the Dark Cloud that we all know and love from the first game. You crawl through multiple procedurally generated dungeons, in which you will find artifacts called Geostones which when taken back to town, allow you to place objects, people, houses, even landscaping elements into your city. As you add more to your city, you will begin to recruit new npcs which will open new shops, give you new quests, and make your city come to life. The weapon system also makes a return in Dark Cloud 2. In the Dark Cloud series your characters do not level up or have any stats or abilities. Instead, it is their equipment which levels up during combat and can be refined back in town to add attributes and abilities directly into the Equipment. Also as in Dark Cloud 1, If you over-use the equipment and forget to repair it though you will permanently lose the items, which sucks for rare or high powered gear. However, this element of “risk” definitely makes Gameplay more fun and challenging.

Story: 6/10 Dark Cloud 2’s story is a significant improvement over the bare bones story of Dark Cloud 1. But to me it’s still just not “great”. I still think story is a weak point for this series overall. Dark Cloud 2’s story focuses on Time Travel. A Princess from the future is sent 100 years back in time to try to save her kingdom. To do so, she joins forces with our hero, who is able to also Time Travel (to the future). Using their powers combined they can freely go to the past, present, or future. As you make changes in your town, things begin to change in the future also. It’s a unique and fun concept. As the story progresses you travel between the past, present, and future re-writing certain events to prevent a terrible war from taking place while seeking help from the moon people. I just felt overall, the story lacked a lot of heart or emotion which prevents me from being able to score it higher. I enjoy the time travel concept, but just never felt as immersed or connected to the story as I have in many other JRPG.

Characters: 5/10 Here we have fewer playable characters, down to 2 from 6 in the original game. Also both characters are human looking in appearance and no where near as creative looking as in Dark Cloud 1 (a cat girl, moon person, etc). I just felt the characters themselves also, just like in Dark Cloud 1 were rather flat and didn’t engage me right away. I think maybe it’s the way they interact with other characters and overall a lack of character development that really hurt both games in this series.

Graphics: 8/10 The graphics are a tremendous step up from those in the first game. Gone are the grainy textures and poor lighting. Also gone is the more realistic art style. Instead we have adorable anime inspired cel-shaded artwork. I did deduct 2 points because the characters facial expressions and animations felt stiff as is often a problem with 3d games especially from this time period. Overall I feel Dark Cloud 2 is adorable, and beautiful to look at. Dark Cloud 1 looked more like a PS1 game, while Dark Cloud 2, clearly took full advantage of the PS2 Hardware. It’s not as beautiful and fluid as say, Dawn of Mana, which is another PS2 game that utilizes similar cel-shaded art styles, but it’s very attractive in it’s own right, and the added touch of being able to customize the characters with various costumes really made the game’s art stand out even more.

Music: 10/10 The soundtrack to Dark Cloud 2 has nearly 80 unique tracks (up from the 40-ish tracks in the original game.). Some of these tracks are amazing. It is really a hidden gem among retro JRPG soundtracks. The game is relatively obscure, but I’d rank Dark Cloud 2’s music right up there with other great JRPG such as Final Fantasy or Chrono Trigger.

Voice Acting: 10/10 No expense was spared in localizing this game. Although I’m not really a fan of dubbed voice overs, most of the ones in Dark Cloud 2 are fairly decent. And it’s nice to have Voice Acting added to help highlight key scenes in the story. The game featured almost every high profile voice actor of the 90s.

Replay Value: 8/10 Still a linear (and not great) story, but with a plethora of new gameplay additions, enhanced combat, and already addictive and unique world/city building elements, the randomness of the dungeons, and great music score – this is a game that you will definitely want to replay.

Overall: 77/90 86% B “Very Good Game For Girls”

Dark Cloud 2 – Dark Chronicle – Retro JRPG Videogame Review for PS2 was originally published on Geeky Sweetie

Dark Cloud PS2 Retro JRPG Game Review

Reviewing one of my all time favorite games today, Dark Cloud. I will also be reviewing the very similar, but slightly better, Dark Cloud 2 later today as well.

This game is extremely similar to Legend of Zelda. Our main hero even has a green floppy hat just like Link lol. But it brings with it some unique new features such as rouge-like random proceduraly generated level design, multiple playable characters, and most notably, a world-creation and city building system.

Also, if you missed out on this awesome game back in 2001, you can play it again now if you have a PS4 via the playstation store.

You can grab Dark Cloud 1 for $14.99 at  https://store.playstation.com… and also pick up Dark Cloud 2 for $14.99 at https://store.playstation.com…

This was Level 5’s first game – and definitely a classic must-own for any JRPG collector. Interestingly enough, when the game came to North America, it was enhanced with new content and features that don’t exist in the Japanese version such as better AI control, an entire new dungeon, and dozens of new weapons.

Title: Dark Cloud

Platform: PS2

Release Date: 2001

Publisher: Level 5

Genre: Action RPG

Where to Buy: In addition to the digital versions on the Playstation Store, you can still find hard copies of the game on sites like Amazon. At time of this writing there’s about 10 copies on Amazon with prices ranging from $12 to $99 depending on the condition and quality of the disc, book, case, etc. Check out this page for more info: http://www.amazon.com/Dark-Cloud…

Geeky: 4/5 geekygeekygeekygeeky

Sweetie: 4/5 sweetiesweetiesweetiesweetie

Overall: 59/80 74% C “Good Game for Girls”

Concept: 10/10 As mentioned, this action RPG feels very Zelda-ish in design but brings with it a few surprises, namely the city and world building aspects along with procedurely generated dungeons. The dungeon crawling and city building style of gameplay reminds me a lot of Azure Dream which I reviewed here.

Gameplay: 10/10 This game combines real time combat such as that found in Zelda or Secret of Mana with Occasional Quick Time Events and of course, lots of world building and city building gameplay. The dungeons are proceduraly generated and it also features multiple playable characters each with their own abilities and fighting style. However, Atla (the items needed for city building) can only be found when playing as the main character.

In city building mode, you place the Atla retrieved from the dungeons onto your town. The atla may be something like a shop, house, or even something as simple as a tree or pond, or even a new NPC. As you continue to add Atla, and continue to talk to the NPC’s you will learn more about what they want you to build in their cities. Once you reach a certain level within that city, you can move on to create additional cities as well.

The game is also unique in how characters level up. In fact, your characters never level up at all. Only their equipment levels up as you battle your way through the dungeons. However, the weapons also break if not repaired between uses. Once a weapon breaks it is lost forever. Weapons can also be upgraded by attaching different effects to the weapon which can give it bonuses such as agility, strength, or elemental properties. Although it can be aggravating at times (to lose a really powerful weapon), I really enjoyed this weapon system and felt that it really added something to the gameplay to differentiate it from all the other Action RPGs of the 90s/early 2k.

The dungeon crawling aspects can get dull at times – but I feel it’s spiced up enough with plenty of other gameplay elements to keep it from getting overly repetitive. There’s just so many other fun things to do in this game.

Story: 5/10 Unfortunately, story is what misses the mark for me in this game. I just felt it was a little too slowly paced and that both the story and the characters felt bland and not very engaging. The story tells of a time when 2 continents existed peacefully governed by two moons. One day a Dark Cloud appeared over one of the lands (hence the title of the game). Anything touched by this cloud was destroyed (Sounds very Never Ending Story-ish with the Nothing destroying entire cities, erasing people, creatures, forests, etc – Unfortunately, Never Ending Story was actually exciting and interesting, while the same can’t really be said of Dark Cloud). To protect the people and places of the land, a benevolent fairy king sealed each of them away in a magic orb known as Atla. The Main character appears when his village is destroyed by the Dark Cloud. He encounters the fairy king who tells him how he can rebuild the world but that he must first find the orbs which have been scattered throughout the continent. While the bare bones for an interesting story are in place, it just doesn’t really captivate or connect with the audience.

Characters: 7/10  The physical design and appearance of the characters is quite cute and unique (aside from the main character who looks way too much like Link lol). But their personalities and interactions often feel like an empty shell. The characters include a cat who is stuck inside one of the dungeons that the Main Character encounters. She is rescued by the main character and taken by to the city where she is transformed into a human-like girl with cat ears and tail. Another interesting character is a robotics engineer who wears almost like a hazmat suit that’s very form fitting. He’s unique because he has large rabbit like ears and appears to have a custom suit built to take into account his large pointy ears. – So the concepts and creativity for the character design definitely gets high marks, but the dialog and interaction between them, not so much.

Graphics: 6/10 I take issue with how grainy the textures are in this game. However, I like the overall character design and game world. Dark Cloud 2 features a much cleaner (and cuter) art style.

Music: 7/10 I feel that the music just isn’t anything special overall. It’s not very memorable. Dark Cloud 2 has great music, Dark Cloud 1, on the other hand, is average to good, but falls just short of greatness. It’s also only half the size of the soundtrack in terms of number of tracks as compared to Dark Cloud 2.

Replay Value: 6/10 Although it’s a linear story, the world and city building aspects make it interesting enough to come back to.

Overall: 59/80 74% C “Good Game for Girls”

Dark Cloud PS2 Retro JRPG Game Review was originally published on Geeky Sweetie