20 Game Series That Need A Sequel

1.) Lunar

Still my favorite game series of all time, Lunar, deserves a sequel and has plenty of source material to derive such a sequel or rather, prequel from. What I’d like to play is the original tale that started it all, playing as Dyne, with the original reincarnation of the goddess Althena, and Ghaleon, and Mel, and the other 4 heroes (whose names I’ve forgotten at the moment). Of course, they could always just spin it off in a new direction in a future somewhere and use return appearances or references of some of the characters. But the logical next step to me, would be to let us see and play the tale of the original 4 heroes.

2.) Suikoden

Well Konami is crap and only cares about gambling pachinko machines these days – but that didn’t stop the original creators of Suikoden from starting a successfully funded kickstarter to a spiritual successor of Suikoden called Eiyuuden. I already backed it… It’s estimated to take about 2 years before we’ll see it. The gameplay is 100% Suikoden, just for legal reasons they couldn’t use that name, so Eiyuuden it is now. Recruit the stars of destiny. Some are chefs, or shop keepers, some are fighters, build your fortress, 6 team battles, etc. Suikoden is long one of my favorite game series. 2 is still the best really, but they’re all awesome. Very excited about this kickstarter. They’re posting lots of updates over here. https://www.kickstarter.com/projects/rabbitandbearstudios/eiyuden-chronicle-hundred-heroes

3. Azure Dreams

One of my favorites back on PS1. I don’t think there was ever any sequels. There was a watered down version for GBA or Gameboy Color, but it was fundamentally different because they took out the best parts of the game, the dating and town building, leaving only a randomly procedurally generated dungeon crawling game. Still fun but lacking from the original. I’d like to see a sequel. A few different indie projects have taken inspiration from this series, but none have quite hit the mark for me.

4. Jade Cocoon

This game isn’t well received, but honestly I enjoyed it for its deep level monster breeding aspects. The last sequel was in 2001. One of the kickstarters I backed recently and shared on this blog mention they were inspired by both Azure Dreams and Jade Cocoon – so we will have to wait to see how the final product turns out. Read more about that kickstarter here.

5. Monster Rancher

How fun was this game? Pop in ANY CD – could be a music CD, game CD, DVD, movie, whatever – and generate a unique monster. I had (and probably still have) an enormous collection of CDs (games, movies, not so much music), and finding rare monsters was so much fun and so exciting. Exploring, Training, and Fighting the monsters, also fun. Now in a world of digital games, they would need a different system. I think it could be a fun mobile game, maybe like Pokemon GO, using some type of VR elements to find and capture monsters maybe. If it was on console or PC perhaps it could scan your digital library or use bar codes or CD key codes or something of that nature. There was a mobile game at one point but I recall it not being very good honestly. Monster Rancher was popular enough to have 4 or 5 sequels, but I believe the last was on PS3? or maybe even PS2? Let’s bring it back for PS5 – or better yet, the Nintendo Switch.

6. Dragon Seeds

Am I the only one who remembers this game? Like Monster Rancher, it too allowed you to generate random monsters, though not from discs. I believe it used some type of in-game items (strands of DNA) that you found while battling. Was there a sequel? I feel like there may have been 2 games maybe total? But maybe only one (too lazy to look it up right now). I think both were on PS1, with possibly the sequel – if it exists – being on PS2. I enjoyed this little underrated gem. I liked that I could battle in 2 player mode – but now with the internet – and online games – it seems those capabilities could be expanded.

7. Arc The Lad

Working Deisgns brought us almost all of these games back on PS1 (and likely is the reason they shortly thereafter went bankrupt) There may have been a few sequels on PS2, but now I’m pretty sure it’s been over a decade, perhaps nearing two decades, and no new installments in this series. I liked the branching plot, deep storyline, and anime graphics of these games. Why did they stop making them? They had so many of them at one time. Working Designs collection had what? 4? or 5? of them I think, and I know there were others released after that too. It seems weird for a once wildly successful RPG series to just vanish.

8. Lost Odyssey

The only reason to own an Xbox gaming console in my opinion is for Lost Odyssey. It legitimately is one of the greatest RPGs of all time. But I’m too lazy to dig my Xbox (360 I think right?) out just to play one game. I loved this game deeply. I know the creator is working on some mobile shit now and we’ll probably never see a sequel to this game ever in our lifetimes – which is a shame. What a waste of such talent. But I know he’s got to make a living and just going to where the money is (with mobile games and pay to win being the new way kids are gaming in 2000 and beyond). I’d like to see him return to work on Lost Odyssey 2… Or even just a port / remake of the original…. I’d even buy a next gen Xbox console just for this one damn game or its well deserved sequel, and then never sell it, so I could replay it over and over.

9. Skies Of Arcadia

Here’s another great, and forgotten RPG game – It has had a few remakes and ports, but never a sequel. Why the hell not? A quick google search tells me that the creator wants to make a sequel and aknowledges there is a strong fanbase – so why the hell doesn’t he just make a kickstarter campaign? Duh… Even if you have to change the game title and tweak the gameplay “just enough” That’s what everyone else is doing. Suikoden became Eiyuuden, etc. Shenmue 3 finally came out via Kickstarter, and loads of other games got long awaited sequels. One thing’s for sure, if Skies of Arcadia creators did start a kickstarter, I’d back it. It’d probably be funded in like less than 24 hours. For sure. One of the best, most unique, fun, and outstanding RPGs, ever made. It is now over 20 years old.

10. Inherit The Earth

Well this is already happening – although it’s taking its bloody sweet time in development. It appears to still be happening at least. Seems the last update on the website was about 4 or 5 months ago now. This was a childhood favorite of mine. The sequel looks interesting…. from what little is actually shown…… the patreon page is mostly web comics? But it seems there is going to be a sequel to this game… we can only hope. I mean it’s only been almost thirty years since the first game and all…. lol. You can follow the progress on patreon. https://www.patreon.com/wyrmkeep/posts or take a look at the official website… which is pretty damn bare at this point. http://inherittheearth2.com/ The web page does show 2 youtube videos… which gives me a little hope that something might eventually come from this project.

Inherit the Earth: Sand and Shadows Prototype

This video is a walk-through of the Inherit the Earth: Sand and Shadows prototype. The prototype does not have voice-overs.

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Following the creator’s account of those two videos, lands me here, at this youtube page, with about 20 videos.

Inherit the Earth: Sand and Shadows May 2019 Developers Report

Support Inherit the Earth: Sand and Shadows development by becoming a patron at http://patreon.com/wyrmkeep.May 2019 development update for Inherit the Earth…

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But sadly, the most recent video is from May 2019 – almost a year ago. Perhaps this project is dead in the water now? Although it is still very deserving of a sequel. I hope to see it reach its goal someday.

11. Ever 17

This is one of the best visual novels of all time – I don’t care if it has typos and if the names are confusing – that’s arguably, intentional, anyways. Not the typos, but the name thing, you know. It’s one of the most mind fuckery games ever created, with huge revelations upon completing all branches, that nicely tie the story up and make it all, finally in the end, make sense. I do know that Ever 17 is part of a large series of games including Never 7 and Remember 11 – which I have played thanks to fan translations. Only Ever 17 was commercially released in North America, for the PC by the now bankrupt and defunct, Hirameki International. I love all the games, but Ever 17 was arguably the best. There’s also Riven 12, by the same developers, but as far as I know it did not receive a fan translation. After Riven 12, the creators went on to develop 999, 9 Persons, 9 Doors, whatever it was called, as well as Zero Escape and Nonary Games. The creator is hard at work right now on a new game, that’s not actually a visual novel, but still does have a branching plot, and like Ever 17 takes place in an abandoned theme park. I saw footage of it during the Nintendo Live Direct. So it appears to be coming along nicely still in 2020.

Anyways I don’t really want a sequel to Ever 17 because it’s perfect the way it is. The ending after all routes is perfect, leaving not a single question unanswered. But I do want someone to port this game to Steam or Nintendo Switch please for the love of god. Why hasn’t anyone brought this over yet? No one should own the rights anymore to it, so it seems like easy pickings. Someone even said years ago it was spotted in the steam database, so where the hell is it? I just want to play my favorite Visual Novel again please? thx.

12. Dogz and Catz – Petz

Ok so Dogz and Catz is argueably still going. Ubisoft bought them, and there’s been a few games here or there, but they’re poor clones of nintendogs at this point. They have lost what made them so great. Using the perfume to breed Muttz, to get unique looking petz, to mod the game to create your own breedz, the community – which could now be brought into an online or even mobile aspect to have showz, and so much more. I want THAT petz experience again please and thank you. Or at least bring PF Magic Petz 1-4 or whatever onto Steam or GOG.

13. Princess Maker

Where the hell is Princess Maker 4? People don’t particularly like it, because it’s text heavy and more like a visual novel, but I loved it. It had the cutest princess by far. Although Princess Maker 2, actually looks damn close to my real life self, with the brown curly hair, and brown eyes, lol. I like the animation style of Princess Maker 4 so much. Princess Maker 5 is kinda rather ugly, but I know the gameplay is better. I still haven’t beat it yet. It’s a long and slow game. Well that’s true of all the Princess Maker Games, but 5 feels slower than 1-3. I dunno why. I want 4 so bad I can taste it. I think I read one of the reasons it isn’t included is because of the ending where you can marry the princess. So if that’s all the fuss, just remove that one ending, shouldn’t be that difficult. I also heard it has too much text and they don’t want to bother translating all of it. Stop being lazy. We want PM4. Say it with me now. I’m still waiting… But while I’m waiting for that… where the hell is Princess Maker 6? When the hell was the last time a Princess Maker game was made in Japan? Like a million years ago? I just googled it and 5 was released in 2007… that was almost 20 years ago. We need more daughters. Release the daughters to us immediately.

14. Graduation

OK the last time we had a graduation game was in 1995… It was I think the 2nd? possibly 3rd game in the series in Japan and after that, they had many more graduation games, including Graduation M with all male students. These are not hentai games, though there is some questionable things, like you can marry all the students all at once lol. But anyways, these games are awesome. Can we at LEAST pretty please get the already 1995 English version on Steam or GOG? Please? Remember when GOG used to be for “great old games” – now it’s like an indie marketplace or Steam clone, and that’s a damn shame. I want more OLD GAMES. Gimme Graduation. I love the theme song. I love the game play. I love the whole game. I still play it from time to time. It’s challenging, it’s fun. It has a certain randomness to it, and unpredictability to it. It’s hard actually. You have to manage not just one daughter, but 5 or more girls (or boys in Graduation M). There’s dozens of endings, for each character. The voice acting was SOOOOOOOO bad. lol. I reviewed Graduation 95 over here. Can we get a re-release, with new voice acting? that’d be great.

15. Oreshika Tainted Blood Lines

I did not know until I went looking trying to remember what the hell this game was called, that I found out it was 1, a remake, of a 2011 psp game and 2, a sequel of a 1999 ps1 game. Oreshika Tainted Blood Lines was released in 2007 and a PS vita exclusive at the time. I really enjoyed it. It is very unique. And in some ways reminded a little bit of Azure Dreams. It has dungeon crawling, and a generational element. It stands out in my mind. And anything that stands out deserves a sequel. It seems to get remade or ported to other systems, about once a decade. So I think it’s time we see a remake or sequel of this unique dungeon crawling multigenerational RPG.

16. Earthbound (AKA Mother)

OK I know A.) The creators of Earthbound have 0 interest in any more games in the series. B.) The one we know in North America is Mother 2. C.) There are fan translations for at least one, if not both of the other Mother games. D.) Mother 3 is one of the greatest RPGs of all time according to many sources. E.) This has led to fans demanding a fourth game. Creators explicitly refused, which led to fans developing their own 4th game. F.) Work on the 4th game began in 2010. It originally was going to be a free no cost fan game. G.) Last year, it was announced it would sever ties with the Mother series and become its own commercial project titled Oddity. It remains to be seen how similar or dissimilar Oddity will be to Earthbound / Mother.

In the meanwhile while we wait for Oddity, could we get all 3 of the other games officially released in North America? And available on Nintendo Switch. I think the one we already know and love is available as part of the nintendo online thing. Maybe.

17. Breath Of Fire

What in god’s name happened to Breath of Fire? One of the greatest RPG series of all time and a favorite of my childhood? The last I heard, there was a mobile one a few years ago? When the hell was the last console installment? PS2? I think? It’s long overdue. Feels like forever ago. We miss you so much. Come back to us!

18. Tsukihime

OK where the hell is the Tsukihime remake? I remember sharing news that the remake was under way, like 10, or even 20 years ago, here on my blog… They keep pumping out god damn Fate/Stay Night/Extella games… All I want is Tsukihime. One of the best visual novels I ever played. We never did receive an official release. I was lucky enough to play the fan translation. Tsukihime is a long ass visual novel. It’s graphic and violent as hell. It has rape and murder. But also a pretty damn interesting story about psychosis and childhood and love and other interesting things. I assume we never got it because 1.) There’s a few possible incestuous things going on, and 2.) It’s just too damn offensive and violent. It is definitely a Porn game or Hentai game – however, it’s a LONG ASS game – did I mention this game is REALLY FREAKING LONG?!!! And the amount of Porn or Hentai only accounts for like 2-4% of the total story – So it’s not that bad – I’ve seen worse on American TV. Plus, I think it mostly could be edited out if they really wanted to? Without changing much of the story really.

I liked the story. I’m a woman, and I’m not offended by this game. It was quite interesting. I like the mystery aspect. Really probably the murder is no worse than say similar novels like Higarushi, although perhaps the rape thing would be bad, because of the latest in “cancel culture” I mean if we can’t handle a skunk hitting on cats, how will we handle a young man whose vampire hunting bloodlines, give him uncontrollable desires and urges to kill a vampire princess, in the most brutal of ways, only for her to appear before him the next day after being thoroughly violated in every way imaginable. But that’s only the tip of the iceberg. You see, as the story goes on, we learn why he has these urges, we learn about his fucked up family, his case of mistaken identity, psychosis, and childhood trauma, and why the heck he was sent away from his family as a child in the first place, and in the end, he even falls in love with this vampire he tried to rape and kill, and would do anything to protect her…. or not… the choice is up to you.

There’s other romanceable characters too – but she is definitely “cannon” (that is, the developer’s obvious path that they want you to take). But, you won’t know the whole story, unless you complete all the routes, the last of which is one of the lovely maid twins. There in lies the secrets to what the hell is actually going on in this bizarre, but brilliant mystery.

Uhhh OK I just went to google… to see where the fuck this remake is… because it was legit announced almost 2 decades ago… and it appears it’s COMING Summer of this year of our lord in 2021 AD. – they have a trailer and everything now…. How exciting…. Will we see it in English? Let us hope. If so, it will be the first time most English speaking gamers experience this beautiful story. One of the best, most intriguing visual novels I have ever played – and I’ve played just about damn near every visual novel ever. Tsukihime is one of my favorites. Top 5 for sure. LET’S GET EXCITED PEOPLE COME ON!!! Demand an English release of this game please. Write to everyone possible LET’S MAKE IT HAPPEN!

Tsukihime Visual Novel Finally Gets Remake Announcement After Years of Fan Demand

TYPE-MOON’s long-awaited remake of its cult-classic visual novel, Tsukihime, is set for a Summer release in 2021 on consoles. Best known currently for their popular mobile game, Fate/Grand Order, was one of TYPE-MOON’s original works. Released in December 2000, Tsukihime served as the starting point for TYPE-MOON’s numerous franchises.

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19. Top Shop

Ok this is an odd one – Pretty sure no one reading this will know what the fuck this is lol. It’s a playstation 1 game, that’s KINDA almost like Monopoly in a way…. We also recently saw Billion Road on Nintendo Switch (I’ve been meaning to do a review of that, but haven’t gotten around to it). It’s kinda like Billion Road too… Sort of… But not really? I dunno it’s hard to explain. It’s like Kairosoft’s Mall Story and Mall Story 2, but multiplayer? LOL. You roll dice and move around a shopping mall. If the building is empty, you can open your own store. If someone owns the store, you pay fees. You can upgrade your properties (similar to adding houses or hotels in monopoly). The visuals are cute. The theme is cute. I dunno it’s very fun. It’s been well over 30 years now since the game was on PS1. Reminiscent also of 100% Orange Juice kinda? I mean all of these games, are KINDA like Top Shop, but none quite EXACTLY the same? Top Shop is the best of its genre. I want to play it right now lol. Very very fun party game or 2 player versus game.

20. Air

OK Arguably the best Key Visual Novel – There is a fan translation for this game. I have played it. We got Clannad in English for multiple platforms now. And we get Key’s other new games, like Summer Pockets – I want them to give an official release of Air (and also Kanon, but my list is limited to 20 games, and I liked Air a little more than Kanon). Both Air and Kanon are better than Little Busters, and whatever else garbage Key games we got. The only other really great Key Game we got was Clannad. For me, I’d rank Air 1, Clannad 2, Kanon 3, haven’t played enough of Summer Pockets to rank it yet. Little Busters somewhere near the damn bottom. And the other one – oh Rewrite, yeah I’d put Rewrite dead last of the Key games. I greatly prefer Air and Kanon over Rewrite. Rewrite was so boring I never did finish it, same with Little Busters. Snoozeville. Is there any hope we will ever see official releases of Air or Kanon? In English ever? Air is so damn sad. The anime makes me cry like a little bitch. Every time she is just lying on the bed crying and crying and crying and crying…. It might be the saddest anime I’ve ever seen, and one of the saddest visual novels I’ve ever seen. If you remember the movie, Benjamin Buttons, it’s basically like that, yeah? That plus toss in some reincarnation and ancient curses, and first love, and fucked up mother/daughter neglectful relationship, and the mending there of that relationship, and death, and rebirth, and there you have the story of Air.

Honorable Mention:

Tactics Ogre:

Tactics Ogre definitely gets an honorable mention on my list. There have been recent interviews with the creators of the series and talks about possibly porting the existing games or a new game, but nothing currently in the works. It is like Final Fantasy Tactics, but more advanced? And with a branching plot? and Some good/evil/neutral type of elements going into it. It’s one of my favorites. It gets remade ever so often. First appearing on Super Nintendo in the 90s, with Sequels on Game Boy Advance (I think?) and N64 (one of the only good RPG on N64), and remakes on PS1 and PSP. It’s been well over 20 years since we’ve had a new entry, or a remake. I’d like to see the old ones brought to Steam, Mobile, and Nintendo Switch, and eventually some day, a brand new Ogre Battle or Tactics Ogre game.

Well there are lots of other games that deserve to be on this list too of course. Tell me, what game do you think deserves a sequel? Are you a fan of any of the games on our list? Leave me a comment below!

20 Game Series That Need A Sequel was originally published on

Rhapsody a Musical Adventure Retro Videogame Review

Rhapsody a Musical Adventure is an anime musical strategy JRPG first appearing on PS1 and Later on the Nintendo DS. This review focuses on the PS1 version.

Preface: Okay, while researching some stuff (such as release date, etc) for this review, I discovered there was a sequel, and now I am sad AF because the sequel never left Japan….. Major Heartbreak!

WARNING THIS LINK ABOUT THE SEQUEL HAS HUGE SPOILERS ABOUT BOTH GAMES!!!! READ AT OWN RISK!!! 

The original is one of my all time favorite games. I love all the songs, the heart warming, touching story, the cute characters, adorable graphics, simple grid based turn-based Strategy JRPG gameplay, and use of the puppets in battle.

I greatly prefer the version by Atlus on the PS1, much more than the version by NIS on the DS, because Atlus dubbed all of the songs in English, while NIS only left them in Japanese. If I remember correctly, the version by Atlus let you choose to play them in the original Japanese as well. If it’s a musical, it’s more fun in English, so we can sing along, am I right? 🙂 I still can remember the words/melody to a lot of the songs even though it has been years since my first or subsequent play throughs. NIS also changed the gameplay from a grid based system to a straight forward turn-based traditional JRPG style of combat.

For the purpose of this review, since I prefer the original, and the two games are significantly different in terms of gameplay, this review only covers the PS1 game by Atlus. Now onto the review…

Title: Rhapsody: A Musical Adventure

Alternate Titles (Also Known As): Marl Kingdom, Little Princess Marl, or Marl Okoku no Ningyo Hime in Japan. Also referred to as The Adventure of Puppet Princess.

Genre: Strategy RPG

Publisher: Atlus

Platform: PSOne

Release Date: 2000

Where to Buy: If you want new, factory sealed, you’re looking at $250. Luckily, many used copies exist for under $35. You can check the current price and purchase Rhapsody for the PS1 here.

You can also find the Nintendo version here. Though if at all possible, I’d really urge you to play the PS1 version, it’s just so much infinitely better.

Overall Score: 73/90 81% B- “Very Good Game For Girls”

Geeky: 3/5 – Dated as this game may be, its bright colorful graphics are still quite pretty. The combat is nothing spectacular and it is linear and simple. The big “geek” points go to the fact that the game is literally a musical. The characters break out into song and dance and the soundtrack very much tells us the story. There are well over a dozen or more vocal tracks and all of the characters are fully voiced. Interestingly enough, wikipedia tells me that it was almost entirely a one girl show, what a talented voice actress! She gave voice/song to all except for 3 or 4 of the characters.

Sweetie: 5/5 – the graphic style is so cute and colorful, the characters are very full of emotion and there is a ton of humor, as well as romance, and a message about the meaning of family, and morals, and just… everything. Also strong female leads, which was pretty rare “back in the day”. This game is a must play for all girls.

Overview: 10/10 – There is simply nothing else in the world like this game. It’s an anime musical JRPG. It has adorable graphics, touching, amusing, and likable characters, and is brimming with “feels and emotions”. From a technical standpoint, there’s really nothing ground breaking here. It is very typical of gameplay in most other Strategy JRPGs of its time. But the music and characters set this game apart and make it an extremely unique experience.

Gameplay: 5/10 – Gameplay isn’t bad, but it’s not the reason you play this game. This game is very easy and simple. The main character takes a back seat, supporting her army of puppets who move around a grid and use various items, attacks, and abilities to thwart their foes. It’s a linear game that takes you from point A to point B, pretty monotonously and mindlessly. This game is carried by the music, voice acting, memorable characters, and touching story. There are different costumes you can find and different puppets you can add to your team, but other than that, it’s a pretty straight forward experience if you’ve ever played any other Strategy JRPGs before.

Story: 10/10 – Cornet is a kindhearted girl who has a magical gift in that she is able to communicate with dolls and puppets. One such doll is Cornet’s faithful sidekick, Kururu. Kururu has guided the young Cornet all her life. Cornet is often lonely as her mother passed away at an early age. However, despite her loneliness, Cornet remains cheerful, kind, and helpful to all of the villagers in part thanks to her puppet friends. She is regarded as a simple and sweet girl, and many of the villagers take pity on her for not having a mother.

Although she is just a common girl, Cornet has fallen in love with the Prince. Unrealistic as her love may be, Cornet has always believed in “dreaming big” and her innocent outlook on life leads her to hope that anything is possible.

Cornet isn’t the only one with eyes for the prince however. A beautiful witch appears in the kingdom one day with her sights set on the prince. When the prince refuses her advances, the witch casts a spell on him turning him to stone.

Thus begins Cornet’s series of quests to reverse the witch’s curse. The witch has many henchmen and lackeys who try to interfere in Cornet’s plans.

As she travels, Cornet will make new friends and enemies, both human and puppet alike. Also she will learn more about herself, her mother, and her unique gifts and talents.

Characters: 10/10 Cornet is the star of our show, a simple, pure hearted girl who can talk to puppets. She lost her mother when she was very young and has mostly been raised by a strange talking puppet named Kururu.

Prince Ferdinand is the prince who early in our story is turned to stone. Cornet and Marjolly are both in love with the Prince.

Marjolly is a wicked but beautiful witch who vengefully curses the prince when he refuses her romantically. Marjolly is also not very skilled at magic, and somewhat of a “bumbling idiot”. Her spells often have very unintended consequences and/or back fire. She is often less “evil” feeling and more of a “comedic relief” despite being the main villain in the game.

Kururu is a “living doll” who has always watched out for and guided Cornet. The two are extremely close. And there is a secret that Cornet does not know about her puppet friend.

Etoile is a wealthy and beautiful, but ill tempered and spoiled girl who is close to Cornet’s age. Although she is “better than” Cornet in almost every way, she still feels jealous and inferior and threatened by Cornet. The two have an interesting love/hate relationship, frenemies if you will.

There are many other delightful and wonderful characters as well.

Graphics: 7/10 – Although dated severely, the graphics remain bright and colorful and still attractive, even 17 years after its initial US release. Also in a time when retro gaming is very popular, and pixel art is “in” – what was once old, is now hot again. An interesting thing to note, although there are many, many cutscenes, these are done with the same sprites and pixel graphics as the rest of the game, unlike other anime games of that time such as Persona and Lunar which use a more hand-drawn or anime style for their cutscenes. This in one way helps keep things cohesive and flowing well from one moment to the next, however, it does result in less detailed cutscenes. The sprites are still adorable and animated and capable of conveying a lot of emotion despite the simple sprites. I would love to see a new release with anime cutscenes (like Lunar and Persona) and/or celshading used throughout the game and cutscenes (such as with Catherine).

Music: 10/10 – Easily 10/10 – one of the most memorable soundtracks of all time because of the huge number of vocal tracks and how they tie in so closely to the story – in fact, they ARE the story. Many of them are insanely, like seriously insanely catchy!!! I love the songs in this game!!

Voice Acting – 10/10 – They sing and act, and as I mentioned, one girl gives voice to about 6 of the main characters – very talented!  If you hate dubs (which trust me, I usually do too!) you can also play with the Japanese audio. 🙂 But then you can’t sing along, or as easily get the song stuck in your head the next day lol.

Replay Value: 3/10 – It’s linear, and simple, and the only reason you will want to replay is to re-read the heartwarming story, and hear that awesome soundtrack again. I’ve replayed this at least 3 or 4 times now and love it every single time – but objectively, yeah there’s really nothing here story or gameplay wise for increased replay value.

Overall Score: 73/90 81% B- “Very Good Game For Girls”

Rhapsody a Musical Adventure Retro Videogame Review was originally published on

Growlanser Generations: Growlanser II and Growlanser III Review

Hang tight; things are going to get confusing if you’ve never heard of this series before. Growlanser Generations is the name of an American version of Growlanser II and III (that’s the one I’m reviewing below). BUT Growlanser Generations is the name of a Japanese game in the same game series, which is Growlanser V (and this game was also released in America as Growlanser Heritage of War, but I hate (or at least strongly dislike) that one, so I’m not reviewing it (at least not right now).

So Keep in mind, this is a review of Growlanser II and Growlanser III (Generations NA). And it is NOT a review of Growlanser V (Generations JP) Got it? Good 🙂

Title: Growlanser Generations

Publisher: Working Designs

Release Date: 2004

Platform: PS2

Genre: Strategy RPG with Dating Sim Elements

Where to buy: Amazon has a few available ranging in price from $65 to $95 depending on quality and deluxe or standard editions. You can browse whats available on this page here: http://www.amazon.com/Growlanser…

Geeky: 3/5 

Sweetie: 5/5 

Overall: 71/90 79% C+ “Good Game For Girls”

Concept: 7/10 Though packaged in America as a single game, this is originally two separate games (though from the same series) in Japan. Growlanser I was never released in America, which puts us at a disadvantage because Growlanser II’s story takes place at the same time as, and has the same characters as, Growlanser I. It is basically letting you play as the opponent’s army  from the first game, to draw sympathy and give you another look at the war from a different view point. But since we never got Growlanser I in America (I’m sure Working Designs would have if they could, but this game actually was one of their last games and probably partly responsible for the ultimate demise of the company – selling two games, for the price of one, at the expense of double the staff hours, wages, localization fees, etc.) — Anyways, since we never got the first game, Growlanser II is mostly a stand alone story for English speaking players – and I felt its story, while good, was weaker than III – which is intended to be a new stand alone story – because Growlanser II is supposed to be enjoyed with Growlanser I.

Anyways, beyond that, they are both real-time strategy rpgs with a high amount of freedom and player choice and consequence. Choices matter, and there’s a branching plot, mostly focused around who you date in the game. There’s multiple endings and of course the data from one game to the next can be carried over from game to game.

Gameplay: 8/10 The gameplay in these two games features real-time (as opposed to turn-based) strategy rpg battles which sometimes have you trying to reach the edge of the map to “escape” or sometimes destroy all enemies on the map, or sometimes must protect an NPC from being killed. Growlanser III expands on the gameplay of II by allowing you to freely move around the overworld instead of just choosing points on a map. However, Growlanser III cuts the active party members in half from 8 in Growlanser II to just 4 in Growlanser III. Growlanser III also raises the encounter rate significantly from that of II and introduces proceduraly generated dungeons which are sometimes rather hit or miss in their design.

Upon gaining a level you can spend attribute points to customize your party members to your liking, which is just another testament to the freedom of choice these games provide. Also as you level up your equipment, you can unlock new spells and abilities that are tied to the equipment, making the equipment a key focus of your battle strategy. You can team up with party members to unleash joint spells and abilities and you are also free to move around the map, not stuck using a grid based system in other Japanese strategy games such as tactics ogre and final fantasy tactics.

Because the game has a branching plot and multiple endings, there are some things which may happen in battle which would typically be a gameover in most games, but in this case, the game goes on (not always, haha sometimes it REALLY IS a gameover lol.) – Sometimes though this can throw you off the route you want in the game so save often and make use of multiple save files.

Outside of battle there is not much to do in this game (aside from talking to your comrades which can influence the storyline which is a big draw to this series) — That is changed years later with Growlanser Wayfayer of Time on PSP which introduces city building and “pet” raising elements to the game series. (But that’s a review for another day (maybe soon).)

That’s not to say that all you do is hack and slash your way through Growlanser Generations either. Both games feature a huge branching storyline with several secret hidden side quests and dialog scenes which unless you take time to back track to previous locations and explore the map fully, are very easy to overlook. If you enjoy exploring  every nook and cranny of every location, you’ll really enjoy the huge worlds and the fact that this game does not hold your hand or force you down any “correct” path as it’s very non-linear. However, there are some gamers, who may find all this back tracking and side questing to be tedious.

Storyline: 10/10 Both games have a very emotional and action packed story which is fueled by the theme of war and focuses strongly on character backstory and development. They take place in a fantasy setting, however; it is draped around a very modern and realistic atmosphere that makes the characters and story feel quite engaging and believable. Mostly, what I enjoyed about these stories is the overarching theme of betrayal, trust, sadness, and pain that are told through the events and actions that happen in each game. As mentioned above, Growlanser II definitely has the weaker story, because in America, we only experience “one half” of the “game” (although it is in fact 2 games in Japan too, Growlanser II is a “direct sequel” – and not only takes place “after” but also concurrently during the first game. So I can’t deduct points here, because it’s no fault of the game that we only have “half” the story here.) Overall, the story becomes very emotional and the sheer volume of the game world itself and lore added into every nook and cranny and dialog options and extra scenes really help bring these games to life.

Characters: 8/10 Growlanser II is packed full of dozens and dozens of interesting characters. Like most branching plot games, some character routes are more well developed than others. Growlanser III significantly cuts back on the number of characters, BUT in exchange, they devote the time to writing a very interesting and well developed story around those characters. As I’ve said a few times, III is definitely the more story-focused of the two games in this collection, and that also shows through character development and interaction – not that it was terrible in II either, but III just really digs into it more. 12 years later I still deeply remember the story and characters of Growlanser III – while I only sorta vaguely recall some of the characters of Growlanser II.

Graphics: 7/10 While the character portraits themselves are LOVELY and very appealing, especially I think to females, as they’re rather “Shoujo” in nature, the battle effects, background environments, and other artistic elements are very underwhelming, even for a PS2 game.

Music: 5/10 – It’s been awhile since I’ve played, but I can’t recall having a strong opinion of either like, or dislike, for the music in these games. I’ll update this the next time I play 🙂

Voice Acting: 8/10 Working Designs is always pretty good with their localizations – of course they westernize things and take some pretty big liberties with their translations (which some fans criticize them for) but for me, I’ve always enjoyed their sense of humor and found it often times make a dry script more engaging – not that I think Growlanser is dry by any means, but it’s always fun to see Working Design’s little touches. That said, the cast is very good, reusing many actors from previous Working Designs titles (such as Lunar and Vay). So if you enjoy the voice acting in those games, you’ll enjoy it in Growlanser as well. Each game has probably about 2 or 3 hours of voice over content – which isn’t much when each game probably spans hundreds of hours through multiple story lines and endings. But hey, there are games from early 2k that don’t have any voice overs at all, so can’t complain much. I would’ve liked the option left in for Japanese voices as well but I understand those are expensive with licensing fees and Working designs was such a small little studio. I appreciate all the love and care they always put into their games and I feel out of all the 90s Dubs out there, Working Designs were some of the best!

Replay Value: 10/10 Both games feature Multiple endings, though the differences to these endings are definitely more distinctive in Growlanser II as opposed to III. There’s also tons of hidden side quests and dialog options which will require multiple playthroughs to experience everything these games have to offer. Between both games, you’ll probably spend hundreds of hours to get 100%. I’d wager it’s about 35-40 hours per single play through.

Overall: 71/90 79% C+ “Good Game For Girls”

Growlanser Generations: Growlanser II and Growlanser III Review was originally published on

Disgaea comes to PC for the First Time with Disgaea PC – an HD Remake of the first game, Disgaea: Hour of Darkness

Disgaea is a cult classic Strategy RPG by Nipponichi and now, for the first time ever, PC Master Race players (those who refuse to play on a console) are about to experience this epic game series.

Technobuffalo recently reported that this is the “definitive” edition of the first Disgaea game, “Hour of Darkness” because of not only the new HD graphics, but also the bonus content that was previously only available in the PSP version “Afternoon of Darkness”

Steam already has a store page set up; and an expected release date in February 2016.

According to the Steam store page, the game will include Japanese and English audio, as well as Japanese, English, Chinese, or Korean text, making it a world-wide edition.

Also in the announcements on the steam page, users will be able to choose from the old “pixelated” graphics, or the new HD graphics, OR mix and match between the two – such as choosing the old character sprites, but using the new HD environments. The interface has also been enhanced for PC play.

For those who have never played Disgaea, or even long-time fans who want to have a copy in their steam library, this is very exciting news.

Here is some info taken from the Steam Store Page to help explain what this game is all about to new players, and to show long-time fans the new features in the PC port.

About This Game

Download the Darkness, Level Up Evil!

Two years after the death of his father, Overlord Krichevskoy, the demon prince Laharl awakens to discover that the Netherworld is in turmoil. With unlikely allies, his devious vassal Etna and the angel trainee Flonne, he must battle his way to supremacy to retake the throne and become the next Overlord. Experience the SRPG classic, now on PC!

Key Features:

  • An SRPG from the most prolific SRPG creators in the world, Nippon Ichi Software

  • Choose from over 40 unique character types

  • Even with a max level of 9999, use Transmigration to start all over again, but your characters will be even stronger per level!

  • Delve into the Item World, a randomly generated dungeon world, to level up your items!

  • With max level characters and leveled-up items, dish out millions of points of damage!

  • Over-the-top battle animations

  • Geo Panels – A puzzle game within a Strategy RPG

  • Lift & Throw – Throw your allies up ledges to reach enemies in hard-to-reach spots, or toss your enemies around instead!

  • A zany story set in the Netherworld, where the notions of good and evil are reversed New to Disgaea PC (It’s not just a port!):

    • Updated UI and textures
    • Keyboard/Mouse and controller support
    • Includes all content from Disgaea: Afternoon of Darkness
    • New Steam features, such as Achievements, Cloud Saves, Badges, and trading cards

    Learn about the long and prestigious history of the Disgaea series @ http://disgaea.us/

Disgaea comes to PC for the First Time with Disgaea PC – an HD Remake of the first game, Disgaea: Hour of Darkness was originally published on

God Wars, New JRPG Strategy RPG Game, Heads West for PS4 and PS Vita in 2016

Kotaku covered a news scoop regarding Kodokawa’s latest upcoming JRPG, God Wars: Toki wo Koete (translation: God Wars: Beyond Time). You play as a girl, which makes this game highly relevant to my audience here at Geeky Sweetie. She’s a priestess named Kaguya, who has been chosen as a sacrifice to the gods, by her own Mother (the Queen).

People who are quick to criticize weak willed characters, especially females in gaming, will appreciate this lead role, who manages to escape her ill fate, and has a spunky and opinionated personality, enough so that she rebels against her mother, and her kingdom.

She does not just accept authority, from her mother, the queen, or even the teachings of the gods. Instead she sets out on a Journey to find her own answers and make her own decisions.

Japanese history, folklore, and mythology are at the heart of the story. Sawaki Takeyasu (famous for his creature work in Devil May Cry and Okami) will be in charge of monster design once again for God Wars Beyond Time.

Gameplay consists of turn based and grid based mechanics similar to those in other JRPG strategy games such as Shining Force, Final Fantasy Tactics, or Tactics Ogre. Check out the official trailer below.

According to Gematsu, God Wars will feature over 30 job classes, 200 weapons, and 600 skills. Gematsu also provided some more storyline details, stating that the game is intended to blend Japanese fairytales with historical events to reimagine the coming of age of some of Japan’s greatest historical figures.

Gematsu also notes that the characters are designed by Mino Taro (famous for character design in Love Plus) and a narration by Japanese actor Shiro Sano.

 

God Wars, New JRPG Strategy RPG Game, Heads West for PS4 and PS Vita in 2016 was originally published on

Dragon Force | Retro | SRPG | Review | Sega Saturn | Working Designs | Strategy | Strategy RPG | Strategy Game | Retro Game | Retro Gamers | Retro Game Review

Title: Dragon Force

Platform: Sega Saturn (or if you’re able to read Japanese, the original game has also been ported to PS2 and PS3. No word if it’ll ever get ported over to the USA; chances are slim now that Working Designs, the original publisher in the USA, is defunct.)

Release Date: November 1996

Publisher: Working Designs

Where to Buy: This game goes for $100-$200 on sites like Amazon. (and yes, it’s worth it; it’s an amazing game) You can find it on this page here: http://www.amazon.com/Dragon-Force-Sega-Saturn/dp/B00004SW0Z

Geeky Factor

Sweetie Factor

Overall: 76/90 84% B “Very Good Game For Girls”

Concept: 10/10 Dragon Force is a Real-Time Strategy RPG with large-scale warfare (hundreds of units in combat) which allows you to play as one of 6 different kingdoms initially, with 2 more to unlock through multiple gameplays. Each kingdom has it’s own unique story within the game, making for excellent replay value. There are a ton of hidden characters to recruit too, which also may add to replay value if you fail to recruit them on your first attempt.

Gameplay: 10/10 There are a few different elements to the gameplay. The primary focus is on managing your kingdom by hiring new generals (you can spend a turn searching for generals as well), you have to keep your generals happy or risk losing them also. To do this, you can award merits obtained in battle to certain generals that you want to boost. You can also raid castles to find treasure.

As the game progresses, you capture more castles (the goal is to control all the castles on the map); but you can also lose castles too if you do not assign enough generals and soldiers to defend the area. Hence why recruiting generals becomes one of the primary focuses of gameplay.

Dragon Force has incredibly unique combat in that each of your generals can lead hundreds of soldiers into battle and there are many different types of soldiers for you to add to your party which fill different class roles such as knights, archers, mages, vampires, beastmen, etc. Having the right balance of soldiers and generals is very important to the gameplay, some fights will become very difficult if you don’t put time and thought into your army.

Story: 7/10 Since the game has several different stories woven into one game, and forces you to play as all of the characters to unlock additional story-driven characters, it can take a lot of effort to see the whole story. There are some elements within each playthrough that will follow the same lore/backstory that ties all of the stories together. The lore goes like this…

The world of Legendra was a peaceful world, governed by the Godess Astea, until the arrival of an evil force known as Madruk. A warrior known as Harsgalt sealed away Madruk’s evil powers but was unable to defeat him completely. Madruk remained sealed away for 300 years, however, now his Minions seek to revive their dark lord. Madruk’s minions have tricked the 8 nations into warring with one another so that they’d be too busy to stop them from their plans. The rulers of each nation must be convinced to set aside their differences and join forces to stop this greater evil.

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Although there is a story here and there are anime cutscenes and voice acting, it feels like the story still takes a backseat to the action/combat and kingdom management features of the game. Also, as with any game with branching plots, some characters’ routes feel more fleshed out than others.

Characters: 8/10 I don’t want to get into spoiling all of the different story lines as the fun in the game comes from experiencing each monarch’s perspective for yourself. I will just give a brief overview of the characters here, but there is much more to learn by playing the game for yourself.

Junon: Cold Hearted, brutal knight, known as the “Masked Death”, rules the cold icy kingdoms of the north.

Mikhail: A samurai seeking to avenge his father’s death. He has most of the qualities we imagine a samurai to have, a calm, honorable disposition and air of mystique.

Leon: Large muscle-bound “hulk” like character, with a hot temper and stubborn streak.

Gongos: Leader of the beastmen. He is a kind and courageous king who is well loved by his people, because he lives in the forest however, he is not always the brightest when it comes to wits or common sense when dealing with humans

Teiris: Typical “female protagonist” here. The game makes up for this overused stereotype elsewhere though as you will see for yourself if you play the game. She is depicted as the good-natured, “friend to the world”, kind-hearted, soft spoken, and physically weak, but makes up for it with her excellent magic skills and abilities.

Wein: Wein is kinda the default “hero” or knight type of character, he is strong, noble, and proud. He accepts his duty gladly, and does everything in his power to serve the orders of the Goddess Astea.

Voice Acting: 8/10 Like many of Working Design’s RPGs, the voice actor talent is top notch. There are not as many voiced scenes and anime cutscenes as say, Lunar or Vay (two other Working Designs anime RPGs) but there’s still a decent amount. And like all Working Design games if you sit at the credits screen after completing the game, you get to hear the gag reel and outtakes. The voice actors clearly had fun in their roles, and it shows through in their performances as well.

Music: 5/10 Music is just kinda “there”; not particularly bad, nor good.

Graphics: 8/10 It is exciting to see all of your units in combat. They did an amazing job designing the combat system which is very unique to this game. There are also ample anime cutscenes, and while the anime scenes have that “90s retro vibe” they’re still nice and colorful. The overworld map and other elements are rather basic in design, and the kingdom management screen while easy to use, is also not the most elegant of systems.

Replay Value: 10/10 – to see the whole story, and to unlock other playable nations you must play the game multiple times. This encourages the user to explore the game as other kingdoms and experience new stories and different play styles.

Overall: 76/90 84% B “Very Good Game For Girls”

Dragon Force | Retro | SRPG | Review | Sega Saturn | Working Designs | Strategy | Strategy RPG | Strategy Game | Retro Game | Retro Gamers | Retro Game Review was originally published on Geeky Sweetie

Tactics Ogre – Let Us Cling Together Review

image

Title: Tactics Ogre – Let Us Cling Together

Platform: SNES, Psx/Ps1, PSP

Genre: Strategy RPG (SRPG)

Publisher: The game was originally developed by Quest Corporation who are now defunct. The english localizations of this series have been handled by numerous third party companies including Atlus and Square-Enix. This review is specifically for the PSP enhanced edition released in 2011 by Square-Enix.

Overall Score: 83% B. Very Good Game for Girls

Where to buy: Amazon

Geeky Factor: geekygeekygeekygeekygeeky

Sweetie Factor: sweetiesweetiesweetie

Story: 10/10 – The story of tactics ogre is far more complex and mature than square’s own “final fantasy tactics” series. It resembles a lot of what made the original final fantasy tactics great, while the sequels of that series have been dumbed down to be child friendly. At it’s core, it’s a story of choice and consequence, in a war-torn continent full of political intrigue. At every turn, you will shape and mold the story and the fate of the people living (or dieing) across the continent. Will you be consumed with vengeance, seduced by greed, or sacrifice even those closest to you for the greater good? The story is also full of emotions, and does an excellent job drawing players into the world. They’ve even gone as far as to use old english in much of the dialogue to create total immersion.

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Concept: 10/10 – The concept is also similar to most SRPG, grid based combat, lots of different classes for your units, recruiting new units, leveling up and equipping your troops, etc. – The difference with Tactics Ogre once again is that the choices YOU make, effect which parts of the story you live out. Instead of just being told the history of these people, you are the one writing their history and deciding their fate.

Gameplay: 10/10 – While it does little to innovate, there are certain unique twists on the traditional tactical rpg combat. You do not level up a single character, instead you level up a job class, and this job class can then be “equiped” to any character who will start from the max level you have obtained for their role. Any units who survive combat gain experience points for the class that they played as for that map. Since the choice and consequence system could also be considered a gameplay mechanic just as much as a story mechanic, I’m also awarding points to gameplay for this factor, because no other SRPG, and perhaps, no other game, period, puts to use such an elaborate and meaningful choice and consequence system.

Characters: 5/10 – While the story is moving and emotionally engaging, I still feel that character development was a bit flat. I have played a ton of rpgs, and just find these characters to be less memorable than others in other games. They don’t stick with me or make a lasting impression. Sure I care about them at different points throughout the game, some have made me laugh, others have made me cry, some have filled me with hate, but at the end of the day, when I’m done playing, I don’t think back about the characters, they look similar, talk similar, can have similar classes, skills, abilities, and don’t have as much heart or personality as more fleshed out characters in other games. I truly believe this is due to the game’s best feature, the choice and consequences system, when you have a more open ended, or multi-pathed game, the writer gives up control of these characters, to the player, while in a very linear game, the writing is very precise and true to the author’s original intentions for the cast. It’s a sacrifice or trade off. It’s rare to find a game that can do both well. I feel that it was a worthy sacrifice in this case, the gameplay is amazing and I would not want to sacrifice that at all.

Graphics: 5/10 – This is an old game, originally for the super nintendo, 16 bit system. It’s graphics are about akin to what any novice can produce in programs like RPG Maker today. But for it’s time, I think it had really strong graphics. They are definitely outdated by today’s standards though.

Music: 10/10 – This game has beautiful music which adds to the emotional impact of the story. The music itself feels very majestic.

Final Scores:

Story: 10/10

Concept: 10/10

Gameplay 10/10

Characters 5/10

Graphics: 5/10

Music: 10/10

Voice Acting: Not Voiced N/A

Overall: 83% B. Very Good Game for Girls

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Tactics Ogre – Let Us Cling Together Review was originally published on

Tactics Ogre – Let Us Cling Together Review

image

Title: Tactics Ogre – Let Us Cling Together

Platform: SNES, Psx/Ps1, PSP

Genre: Strategy RPG (SRPG)

Publisher: The game was originally developed by Quest Corporation who are now defunct. The english localizations of this series have been handled by numerous third party companies including Atlus and Square-Enix. This review is specifically for the PSP enhanced edition released in 2011 by Square-Enix.

Overall Score: 83% B. Very Good Game for Girls

Where to buy: Amazon

Geeky Factor: geekygeekygeekygeekygeeky

Sweetie Factor: sweetiesweetiesweetie

Story: 10/10 – The story of tactics ogre is far more complex and mature than square’s own “final fantasy tactics” series. It resembles a lot of what made the original final fantasy tactics great, while the sequels of that series have been dumbed down to be child friendly. At it’s core, it’s a story of choice and consequence, in a war-torn continent full of political intrigue. At every turn, you will shape and mold the story and the fate of the people living (or dieing) across the continent. Will you be consumed with vengeance, seduced by greed, or sacrifice even those closest to you for the greater good? The story is also full of emotions, and does an excellent job drawing players into the world. They’ve even gone as far as to use old english in much of the dialogue to create total immersion.

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Concept: 10/10 – The concept is also similar to most SRPG, grid based combat, lots of different classes for your units, recruiting new units, leveling up and equipping your troops, etc. – The difference with Tactics Ogre once again is that the choices YOU make, effect which parts of the story you live out. Instead of just being told the history of these people, you are the one writing their history and deciding their fate.

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Gameplay: 10/10 – While it does little to innovate, there are certain unique twists on the traditional tactical rpg combat. You do not level up a single character, instead you level up a job class, and this job class can then be “equiped” to any character who will start from the max level you have obtained for their role. Any units who survive combat gain experience points for the class that they played as for that map. Since the choice and consequence system could also be considered a gameplay mechanic just as much as a story mechanic, I’m also awarding points to gameplay for this factor, because no other SRPG, and perhaps, no other game, period, puts to use such an elaborate and meaningful choice and consequence system.

Characters: 5/10 – While the story is moving and emotionally engaging, I still feel that character development was a bit flat. I have played a ton of rpgs, and just find these characters to be less memorable than others in other games. They don’t stick with me or make a lasting impression. Sure I care about them at different points throughout the game, some have made me laugh, others have made me cry, some have filled me with hate, but at the end of the day, when I’m done playing, I don’t think back about the characters, they look similar, talk similar, can have similar classes, skills, abilities, and don’t have as much heart or personality as more fleshed out characters in other games. I truly believe this is due to the game’s best feature, the choice and consequences system, when you have a more open ended, or multi-pathed game, the writer gives up control of these characters, to the player, while in a very linear game, the writing is very precise and true to the author’s original intentions for the cast. It’s a sacrifice or trade off. It’s rare to find a game that can do both well. I feel that it was a worthy sacrifice in this case, the gameplay is amazing and I would not want to sacrifice that at all.

Graphics: 5/10 – This is an old game, originally for the super nintendo, 16 bit system. It’s graphics are about akin to what any novice can produce in programs like RPG Maker today. But for it’s time, I think it had really strong graphics. They are definitely outdated by today’s standards though.

Music: 10/10 – This game has beautiful music which adds to the emotional impact of the story. The music itself feels very majestic.

Final Scores:

Story: 10/10

Concept: 10/10

Gameplay 10/10

Characters 5/10

Graphics: 5/10

Music: 10/10

Voice Acting: Not Voiced N/A

Overall: 83% B. Very Good Game for Girls

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Tactics Ogre – Let Us Cling Together Review was originally published on Geeky Sweetie